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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.3 by root, Wed Nov 8 00:41:43 2006 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:37:38 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
17=head2 abil 6=head2 abil
18 7
19 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
20 9
21abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
22one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
23 12
24=head2 addexp 13=head2 addexp
25 14
26 addexp <player> <how much> 15 addexp <player> <how much>
27 16
28The player must have a skill readied. All experience added in this manner 17The player must have a skill readied. All experience added in this manner
29will go directly to the skill readied. 18will go directly to the skill readied.
19
20=head2 arrest
21
22 arrest <player>
23
24Puts the named player into the nearest cell (corresonding to the region he is in).
30 25
31=head2 banish 26=head2 banish
32 27
33 banish <player> 28 banish <player>
34 29
118 113
119=head2 free 114=head2 free
120 115
121 free <tag> 116 free <tag>
122 117
123C<free> should ONLY be used after remove. Freeing an object that has 118Removes (if necessary) and destroys the given object.
124not been removed will cause the game to crash. For most objects, simply
125removing them is sufficient and they will eventually be freed. See Also:
126remove
127 119
128=head2 goto 120=head2 goto
129 121
130 goto <mapname> 122 goto <mapname>
131 123
199 191
200 nodm or nowiz 192 nodm or nowiz
201 193
202Both of these commands will return you to normal player status. 194Both of these commands will return you to normal player status.
203 195
196=head2 observe
197
198 observe <playername>
199
200Observes the given object (currently players only). This means that the
201map and stats of the observed object will be displayed instead of ones
202own map and stats. Using observe without argument will switch bakc to
203displaying your own map and stats.
204
204=head2 overlay_save 205=head2 overlay_save
205 206
206 overlay_save 207 overlay_save
207 208
208This will save everything on the current map that was not originally part 209This will save everything on the current map that was not originally part
225all extensions found. 226all extensions found.
226 227
227This is done in an as atomic way as possible so it is safe to do at 228This is done in an as atomic way as possible so it is safe to do at
228anytime. 229anytime.
229 230
230=head2 plugin
231
232 plugin <plugin name>
233
234This will load a new plugin into memory. Using this with no arguments,
235or invalid arguments will cause a server crash. Plugin name should be as
236it appears in your plugin directory. Double check the names before using
237plugins.
238
239=head2 pluglist
240
241 pluglist
242
243This shows currently loaded plugins.
244
245=head2 plugout
246
247 plugout <plugin name>
248
249This will remove a loaded plugin from memory.
250
251=head2 possess 231=head2 possess
252 232
253 possess (nr) 233 possess (nr)
254 234
255Take over the body of a given monster. It is not suggested you try to 235Take over the body of a given monster. It is not suggested you try to
269C<remove> will, suprisingly enough, remove the object specified by the tag 249C<remove> will, suprisingly enough, remove the object specified by the tag
270supplied. see also: free 250supplied. see also: free
271 251
272=head2 reset 252=head2 reset
273 253
274 reset <mapname> 254 reset
275 255
276All other characters must be off of the map at the time of reset. This 256Temporarily moves off all characters from the current map, then resets it.
277will NOT reset any unique items, such as players apartments, in the case 257It works exactly as if the map reached its reset time prematurely.
278of unique items being on a map, it will cause them to be saved before the
279map is reset.
280
281Using C<reset .> will reset the map that the player is currently on.
282
283=head2 server_speed
284
285 server_speed [newspeed]
286
287Without arguments, this prints current server speed. If given an argument,
288it will set server speed to the new speed.
289 258
290=head2 set_god 259=head2 set_god
291 260
292 set_god <player> <diety> 261 set_god <player> <diety>
293 262
295 264
296=head2 shutdown 265=head2 shutdown
297 266
298 shutdown 267 shutdown
299 268
300This will cause a Crossfire+ to shut down entirely by first kicking out 269This will cause a Crossfire TRT server to shut down entirely by first
301all players, saving all maps and finally exiting. Crossfire servers will 270kicking out all players, saving all maps and finally exiting. Crossfire
302kick out players and might or might not save some players or maps. 271servers will kick out players and might or might not save some players or
303 272maps.
304=head2 spellreset
305
306 spellreset
307
308This causes the spell table to be reinitialized.
309
310=head2 ssdumptable
311
312 ssdumptable
313
314This will print out the current hash table to stderr.
315 273
316=head2 stats 274=head2 stats
317 275
318 stats <player> 276 stats <player>
319 277
327 285
328=head2 summon 286=head2 summon
329 287
330 summon <player> 288 summon <player>
331 289
332Summoning a player will bring them immediately to your location. There 290Summoning a player will bring them immediately to your location. There
333is no 'reverse' summoning, except to go to a map yourself and summon the 291is no 'reverse' summoning, except to go to a map yourself and summon the
334player again. 292player again.
335 293
336=head2 teleport 294=head2 teleport
337 295
338 teleport <player> 296 teleport <player>
339 297
340C<teleport> will bring you immediately next to the player's location. 298C<teleport> will bring you immediately next to the player's location.
341 299
342=head2 toggle_shout
343
344 toggle_shout <player>
345
346Will toggle the no_shout bit for the named player. This will prevent or
347enable the player to use the shout command.
348
349=head2 wizcast 300=head2 wizcast
350 301
351 wizcast [<on_off>] 302 wizcast [<on_off>]
352 303
353This will enable/disable your ability to cast spells and prayers anywhere 304This will enable/disable your ability to cast spells and prayers anywhere

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