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Revision: 1.2
Committed: Mon Jun 21 22:51:58 2010 UTC (13 years, 11 months ago) by root
Branch: MAIN
CVS Tags: HEAD
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# Content
1 =encoding utf-8
2
3 =begin comment
4 ***
5 *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
6 *** The source for this file is in CFPlus/pod/emote_help.pod
7 *** Make any changes there and then run ./copy_doc
8 ***
9 =end comment
10
11 =head1 Emotions
12
13 =head1 X<emote_description>Emotion Descriptions
14
15 Below is a more detailed description of each emotion.
16
17 =head2 bleed
18
19 <self> in this help means your name, <other> is the target's name. Emotions work like say
20 and as such are heard only on the same map.
21
22 You can use bleed without arguments, and the effect would be:
23
24 You hear:
25 You bleed all over your nice new armour.
26
27 The others hear:
28 <self> is bleeding all over the carpet - got a spare tourniquet?
29
30 You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this:
31
32 You hear:
33 You slash your wrist and bleed all over <other>
34
35 Your target hears:
36 <self> slashes his wrist and bleeds all over you.
37
38 All the others hear:
39 <self> slashes his wrist and bleeds all over <other>.
40
41 Or you can use bleed on yourself, by entering the command with your own name
42 as argument. The result would look like the following:
43
44 You hear:
45 Very impressive! You wipe your blood all over yourself.
46
47 The others hear:
48 <self> performs some satanic ritual while wiping his blood on himself.
49
50
51 =head2 blush
52
53 <self> in this help means your name, <other> is the target's name. Emotions work like say
54 and as such are heard only on the same map.
55
56 You can use blush without arguments, and the effect would be:
57
58 You hear:
59 Your cheeks are burning.
60
61 The others hear:
62 <self> blushes.
63
64
65 =head2 bounce
66
67 <self> in this help means your name, <other> is the target's name. Emotions work like say
68 and as such are heard only on the same map.
69
70 You can use bounce without arguments, and the effect would be:
71
72 You hear:
73 BOIINNNNNNGG!
74
75 The others hear:
76 <self> bounces around.
77
78 You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this:
79
80 You hear:
81 You bounce around the room with <other>.
82
83 Your target hears:
84 <self> bounces around the room with you.
85
86 All the others hear:
87 <self> bounces around the room with <other>.
88
89
90 =head2 bow
91
92 <self> in this help means your name, <other> is the target's name. Emotions work like say
93 and as such are heard only on the same map.
94
95 You can use bow without arguments, and the effect would be:
96
97 You hear:
98 You bow deeply.
99
100 The others hear:
101 <self> bows deeply.
102
103 You can also bow with another player as argument, like 'bow <playername>'. The effect would be this:
104
105 You hear:
106 You bow before <other>.
107
108 Your target hears:
109 <self> bows before you.
110
111 All the others hear:
112 <self> bows before <other>.
113
114 Or you can use bow on yourself, by entering the command with your own name
115 as argument. The result would look like the following:
116
117 You hear:
118 You kiss your toes.
119
120 The others hear:
121 <self> folds up like a jackknife and kisses his own toes.
122
123
124 =head2 burp
125
126 <self> in this help means your name, <other> is the target's name. Emotions work like say
127 and as such are heard only on the same map.
128
129 You can use burp without arguments, and the effect would be:
130
131 You hear:
132 You burp loudly.
133
134 The others hear:
135 <self> burps loudly.
136
137
138 =head2 cackle
139
140 <self> in this help means your name, <other> is the target's name. Emotions work like say
141 and as such are heard only on the same map.
142
143 You can use cackle without arguments, and the effect would be:
144
145 You hear:
146 You cackle gleefully.
147
148 The others hear:
149 <self> throws back his head and cackles with insane glee!
150
151
152 =head2 chuckle
153
154 <self> in this help means your name, <other> is the target's name. Emotions work like say
155 and as such are heard only on the same map.
156
157 You can use chuckle without arguments, and the effect would be:
158
159 You hear:
160 You chuckle politely
161
162 The others hear:
163 <self> chuckles politely.
164
165
166 =head2 clap
167
168 <self> in this help means your name, <other> is the target's name. Emotions work like say
169 and as such are heard only on the same map.
