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234 | C<remove> will, suprisingly enough, remove the object specified by the tag |
234 | C<remove> will, suprisingly enough, remove the object specified by the tag |
235 | supplied. see also: free |
235 | supplied. see also: free |
236 | |
236 | |
237 | =head2 reset |
237 | =head2 reset |
238 | |
238 | |
239 | reset |
239 | reset [--unique] |
240 | |
240 | |
241 | Temporarily moves off all characters from the current map, then resets it. |
241 | Temporarily moves off all characters from the current map, then resets it. |
242 | It works exactly as if the map reached its reset time prematurely. |
242 | Without arguments, it works exactly as if the map reached its reset time |
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243 | prematurely. |
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244 | |
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245 | If C<--unique> is given, then additionally all unique items are cleared, |
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246 | completely reseting the map to "factory defaults". Do not do this unless |
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247 | you understand the implications! |
243 | |
248 | |
244 | =head2 set_god |
249 | =head2 set_god |
245 | |
250 | |
246 | set_god <player> <diety> |
251 | set_god <player> <diety> |
247 | |
252 | |