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pippijn |
1.1 |
=begin comment |
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*** |
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*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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*** The source for this file is in CFPlus/pod/emote_help.pod |
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*** Make any changes there and then run ./copy_doc |
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*** |
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=end comment |
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=head1 Emotions |
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=head1 X<emote_description>Emotion Descriptions |
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Below is a more detailed description of each emotion. |
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=head2 bleed |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use bleed without arguments, and the effect would be: |
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You hear: |
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You bleed all over your nice new armour. |
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The others hear: |
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<self> is bleeding all over the carpet - got a spare tourniquet? |
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You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this: |
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You hear: |
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You slash your wrist and bleed all over <other> |
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Your target hears: |
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<self> slashes his wrist and bleeds all over you. |
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All the others hear: |
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<self> slashes his wrist and bleeds all over <other>. |
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Or you can use bleed on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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Very impressive! You wipe your blood all over yourself. |
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The others hear: |
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<self> performs some satanic ritual while wiping his blood on himself. |
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=head2 blush |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use blush without arguments, and the effect would be: |
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You hear: |
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Your cheeks are burning. |
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The others hear: |
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<self> blushes. |
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=head2 bounce |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use bounce without arguments, and the effect would be: |
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You hear: |
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BOIINNNNNNGG! |
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The others hear: |
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<self> bounces around. |
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You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this: |
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You hear: |
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You bounce around the room with <other>. |
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Your target hears: |
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<self> bounces around the room with you. |
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All the others hear: |
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<self> bounces around the room with <other>. |
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=head2 bow |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use bow without arguments, and the effect would be: |
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You hear: |
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You bow deeply. |
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The others hear: |
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<self> bows deeply. |
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You can also bow with another player as argument, like 'bow <playername>'. The effect would be this: |
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You hear: |
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You bow before <other>. |
