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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:41:25 2007 UTC

1=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
7 7
8 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
9 9
10abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
12 12
13=head2 addexp 13=head2 addexp
14 14
15 addexp <player> <how much> 15 addexp <player> <how much>
16 16
17The player must have a skill readied. All experience added in this manner 17The player must have a skill readied. All experience added in this manner
18will go directly to the skill readied. 18will go directly to the skill readied.
19
20=head2 arrest
21
22 arrest <player>
23
24Puts the named player into the nearest cell (corresonding to the region he is in).
19 25
20=head2 banish 26=head2 banish
21 27
22 banish <player> 28 banish <player>
23 29
66Using dump, you can see the attributes of any item in the game. To find 72Using dump, you can see the attributes of any item in the game. To find
67the object number of an item you wish to view, click on it. If this item 73the object number of an item you wish to view, click on it. If this item
68is in your inventory, or you are standing over, click on yourself and the 74is in your inventory, or you are standing over, click on yourself and the
69item tags will be displayed. see also: patch 75item tags will be displayed. see also: patch
70 76
71=head2 dumpallarchtypes
72
73 dumpallarchtypes
74
75This prints out a list of all archtypes to stderr.
76
77=head2 dumpallmaps
78
79 dumpallmaps
80
81This prints out map information for all active maps to stderr.
82
83=head2 dumpallobjects
84
85 dumpallobjects
86
87This prints out a list of all active objects to stderr.
88
89=head2 dumpbelow 77=head2 dumpbelow
90 78
91 dumpbelow 79 dumpbelow
92 80
93Will dump the attributes of the top item you are standing over. see also: 81Will dump the attributes of the top item you are standing over. see also:
107 95
108=head2 free 96=head2 free
109 97
110 free <tag> 98 free <tag>
111 99
112C<free> should ONLY be used after remove. Freeing an object that has 100Removes (if necessary) and destroys the given object.
113not been removed will cause the game to crash. For most objects, simply
114removing them is sufficient and they will eventually be freed. See Also:
115remove
116 101
117=head2 goto 102=head2 goto
118 103
119 goto <mapname> 104 goto <mapname> [<x> <y>]
120 105
121Using this command will instantly move you to the start point of the map 106Using this command will instantly move you to the start point of the map
122specified. 107and position specified. If the position is omitted, the map entry point
108will be used instead.
123 109
124=head2 hide 110=head2 hide
125 111
126 hide 112 hide
127 113
188 174
189 nodm or nowiz 175 nodm or nowiz
190 176
191Both of these commands will return you to normal player status. 177Both of these commands will return you to normal player status.
192 178
193=head2 overlay_save 179=head2 observe
194 180
195 overlay_save 181 observe <playername>
196 182
197This will save everything on the current map that was not originally part 183Observes the given object (currently players only). This means that the
198of it as an overlay. The overlay will then be loaded anytime the map 184map and stats of the observed object will be displayed instead of ones
199itself is loaded. Be careful with this as EVERYTHING on the map will be 185own map and stats. Using observe without argument will switch bakc to
200saved in an overlay, such as spawned monsters and dropped objects. 186displaying your own map and stats.
201 187
202=head2 patch 188=head2 patch
203 189
204 patch <tag> <variable> <value> 190 patch <tag> <variable> <value>
205 191
206Using the patch command, you can radically modify the properties of 192Using the patch command, you can radically modify the properties of
207objects in the game. Simply specify the object to modify and the new 193objects in the game. Simply specify the object to modify and the new
208values of its variables (or completely new variables). See Also: dump 194values of its variables (or completely new variables). See Also: dump
209 195
210=head2 perl-reload 196=head2 reload
211 197
212Will first unload all loaded perl extensions and modules loaded from the 198Will first unload all loaded perl extensions and modules loaded from the
213extension directory, followed by loading the perl part of the plugin and 199extension directory, followed by loading the perl part of the plugin and
214all extensions found. 200all extensions found.
215 201
216This is done in an as atomic way as possible so it is safe to do at 202This is done in an as atomic way as possible so it is safe to do at
217anytime. 203anytime, but it will freeze the swerver for multiple seconds.
