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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.6 by root, Tue Feb 27 15:50:52 2007 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:37:38 2007 UTC

1=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
7 7
8 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
9 9
10abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
12 12
13=head2 addexp 13=head2 addexp
14 14
15 addexp <player> <how much> 15 addexp <player> <how much>
113 113
114=head2 free 114=head2 free
115 115
116 free <tag> 116 free <tag>
117 117
118C<free> should ONLY be used after remove. Freeing an object that has 118Removes (if necessary) and destroys the given object.
119not been removed will cause the game to crash. For most objects, simply
120removing them is sufficient and they will eventually be freed. See Also:
121remove
122 119
123=head2 goto 120=head2 goto
124 121
125 goto <mapname> 122 goto <mapname>
126 123
194 191
195 nodm or nowiz 192 nodm or nowiz
196 193
197Both of these commands will return you to normal player status. 194Both of these commands will return you to normal player status.
198 195
196=head2 observe
197
198 observe <playername>
199
200Observes the given object (currently players only). This means that the
201map and stats of the observed object will be displayed instead of ones
202own map and stats. Using observe without argument will switch bakc to
203displaying your own map and stats.
204
199=head2 overlay_save 205=head2 overlay_save
200 206
201 overlay_save 207 overlay_save
202 208
203This will save everything on the current map that was not originally part 209This will save everything on the current map that was not originally part
220all extensions found. 226all extensions found.
221 227
222This is done in an as atomic way as possible so it is safe to do at 228This is done in an as atomic way as possible so it is safe to do at
223anytime. 229anytime.
224 230
225=head2 plugin
226
227 plugin <plugin name>
228
229This will load a new plugin into memory. Using this with no arguments,
230or invalid arguments will cause a server crash. Plugin name should be as
231it appears in your plugin directory. Double check the names before using
232plugins.
233
234=head2 pluglist
235
236 pluglist
237
238This shows currently loaded plugins.
239
240=head2 plugout
241
242 plugout <plugin name>
243
244This will remove a loaded plugin from memory.
245
246=head2 possess 231=head2 possess
247 232
248 possess (nr) 233 possess (nr)
249 234
250Take over the body of a given monster. It is not suggested you try to 235Take over the body of a given monster. It is not suggested you try to
267=head2 reset 252=head2 reset
268 253
269 reset 254 reset
270 255
271Temporarily moves off all characters from the current map, then resets it. 256Temporarily moves off all characters from the current map, then resets it.
272This will NOT reset any per-player maps, such as apartments, or remove 257It works exactly as if the map reached its reset time prematurely.
273unique items or items on unique floors. I.e. it works exactly as if the
274map reached its reset time prematurely.
275
276=head2 server_speed
277
278 server_speed [newspeed]
279
280Without arguments, this prints current server speed. If given an argument,
281it will set server speed to the new speed.
282 258
283=head2 set_god 259=head2 set_god
284 260
285 set_god <player> <diety> 261 set_god <player> <diety>
286 262
288 264
289=head2 shutdown 265=head2 shutdown
290 266
291 shutdown 267 shutdown
292 268
293This will cause a Crossfire+ to shut down entirely by first kicking out 269This will cause a Crossfire TRT server to shut down entirely by first
294all players, saving all maps and finally exiting. Crossfire servers will 270kicking out all players, saving all maps and finally exiting. Crossfire
295kick out players and might or might not save some players or maps. 271servers will kick out players and might or might not save some players or
296 272maps.
297=head2 spellreset
298
299 spellreset
300
301This causes the spell table to be reinitialized.
302
303=head2 ssdumptable
304
305 ssdumptable
306
307This will print out the current hash table to stderr.
308 273
309=head2 stats 274=head2 stats
310 275
311 stats <player> 276 stats <player>
312 277
320 285
321=head2 summon 286=head2 summon
322 287
323 summon <player> 288 summon <player>
324 289
325Summoning a player will bring them immediately to your location. There 290Summoning a player will bring them immediately to your location. There
326is no 'reverse' summoning, except to go to a map yourself and summon the 291is no 'reverse' summoning, except to go to a map yourself and summon the
327player again. 292player again.
328 293
329=head2 teleport 294=head2 teleport
330 295
331 teleport <player> 296 teleport <player>
332 297
333C<teleport> will bring you immediately next to the player's location. 298C<teleport> will bring you immediately next to the player's location.
334 299
335=head2 toggle_shout
336
337 toggle_shout <player>
338
339Will toggle the no_shout bit for the named player. This will prevent or
340enable the player to use the shout command.
341
342=head2 wizcast 300=head2 wizcast
343 301
344 wizcast [<on_off>] 302 wizcast [<on_off>]
345 303
346This will enable/disable your ability to cast spells and prayers anywhere 304This will enable/disable your ability to cast spells and prayers anywhere

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