1 | =begin comment |
1 | =encoding utf-8 |
2 | |
2 | |
3 | *** |
|
|
4 | *** WARNING: |
|
|
5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
|
|
6 | *** Only ever edit the version in CFPlus/pod/ and run |
|
|
7 | *** ./copy_pod inside server/pod/ to update that copy. |
|
|
8 | *** |
|
|
9 | |
|
|
10 | =end |
|
|
11 | |
|
|
12 | =head1 Crossfire+ Dungeon Master Commands |
3 | =head1 Deliantra Dungeon Master Commands |
13 | |
4 | |
14 | The following commands are only available to you if you are dungeon |
5 | The following commands are only available to you if you are dungeon |
15 | master, that is, a kind of server administrator with special privileges. |
6 | master, that is, a kind of server administrator with special privileges. |
16 | |
7 | |
17 | =head2 abil |
8 | =head2 abil |
18 | |
9 | |
19 | abil <player> <attribute> <value> |
10 | abil <player> <attribute> <value> |
20 | |
11 | |
21 | abil will permanently change the ability scores of players. Attribute is |
12 | B<abil> will permanently change the ability scores of players. Attribute is |
22 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
13 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
23 | |
14 | |
24 | =head2 addexp |
15 | =head2 addexp |
25 | |
16 | |
26 | addexp <player> <how much> |
17 | addexp <player> <how much> |
27 | |
18 | |
28 | The player must have a skill readied. All experience added in this manner |
19 | The player must have a skill readied. All experience added in this manner |
29 | will go directly to the skill readied. |
20 | will go directly to the skill readied. |
30 | |
21 | |
|
|
22 | =head2 arrest |
|
|
23 | |
|
|
24 | arrest <player> |
|
|
25 | |
|
|
26 | Puts the named player into the nearest cell (corresonding to the region he is in). |
|
|
27 | |
31 | =head2 banish |
28 | =head2 banish |
32 | |
29 | |
33 | banish <player> |
30 | banish <player> |
34 | |
31 | |
35 | I<Kicks> the named player and adds their current IP address to the banish |
32 | I<Kicks> the named player and adds their current IP address to the banish |
36 | file. This will prevent the named player from logging into the server |
33 | file. This will prevent the named player from logging into the server |
37 | (from their current IP). This is an in-game version of the ban function |
34 | (from their current IP). This is an in-game version of the ban function |
38 | meant for short term relief of persistant goons and for DMs who do not |
35 | meant for short term relief of persistant goons and for DMs who do not |
… | |
… | |
40 | (usually at F</var/crossfire/banish_file>) on a regular basis and delete |
37 | (usually at F</var/crossfire/banish_file>) on a regular basis and delete |
41 | or move any entries to the ban_file if desired. |
38 | or move any entries to the ban_file if desired. |
42 | |
39 | |
43 | =head2 create |
40 | =head2 create |
44 | |
41 | |
45 | create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ... |
42 | create <number> <bonus> <archtype> <variable1> <value1> <variable2> <value2> ... |
46 | |
43 | |
47 | Creating items is rather dangerous and tends to crash the server when |
44 | Creating items is rather dangerous and tends to crash the server when |
48 | creating some items. |
45 | creating some items. |
49 | |
46 | |
50 | The number and bonus attributes may be left off, or the bonus itself may |
47 | The number and bonus attributes may be left off, or the bonus itself may |
… | |
… | |
62 | This would create 5 +1 longswords named 'Spiffy Sword' that look like |
59 | This would create 5 +1 longswords named 'Spiffy Sword' that look like |
63 | chickens. See also: patch, dump |
60 | chickens. See also: patch, dump |
64 | |
61 | |
65 | =head2 debug |
62 | =head2 debug |
66 | |
63 | |
67 | debug <level> |
64 | debug <level> |
68 | |
65 | |
69 | Without arguments, debug will simply print the current level of |
66 | Without arguments, debug will simply print the current level of |
70 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
67 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
71 | 1, llevDebug = 2, llevMonster = 3 |
68 | 1, llevDebug = 2, llevMonster = 3 |
72 | |
69 | |
|
|
70 | =head2 dm |
|
|
71 | |
|
|
72 | dm |
|
|
73 | |
|
|
74 | Try to become dungeon master. |
|
|
75 | |
|
|
76 | =head2 dmhide |
|
|
77 | |
|
|
78 | dmhide |
|
|
79 | |
|
|
80 | Same as becoming dm and hiding at the same time. See B<hide>. |
|
|
81 | |
73 | =head2 dump |
82 | =head2 dump |
74 | |
83 | |
75 | dump <tag> |
84 | dump <tag> |
76 | |
85 | |
77 | Using dump, you can see the attributes of any item in the game. To find |
