--- deliantra/Deliantra-Client/pod/dmcommand_help.pod 2007/06/21 22:37:38 1.9 +++ deliantra/Deliantra-Client/pod/dmcommand_help.pod 2007/06/21 22:42:22 1.11 @@ -65,32 +65,26 @@ debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 1, llevDebug = 2, llevMonster = 3 -=head2 dump +=head2 dm - dump + dm -Using dump, you can see the attributes of any item in the game. To find -the object number of an item you wish to view, click on it. If this item -is in your inventory, or you are standing over, click on yourself and the -item tags will be displayed. see also: patch - -=head2 dumpallarchtypes +Try to become dungeon master. - dumpallarchtypes - -This prints out a list of all archtypes to stderr. +=head2 dmhide -=head2 dumpallmaps + dmhide - dumpallmaps +Same as becoming dm and hiding at the same time. See B. -This prints out map information for all active maps to stderr. - -=head2 dumpallobjects +=head2 dump - dumpallobjects + dump -This prints out a list of all active objects to stderr. +Using dump, you can see the attributes of any item in the game. To find +the object number of an item you wish to view, click on it. If this item +is in your inventory, or you are standing over, click on yourself and the +item tags will be displayed. see also: patch =head2 dumpbelow @@ -119,10 +113,11 @@ =head2 goto - goto + goto [ ] Using this command will instantly move you to the start point of the map -specified. +and position specified. If the position is omitted, the map entry point +will be used instead. =head2 hide @@ -202,15 +197,6 @@ own map and stats. Using observe without argument will switch bakc to displaying your own map and stats. -=head2 overlay_save - - overlay_save - -This will save everything on the current map that was not originally part -of it as an overlay. The overlay will then be loaded anytime the map -itself is loaded. Be careful with this as EVERYTHING on the map will be -saved in an overlay, such as spawned monsters and dropped objects. - =head2 patch patch @@ -219,18 +205,18 @@ objects in the game. Simply specify the object to modify and the new values of its variables (or completely new variables). See Also: dump -=head2 perl-reload +=head2 reload Will first unload all loaded perl extensions and modules loaded from the extension directory, followed by loading the perl part of the plugin and all extensions found. This is done in an as atomic way as possible so it is safe to do at -anytime. +anytime, but it will freeze the swerver for multiple seconds. =head2 possess - possess (nr) + possess Take over the body of a given monster. It is not suggested you try to possess another player, as bad things will undoubtably happen. Allows DM