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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.9 by root, Thu Jun 21 22:37:38 2007 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:41:25 2007 UTC

72Using dump, you can see the attributes of any item in the game. To find 72Using dump, you can see the attributes of any item in the game. To find
73the object number of an item you wish to view, click on it. If this item 73the object number of an item you wish to view, click on it. If this item
74is in your inventory, or you are standing over, click on yourself and the 74is in your inventory, or you are standing over, click on yourself and the
75item tags will be displayed. see also: patch 75item tags will be displayed. see also: patch
76 76
77=head2 dumpallarchtypes
78
79 dumpallarchtypes
80
81This prints out a list of all archtypes to stderr.
82
83=head2 dumpallmaps
84
85 dumpallmaps
86
87This prints out map information for all active maps to stderr.
88
89=head2 dumpallobjects
90
91 dumpallobjects
92
93This prints out a list of all active objects to stderr.
94
95=head2 dumpbelow 77=head2 dumpbelow
96 78
97 dumpbelow 79 dumpbelow
98 80
99Will dump the attributes of the top item you are standing over. see also: 81Will dump the attributes of the top item you are standing over. see also:
117 99
118Removes (if necessary) and destroys the given object. 100Removes (if necessary) and destroys the given object.
119 101
120=head2 goto 102=head2 goto
121 103
122 goto <mapname> 104 goto <mapname> [<x> <y>]
123 105
124Using this command will instantly move you to the start point of the map 106Using this command will instantly move you to the start point of the map
125specified. 107and position specified. If the position is omitted, the map entry point
108will be used instead.
126 109
127=head2 hide 110=head2 hide
128 111
129 hide 112 hide
130 113
200Observes the given object (currently players only). This means that the 183Observes the given object (currently players only). This means that the
201map and stats of the observed object will be displayed instead of ones 184map and stats of the observed object will be displayed instead of ones
202own map and stats. Using observe without argument will switch bakc to 185own map and stats. Using observe without argument will switch bakc to
203displaying your own map and stats. 186displaying your own map and stats.
204 187
205=head2 overlay_save
206
207 overlay_save
208
209This will save everything on the current map that was not originally part
210of it as an overlay. The overlay will then be loaded anytime the map
211itself is loaded. Be careful with this as EVERYTHING on the map will be
212saved in an overlay, such as spawned monsters and dropped objects.
213
214=head2 patch 188=head2 patch
215 189
216 patch <tag> <variable> <value> 190 patch <tag> <variable> <value>
217 191
218Using the patch command, you can radically modify the properties of 192Using the patch command, you can radically modify the properties of
219objects in the game. Simply specify the object to modify and the new 193objects in the game. Simply specify the object to modify and the new
220values of its variables (or completely new variables). See Also: dump 194values of its variables (or completely new variables). See Also: dump
221 195
222=head2 perl-reload 196=head2 reload
223 197
224Will first unload all loaded perl extensions and modules loaded from the 198Will first unload all loaded perl extensions and modules loaded from the
225extension directory, followed by loading the perl part of the plugin and 199extension directory, followed by loading the perl part of the plugin and
226all extensions found. 200all extensions found.
227 201
228This is done in an as atomic way as possible so it is safe to do at 202This is done in an as atomic way as possible so it is safe to do at
229anytime. 203anytime, but it will freeze the swerver for multiple seconds.
230 204
231=head2 possess 205=head2 possess
232 206
233 possess (nr) 207 possess <tag>
234 208
235Take over the body of a given monster. It is not suggested you try to 209Take over the body of a given monster. It is not suggested you try to
236possess another player, as bad things will undoubtably happen. Allows DM 210possess another player, as bad things will undoubtably happen. Allows DM
237to control the monster directly with his client. 211to control the monster directly with his client.
238 212

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