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/cvs/deliantra/Deliantra-Client/pod/dmcommand_help.pod
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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.8 by root, Thu Jun 21 22:30:05 2007 UTC vs.
Revision 1.10 by root, Thu Jun 21 22:41:25 2007 UTC

5 5
6=head2 abil 6=head2 abil
7 7
8 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
9 9
10abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
12 12
13=head2 addexp 13=head2 addexp
14 14
15 addexp <player> <how much> 15 addexp <player> <how much>
72Using dump, you can see the attributes of any item in the game. To find 72Using dump, you can see the attributes of any item in the game. To find
73the object number of an item you wish to view, click on it. If this item 73the object number of an item you wish to view, click on it. If this item
74is in your inventory, or you are standing over, click on yourself and the 74is in your inventory, or you are standing over, click on yourself and the
75item tags will be displayed. see also: patch 75item tags will be displayed. see also: patch
76 76
77=head2 dumpallarchtypes
78
79 dumpallarchtypes
80
81This prints out a list of all archtypes to stderr.
82
83=head2 dumpallmaps
84
85 dumpallmaps
86
87This prints out map information for all active maps to stderr.
88
89=head2 dumpallobjects
90
91 dumpallobjects
92
93This prints out a list of all active objects to stderr.
94
95=head2 dumpbelow 77=head2 dumpbelow
96 78
97 dumpbelow 79 dumpbelow
98 80
99Will dump the attributes of the top item you are standing over. see also: 81Will dump the attributes of the top item you are standing over. see also:
113 95
114=head2 free 96=head2 free
115 97
116 free <tag> 98 free <tag>
117 99
118C<free> should ONLY be used after remove. Freeing an object that has 100Removes (if necessary) and destroys the given object.
119not been removed will cause the game to crash. For most objects, simply
120removing them is sufficient and they will eventually be freed. See Also:
121remove
122 101
123=head2 goto 102=head2 goto
124 103
125 goto <mapname> 104 goto <mapname> [<x> <y>]
126 105
127Using this command will instantly move you to the start point of the map 106Using this command will instantly move you to the start point of the map
128specified. 107and position specified. If the position is omitted, the map entry point
108will be used instead.
129 109
130=head2 hide 110=head2 hide
131 111
132 hide 112 hide
133 113
203Observes the given object (currently players only). This means that the 183Observes the given object (currently players only). This means that the
204map and stats of the observed object will be displayed instead of ones 184map and stats of the observed object will be displayed instead of ones
205own map and stats. Using observe without argument will switch bakc to 185own map and stats. Using observe without argument will switch bakc to
206displaying your own map and stats. 186displaying your own map and stats.
207 187
208=head2 overlay_save
209
210 overlay_save
211
212This will save everything on the current map that was not originally part
213of it as an overlay. The overlay will then be loaded anytime the map
214itself is loaded. Be careful with this as EVERYTHING on the map will be
215saved in an overlay, such as spawned monsters and dropped objects.
216
217=head2 patch 188=head2 patch
218 189
219 patch <tag> <variable> <value> 190 patch <tag> <variable> <value>
220 191
221Using the patch command, you can radically modify the properties of 192Using the patch command, you can radically modify the properties of
222objects in the game. Simply specify the object to modify and the new 193objects in the game. Simply specify the object to modify and the new
223values of its variables (or completely new variables). See Also: dump 194values of its variables (or completely new variables). See Also: dump
224 195
225=head2 perl-reload 196=head2 reload
226 197
227Will first unload all loaded perl extensions and modules loaded from the 198Will first unload all loaded perl extensions and modules loaded from the
228extension directory, followed by loading the perl part of the plugin and 199extension directory, followed by loading the perl part of the plugin and
229all extensions found. 200all extensions found.
230 201
231This is done in an as atomic way as possible so it is safe to do at 202This is done in an as atomic way as possible so it is safe to do at
232anytime. 203anytime, but it will freeze the swerver for multiple seconds.
233
234=head2 plugin
235
236 plugin <plugin name>
237
238This will load a new plugin into memory. Using this with no arguments,
239or invalid arguments will cause a server crash. Plugin name should be as
240it appears in your plugin directory. Double check the names before using
241plugins.
242
243=head2 pluglist
244
245 pluglist
246
247This shows currently loaded plugins.
248
249=head2 plugout
250
251 plugout <plugin name>
252
253This will remove a loaded plugin from memory.
254 204
255=head2 possess 205=head2 possess
256 206
257 possess (nr) 207 possess <tag>
258 208
259Take over the body of a given monster. It is not suggested you try to 209Take over the body of a given monster. It is not suggested you try to
260possess another player, as bad things will undoubtably happen. Allows DM 210possess another player, as bad things will undoubtably happen. Allows DM
261to control the monster directly with his client. 211to control the monster directly with his client.
262 212
276=head2 reset 226=head2 reset
277 227
278 reset 228 reset
279 229
280Temporarily moves off all characters from the current map, then resets it. 230Temporarily moves off all characters from the current map, then resets it.
281This will NOT reset any per-player maps, such as apartments, or remove 231It works exactly as if the map reached its reset time prematurely.
282unique items or items on unique floors. I.e. it works exactly as if the
283map reached its reset time prematurely.
284
285=head2 server_speed
286
287 server_speed [newspeed]
288
289Without arguments, this prints current server speed. If given an argument,
290it will set server speed to the new speed.
291 232
292=head2 set_god 233=head2 set_god
293 234
294 set_god <player> <diety> 235 set_god <player> <diety>
295 236
297 238
298=head2 shutdown 239=head2 shutdown
299 240
300 shutdown 241 shutdown
301 242
302This will cause a Crossfire+ to shut down entirely by first kicking out 243This will cause a Crossfire TRT server to shut down entirely by first
303all players, saving all maps and finally exiting. Crossfire servers will 244kicking out all players, saving all maps and finally exiting. Crossfire
304kick out players and might or might not save some players or maps. 245servers will kick out players and might or might not save some players or
305 246maps.
306=head2 spellreset
307
308 spellreset
309
310This causes the spell table to be reinitialized.
311
312=head2 ssdumptable
313
314 ssdumptable
315
316This will print out the current hash table to stderr.
317 247
318=head2 stats 248=head2 stats
319 249
320 stats <player> 250 stats <player>
321 251
329 259
330=head2 summon 260=head2 summon
331 261
332 summon <player> 262 summon <player>
333 263
334Summoning a player will bring them immediately to your location. There 264Summoning a player will bring them immediately to your location. There
335is no 'reverse' summoning, except to go to a map yourself and summon the 265is no 'reverse' summoning, except to go to a map yourself and summon the
336player again. 266player again.
337 267
338=head2 teleport 268=head2 teleport
339 269
340 teleport <player> 270 teleport <player>
341 271
342C<teleport> will bring you immediately next to the player's location. 272C<teleport> will bring you immediately next to the player's location.
343 273
344=head2 toggle_shout
345
346 toggle_shout <player>
347
348Will toggle the no_shout bit for the named player. This will prevent or
349enable the player to use the shout command.
350
351=head2 wizcast 274=head2 wizcast
352 275
353 wizcast [<on_off>] 276 wizcast [<on_off>]
354 277
355This will enable/disable your ability to cast spells and prayers anywhere 278This will enable/disable your ability to cast spells and prayers anywhere

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