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Your target hears: |
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<self> bows before you. |
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All the others hear: |
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<self> bows before <other>. |
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Or you can use bow on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You kiss your toes. |
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The others hear: |
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<self> folds up like a jackknife and kisses his own toes. |
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=head2 burp |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use burp without arguments, and the effect would be: |
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You hear: |
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You burp loudly. |
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The others hear: |
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<self> burps loudly. |
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=head2 cackle |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cackle without arguments, and the effect would be: |
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You hear: |
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You cackle gleefully. |
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The others hear: |
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<self> throws back his head and cackles with insane glee! |
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=head2 chuckle |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use chuckle without arguments, and the effect would be: |
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You hear: |
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You chuckle politely |
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The others hear: |
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<self> chuckles politely. |
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=head2 clap |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use clap without arguments, and the effect would be: |
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You hear: |
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Clap, clap, clap. |
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The others hear: |
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<self> gives a round of applause. |
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=head2 cough |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cough without arguments, and the effect would be: |
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You hear: |
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Yuck, try to cover your mouth next time! |
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The others hear: |
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<self> coughs loudly. |
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=head2 cringe |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cringe without arguments, and the effect would be: |
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You hear: |
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You cringe in terror. |
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The others hear: |
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<self> cringes in terror! |
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You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this: |
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You hear: |
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You cringe away from <other>. |
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Your target hears: |
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<self> cringes away from <other> in mortal terror. |
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All the others hear: |
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=head2 cry |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use cry without arguments, and the effect would be: |
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You hear: |
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Waaaaaaahhh.. |
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The others hear: |
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<self> bursts into tears. |
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You can also cry with another player as argument, like 'cry <playername>'. The effect would be this: |
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You hear: |
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You cry on <other>'s shoulder. |
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Your target hears: |