86 | Using dump, you can see the attributes of any item in the game. To find |
78 | the object number of an item you wish to view, click on it. If this item |
87 | the object number of an item you wish to view, click on it. If this item |
79 | is in your inventory, or you are standing over, click on yourself and the |
88 | is in your inventory, or you are standing over, click on yourself and the |
80 | item tags will be displayed. see also: patch |
89 | item tags will be displayed. see also: patch |
81 | |
90 | |
82 | =head2 dumpallarchtypes |
|
|
83 | |
|
|
84 | dumpallarchtypes |
|
|
85 | |
|
|
86 | This prints out a list of all archtypes to stderr. |
|
|
87 | |
|
|
88 | =head2 dumpallmaps |
|
|
89 | |
|
|
90 | dumpallmaps |
|
|
91 | |
|
|
92 | This prints out map information for all active maps to stderr. |
|
|
93 | |
|
|
94 | =head2 dumpallobjects |
|
|
95 | |
|
|
96 | dumpallobjects |
|
|
97 | |
|
|
98 | This prints out a list of all active objects to stderr. |
|
|
99 | |
|
|
100 | =head2 dumpbelow |
91 | =head2 dumpbelow |
101 | |
92 | |
102 | dumpbelow |
93 | dumpbelow |
103 | |
94 | |
104 | Will dump the attributes of the top item you are standing over. see also: |
95 | Will dump the attributes of the top item you are standing over. see also: |
105 | dump |
96 | dump |
106 | |
97 | |
107 | =head2 dumpfriendlyobjects |
98 | =head2 dumpfriendlyobjects |
… | |
… | |
116 | |
107 | |
117 | This will cause you to permanently lose knowledge of a spell. |
108 | This will cause you to permanently lose knowledge of a spell. |
118 | |
109 | |
119 | =head2 free |
110 | =head2 free |
120 | |
111 | |
121 | free <tag> |
112 | free <tag> |
122 | |
113 | |
123 | C<free> should ONLY be used after remove. Freeing an object that has |
114 | Removes (if necessary) and destroys the given object. |
124 | not been removed will cause the game to crash. For most objects, simply |
|
|
125 | removing them is sufficient and they will eventually be freed. See Also: |
|
|
126 | remove |
|
|
127 | |
115 | |
128 | =head2 goto |
116 | =head2 goto |
129 | |
117 | |
130 | goto <mapname> |
118 | goto <mapname> [<x> <y>] |
131 | |
119 | |
132 | Using this command will instantly move you to the start point of the map |
120 | Using this command will instantly move you to the start point of the map |
133 | specified. |
121 | and position specified. If the position is omitted, the map entry point |
|
|
122 | will be used instead. |
134 | |
123 | |
135 | =head2 hide |
124 | =head2 hide |
136 | |
125 | |
137 | hide |
126 | hide |
138 | |
127 | |
139 | This hides the DM from being seen by other players. This is done by |
128 | Sets the hidden status on the player. Currently, this has very little |
140 | making the player perpetually invisible. It also results in the player |
129 | effect apart from hiding the player in some informational output, such as |
141 | not showing up in the who command, maps comamnd, or being reported as a |
130 | the who listing. |
142 | player on the metaserver. |
|
|
143 | |
|
|
144 | Note that the DM can still do things that makes his presence known, eg, |
|
|
145 | shout, other DM actions, etc. |
|
|
146 | |
131 | |
147 | =head2 insert_into |
132 | =head2 insert_into |
148 | |
133 | |
149 | insert_into <item> <item> |
134 | insert_into <item> <item> |
150 | |
135 | |
151 | This will insert the 2nd item in the first. 2nd can't be a player. |
136 | This will insert the 2nd item in the first. 2nd can't be a player. |
152 | |
137 | |
153 | =head2 invisible |
138 | =head2 invisible |
154 | |
139 | |
155 | invisible |
140 | invisible |
156 | |
141 | |
157 | Makes you invisible for a short time. |
142 | Makes you invisible for 60 seconds. |
158 | |
143 | |
159 | =head2 kick |
144 | =head2 kick |
160 | |
145 | |
161 | kick <player> |
146 | kick <player> |
162 | |
147 | |
163 | This command will kick a player off the server. If used without an |
148 | This command will kick a player off the server. If used without an |
164 | argument, it will kick all players off the server with the exception of |
149 | argument, it will kick all players off the server with the exception of |
165 | you. |
150 | you. |
166 | |
151 | |
… | |
… | |
189 | Toggles the aggression of the monster you are currently possessing. Not |
174 | Toggles the aggression of the monster you are currently possessing. Not |
190 | reccomended to be flipped on yourself as a player. |
175 | reccomended to be flipped on yourself as a player. |
191 | |
176 | |
192 | =head2 nodm |
177 | =head2 nodm |
193 | |
178 | |
194 | nodm or nowiz |
179 | nodm |
195 | |
180 | |
196 | Both of these commands will return you to normal player status. |