170
171 You can use clap without arguments, and the effect would be:
172
173 You hear:
174 Clap, clap, clap.
175
176 The others hear:
177 <self> gives a round of applause.
178
179
180 =head2 cough
181
182 <self> in this help means your name, <other> is the target's name. Emotions work like say
183 and as such are heard only on the same map.
184
185 You can use cough without arguments, and the effect would be:
186
187 You hear:
188 Yuck, try to cover your mouth next time!
189
190 The others hear:
191 <self> coughs loudly.
192
193
194 =head2 cringe
195
196 <self> in this help means your name, <other> is the target's name. Emotions work like say
197 and as such are heard only on the same map.
198
199 You can use cringe without arguments, and the effect would be:
200
201 You hear:
202 You cringe in terror.
203
204 The others hear:
205 <self> cringes in terror!
206
207 You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this:
208
209 You hear:
210 You cringe away from <other>.
211
212 Your target hears:
213 <self> cringes away from <other> in mortal terror.
214
215 All the others hear:
216
217
218
219 =head2 cry
220
221 <self> in this help means your name, <other> is the target's name. Emotions work like say
222 and as such are heard only on the same map.
223
224 You can use cry without arguments, and the effect would be:
225
226 You hear:
227 Waaaaaaahhh..
228
229 The others hear:
230 <self> bursts into tears.
231
232 You can also cry with another player as argument, like 'cry <playername>'. The effect would be this:
233
234 You hear:
235 You cry on <other>'s shoulder.
236
237 Your target hears:
238 <self> cries on your shoulder.
239
240 All the others hear:
241 <self> cries on <other>'s shoulder.
242
243 Or you can use cry on yourself, by entering the command with your own name
244 as argument. The result would look like the following:
245
246 You hear:
247 You cry to yourself.
248
249 The others hear:
250 <self> sobs quietly to himself.
251
252
253 =head2 dance
254
255 <self> in this help means your name, <other> is the target's name. Emotions work like say
256 and as such are heard only on the same map.
257
258 You can use dance without arguments, and the effect would be:
259
260 You hear:
261 You dance with glee.
262
263 The others hear:
264 <self> expresses himself through interpretive dance.
265
266 You can also dance with another player as argument, like 'dance <playername>'. The effect would be this:
267
268 You hear:
269 You grab <other> and begin doing the Cha-Cha!
270
271 Your target hears:
272 <self> grabs you, and begins dancing!
273
274 All the others hear:
275 Yipe! <self> and <other> are doing the Macarena!
276
277 Or you can use dance on yourself, by entering the command with your own name
278 as argument. The result would look like the following:
279
280 You hear:
281 You skip and dance around by yourself.
282
283 The others hear:
284 <self> embraces himself and begins to dance!
285
286
287 =head2 flip
288
289 <self> in this help means your name, <other> is the target's name. Emotions work like say
290 and as such are heard only on the same map.
291
292 You can use flip without arguments, and the effect would be:
293
294 You hear:
295 You flip head over heels.
296
297 The others hear:
298 <self> flips head over heels.
299
300
301 =head2 frown
302
303 <self> in this help means your name, <other> is the target's name. Emotions work like say
304 and as such are heard only on the same map.
305
306 You can use frown without arguments, and the effect would be:
307
308 You hear:
309 What's bothering you?
310
311 The others hear:
312 <self> frowns.
313
314 You can also frown with another player as argument, like 'frown <playername>'. The effect would be this:
315
316 You hear:
317 You frown darkly at <other>.
318
319 Your target hears:
320 <self> frowns darkly at you.
321
322 All the others hear:
323 <self> frowns darkly at <other>.
324
325 Or you can use frown on yourself, by entering the command with your own name
326 as argument. The result would look like the following:
327
328 You hear:
329 You frown at yourself.
330
331 The others hear:
332 <self> frowns at himself.
333
334
335 =head2 gasp
336
337 <self> in this help means your name, <other> is the target's name. Emotions work like say
338 and as such are heard only on the same map.
339
340 You can use gasp without arguments, and the effect would be:
341
342 You hear:
343 You gasp in astonishment.
344
345 The others hear:
346 <self> gasps in astonishment.
347
348
349 =head2 giggle
350
351 <self> in this help means your name, <other> is the target's name. Emotions work like say
352 and as such are heard only on the same map.