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<self> cries on your shoulder. |
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All the others hear: |
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<self> cries on <other>'s shoulder. |
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Or you can use cry on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You cry to yourself. |
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The others hear: |
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<self> sobs quietly to himself. |
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=head2 dance |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use dance without arguments, and the effect would be: |
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You hear: |
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You dance with glee. |
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The others hear: |
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<self> expresses himself through interpretive dance. |
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You can also dance with another player as argument, like 'dance <playername>'. The effect would be this: |
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You hear: |
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You grab <other> and begin doing the Cha-Cha! |
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Your target hears: |
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<self> grabs you, and begins dancing! |
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All the others hear: |
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Yipe! <self> and <other> are doing the Macarena! |
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Or you can use dance on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You skip and dance around by yourself. |
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The others hear: |
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<self> embraces himself and begins to dance! |
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=head2 flip |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use flip without arguments, and the effect would be: |
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You hear: |
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You flip head over heels. |
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The others hear: |
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<self> flips head over heels. |
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=head2 frown |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use frown without arguments, and the effect would be: |
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You hear: |
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What's bothering you? |
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The others hear: |
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<self> frowns. |
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You can also frown with another player as argument, like 'frown <playername>'. The effect would be this: |
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You hear: |
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You frown darkly at <other>. |
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Your target hears: |
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<self> frowns darkly at you. |
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All the others hear: |
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<self> frowns darkly at <other>. |
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Or you can use frown on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You frown at yourself. |
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The others hear: |
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<self> frowns at himself. |
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=head2 gasp |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use gasp without arguments, and the effect would be: |
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You hear: |
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You gasp in astonishment. |
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The others hear: |
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<self> gasps in astonishment. |
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=head2 giggle |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use giggle without arguments, and the effect would be: |
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You hear: |
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You giggle. |
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The others hear: |
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<self> giggles. |
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=head2 glare |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use glare without arguments, and the effect would be: |
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You hear: |
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You glare at nothing in particular. |
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The others hear: |
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<self> glares around him. |
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You can also glare with another player as argument, like 'glare <playername>'. The effect would be this: |
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You hear: |
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You glare icily at <other>. |
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Your target hears: |
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<self> glares icily at you, you feel cold to your bones. |
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All the others hear: |
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<self> glares at <other>. |
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Or you can use glare on yourself, by entering the command with your own name |
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as argument. The result would look like the following: |
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You hear: |
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You glare icily at your feet, they are suddenly very cold. |
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The others hear: |
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<self> glares at his feet, what is bothering him? |
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=head2 grin |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use grin without arguments, and the effect would be: |
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You hear: |
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You grin evilly. |
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The others hear: |
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<self> grins evilly. |
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You can also grin with another player as argument, like 'grin <playername>'. The effect would be this: |
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You hear: |
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You grin at <other>. |
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Your target hears: |
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<self> grins evilly at you. |
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All the others hear: |
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<self> grins evilly at <other>. |
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=head2 groan |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
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and as such are heard only on the same map. |
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You can use groan without arguments, and the effect would be: |
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You hear: |
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You groan loudly. |
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The others hear: |
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<self> groans loudly. |
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=head2 growl |
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<self> in this help means your name, <other> is the target's name. Emotions work like say |
437 |
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and as such are heard only on the same map. |
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|
439 |
|
|
You can use growl without arguments, and the effect would be: |
440 |
|
|
|
441 |
|
|
You hear: |
442 |
|
|
Grrrrrrrrr.... |
443 |
|
|
|
444 |
|
|
The others hear: |
445 |
|
|
<self> growls. |
446 |
|
|
|
447 |
|
|
|
448 |
|
|
=head2 hiccup |
449 |
|
|
|
450 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
451 |
|
|
and as such are heard only on the same map. |
452 |
|
|
|
453 |
|
|
You can use hiccup without arguments, and the effect would be: |
454 |
|
|
|
455 |
|
|
You hear: |
456 |
|
|
*HIC* |
457 |
|
|
|
458 |
|
|
The others hear: |
459 |
|
|
<self> hiccups. |
460 |
|
|
|
461 |
|
|
|
462 |
|
|
=head2 kiss |
463 |
|
|
|
464 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
465 |
|
|
and as such are heard only on the same map. |
466 |
|
|
|
467 |
|
|
You can use kiss without arguments, and the effect would be: |
468 |
|
|
|
469 |
|
|
You hear: |
470 |
|
|
All the lonely people.. |
471 |
|
|
|
472 |
|
|
The others hear: |