181 | This commands will return you to normal player status. |
197 | |
182 | |
198 | =head2 nowiz |
183 | =head2 observe |
199 | |
184 | |
200 | nodm or nowiz |
185 | observe <playername> |
201 | |
186 | |
202 | Both of these commands will return you to normal player status. |
187 | Observes the given object (currently players only). This means that the |
203 | |
188 | map and stats of the observed object will be displayed instead of ones |
204 | =head2 overlay_save |
189 | own map and stats. Using observe without argument will switch back to |
205 | |
190 | displaying your own map and stats. |
206 | overlay_save |
|
|
207 | |
|
|
208 | This will save everything on the current map that was not originally part |
|
|
209 | of it as an overlay. The overlay will then be loaded anytime the map |
|
|
210 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
|
|
211 | saved in an overlay, such as spawned monsters and dropped objects. |
|
|
212 | |
191 | |
213 | =head2 patch |
192 | =head2 patch |
214 | |
193 | |
215 | patch <tag> <variable> <value> |
194 | patch <tag> <variable> <value> |
216 | |
195 | |
217 | Using the patch command, you can radically modify the properties of |
196 | Using the patch command, you can radically modify the properties of |
218 | objects in the game. Simply specify the object to modify and the new |
197 | objects in the game. Simply specify the object to modify and the new |
219 | values of its variables (or completely new variables). See Also: dump |
198 | values of its variables (or completely new variables). See Also: dump |
220 | |
199 | |
|
|
200 | =head2 password |
|
|
201 | |
|
|
202 | password <playername> [<new password>] |
|
|
203 | |
|
|
204 | Will set a new password for the player. If no new password |
|
|
205 | is given a random password will be generated (and printed). |
|
|
206 | |
221 | =head2 perl-reload |
207 | =head2 reload |
222 | |
208 | |
223 | Will first unload all loaded perl extensions and modules loaded from the |
209 | Will first unload all loaded perl extensions and modules loaded from the |
224 | extension directory, followed by loading the perl part of the plugin and |
210 | extension directory, followed by loading the perl part of the plugin and |
225 | all extensions found. |
211 | all extensions found. |
226 | |
212 | |
227 | This is done in an as atomic way as possible so it is safe to do at |
213 | This is done in an as atomic way as possible so it is safe to do at |
228 | anytime. |
214 | anytime, but it will freeze the swerver for multiple seconds. |
229 | |
|
|
230 | =head2 plugin |
|
|
231 | |
|
|
232 | plugin <plugin name> |
|
|
233 | |
|
|
234 | This will load a new plugin into memory. Using this with no arguments, |
|
|
235 | or invalid arguments will cause a server crash. Plugin name should be as |
|
|
236 | it appears in your plugin directory. Double check the names before using |
|
|
237 | plugins. |
|
|
238 | |
|
|
239 | =head2 pluglist |
|
|
240 | |
|
|
241 | pluglist |
|
|
242 | |
|
|
243 | This shows currently loaded plugins. |
|
|
244 | |
|
|
245 | =head2 plugout |
|
|
246 | |
|
|
247 | plugout <plugin name> |
|
|
248 | |
|
|
249 | This will remove a loaded plugin from memory. |
|
|
250 | |
215 | |
251 | =head2 possess |
216 | =head2 possess |
252 | |
217 | |
253 | possess (nr) |
218 | possess <tag> |
254 | |
219 | |
255 | Take over the body of a given monster. It is not suggested you try to |
220 | Take over the body of a given monster. It is not suggested you try to |
256 | possess another player, as bad things will undoubtably happen. Allows DM |
221 | possess another player, as bad things will undoubtably happen. Allows DM |
257 | to control the monster directly with his client. |
222 | to control the monster directly with his client. |
258 | |
223 | |
259 | =head2 printlos |
224 | =head2 printlos |
260 | |
225 | |
261 | printlos |
226 | printlos |
262 | |
227 | |
263 | This is used for line of sight debugging. |
228 | This is used for line of sight debugging. |
264 | |
229 | |
265 | =head2 remove |
230 | =head2 remove |
266 | |
231 | |
267 | remove <tag> |
232 | remove <tag> |
268 | |
233 | |
269 | C<remove> will, suprisingly enough, remove the object specified by the tag |
234 | C<remove> will, suprisingly enough, remove the object specified by the tag |
270 | supplied. see also: free |
235 | supplied. see also: free |
271 | |
236 | |
272 | =head2 reset |
237 | =head2 reset |
273 | |
238 | |
274 | reset <mapname> |
239 | reset |
275 | |
240 | |
276 | All other characters must be off of the map at the time of reset. This |
