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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.3 by root, Wed Nov 8 00:41:43 2006 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:41:25 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
17=head2 abil 6=head2 abil
18 7
19 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
20 9
21abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
22one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
23 12
24=head2 addexp 13=head2 addexp
25 14
26 addexp <player> <how much> 15 addexp <player> <how much>
27 16
28The player must have a skill readied. All experience added in this manner 17The player must have a skill readied. All experience added in this manner
29will go directly to the skill readied. 18will go directly to the skill readied.
19
20=head2 arrest
21
22 arrest <player>
23
24Puts the named player into the nearest cell (corresonding to the region he is in).
30 25
31=head2 banish 26=head2 banish
32 27
33 banish <player> 28 banish <player>
34 29
77Using dump, you can see the attributes of any item in the game. To find 72Using dump, you can see the attributes of any item in the game. To find
78the object number of an item you wish to view, click on it. If this item 73the object number of an item you wish to view, click on it. If this item
79is in your inventory, or you are standing over, click on yourself and the 74is in your inventory, or you are standing over, click on yourself and the
80item tags will be displayed. see also: patch 75item tags will be displayed. see also: patch
81 76
82=head2 dumpallarchtypes
83
84 dumpallarchtypes
85
86This prints out a list of all archtypes to stderr.
87
88=head2 dumpallmaps
89
90 dumpallmaps
91
92This prints out map information for all active maps to stderr.
93
94=head2 dumpallobjects
95
96 dumpallobjects
97
98This prints out a list of all active objects to stderr.
99
100=head2 dumpbelow 77=head2 dumpbelow
101 78
102 dumpbelow 79 dumpbelow
103 80
104Will dump the attributes of the top item you are standing over. see also: 81Will dump the attributes of the top item you are standing over. see also:
118 95
119=head2 free 96=head2 free
120 97
121 free <tag> 98 free <tag>
122 99
123C<free> should ONLY be used after remove. Freeing an object that has 100Removes (if necessary) and destroys the given object.
124not been removed will cause the game to crash. For most objects, simply
125removing them is sufficient and they will eventually be freed. See Also:
126remove
127 101
128=head2 goto 102=head2 goto
129 103
130 goto <mapname> 104 goto <mapname> [<x> <y>]
131 105
132Using this command will instantly move you to the start point of the map 106Using this command will instantly move you to the start point of the map
133specified. 107and position specified. If the position is omitted, the map entry point
108will be used instead.
134 109
135=head2 hide 110=head2 hide
136 111
137 hide 112 hide
138 113
199 174
200 nodm or nowiz 175 nodm or nowiz
201 176
202Both of these commands will return you to normal player status. 177Both of these commands will return you to normal player status.
203 178
204=head2 overlay_save 179=head2 observe
205 180
206 overlay_save 181 observe <playername>
207 182
208This will save everything on the current map that was not originally part 183Observes the given object (currently players only). This means that the
209of it as an overlay. The overlay will then be loaded anytime the map 184map and stats of the observed object will be displayed instead of ones
210itself is loaded. Be careful with this as EVERYTHING on the map will be 185own map and stats. Using observe without argument will switch bakc to
211saved in an overlay, such as spawned monsters and dropped objects. 186displaying your own map and stats.
212 187
213=head2 patch 188=head2 patch
214 189
215 patch <tag> <variable> <value> 190 patch <tag> <variable> <value>
216 191
217Using the patch command, you can radically modify the properties of 192Using the patch command, you can radically modify the properties of
218objects in the game. Simply specify the object to modify and the new 193objects in the game. Simply specify the object to modify and the new
219values of its variables (or completely new variables). See Also: dump 194values of its variables (or completely new variables). See Also: dump
220 195
221=head2 perl-reload 196=head2 reload
222 197
223Will first unload all loaded perl extensions and modules loaded from the 198Will first unload all loaded perl extensions and modules loaded from the
224extension directory, followed by loading the perl part of the plugin and 199extension directory, followed by loading the perl part of the plugin and
225all extensions found. 200all extensions found.
226 201
227This is done in an as atomic way as possible so it is safe to do at 202This is done in an as atomic way as possible so it is safe to do at
228anytime. 203anytime, but it will freeze the swerver for multiple seconds.
229
230=head2 plugin
231
232 plugin <plugin name>
233
234This will load a new plugin into memory. Using this with no arguments,
235or invalid arguments will cause a server crash. Plugin name should be as
236it appears in your plugin directory. Double check the names before using
237plugins.
238
239=head2 pluglist
240
241 pluglist
242
243This shows currently loaded plugins.
244
245=head2 plugout
246
247 plugout <plugin name>
248
249This will remove a loaded plugin from memory.
250 204
251=head2 possess 205=head2 possess
252 206
253 possess (nr) 207 possess <tag>
254 208
255Take over the body of a given monster. It is not suggested you try to 209Take over the body of a given monster. It is not suggested you try to
256possess another player, as bad things will undoubtably happen. Allows DM 210possess another player, as bad things will undoubtably happen. Allows DM
257to control the monster directly with his client. 211to control the monster directly with his client.
258 212
269C<remove> will, suprisingly enough, remove the object specified by the tag 223C<remove> will, suprisingly enough, remove the object specified by the tag
270supplied. see also: free 224supplied. see also: free
271 225
272=head2 reset 226=head2 reset
273 227
274 reset <mapname> 228 reset
275 229
276All other characters must be off of the map at the time of reset. This 230Temporarily moves off all characters from the current map, then resets it.
277will NOT reset any unique items, such as players apartments, in the case 231It works exactly as if the map reached its reset time prematurely.
278of unique items being on a map, it will cause them to be saved before the
279map is reset.
280
281Using C<reset .> will reset the map that the player is currently on.
282
283=head2 server_speed
284
285 server_speed [newspeed]
286
287Without arguments, this prints current server speed. If given an argument,
288it will set server speed to the new speed.
289 232
290=head2 set_god 233=head2 set_god
291 234
292 set_god <player> <diety> 235 set_god <player> <diety>
293 236
295 238
296=head2 shutdown 239=head2 shutdown
297 240
298 shutdown 241 shutdown
299 242
300This will cause a Crossfire+ to shut down entirely by first kicking out 243This will cause a Crossfire TRT server to shut down entirely by first
301all players, saving all maps and finally exiting. Crossfire servers will 244kicking out all players, saving all maps and finally exiting. Crossfire
302kick out players and might or might not save some players or maps. 245servers will kick out players and might or might not save some players or
303 246maps.
304=head2 spellreset
305
306 spellreset
307
308This causes the spell table to be reinitialized.
309
310=head2 ssdumptable
311
312 ssdumptable
313
314This will print out the current hash table to stderr.
315 247
316=head2 stats 248=head2 stats
317 249
318 stats <player> 250 stats <player>
319 251
327 259
328=head2 summon 260=head2 summon
329 261
330 summon <player> 262 summon <player>
331 263
332Summoning a player will bring them immediately to your location. There 264Summoning a player will bring them immediately to your location. There
333is no 'reverse' summoning, except to go to a map yourself and summon the 265is no 'reverse' summoning, except to go to a map yourself and summon the
334player again. 266player again.
335 267
336=head2 teleport 268=head2 teleport
337 269
338 teleport <player> 270 teleport <player>
339 271
340C<teleport> will bring you immediately next to the player's location. 272C<teleport> will bring you immediately next to the player's location.
341 273
342=head2 toggle_shout
343
344 toggle_shout <player>
345
346Will toggle the no_shout bit for the named player. This will prevent or
347enable the player to use the shout command.
348
349=head2 wizcast 274=head2 wizcast
350 275
351 wizcast [<on_off>] 276 wizcast [<on_off>]
352 277
353This will enable/disable your ability to cast spells and prayers anywhere 278This will enable/disable your ability to cast spells and prayers anywhere

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