473 |
|
|
<self> makes a weird facial contortion |
474 |
|
|
|
475 |
|
|
You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this: |
476 |
|
|
|
477 |
|
|
You hear: |
478 |
|
|
You kiss <other>. |
479 |
|
|
|
480 |
|
|
Your target hears: |
481 |
|
|
<self> kisses you. |
482 |
|
|
|
483 |
|
|
All the others hear: |
484 |
|
|
<self> kisses <other>. |
485 |
|
|
|
486 |
|
|
|
487 |
|
|
=head2 laugh |
488 |
|
|
|
489 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
490 |
|
|
and as such are heard only on the same map. |
491 |
|
|
|
492 |
|
|
You can use laugh without arguments, and the effect would be: |
493 |
|
|
|
494 |
|
|
You hear: |
495 |
|
|
You fall down laughing. |
496 |
|
|
|
497 |
|
|
The others hear: |
498 |
|
|
<self> falls down laughing. |
499 |
|
|
|
500 |
|
|
You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this: |
501 |
|
|
|
502 |
|
|
You hear: |
503 |
|
|
You take one look at <other> and fall down laughing. |
504 |
|
|
|
505 |
|
|
Your target hears: |
506 |
|
|
<self> looks at you and falls down on the ground laughing. |
507 |
|
|
|
508 |
|
|
All the others hear: |
509 |
|
|
<self> looks at <other> and falls down on the ground laughing. |
510 |
|
|
|
511 |
|
|
Or you can use laugh on yourself, by entering the command with your own name |
512 |
|
|
as argument. The result would look like the following: |
513 |
|
|
|
514 |
|
|
You hear: |
515 |
|
|
Laugh at yourself all you want, the others won't understand. |
516 |
|
|
|
517 |
|
|
The others hear: |
518 |
|
|
<self> is laughing at something. |
519 |
|
|
|
520 |
|
|
|
521 |
|
|
=head2 lick |
522 |
|
|
|
523 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
524 |
|
|
and as such are heard only on the same map. |
525 |
|
|
|
526 |
|
|
You can use lick without arguments, and the effect would be: |
527 |
|
|
|
528 |
|
|
You hear: |
529 |
|
|
You lick your mouth and smile. |
530 |
|
|
|
531 |
|
|
The others hear: |
532 |
|
|
<self> licks his mouth and smiles. |
533 |
|
|
|
534 |
|
|
You can also lick with another player as argument, like 'lick <playername>'. The effect would be this: |
535 |
|
|
|
536 |
|
|
You hear: |
537 |
|
|
You lick <other>. |
538 |
|
|
|
539 |
|
|
Your target hears: |
540 |
|
|
<self> licks you. |
541 |
|
|
|
542 |
|
|
All the others hear: |
543 |
|
|
<self> licks <other>. |
544 |
|
|
|
545 |
|
|
Or you can use lick on yourself, by entering the command with your own name |
546 |
|
|
as argument. The result would look like the following: |
547 |
|
|
|
548 |
|
|
You hear: |
549 |
|
|
You lick yourself. |
550 |
|
|
|
551 |
|
|
The others hear: |
552 |
|
|
<self> licks himself - YUCK. |
553 |
|
|
|
554 |
|
|
|
555 |
|
|
=head2 nod |
556 |
|
|
|
557 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
558 |
|
|
and as such are heard only on the same map. |
559 |
|
|
|
560 |
|
|
You can use nod without arguments, and the effect would be: |
561 |
|
|
|
562 |
|
|
You hear: |
563 |
|
|
You nod solemnly. |
564 |
|
|
|
565 |
|
|
The others hear: |
566 |
|
|
<self> nods solemnly. |
567 |
|
|
|
568 |
|
|
You can also nod with another player as argument, like 'nod <playername>'. The effect would be this: |
569 |
|
|
|
570 |
|
|
You hear: |
571 |
|
|
You nod solemnly to <other>. |
572 |
|
|
|
573 |
|
|
Your target hears: |
574 |
|
|
<self> nods solemnly to you. |
575 |
|
|
|
576 |
|
|
All the others hear: |
577 |
|
|
<self> nods solemnly to <other>. |
578 |
|
|
|
579 |
|
|
|
580 |
|
|
=head2 pout |
581 |
|
|
|
582 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
583 |
|
|
and as such are heard only on the same map. |
584 |
|
|
|
585 |
|
|
You can use pout without arguments, and the effect would be: |
586 |
|
|
|
587 |
|
|
You hear: |
588 |
|
|
Aww, don't take it so hard. |
589 |
|
|
|
590 |
|
|
The others hear: |
591 |
|
|
<self> pouts. |
592 |
|
|
|
593 |
|
|
|
594 |
|
|
=head2 puke |
595 |
|
|
|
596 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
597 |
|
|
and as such are heard only on the same map. |
598 |
|
|
|
599 |
|
|
You can use puke without arguments, and the effect would be: |
600 |
|
|
|
601 |
|
|
You hear: |
602 |
|
|
Bleaaaaaghhhhhhh! |
603 |
|
|
|
604 |
|
|
The others hear: |
605 |
|
|
<self> pukes. |
606 |
|
|
|
607 |
|
|
You can also puke with another player as argument, like 'puke <playername>'. The effect would be this: |
608 |
|
|
|
609 |
|
|
You hear: |
610 |
|
|
You puke on <other>. |
611 |
|
|
|
612 |
|
|
Your target hears: |
613 |
|
|
<self> pukes on your clothes! |
614 |
|
|
|
615 |
|
|
All the others hear: |
616 |
|
|
<self> pukes on <other>. |
617 |
|
|
|
618 |
|
|
Or you can use puke on yourself, by entering the command with your own name |
619 |
|
|
as argument. The result would look like the following: |
620 |
|
|
|
621 |
|
|
You hear: |
622 |
|
|
You puke on yourself. |
623 |
|
|
|
624 |
|
|
The others hear: |
