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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.5 by root, Fri Dec 22 03:43:05 2006 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:41:25 2007 UTC

1=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
7 7
8 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
9 9
10abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
12 12
13=head2 addexp 13=head2 addexp
14 14
15 addexp <player> <how much> 15 addexp <player> <how much>
72Using dump, you can see the attributes of any item in the game. To find 72Using dump, you can see the attributes of any item in the game. To find
73the object number of an item you wish to view, click on it. If this item 73the object number of an item you wish to view, click on it. If this item
74is in your inventory, or you are standing over, click on yourself and the 74is in your inventory, or you are standing over, click on yourself and the
75item tags will be displayed. see also: patch 75item tags will be displayed. see also: patch
76 76
77=head2 dumpallarchtypes
78
79 dumpallarchtypes
80
81This prints out a list of all archtypes to stderr.
82
83=head2 dumpallmaps
84
85 dumpallmaps
86
87This prints out map information for all active maps to stderr.
88
89=head2 dumpallobjects
90
91 dumpallobjects
92
93This prints out a list of all active objects to stderr.
94
95=head2 dumpbelow 77=head2 dumpbelow
96 78
97 dumpbelow 79 dumpbelow
98 80
99Will dump the attributes of the top item you are standing over. see also: 81Will dump the attributes of the top item you are standing over. see also:
113 95
114=head2 free 96=head2 free
115 97
116 free <tag> 98 free <tag>
117 99
118C<free> should ONLY be used after remove. Freeing an object that has 100Removes (if necessary) and destroys the given object.
119not been removed will cause the game to crash. For most objects, simply
120removing them is sufficient and they will eventually be freed. See Also:
121remove
122 101
123=head2 goto 102=head2 goto
124 103
125 goto <mapname> 104 goto <mapname> [<x> <y>]
126 105
127Using this command will instantly move you to the start point of the map 106Using this command will instantly move you to the start point of the map
128specified. 107and position specified. If the position is omitted, the map entry point
108will be used instead.
129 109
130=head2 hide 110=head2 hide
131 111
132 hide 112 hide
133 113
194 174
195 nodm or nowiz 175 nodm or nowiz
196 176
197Both of these commands will return you to normal player status. 177Both of these commands will return you to normal player status.
198 178
199=head2 overlay_save 179=head2 observe
200 180
201 overlay_save 181 observe <playername>
202 182
203This will save everything on the current map that was not originally part 183Observes the given object (currently players only). This means that the
204of it as an overlay. The overlay will then be loaded anytime the map 184map and stats of the observed object will be displayed instead of ones
205itself is loaded. Be careful with this as EVERYTHING on the map will be 185own map and stats. Using observe without argument will switch bakc to
206saved in an overlay, such as spawned monsters and dropped objects. 186displaying your own map and stats.
207 187
208=head2 patch 188=head2 patch
209 189
210 patch <tag> <variable> <value> 190 patch <tag> <variable> <value>
211 191
212Using the patch command, you can radically modify the properties of 192Using the patch command, you can radically modify the properties of
213objects in the game. Simply specify the object to modify and the new 193objects in the game. Simply specify the object to modify and the new
214values of its variables (or completely new variables). See Also: dump 194values of its variables (or completely new variables). See Also: dump
215 195
216=head2 perl-reload 196=head2 reload
217 197
218Will first unload all loaded perl extensions and modules loaded from the 198Will first unload all loaded perl extensions and modules loaded from the
219extension directory, followed by loading the perl part of the plugin and 199extension directory, followed by loading the perl part of the plugin and
220all extensions found. 200all extensions found.
221 201
222This is done in an as atomic way as possible so it is safe to do at 202This is done in an as atomic way as possible so it is safe to do at
223anytime. 203anytime, but it will freeze the swerver for multiple seconds.
224
225=head2 plugin
226
227 plugin <plugin name>
228
229This will load a new plugin into memory. Using this with no arguments,
230or invalid arguments will cause a server crash. Plugin name should be as
231it appears in your plugin directory. Double check the names before using
232plugins.
233
234=head2 pluglist
235
236 pluglist
237
238This shows currently loaded plugins.
239
240=head2 plugout
241
242 plugout <plugin name>
243
244This will remove a loaded plugin from memory.
245 204
246=head2 possess 205=head2 possess
247 206
248 possess (nr) 207 possess <tag>
249 208
250Take over the body of a given monster. It is not suggested you try to 209Take over the body of a given monster. It is not suggested you try to
251possess another player, as bad things will undoubtably happen. Allows DM 210possess another player, as bad things will undoubtably happen. Allows DM
252to control the monster directly with his client. 211to control the monster directly with his client.
253 212
264C<remove> will, suprisingly enough, remove the object specified by the tag 223C<remove> will, suprisingly enough, remove the object specified by the tag
265supplied. see also: free 224supplied. see also: free
266 225
267=head2 reset 226=head2 reset
268 227
269 reset <mapname> 228 reset
270 229
271All other characters must be off of the map at the time of reset. This 230Temporarily moves off all characters from the current map, then resets it.
272will NOT reset any unique items, such as players apartments, in the case 231It works exactly as if the map reached its reset time prematurely.
273of unique items being on a map, it will cause them to be saved before the
274map is reset.
275
276Using C<reset .> will reset the map that the player is currently on.
277
278=head2 server_speed
279
280 server_speed [newspeed]
281
282Without arguments, this prints current server speed. If given an argument,
283it will set server speed to the new speed.
284 232
285=head2 set_god 233=head2 set_god
286 234
287 set_god <player> <diety> 235 set_god <player> <diety>
288 236
290 238
291=head2 shutdown 239=head2 shutdown
292 240
293 shutdown 241 shutdown
294 242
295This will cause a Crossfire+ to shut down entirely by first kicking out 243This will cause a Crossfire TRT server to shut down entirely by first
296all players, saving all maps and finally exiting. Crossfire servers will 244kicking out all players, saving all maps and finally exiting. Crossfire
297kick out players and might or might not save some players or maps. 245servers will kick out players and might or might not save some players or
298 246maps.
299=head2 spellreset
300
301 spellreset
302
303This causes the spell table to be reinitialized.
304
305=head2 ssdumptable
306
307 ssdumptable
308
309This will print out the current hash table to stderr.
310 247
311=head2 stats 248=head2 stats
312 249
313 stats <player> 250 stats <player>
314 251
322 259
323=head2 summon 260=head2 summon
324 261
325 summon <player> 262 summon <player>
326 263
327Summoning a player will bring them immediately to your location. There 264Summoning a player will bring them immediately to your location. There
328is no 'reverse' summoning, except to go to a map yourself and summon the 265is no 'reverse' summoning, except to go to a map yourself and summon the
329player again. 266player again.
330 267
331=head2 teleport 268=head2 teleport
332 269
333 teleport <player> 270 teleport <player>
334 271
335C<teleport> will bring you immediately next to the player's location. 272C<teleport> will bring you immediately next to the player's location.
336 273
337=head2 toggle_shout
338
339 toggle_shout <player>
340
341Will toggle the no_shout bit for the named player. This will prevent or
342enable the player to use the shout command.
343
344=head2 wizcast 274=head2 wizcast
345 275
346 wizcast [<on_off>] 276 wizcast [<on_off>]
347 277
348This will enable/disable your ability to cast spells and prayers anywhere 278This will enable/disable your ability to cast spells and prayers anywhere

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