ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/dmcommand_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.4 by root, Wed Nov 8 00:53:46 2006 UTC vs.
Revision 1.12 by root, Tue Jul 10 01:34:30 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
17=head2 abil 6=head2 abil
18 7
19 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
20 9
21abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
22one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
23 12
24=head2 addexp 13=head2 addexp
25 14
26 addexp <player> <how much> 15 addexp <player> <how much>
74 63
75Without arguments, debug will simply print the current level of 64Without arguments, debug will simply print the current level of
76debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 65debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
771, llevDebug = 2, llevMonster = 3 661, llevDebug = 2, llevMonster = 3
78 67
68=head2 dm
69
70 dm <password>
71
72Try to become dungeon master.
73
74=head2 dmhide
75
76 dmhide <password>
77
78Same as becoming dm and hiding at the same time. See B<hide>.
79
79=head2 dump 80=head2 dump
80 81
81 dump <tag> 82 dump <tag>
82 83
83Using dump, you can see the attributes of any item in the game. To find 84Using dump, you can see the attributes of any item in the game. To find
84the object number of an item you wish to view, click on it. If this item 85the object number of an item you wish to view, click on it. If this item
85is in your inventory, or you are standing over, click on yourself and the 86is in your inventory, or you are standing over, click on yourself and the
86item tags will be displayed. see also: patch 87item tags will be displayed. see also: patch
87 88
88=head2 dumpallarchtypes
89
90 dumpallarchtypes
91
92This prints out a list of all archtypes to stderr.
93
94=head2 dumpallmaps
95
96 dumpallmaps
97
98This prints out map information for all active maps to stderr.
99
100=head2 dumpallobjects
101
102 dumpallobjects
103
104This prints out a list of all active objects to stderr.
105
106=head2 dumpbelow 89=head2 dumpbelow
107 90
108 dumpbelow 91 dumpbelow
109 92
110Will dump the attributes of the top item you are standing over. see also: 93Will dump the attributes of the top item you are standing over. see also:
124 107
125=head2 free 108=head2 free
126 109
127 free <tag> 110 free <tag>
128 111
129C<free> should ONLY be used after remove. Freeing an object that has 112Removes (if necessary) and destroys the given object.
130not been removed will cause the game to crash. For most objects, simply
131removing them is sufficient and they will eventually be freed. See Also:
132remove
133 113
134=head2 goto 114=head2 goto
135 115
136 goto <mapname> 116 goto <mapname> [<x> <y>]
137 117
138Using this command will instantly move you to the start point of the map 118Using this command will instantly move you to the start point of the map
139specified. 119and position specified. If the position is omitted, the map entry point
120will be used instead.
140 121
141=head2 hide 122=head2 hide
142 123
143 hide 124 hide
144 125
205 186
206 nodm or nowiz 187 nodm or nowiz
207 188
208Both of these commands will return you to normal player status. 189Both of these commands will return you to normal player status.
209 190
210=head2 overlay_save 191=head2 observe
211 192
212 overlay_save 193 observe <playername>
213 194
214This will save everything on the current map that was not originally part 195Observes the given object (currently players only). This means that the
215of it as an overlay. The overlay will then be loaded anytime the map 196map and stats of the observed object will be displayed instead of ones
216itself is loaded. Be careful with this as EVERYTHING on the map will be 197own map and stats. Using observe without argument will switch back to
217saved in an overlay, such as spawned monsters and dropped objects. 198displaying your own map and stats.
218 199
219=head2 patch 200=head2 patch
220 201
221 patch <tag> <variable> <value> 202 patch <tag> <variable> <value>
222 203
223Using the patch command, you can radically modify the properties of 204Using the patch command, you can radically modify the properties of
224objects in the game. Simply specify the object to modify and the new 205objects in the game. Simply specify the object to modify and the new
225values of its variables (or completely new variables). See Also: dump 206values of its variables (or completely new variables). See Also: dump
226 207
227=head2 perl-reload 208=head2 reload
228 209
229Will first unload all loaded perl extensions and modules loaded from the 210Will first unload all loaded perl extensions and modules loaded from the
230extension directory, followed by loading the perl part of the plugin and 211extension directory, followed by loading the perl part of the plugin and
231all extensions found. 212all extensions found.
