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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.4 by root, Wed Nov 8 00:53:46 2006 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:41:25 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
17=head2 abil 6=head2 abil
18 7
19 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
20 9
21abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
22one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
23 12
24=head2 addexp 13=head2 addexp
25 14
26 addexp <player> <how much> 15 addexp <player> <how much>
83Using dump, you can see the attributes of any item in the game. To find 72Using dump, you can see the attributes of any item in the game. To find
84the object number of an item you wish to view, click on it. If this item 73the object number of an item you wish to view, click on it. If this item
85is in your inventory, or you are standing over, click on yourself and the 74is in your inventory, or you are standing over, click on yourself and the
86item tags will be displayed. see also: patch 75item tags will be displayed. see also: patch
87 76
88=head2 dumpallarchtypes
89
90 dumpallarchtypes
91
92This prints out a list of all archtypes to stderr.
93
94=head2 dumpallmaps
95
96 dumpallmaps
97
98This prints out map information for all active maps to stderr.
99
100=head2 dumpallobjects
101
102 dumpallobjects
103
104This prints out a list of all active objects to stderr.
105
106=head2 dumpbelow 77=head2 dumpbelow
107 78
108 dumpbelow 79 dumpbelow
109 80
110Will dump the attributes of the top item you are standing over. see also: 81Will dump the attributes of the top item you are standing over. see also:
124 95
125=head2 free 96=head2 free
126 97
127 free <tag> 98 free <tag>
128 99
129C<free> should ONLY be used after remove. Freeing an object that has 100Removes (if necessary) and destroys the given object.
130not been removed will cause the game to crash. For most objects, simply
131removing them is sufficient and they will eventually be freed. See Also:
132remove
133 101
134=head2 goto 102=head2 goto
135 103
136 goto <mapname> 104 goto <mapname> [<x> <y>]
137 105
138Using this command will instantly move you to the start point of the map 106Using this command will instantly move you to the start point of the map
139specified. 107and position specified. If the position is omitted, the map entry point
108will be used instead.
140 109
141=head2 hide 110=head2 hide
142 111
143 hide 112 hide
144 113
205 174
206 nodm or nowiz 175 nodm or nowiz
207 176
208Both of these commands will return you to normal player status. 177Both of these commands will return you to normal player status.
209 178
210=head2 overlay_save 179=head2 observe
211 180
212 overlay_save 181 observe <playername>
213 182
214This will save everything on the current map that was not originally part 183Observes the given object (currently players only). This means that the
215of it as an overlay. The overlay will then be loaded anytime the map 184map and stats of the observed object will be displayed instead of ones
216itself is loaded. Be careful with this as EVERYTHING on the map will be 185own map and stats. Using observe without argument will switch bakc to
217saved in an overlay, such as spawned monsters and dropped objects. 186displaying your own map and stats.
218 187
219=head2 patch 188=head2 patch
220 189
221 patch <tag> <variable> <value> 190 patch <tag> <variable> <value>
222 191
223Using the patch command, you can radically modify the properties of 192Using the patch command, you can radically modify the properties of
224objects in the game. Simply specify the object to modify and the new 193objects in the game. Simply specify the object to modify and the new
225values of its variables (or completely new variables). See Also: dump 194values of its variables (or completely new variables). See Also: dump
226 195
227=head2 perl-reload 196=head2 reload
228 197
229Will first unload all loaded perl extensions and modules loaded from the 198Will first unload all loaded perl extensions and modules loaded from the
230extension directory, followed by loading the perl part of the plugin and 199extension directory, followed by loading the perl part of the plugin and
231all extensions found. 200all extensions found.
232 201
233This is done in an as atomic way as possible so it is safe to do at 202This is done in an as atomic way as possible so it is safe to do at
234anytime. 203anytime, but it will freeze the swerver for multiple seconds.
235
236=head2 plugin
237
238 plugin <plugin name>
239
240This will load a new plugin into memory. Using this with no arguments,
241or invalid arguments will cause a server crash. Plugin name should be as
242it appears in your plugin directory. Double check the names before using
243plugins.
244
245=head2 pluglist
246
247 pluglist
248
249This shows currently loaded plugins.
250
251=head2 plugout
252
253 plugout <plugin name>
254
255This will remove a loaded plugin from memory.
256 204
257=head2 possess 205=head2 possess
258 206
259 possess (nr) 207 possess <tag>
260 208
261Take over the body of a given monster. It is not suggested you try to 209Take over the body of a given monster. It is not suggested you try to
262possess another player, as bad things will undoubtably happen. Allows DM 210possess another player, as bad things will undoubtably happen. Allows DM
263to control the monster directly with his client. 211to control the monster directly with his client.
264 212
275C<remove> will, suprisingly enough, remove the object specified by the tag 223C<remove> will, suprisingly enough, remove the object specified by the tag
276supplied. see also: free 224supplied. see also: free
277 225
278=head2 reset 226=head2 reset
279 227
280 reset <mapname> 228 reset
281 229
282All other characters must be off of the map at the time of reset. This 230Temporarily moves off all characters from the current map, then resets it.
283will NOT reset any unique items, such as players apartments, in the case 231It works exactly as if the map reached its reset time prematurely.
284of unique items being on a map, it will cause them to be saved before the
285map is reset.
286
287Using C<reset .> will reset the map that the player is currently on.
288
289=head2 server_speed
290
291 server_speed [newspeed]
292
293Without arguments, this prints current server speed. If given an argument,
294it will set server speed to the new speed.
295 232
296=head2 set_god 233=head2 set_god
297 234
298 set_god <player> <diety> 235 set_god <player> <diety>
299 236
301 238
302=head2 shutdown 239=head2 shutdown
303 240
304 shutdown 241 shutdown
305 242
306This will cause a Crossfire+ to shut down entirely by first kicking out 243This will cause a Crossfire TRT server to shut down entirely by first
307all players, saving all maps and finally exiting. Crossfire servers will 244kicking out all players, saving all maps and finally exiting. Crossfire
308kick out players and might or might not save some players or maps. 245servers will kick out players and might or might not save some players or
309 246maps.
310=head2 spellreset
311
312 spellreset
313
314This causes the spell table to be reinitialized.
315
316=head2 ssdumptable
317
318 ssdumptable
319
320This will print out the current hash table to stderr.
321 247
322=head2 stats 248=head2 stats
323 249
324 stats <player> 250 stats <player>
325 251
333 259
334=head2 summon 260=head2 summon
335 261
336 summon <player> 262 summon <player>
337 263
338Summoning a player will bring them immediately to your location. There 264Summoning a player will bring them immediately to your location. There
339is no 'reverse' summoning, except to go to a map yourself and summon the 265is no 'reverse' summoning, except to go to a map yourself and summon the
340player again. 266player again.
341 267
342=head2 teleport 268=head2 teleport
343 269
344 teleport <player> 270 teleport <player>
345 271
346C<teleport> will bring you immediately next to the player's location. 272C<teleport> will bring you immediately next to the player's location.
347 273
348=head2 toggle_shout
349
350 toggle_shout <player>
351
352Will toggle the no_shout bit for the named player. This will prevent or
353enable the player to use the shout command.
354
355=head2 wizcast 274=head2 wizcast
356 275
357 wizcast [<on_off>] 276 wizcast [<on_off>]
358 277
359This will enable/disable your ability to cast spells and prayers anywhere 278This will enable/disable your ability to cast spells and prayers anywhere

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