625 |
|
|
<self> pukes on his clothes. |
626 |
|
|
|
627 |
|
|
|
628 |
|
|
=head2 scream |
629 |
|
|
|
630 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
631 |
|
|
and as such are heard only on the same map. |
632 |
|
|
|
633 |
|
|
You can use scream without arguments, and the effect would be: |
634 |
|
|
|
635 |
|
|
You hear: |
636 |
|
|
ARRRRRRRRRRGH!!!!! |
637 |
|
|
|
638 |
|
|
The others hear: |
639 |
|
|
<self> screams at the top of his lungs! |
640 |
|
|
|
641 |
|
|
|
642 |
|
|
=head2 shake |
643 |
|
|
|
644 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
645 |
|
|
and as such are heard only on the same map. |
646 |
|
|
|
647 |
|
|
You can use shake without arguments, and the effect would be: |
648 |
|
|
|
649 |
|
|
You hear: |
650 |
|
|
You shake your head. |
651 |
|
|
|
652 |
|
|
The others hear: |
653 |
|
|
<self> shakes his head. |
654 |
|
|
|
655 |
|
|
You can also shake with another player as argument, like 'shake <playername>'. The effect would be this: |
656 |
|
|
|
657 |
|
|
You hear: |
658 |
|
|
You shake <other>'s hand. |
659 |
|
|
|
660 |
|
|
Your target hears: |
661 |
|
|
<self> shakes your hand. |
662 |
|
|
|
663 |
|
|
All the others hear: |
664 |
|
|
<self> shakes <other>'s hand. |
665 |
|
|
|
666 |
|
|
Or you can use shake on yourself, by entering the command with your own name |
667 |
|
|
as argument. The result would look like the following: |
668 |
|
|
|
669 |
|
|
You hear: |
670 |
|
|
You are shaken by yourself. |
671 |
|
|
|
672 |
|
|
The others hear: |
673 |
|
|
<self> shakes and quivers like a bowlful of jelly. |
674 |
|
|
|
675 |
|
|
|
676 |
|
|
=head2 shiver |
677 |
|
|
|
678 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
679 |
|
|
and as such are heard only on the same map. |
680 |
|
|
|
681 |
|
|
You can use shiver without arguments, and the effect would be: |
682 |
|
|
|
683 |
|
|
You hear: |
684 |
|
|
Brrrrrrrrr. |
685 |
|
|
|
686 |
|
|
The others hear: |
687 |
|
|
<self> shivers uncomfortably. |
688 |
|
|
|
689 |
|
|
|
690 |
|
|
=head2 shrug |
691 |
|
|
|
692 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
693 |
|
|
and as such are heard only on the same map. |
694 |
|
|
|
695 |
|
|
You can use shrug without arguments, and the effect would be: |
696 |
|
|
|
697 |
|
|
You hear: |
698 |
|
|
You shrug. |
699 |
|
|
|
700 |
|
|
The others hear: |
701 |
|
|
<self> shrugs helplessly. |
702 |
|
|
|
703 |
|
|
You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this: |
704 |
|
|
|
705 |
|
|
You hear: |
706 |
|
|
You shrug at <other>. |
707 |
|
|
|
708 |
|
|
Your target hears: |
709 |
|
|
<self> shrugs at you. |
710 |
|
|
|
711 |
|
|
All the others hear: |
712 |
|
|
<self> shrugs at <other>. |
713 |
|
|
|
714 |
|
|
|
715 |
|
|
=head2 sigh |
716 |
|
|
|
717 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
718 |
|
|
and as such are heard only on the same map. |
719 |
|
|
|
720 |
|
|
You can use sigh without arguments, and the effect would be: |
721 |
|
|
|
722 |
|
|
You hear: |
723 |
|
|
You sigh. |
724 |
|
|
|
725 |
|
|
The others hear: |
726 |
|
|
<self> sighs loudly. |
727 |
|
|
|
728 |
|
|
|
729 |
|
|
=head2 smile |
730 |
|
|
|
731 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
732 |
|
|
and as such are heard only on the same map. |
733 |
|
|
|
734 |
|
|
You can use smile without arguments, and the effect would be: |
735 |
|
|
|
736 |
|
|
You hear: |
737 |
|
|
You smile happily. |
738 |
|
|
|
739 |
|
|
The others hear: |
740 |
|
|
<self> smiles happily. |
741 |
|
|
|
742 |
|
|
You can also smile with another player as argument, like 'smile <playername>'. The effect would be this: |
743 |
|
|
|
744 |
|
|
You hear: |
745 |
|
|
You smile at <other>. |
746 |
|
|
|
747 |
|
|
Your target hears: |
748 |
|
|
<self> smiles at you. |
749 |
|
|
|
750 |
|
|
All the others hear: |
751 |
|
|
<self> beams a smile at <other>. |
752 |
|
|
|
753 |
|
|
|
754 |
|
|
=head2 smirk |
755 |
|
|
|
756 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
757 |
|
|
and as such are heard only on the same map. |
758 |
|
|
|
759 |
|
|
You can use smirk without arguments, and the effect would be: |
760 |
|
|
|
761 |
|
|
You hear: |
762 |
|
|
You smirk. |
763 |
|
|
|
764 |
|
|
The others hear: |
765 |
|
|
<self> smirks. |
766 |
|
|
|
767 |
|
|
|
768 |
|
|
=head2 snap |
769 |
|
|
|
770 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
771 |
|
|
and as such are heard only on the same map. |
772 |
|
|
|
773 |
|
|
You can use snap without arguments, and the effect would be: |
774 |
|
|
|
775 |
|
|
You hear: |
776 |
|
|
PRONTO! you snap your fingers. |
777 |
|
|
|
778 |
|
|
The others hear: |
779 |
|
|
<self> snaps his fingers. |
780 |
|
|
|
781 |
|
|
|
782 |
|
|
=head2 sneeze |
783 |
|
|
|
784 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
785 |
|
|
and as such are heard only on the same map. |