218
219=head2 plugin
220
221 plugin <plugin name>
222
223This will load a new plugin into memory. Using this with no arguments,
224or invalid arguments will cause a server crash. Plugin name should be as
225it appears in your plugin directory. Double check the names before using
226plugins.
227
228=head2 pluglist
229
230 pluglist
231
232This shows currently loaded plugins.
233
234=head2 plugout
235
236 plugout <plugin name>
237
238This will remove a loaded plugin from memory.
239 204
240=head2 possess 205=head2 possess
241 206
242 possess (nr) 207 possess <tag>
243 208
244Take over the body of a given monster. It is not suggested you try to 209Take over the body of a given monster. It is not suggested you try to
245possess another player, as bad things will undoubtably happen. Allows DM 210possess another player, as bad things will undoubtably happen. Allows DM
246to control the monster directly with his client. 211to control the monster directly with his client.
247 212
258C<remove> will, suprisingly enough, remove the object specified by the tag 223C<remove> will, suprisingly enough, remove the object specified by the tag
259supplied. see also: free 224supplied. see also: free
260 225
261=head2 reset 226=head2 reset
262 227
263 reset <mapname> 228 reset
264 229
265All other characters must be off of the map at the time of reset. This 230Temporarily moves off all characters from the current map, then resets it.
266will NOT reset any unique items, such as players apartments, in the case 231It works exactly as if the map reached its reset time prematurely.
267of unique items being on a map, it will cause them to be saved before the
268map is reset.
269
270Using C<reset .> will reset the map that the player is currently on.
271
272=head2 server_speed
273
274 server_speed [newspeed]
275
276Without arguments, this prints current server speed. If given an argument,
277it will set server speed to the new speed.
278 232
279=head2 set_god 233=head2 set_god
280 234
281 set_god <player> <diety> 235 set_god <player> <diety>
282 236
284 238
285=head2 shutdown 239=head2 shutdown
286 240
287 shutdown 241 shutdown
288 242
289This will cause a Crossfire+ to shut down entirely by first kicking out 243This will cause a Crossfire TRT server to shut down entirely by first
290all players, saving all maps and finally exiting. Crossfire servers will 244kicking out all players, saving all maps and finally exiting. Crossfire
291kick out players and might or might not save some players or maps. 245servers will kick out players and might or might not save some players or
292 246maps.
293=head2 spellreset
294
295 spellreset
296
297This causes the spell table to be reinitialized.
298
299=head2 ssdumptable
300
301 ssdumptable
302
303This will print out the current hash table to stderr.
304 247
305=head2 stats 248=head2 stats
306 249
307 stats <player> 250 stats <player>
308 251
316 259
317=head2 summon 260=head2 summon
318 261
319 summon <player> 262 summon <player>
320 263
321Summoning a player will bring them immediately to your location. There 264Summoning a player will bring them immediately to your location. There
322is no 'reverse' summoning, except to go to a map yourself and summon the 265is no 'reverse' summoning, except to go to a map yourself and summon the
323player again. 266player again.
324 267
325=head2 teleport 268=head2 teleport
326 269
327 teleport <player> 270 teleport <player>
328 271
329C<teleport> will bring you immediately next to the player's location. 272C<teleport> will bring you immediately next to the player's location.
330 273
331=head2 toggle_shout
332
333 toggle_shout <player>
334
335Will toggle the no_shout bit for the named player. This will prevent or
336enable the player to use the shout command.
337
338=head2 wizcast 274=head2 wizcast
339 275
340 wizcast [<on_off>] 276 wizcast [<on_off>]
341 277
342This will enable/disable your ability to cast spells and prayers anywhere 278This will enable/disable your ability to cast spells and prayers anywhere
343as dm. Without argument it toggles between on and off. 279as dm. Without argument it toggles between on and off.
344 280
281=head2 wizlook
282
283 wizlook
284
285This will temporarily increase your area of sight to the maximum. It will
286return to normal when lighting conditions change or when you move.
287
345=head2 wizpass 288=head2 wizpass
346 289
347 wizpass 290 wizpass
348 291
349This will toggle on and off your ability to walk thru walls as dm. 292This will toggle on and off your ability to walk thru walls as dm.

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