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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.3 by root, Wed Nov 8 00:41:43 2006 UTC vs.
Revision 1.8 by root, Thu Jun 21 22:30:05 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
17=head2 abil 6=head2 abil
25 14
26 addexp <player> <how much> 15 addexp <player> <how much>
27 16
28The player must have a skill readied. All experience added in this manner 17The player must have a skill readied. All experience added in this manner
29will go directly to the skill readied. 18will go directly to the skill readied.
19
20=head2 arrest
21
22 arrest <player>
23
24Puts the named player into the nearest cell (corresonding to the region he is in).
30 25
31=head2 banish 26=head2 banish
32 27
33 banish <player> 28 banish <player>
34 29
199 194
200 nodm or nowiz 195 nodm or nowiz
201 196
202Both of these commands will return you to normal player status. 197Both of these commands will return you to normal player status.
203 198
199=head2 observe
200
201 observe <playername>
202
203Observes the given object (currently players only). This means that the
204map and stats of the observed object will be displayed instead of ones
205own map and stats. Using observe without argument will switch bakc to
206displaying your own map and stats.
207
204=head2 overlay_save 208=head2 overlay_save
205 209
206 overlay_save 210 overlay_save
207 211
208This will save everything on the current map that was not originally part 212This will save everything on the current map that was not originally part
269C<remove> will, suprisingly enough, remove the object specified by the tag 273C<remove> will, suprisingly enough, remove the object specified by the tag
270supplied. see also: free 274supplied. see also: free
271 275
272=head2 reset 276=head2 reset
273 277
274 reset <mapname> 278 reset
275 279
276All other characters must be off of the map at the time of reset. This 280Temporarily moves off all characters from the current map, then resets it.
277will NOT reset any unique items, such as players apartments, in the case 281This will NOT reset any per-player maps, such as apartments, or remove
278of unique items being on a map, it will cause them to be saved before the 282unique items or items on unique floors. I.e. it works exactly as if the
279map is reset. 283map reached its reset time prematurely.
280
281Using C<reset .> will reset the map that the player is currently on.
282 284
283=head2 server_speed 285=head2 server_speed
284 286
285 server_speed [newspeed] 287 server_speed [newspeed]
286 288

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