786 |
|
|
|
787 |
|
|
You can use sneeze without arguments, and the effect would be: |
788 |
|
|
|
789 |
|
|
You hear: |
790 |
|
|
Gesundheit! |
791 |
|
|
|
792 |
|
|
The others hear: |
793 |
|
|
<self> sneezes. |
794 |
|
|
|
795 |
|
|
You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this: |
796 |
|
|
|
797 |
|
|
You hear: |
798 |
|
|
You sneeze at <other> and a film of snot shoots onto him. |
799 |
|
|
|
800 |
|
|
Your target hears: |
801 |
|
|
<self> sneezes on you, you feel the snot cover you. EEEEEEW. |
802 |
|
|
|
803 |
|
|
All the others hear: |
804 |
|
|
<self> sneezes on <other> and a film of snot covers him. |
805 |
|
|
|
806 |
|
|
Or you can use sneeze on yourself, by entering the command with your own name |
807 |
|
|
as argument. The result would look like the following: |
808 |
|
|
|
809 |
|
|
You hear: |
810 |
|
|
You sneeze on yourself, what a mess! |
811 |
|
|
|
812 |
|
|
The others hear: |
813 |
|
|
<self> sneezes, and covers himself in a slimy substance. |
814 |
|
|
|
815 |
|
|
|
816 |
|
|
=head2 snicker |
817 |
|
|
|
818 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
819 |
|
|
and as such are heard only on the same map. |
820 |
|
|
|
821 |
|
|
You can use snicker without arguments, and the effect would be: |
822 |
|
|
|
823 |
|
|
You hear: |
824 |
|
|
You snicker softly. |
825 |
|
|
|
826 |
|
|
The others hear: |
827 |
|
|
<self> snickers softly. |
828 |
|
|
|
829 |
|
|
|
830 |
|
|
=head2 sniff |
831 |
|
|
|
832 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
833 |
|
|
and as such are heard only on the same map. |
834 |
|
|
|
835 |
|
|
You can use sniff without arguments, and the effect would be: |
836 |
|
|
|
837 |
|
|
You hear: |
838 |
|
|
You sniff sadly. *SNIFF* |
839 |
|
|
|
840 |
|
|
The others hear: |
841 |
|
|
<self> sniffs sadly. |
842 |
|
|
|
843 |
|
|
You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this: |
844 |
|
|
|
845 |
|
|
You hear: |
846 |
|
|
You sniff <other>. |
847 |
|
|
|
848 |
|
|
Your target hears: |
849 |
|
|
<self> sniffs you. |
850 |
|
|
|
851 |
|
|
All the others hear: |
852 |
|
|
<self> sniffs <other> |
853 |
|
|
|
854 |
|
|
Or you can use sniff on yourself, by entering the command with your own name |
855 |
|
|
as argument. The result would look like the following: |
856 |
|
|
|
857 |
|
|
You hear: |
858 |
|
|
You sniff yourself. |
859 |
|
|
|
860 |
|
|
The others hear: |
861 |
|
|
<self> sniffs himself. |
862 |
|
|
|
863 |
|
|
|
864 |
|
|
=head2 snore |
865 |
|
|
|
866 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
867 |
|
|
and as such are heard only on the same map. |
868 |
|
|
|
869 |
|
|
You can use snore without arguments, and the effect would be: |
870 |
|
|
|
871 |
|
|
You hear: |
872 |
|
|
Zzzzzzzzzzzzzzz. |
873 |
|
|
|
874 |
|
|
The others hear: |
875 |
|
|
<self> snores loudly. |
876 |
|
|
|
877 |
|
|
|
878 |
|
|
=head2 spit |
879 |
|
|
|
880 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
881 |
|
|
and as such are heard only on the same map. |
882 |
|
|
|
883 |
|
|
You can use spit without arguments, and the effect would be: |
884 |
|
|
|
885 |
|
|
You hear: |
886 |
|
|
You spit over your left shoulder. |
887 |
|
|
|
888 |
|
|
The others hear: |
889 |
|
|
<self> spits over his left shoulder. |
890 |
|
|
|
891 |
|
|
You can also spit with another player as argument, like 'spit <playername>'. The effect would be this: |
892 |
|
|
|
893 |
|
|
You hear: |
894 |
|
|
You spit on <other>. |
895 |
|
|
|
896 |
|
|
Your target hears: |
897 |
|
|
<self> spits in your face! |
898 |
|
|
|
899 |
|
|
All the others hear: |
900 |
|
|
<self> spits in <other>'s face. |
901 |
|
|
|
902 |
|
|
Or you can use spit on yourself, by entering the command with your own name |
903 |
|
|
as argument. The result would look like the following: |
904 |
|
|
|
905 |
|
|
You hear: |
906 |
|
|
You drool all over yourself. |
907 |
|
|
|
908 |
|
|
The others hear: |
909 |
|
|
<self> drools all over himself. |
910 |
|
|
|
911 |
|
|
|
912 |
|
|
=head2 strut |
913 |
|
|
|
914 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
915 |
|
|
and as such are heard only on the same map. |
916 |
|
|
|
917 |
|
|
You can use strut without arguments, and the effect would be: |
918 |
|
|
|
919 |
|
|
You hear: |
920 |
|
|
Strut your stuff. |
921 |
|
|
|
922 |
|
|
The others hear: |
923 |
|
|
<self> struts proudly. |
924 |
|
|
|
925 |
|
|
|
926 |
|
|
=head2 sulk |
927 |
|
|
|
928 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
929 |
|
|
and as such are heard only on the same map. |
930 |
|
|
|
931 |
|
|
You can use sulk without arguments, and the effect would be: |
932 |
|
|
|
933 |
|
|
You hear: |
934 |
|
|
You sulk. |
935 |
|
|
|
936 |
|
|
The others hear: |
937 |
|
|
<self> sulks in the corner. |
938 |
|
|
|
939 |
|
|
|
940 |
|
|
=head2 think |
941 |
|
|
|