353
354 You can use giggle without arguments, and the effect would be:
355
356 You hear:
357 You giggle.
358
359 The others hear:
360 <self> giggles.
361
362
363 =head2 glare
364
365 <self> in this help means your name, <other> is the target's name. Emotions work like say
366 and as such are heard only on the same map.
367
368 You can use glare without arguments, and the effect would be:
369
370 You hear:
371 You glare at nothing in particular.
372
373 The others hear:
374 <self> glares around him.
375
376 You can also glare with another player as argument, like 'glare <playername>'. The effect would be this:
377
378 You hear:
379 You glare icily at <other>.
380
381 Your target hears:
382 <self> glares icily at you, you feel cold to your bones.
383
384 All the others hear:
385 <self> glares at <other>.
386
387 Or you can use glare on yourself, by entering the command with your own name
388 as argument. The result would look like the following:
389
390 You hear:
391 You glare icily at your feet, they are suddenly very cold.
392
393 The others hear:
394 <self> glares at his feet, what is bothering him?
395
396
397 =head2 grin
398
399 <self> in this help means your name, <other> is the target's name. Emotions work like say
400 and as such are heard only on the same map.
401
402 You can use grin without arguments, and the effect would be:
403
404 You hear:
405 You grin evilly.
406
407 The others hear:
408 <self> grins evilly.
409
410 You can also grin with another player as argument, like 'grin <playername>'. The effect would be this:
411
412 You hear:
413 You grin at <other>.
414
415 Your target hears:
416 <self> grins evilly at you.
417
418 All the others hear:
419 <self> grins evilly at <other>.
420
421
422 =head2 groan
423
424 <self> in this help means your name, <other> is the target's name. Emotions work like say
425 and as such are heard only on the same map.
426
427 You can use groan without arguments, and the effect would be:
428
429 You hear:
430 You groan loudly.
431
432 The others hear:
433 <self> groans loudly.
434
435
436 =head2 growl
437
438 <self> in this help means your name, <other> is the target's name. Emotions work like say
439 and as such are heard only on the same map.
440
441 You can use growl without arguments, and the effect would be:
442
443 You hear:
444 Grrrrrrrrr....
445
446 The others hear:
447 <self> growls.
448
449
450 =head2 hiccup
451
452 <self> in this help means your name, <other> is the target's name. Emotions work like say
453 and as such are heard only on the same map.
454
455 You can use hiccup without arguments, and the effect would be:
456
457 You hear:
458 *HIC*
459
460 The others hear:
461 <self> hiccups.
462
463
464 =head2 kiss
465
466 <self> in this help means your name, <other> is the target's name. Emotions work like say
467 and as such are heard only on the same map.
468
469 You can use kiss without arguments, and the effect would be:
470
471 You hear:
472 All the lonely people..
473
474 The others hear:
475 <self> makes a weird facial contortion
476
477 You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this:
478
479 You hear:
480 You kiss <other>.
481
482 Your target hears:
483 <self> kisses you.
484
485 All the others hear:
486 <self> kisses <other>.
487
488
489 =head2 laugh
490
491 <self> in this help means your name, <other> is the target's name. Emotions work like say
492 and as such are heard only on the same map.
493
494 You can use laugh without arguments, and the effect would be:
495
496 You hear:
497 You fall down laughing.
498
499 The others hear:
500 <self> falls down laughing.
501
502 You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this:
503
504 You hear:
505 You take one look at <other> and fall down laughing.
506
507 Your target hears:
508 <self> looks at you and falls down on the ground laughing.
509
510 All the others hear:
511 <self> looks at <other> and falls down on the ground laughing.
512
513 Or you can use laugh on yourself, by entering the command with your own name
514 as argument. The result would look like the following:
515
516 You hear:
517 Laugh at yourself all you want, the others won't understand.
518
519 The others hear:
520 <self> is laughing at something.
521
522
523 =head2 lick
524
525 <self> in this help means your name, <other> is the target's name. Emotions work like say
526 and as such are heard only on the same map.
527
528 You can use lick without arguments, and the effect would be:
529
530 You hear:
531 You lick your mouth and smile.
532
533 The others hear:
534 <self> licks his mouth and smiles.
535
536 You can also lick with another player as argument, like 'lick <playername>'. The effect would be this:
537
538 You hear:
539 You lick <other>.
540
541 Your target hears:
542 <self> licks you.
543
544 All the others hear:
545 <self> licks <other>.
546
547 Or you can use lick on yourself, by entering the command with your own name
548 as argument. The result would look like the following:
549
550 You hear:
551 You lick yourself.
552
553 The others hear:
554 <self> licks himself - YUCK.
555
556
557 =head2 nod
558
559 <self> in this help means your name, <other> is the target's name. Emotions work like say
560 and as such are heard only on the same map.
561
562 You can use nod without arguments, and the effect would be:
563
564 You hear:
565 You nod solemnly.
566
567 The others hear:
568 <self> nods solemnly.
569
570 You can also nod with another player as argument, like 'nod <playername>'. The effect would be this:
571
572 You hear:
573 You nod solemnly to <other>.
574
575 Your target hears:
576 <self> nods solemnly to you.
577
578 All the others hear:
579 <self> nods solemnly to <other>.
580
581
582 =head2 pout
583
584 <self> in this help means your name, <other> is the target's name. Emotions work like say
585 and as such are heard only on the same map.
586
587 You can use pout without arguments, and the effect would be:
588
589 You hear:
590 Aww, don't take it so hard.
591
592 The others hear:
593 <self> pouts.
594
595
596 =head2 puke
597
598 <self> in this help means your name, <other> is the target's name. Emotions work like say
599 and as such are heard only on the same map.
600
601 You can use puke without arguments, and the effect would be:
602
603 You hear:
604 Bleaaaaaghhhhhhh!
605
606 The others hear:
607 <self> pukes.
608
609 You can also puke with another player as argument, like 'puke <playername>'. The effect would be this:
610
611 You hear:
612 You puke on <other>.
613
614 Your target hears:
615 <self> pukes on your clothes!
616
617 All the others hear:
618 <self> pukes on <other>.
619
620 Or you can use puke on yourself, by entering the command with your own name
621 as argument. The result would look like the following:
622
623 You hear:
624 You puke on yourself.
625
626 The others hear:
627 <self> pukes on his clothes.
628
629
630 =head2 scream
631
632 <self> in this help means your name, <other> is the target's name. Emotions work like say
633 and as such are heard only on the same map.
634
635 You can use scream without arguments, and the effect would be:
636
637 You hear:
638 ARRRRRRRRRRGH!!!!!
639
640 The others hear:
641 <self> screams at the top of his lungs!
642
643
644 =head2 shake
645
646 <self> in this help means your name, <other> is the target's name. Emotions work like say
647 and as such are heard only on the same map.
648
649 You can use shake without arguments, and the effect would be:
650
651 You hear:
652 You shake your head.
653
654 The others hear:
655 <self> shakes his head.
656
657 You can also shake with another player as argument, like 'shake <playername>'. The effect would be this:
658
659 You hear:
660 You shake <other>'s hand.
661
662 Your target hears:
663 <self> shakes your hand.
664
665 All the others hear:
666 <self> shakes <other>'s hand.
667
668 Or you can use shake on yourself, by entering the command with your own name
669 as argument. The result would look like the following:
670
671 You hear:
672 You are shaken by yourself.
673
674 The others hear:
675 <self> shakes and quivers like a bowlful of jelly.
676
677
678 =head2 shiver
679
680 <self> in this help means your name, <other> is the target's name. Emotions work like say
681 and as such are heard only on the same map.
682
683 You can use shiver without arguments, and the effect would be:
684
685 You hear:
686 Brrrrrrrrr.
687
688 The others hear:
689 <self> shivers uncomfortably.
690
691
692 =head2 shrug
693
694 <self> in this help means your name, <other> is the target's name. Emotions work like say
695 and as such are heard only on the same map.
696
697 You can use shrug without arguments, and the effect would be:
698
699 You hear:
700 You shrug.
701
702 The others hear:
703 <self> shrugs helplessly.
704
705 You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this:
706
707 You hear:
708 You shrug at <other>.
709
710 Your target hears:
711 <self> shrugs at you.
712
713 All the others hear:
714 <self> shrugs at <other>.
715
716
717 =head2 sigh
718
719 <self> in this help means your name, <other> is the target's name. Emotions work like say
720 and as such are heard only on the same map.
721
722 You can use sigh without arguments, and the effect would be:
723
724 You hear:
725 You sigh.
726
727 The others hear:
728 <self> sighs loudly.
729
730
731 =head2 smile
732
733 <self> in this help means your name, <other> is the target's name. Emotions work like say
734 and as such are heard only on the same map.
735
736 You can use smile without arguments, and the effect would be:
737
738 You hear:
739 You smile happily.
740
741 The others hear:
742 <self> smiles happily.
743
744 You can also smile with another player as argument, like 'smile <playername>'. The effect would be this:
745
746 You hear:
747 You smile at <other>.
748
749 Your target hears:
750 <self> smiles at you.
751
752 All the others hear:
753 <self> beams a smile at <other>.
754
755
756 =head2 smirk
757
758 <self> in this help means your name, <other> is the target's name. Emotions work like say
759 and as such are heard only on the same map.
760
761 You can use smirk without arguments, and the effect would be:
762
763 You hear:
764 You smirk.
765
766 The others hear:
767 <self> smirks.
768
769
770 =head2 snap
771
772 <self> in this help means your name, <other> is the target's name. Emotions work like say
773 and as such are heard only on the same map.
774
775 You can use snap without arguments, and the effect would be:
776
777 You hear:
778 PRONTO! you snap your fingers.
779
780 The others hear:
781 <self> snaps his fingers.
782
783
784 =head2 sneeze
785
786 <self> in this help means your name, <other> is the target's name. Emotions work like say
787 and as such are heard only on the same map.
788
789 You can use sneeze without arguments, and the effect would be:
790
791 You hear:
792 Gesundheit!
793
794 The others hear:
795 <self> sneezes.
796
797 You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this:
798
799 You hear:
800 You sneeze at <other> and a film of snot shoots onto him.
801
802 Your target hears:
803 <self> sneezes on you, you feel the snot cover you. EEEEEEW.
804
805 All the others hear:
806 <self> sneezes on <other> and a film of snot covers him.
807
808 Or you can use sneeze on yourself, by entering the command with your own name
809 as argument. The result would look like the following:
810
811 You hear:
812 You sneeze on yourself, what a mess!
813
814 The others hear:
815 <self> sneezes, and covers himself in a slimy substance.
816
817
818 =head2 snicker
819
820 <self> in this help means your name, <other> is the target's name. Emotions work like say
821 and as such are heard only on the same map.
822
823 You can use snicker without arguments, and the effect would be:
824
825 You hear:
826 You snicker softly.
827
828 The others hear:
829 <self> snickers softly.
830
831
832 =head2 sniff
833
834 <self> in this help means your name, <other> is the target's name. Emotions work like say
835 and as such are heard only on the same map.
836
837 You can use sniff without arguments, and the effect would be:
838
839 You hear:
840 You sniff sadly. *SNIFF*
841
842 The others hear:
843 <self> sniffs sadly.
844
845 You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this:
846
847 You hear:
848 You sniff <other>.
849
850 Your target hears:
851 <self> sniffs you.
852
853 All the others hear:
854 <self> sniffs <other>
855
856 Or you can use sniff on yourself, by entering the command with your own name
857 as argument. The result would look like the following:
858
859 You hear:
860 You sniff yourself.
861
862 The others hear:
863 <self> sniffs himself.
864
865
866 =head2 snore
867
868 <self> in this help means your name, <other> is the target's name. Emotions work like say
869 and as such are heard only on the same map.
870
871 You can use snore without arguments, and the effect would be:
872
873 You hear:
874 Zzzzzzzzzzzzzzz.
875
876 The others hear:
877 <self> snores loudly.
878
879
880 =head2 spit
881
882 <self> in this help means your name, <other> is the target's name. Emotions work like say
883 and as such are heard only on the same map.
884
885 You can use spit without arguments, and the effect would be:
886
887 You hear:
888 You spit over your left shoulder.
889
890 The others hear:
891 <self> spits over his left shoulder.
892
893 You can also spit with another player as argument, like 'spit <playername>'. The effect would be this:
894
895 You hear:
896 You spit on <other>.
897
898 Your target hears:
899 <self> spits in your face!
900
901 All the others hear:
902 <self> spits in <other>'s face.
903
904 Or you can use spit on yourself, by entering the command with your own name
905 as argument. The result would look like the following:
906
907 You hear:
908 You drool all over yourself.
909
910 The others hear:
911 <self> drools all over himself.
912
913
914 =head2 strut
915
916 <self> in this help means your name, <other> is the target's name. Emotions work like say
917 and as such are heard only on the same map.
918
919 You can use strut without arguments, and the effect would be:
920
921 You hear:
922 Strut your stuff.
923
924 The others hear:
925 <self> struts proudly.
926
927
928 =head2 sulk
929
930 <self> in this help means your name, <other> is the target's name. Emotions work like say
931 and as such are heard only on the same map.
932
933 You can use sulk without arguments, and the effect would be:
934
935 You hear:
936 You sulk.
937
938 The others hear:
939 <self> sulks in the corner.
940
941
942 =head2 think
943
944 <self> in this help means your name, <other> is the target's name. Emotions work like say
945 and as such are heard only on the same map.
946
947 You can use think without arguments, and the effect would be:
948
949 You hear:
950 Anything in particular that you'd care to think about?
951
952 The others hear:
953 <self> closes his eyes and thinks really hard.
954
955
956 =head2 twiddle
957
958 <self> in this help means your name, <other> is the target's name. Emotions work like say
959 and as such are heard only on the same map.
960
961 You can use twiddle without arguments, and the effect would be:
962
963 You hear:
964 You patiently twiddle your thumbs.
965
966 The others hear:
967 <self> patiently twiddles his thumbs.
968
969
970 =head2 wave
971
972 <self> in this help means your name, <other> is the target's name. Emotions work like say
973 and as such are heard only on the same map.
974
975 You can use wave without arguments, and the effect would be:
976
977 You hear:
978 You wave.
979
980 The others hear:
981 <self> waves happily.
982
983 You can also wave with another player as argument, like 'wave <playername>'. The effect would be this:
984
985 You hear:
986 You wave goodbye to <other>.
987
988 Your target hears:
989 <self> waves goodbye to you. Have a good journey.
990
991 All the others hear:
992 <self> waves goodbye to <other>.
993
994 Or you can use wave on yourself, by entering the command with your own name
995 as argument. The result would look like the following:
996
997 You hear:
998 Are you going on adventures as well??
999
1000 The others hear:
1001 <self> waves goodbye to himself.
1002
1003
1004 =head2 whistle
1005
1006 <self> in this help means your name, <other> is the target's name. Emotions work like say
1007 and as such are heard only on the same map.
1008
1009 You can use whistle without arguments, and the effect would be:
1010
1011 You hear:
1012 You whistle appreciatively.
1013
1014 The others hear:
1015 <self> whistles appreciatively.
1016
1017 You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this:
1018
1019 You hear:
1020 You whistle at <other>.
1021
1022 Your target hears:
1023 <self> whistles at <other>.
1024
1025 All the others hear:
1026
1027
1028 Or you can use whistle on yourself, by entering the command with your own name
1029 as argument. The result would look like the following:
1030
1031 You hear:
1032 You whistle while you work.
1033
1034 The others hear:
1035 <self> whistles to himself in boredom.
1036
1037
1038 =head2 wink
1039
1040 <self> in this help means your name, <other> is the target's name. Emotions work like say
1041 and as such are heard only on the same map.
1042
1043 You can use wink without arguments, and the effect would be:
1044
1045 You hear:
1046 Have you got something in your eye?
1047
1048 The others hear:
1049 <self> winks suggestively.
1050
1051 You can also wink with another player as argument, like 'wink <playername>'. The effect would be this:
1052
1053 You hear:
1054 You wink suggestively at <other>.
1055
1056 Your target hears:
1057 <self> winks at you.
1058
1059 All the others hear:
1060 <self> winks at <other>.
1061
1062 Or you can use wink on yourself, by entering the command with your own name
1063 as argument. The result would look like the following:
1064
1065 You hear:
1066 You wink at yourself?? What are you up to?
1067
1068 The others hear:
1069 <self> winks at himself - something strange is going on...
1070
1071
1072 =head2 yawn
1073
1074 <self> in this help means your name, <other> is the target's name. Emotions work like say
1075 and as such are heard only on the same map.
1076
1077 You can use yawn without arguments, and the effect would be:
1078
1079 You hear:
1080 You open up your yap and let out a big breeze of stale air.
1081
1082 The others hear:
1083 <self> yawns sleepily.
1084
1085
1086 =head1 Authors
1087
1088 This document was autogenerated from the emotions used in the game.