241 | Temporarily moves off all characters from the current map, then resets it. |
277 | will NOT reset any unique items, such as players apartments, in the case |
242 | It works exactly as if the map reached its reset time prematurely. |
278 | of unique items being on a map, it will cause them to be saved before the |
|
|
279 | map is reset. |
|
|
280 | |
|
|
281 | Using C<reset .> will reset the map that the player is currently on. |
|
|
282 | |
|
|
283 | =head2 server_speed |
|
|
284 | |
|
|
285 | server_speed [newspeed] |
|
|
286 | |
|
|
287 | Without arguments, this prints current server speed. If given an argument, |
|
|
288 | it will set server speed to the new speed. |
|
|
289 | |
243 | |
290 | =head2 set_god |
244 | =head2 set_god |
291 | |
245 | |
292 | set_god <player> <diety> |
246 | set_god <player> <diety> |
293 | |
247 | |
294 | This will change a players diety to the diety specified. |
248 | This will change a players diety to the diety specified. |
295 | |
249 | |
296 | =head2 shutdown |
250 | =head2 shutdown |
297 | |
251 | |
298 | shutdown |
252 | shutdown |
299 | |
253 | |
300 | This will cause a Crossfire+ to shut down entirely by first kicking out |
254 | This will cause a Deliantra server to shut down entirely by first |
301 | all players, saving all maps and finally exiting. Crossfire servers will |
255 | kicking out all players, saving all maps and finally exiting. Deliantra |
302 | kick out players and might or might not save some players or maps. |
256 | servers will kick out players and might or might not save some players or |
303 | |
257 | maps. |
304 | =head2 spellreset |
|
|
305 | |
|
|
306 | spellreset |
|
|
307 | |
|
|
308 | This causes the spell table to be reinitialized. |
|
|
309 | |
|
|
310 | =head2 ssdumptable |
|
|
311 | |
|
|
312 | ssdumptable |
|
|
313 | |
|
|
314 | This will print out the current hash table to stderr. |
|
|
315 | |
258 | |
316 | =head2 stats |
259 | =head2 stats |
317 | |
260 | |
318 | stats <player> |
261 | stats <player> |
319 | |
262 | |
320 | This displays the named players statistics. |
263 | This displays the named players statistics. |
321 | |
264 | |
322 | =head2 style_info |
265 | =head2 style_info |
323 | |
266 | |
324 | style_info |
267 | style_info |
325 | |
268 | |
326 | This will print out information regarding current styles in use. |
269 | This will print out information regarding current styles in use. |
327 | |
270 | |
328 | =head2 summon |
271 | =head2 summon |
329 | |
272 | |
330 | summon <player> |
273 | summon <player> |
331 | |
274 | |
332 | Summoning a player will bring them immediately to your location. There |
275 | Summoning a player will bring them immediately to your location. There |
333 | is no 'reverse' summoning, except to go to a map yourself and summon the |
276 | is no 'reverse' summoning, except to go to a map yourself and summon the |
334 | player again. |
277 | player again. |
335 | |
278 | |
336 | =head2 teleport |
279 | =head2 teleport |
337 | |
280 | |
338 | teleport <player> |
281 | teleport <player> |
339 | |
282 | |
340 | C<teleport> will bring you immediately next to the player's location. |
283 | C<teleport> will bring you immediately next to the player's location. |
341 | |
|
|
342 | =head2 toggle_shout |
|
|
343 | |
|
|
344 | toggle_shout <player> |
|
|
345 | |
|
|
346 | Will toggle the no_shout bit for the named player. This will prevent or |
|
|
347 | enable the player to use the shout command. |
|
|
348 | |
284 | |
349 | =head2 wizcast |
285 | =head2 wizcast |
350 | |
286 | |
351 | wizcast [<on_off>] |
287 | wizcast [<on_off>] |
352 | |
288 | |
353 | This will enable/disable your ability to cast spells and prayers anywhere |
289 | This will enable/disable your ability to cast spells and prayers anywhere |
354 | as dm. Without argument it toggles between on and off. |
290 | as dm. Without argument it toggles between on and off. |
355 | |
291 | |
356 | =head2 wizlook |
292 | =head2 wizlook |
357 | |
293 | |
358 | wizlook |
294 | wizlook [<on_off>] |
359 | |
295 | |
360 | This will temporarily increase your area of sight to the maximum. It will |
296 | This will enable/disable increase your area of sight to the |
361 | return to normal when lighting conditions change or when you move. |
297 | maximum. Without argument it toggles between on and off. |
362 | |
298 | |
363 | =head2 wizpass |
299 | =head2 wizpass |
364 | |
300 | |
365 | wizpass |
301 | wizpass |
366 | |
302 | |
367 | This will toggle on and off your ability to walk thru walls as dm. |
303 | This will toggle on and off your ability to walk thru walls as dm. |