942 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
943 |
|
|
and as such are heard only on the same map. |
944 |
|
|
|
945 |
|
|
You can use think without arguments, and the effect would be: |
946 |
|
|
|
947 |
|
|
You hear: |
948 |
|
|
Anything in particular that you'd care to think about? |
949 |
|
|
|
950 |
|
|
The others hear: |
951 |
|
|
<self> closes his eyes and thinks really hard. |
952 |
|
|
|
953 |
|
|
|
954 |
|
|
=head2 twiddle |
955 |
|
|
|
956 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
957 |
|
|
and as such are heard only on the same map. |
958 |
|
|
|
959 |
|
|
You can use twiddle without arguments, and the effect would be: |
960 |
|
|
|
961 |
|
|
You hear: |
962 |
|
|
You patiently twiddle your thumbs. |
963 |
|
|
|
964 |
|
|
The others hear: |
965 |
|
|
<self> patiently twiddles his thumbs. |
966 |
|
|
|
967 |
|
|
|
968 |
|
|
=head2 wave |
969 |
|
|
|
970 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
971 |
|
|
and as such are heard only on the same map. |
972 |
|
|
|
973 |
|
|
You can use wave without arguments, and the effect would be: |
974 |
|
|
|
975 |
|
|
You hear: |
976 |
|
|
You wave. |
977 |
|
|
|
978 |
|
|
The others hear: |
979 |
|
|
<self> waves happily. |
980 |
|
|
|
981 |
|
|
You can also wave with another player as argument, like 'wave <playername>'. The effect would be this: |
982 |
|
|
|
983 |
|
|
You hear: |
984 |
|
|
You wave goodbye to <other>. |
985 |
|
|
|
986 |
|
|
Your target hears: |
987 |
|
|
<self> waves goodbye to you. Have a good journey. |
988 |
|
|
|
989 |
|
|
All the others hear: |
990 |
|
|
<self> waves goodbye to <other>. |
991 |
|
|
|
992 |
|
|
Or you can use wave on yourself, by entering the command with your own name |
993 |
|
|
as argument. The result would look like the following: |
994 |
|
|
|
995 |
|
|
You hear: |
996 |
|
|
Are you going on adventures as well?? |
997 |
|
|
|
998 |
|
|
The others hear: |
999 |
|
|
<self> waves goodbye to himself. |
1000 |
|
|
|
1001 |
|
|
|
1002 |
|
|
=head2 whistle |
1003 |
|
|
|
1004 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1005 |
|
|
and as such are heard only on the same map. |
1006 |
|
|
|
1007 |
|
|
You can use whistle without arguments, and the effect would be: |
1008 |
|
|
|
1009 |
|
|
You hear: |
1010 |
|
|
You whistle appreciatively. |
1011 |
|
|
|
1012 |
|
|
The others hear: |
1013 |
|
|
<self> whistles appreciatively. |
1014 |
|
|
|
1015 |
|
|
You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this: |
1016 |
|
|
|
1017 |
|
|
You hear: |
1018 |
|
|
You whistle at <other>. |
1019 |
|
|
|
1020 |
|
|
Your target hears: |
1021 |
|
|
<self> whistles at <other>. |
1022 |
|
|
|
1023 |
|
|
All the others hear: |
1024 |
|
|
|
1025 |
|
|
|
1026 |
|
|
Or you can use whistle on yourself, by entering the command with your own name |
1027 |
|
|
as argument. The result would look like the following: |
1028 |
|
|
|
1029 |
|
|
You hear: |
1030 |
|
|
You whistle while you work. |
1031 |
|
|
|
1032 |
|
|
The others hear: |
1033 |
|
|
<self> whistles to himself in boredom. |
1034 |
|
|
|
1035 |
|
|
|
1036 |
|
|
=head2 wink |
1037 |
|
|
|
1038 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1039 |
|
|
and as such are heard only on the same map. |
1040 |
|
|
|
1041 |
|
|
You can use wink without arguments, and the effect would be: |
1042 |
|
|
|
1043 |
|
|
You hear: |
1044 |
|
|
Have you got something in your eye? |
1045 |
|
|
|
1046 |
|
|
The others hear: |
1047 |
|
|
<self> winks suggestively. |
1048 |
|
|
|
1049 |
|
|
You can also wink with another player as argument, like 'wink <playername>'. The effect would be this: |
1050 |
|
|
|
1051 |
|
|
You hear: |
1052 |
|
|
You wink suggestively at <other>. |
1053 |
|
|
|
1054 |
|
|
Your target hears: |
1055 |
|
|
<self> winks at you. |
1056 |
|
|
|
1057 |
|
|
All the others hear: |
1058 |
|
|
<self> winks at <other>. |
1059 |
|
|
|
1060 |
|
|
Or you can use wink on yourself, by entering the command with your own name |
1061 |
|
|
as argument. The result would look like the following: |
1062 |
|
|
|
1063 |
|
|
You hear: |
1064 |
|
|
You wink at yourself?? What are you up to? |
1065 |
|
|
|
1066 |
|
|
The others hear: |
1067 |
|
|
<self> winks at himself - something strange is going on... |
1068 |
|
|
|
1069 |
|
|
|
1070 |
|
|
=head2 yawn |
1071 |
|
|
|
1072 |
|
|
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1073 |
|
|
and as such are heard only on the same map. |
1074 |
|
|
|
1075 |
|
|
You can use yawn without arguments, and the effect would be: |
1076 |
|
|
|
1077 |
|
|
You hear: |
1078 |
|
|
You open up your yap and let out a big breeze of stale air. |
1079 |
|
|
|
1080 |
|
|
The others hear: |
1081 |
|
|
<self> yawns sleepily. |
1082 |
|
|
|
1083 |
|
|
|
1084 |
|
|
=head1 Authors |
1085 |
|
|
|
1086 |
|
|
This document was autogenerated from the emotions used in the game. |