232 213
233This is done in an as atomic way as possible so it is safe to do at 214This is done in an as atomic way as possible so it is safe to do at
234anytime. 215anytime, but it will freeze the swerver for multiple seconds.
235
236=head2 plugin
237
238 plugin <plugin name>
239
240This will load a new plugin into memory. Using this with no arguments,
241or invalid arguments will cause a server crash. Plugin name should be as
242it appears in your plugin directory. Double check the names before using
243plugins.
244
245=head2 pluglist
246
247 pluglist
248
249This shows currently loaded plugins.
250
251=head2 plugout
252
253 plugout <plugin name>
254
255This will remove a loaded plugin from memory.
256 216
257=head2 possess 217=head2 possess
258 218
259 possess (nr) 219 possess <tag>
260 220
261Take over the body of a given monster. It is not suggested you try to 221Take over the body of a given monster. It is not suggested you try to
262possess another player, as bad things will undoubtably happen. Allows DM 222possess another player, as bad things will undoubtably happen. Allows DM
263to control the monster directly with his client. 223to control the monster directly with his client.
264 224
275C<remove> will, suprisingly enough, remove the object specified by the tag 235C<remove> will, suprisingly enough, remove the object specified by the tag
276supplied. see also: free 236supplied. see also: free
277 237
278=head2 reset 238=head2 reset
279 239
280 reset <mapname> 240 reset
281 241
282All other characters must be off of the map at the time of reset. This 242Temporarily moves off all characters from the current map, then resets it.
283will NOT reset any unique items, such as players apartments, in the case 243It works exactly as if the map reached its reset time prematurely.
284of unique items being on a map, it will cause them to be saved before the
285map is reset.
286
287Using C<reset .> will reset the map that the player is currently on.
288
289=head2 server_speed
290
291 server_speed [newspeed]
292
293Without arguments, this prints current server speed. If given an argument,
294it will set server speed to the new speed.
295 244
296=head2 set_god 245=head2 set_god
297 246
298 set_god <player> <diety> 247 set_god <player> <diety>
299 248
301 250
302=head2 shutdown 251=head2 shutdown
303 252
304 shutdown 253 shutdown
305 254
306This will cause a Crossfire+ to shut down entirely by first kicking out 255This will cause a Crossfire TRT server to shut down entirely by first
307all players, saving all maps and finally exiting. Crossfire servers will 256kicking out all players, saving all maps and finally exiting. Crossfire
308kick out players and might or might not save some players or maps. 257servers will kick out players and might or might not save some players or
309 258maps.
310=head2 spellreset
311
312 spellreset
313
314This causes the spell table to be reinitialized.
315
316=head2 ssdumptable
317
318 ssdumptable
319
320This will print out the current hash table to stderr.
321 259
322=head2 stats 260=head2 stats
323 261
324 stats <player> 262 stats <player>
325 263
333 271
334=head2 summon 272=head2 summon
335 273
336 summon <player> 274 summon <player>
337 275
338Summoning a player will bring them immediately to your location. There 276Summoning a player will bring them immediately to your location. There
339is no 'reverse' summoning, except to go to a map yourself and summon the 277is no 'reverse' summoning, except to go to a map yourself and summon the
340player again. 278player again.
341 279
342=head2 teleport 280=head2 teleport
343 281
344 teleport <player> 282 teleport <player>
345 283
346C<teleport> will bring you immediately next to the player's location. 284C<teleport> will bring you immediately next to the player's location.
347 285
348=head2 toggle_shout
349
350 toggle_shout <player>
351
352Will toggle the no_shout bit for the named player. This will prevent or
353enable the player to use the shout command.
354
355=head2 wizcast 286=head2 wizcast
356 287
357 wizcast [<on_off>] 288 wizcast [<on_off>]
358 289
359This will enable/disable your ability to cast spells and prayers anywhere 290This will enable/disable your ability to cast spells and prayers anywhere

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines