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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.4 by root, Wed Nov 8 00:53:46 2006 UTC vs.
Revision 1.7 by root, Thu Jun 21 22:28:31 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire+ Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
205 194
206 nodm or nowiz 195 nodm or nowiz
207 196
208Both of these commands will return you to normal player status. 197Both of these commands will return you to normal player status.
209 198
199=head2 observe
200
201 observe <playername>
202
203Observes the given object (currently players only). This means that the
204map and stats of the observed object will be displayed instead of ones
205own map and stats. Using observe without argument will switch bakc to
206displaying your own map and stats.
207
210=head2 overlay_save 208=head2 overlay_save
211 209
212 overlay_save 210 overlay_save
213 211
214This will save everything on the current map that was not originally part 212This will save everything on the current map that was not originally part
275C<remove> will, suprisingly enough, remove the object specified by the tag 273C<remove> will, suprisingly enough, remove the object specified by the tag
276supplied. see also: free 274supplied. see also: free
277 275
278=head2 reset 276=head2 reset
279 277
280 reset <mapname> 278 reset
281 279
282All other characters must be off of the map at the time of reset. This 280Temporarily moves off all characters from the current map, then resets it.
283will NOT reset any unique items, such as players apartments, in the case 281This will NOT reset any per-player maps, such as apartments, or remove
284of unique items being on a map, it will cause them to be saved before the 282unique items or items on unique floors. I.e. it works exactly as if the
285map is reset. 283map reached its reset time prematurely.
286
287Using C<reset .> will reset the map that the player is currently on.
288 284
289=head2 server_speed 285=head2 server_speed
290 286
291 server_speed [newspeed] 287 server_speed [newspeed]
292 288

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