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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.9 by root, Thu Jun 21 22:37:38 2007 UTC vs.
Revision 1.13 by root, Sun Oct 14 15:33:31 2007 UTC

1=head1 Crossfire TRT Dungeon Master Commands 1=head1 Deliantra Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
63 63
64Without arguments, debug will simply print the current level of 64Without arguments, debug will simply print the current level of
65debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 65debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
661, llevDebug = 2, llevMonster = 3 661, llevDebug = 2, llevMonster = 3
67 67
68=head2 dm
69
70 dm <password>
71
72Try to become dungeon master.
73
74=head2 dmhide
75
76 dmhide <password>
77
78Same as becoming dm and hiding at the same time. See B<hide>.
79
68=head2 dump 80=head2 dump
69 81
70 dump <tag> 82 dump <tag>
71 83
72Using dump, you can see the attributes of any item in the game. To find 84Using dump, you can see the attributes of any item in the game. To find
73the object number of an item you wish to view, click on it. If this item 85the object number of an item you wish to view, click on it. If this item
74is in your inventory, or you are standing over, click on yourself and the 86is in your inventory, or you are standing over, click on yourself and the
75item tags will be displayed. see also: patch 87item tags will be displayed. see also: patch
76 88
77=head2 dumpallarchtypes
78
79 dumpallarchtypes
80
81This prints out a list of all archtypes to stderr.
82
83=head2 dumpallmaps
84
85 dumpallmaps
86
87This prints out map information for all active maps to stderr.
88
89=head2 dumpallobjects
90
91 dumpallobjects
92
93This prints out a list of all active objects to stderr.
94
95=head2 dumpbelow 89=head2 dumpbelow
96 90
97 dumpbelow 91 dumpbelow
98 92
99Will dump the attributes of the top item you are standing over. see also: 93Will dump the attributes of the top item you are standing over. see also:
117 111
118Removes (if necessary) and destroys the given object. 112Removes (if necessary) and destroys the given object.
119 113
120=head2 goto 114=head2 goto
121 115
122 goto <mapname> 116 goto <mapname> [<x> <y>]
123 117
124Using this command will instantly move you to the start point of the map 118Using this command will instantly move you to the start point of the map
125specified. 119and position specified. If the position is omitted, the map entry point
120will be used instead.
126 121
127=head2 hide 122=head2 hide
128 123
129 hide 124 hide
130 125
197 192
198 observe <playername> 193 observe <playername>
199 194
200Observes the given object (currently players only). This means that the 195Observes the given object (currently players only). This means that the
201map and stats of the observed object will be displayed instead of ones 196map and stats of the observed object will be displayed instead of ones
202own map and stats. Using observe without argument will switch bakc to 197own map and stats. Using observe without argument will switch back to
203displaying your own map and stats. 198displaying your own map and stats.
204
205=head2 overlay_save
206
207 overlay_save
208
209This will save everything on the current map that was not originally part
210of it as an overlay. The overlay will then be loaded anytime the map
211itself is loaded. Be careful with this as EVERYTHING on the map will be
212saved in an overlay, such as spawned monsters and dropped objects.
213 199
214=head2 patch 200=head2 patch
215 201
216 patch <tag> <variable> <value> 202 patch <tag> <variable> <value>
217 203
218Using the patch command, you can radically modify the properties of 204Using the patch command, you can radically modify the properties of
219objects in the game. Simply specify the object to modify and the new 205objects in the game. Simply specify the object to modify and the new
220values of its variables (or completely new variables). See Also: dump 206values of its variables (or completely new variables). See Also: dump
221 207
222=head2 perl-reload 208=head2 reload
223 209
224Will first unload all loaded perl extensions and modules loaded from the 210Will first unload all loaded perl extensions and modules loaded from the
225extension directory, followed by loading the perl part of the plugin and 211extension directory, followed by loading the perl part of the plugin and
226all extensions found. 212all extensions found.
227 213
228This is done in an as atomic way as possible so it is safe to do at 214This is done in an as atomic way as possible so it is safe to do at
229anytime. 215anytime, but it will freeze the swerver for multiple seconds.
230 216
231=head2 possess 217=head2 possess
232 218
233 possess (nr) 219 possess <tag>
234 220
235Take over the body of a given monster. It is not suggested you try to 221Take over the body of a given monster. It is not suggested you try to
236possess another player, as bad things will undoubtably happen. Allows DM 222possess another player, as bad things will undoubtably happen. Allows DM
237to control the monster directly with his client. 223to control the monster directly with his client.
238 224
264 250
265=head2 shutdown 251=head2 shutdown
266 252
267 shutdown 253 shutdown
268 254
269This will cause a Crossfire TRT server to shut down entirely by first 255This will cause a Deliantra server to shut down entirely by first
270kicking out all players, saving all maps and finally exiting. Crossfire 256kicking out all players, saving all maps and finally exiting. Deliantra
271servers will kick out players and might or might not save some players or 257servers will kick out players and might or might not save some players or
272maps. 258maps.
273 259
274=head2 stats 260=head2 stats
275 261

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