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=encoding utf-8 |
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|
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=begin comment |
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*** |
5 |
*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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*** The source for this file is in CFPlus/pod/emote_help.pod |
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*** Make any changes there and then run ./copy_doc |
8 |
*** |
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=end comment |
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|
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=head1 Emotions |
12 |
|
13 |
=head1 X<emote_description>Emotion Descriptions |
14 |
|
15 |
Below is a more detailed description of each emotion. |
16 |
|
17 |
=head2 bleed |
18 |
|
19 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
20 |
and as such are heard only on the same map. |
21 |
|
22 |
You can use bleed without arguments, and the effect would be: |
23 |
|
24 |
You hear: |
25 |
You bleed all over your nice new armour. |
26 |
|
27 |
The others hear: |
28 |
<self> is bleeding all over the carpet - got a spare tourniquet? |
29 |
|
30 |
You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this: |
31 |
|
32 |
You hear: |
33 |
You slash your wrist and bleed all over <other> |
34 |
|
35 |
Your target hears: |
36 |
<self> slashes his wrist and bleeds all over you. |
37 |
|
38 |
All the others hear: |
39 |
<self> slashes his wrist and bleeds all over <other>. |
40 |
|
41 |
Or you can use bleed on yourself, by entering the command with your own name |
42 |
as argument. The result would look like the following: |
43 |
|
44 |
You hear: |
45 |
Very impressive! You wipe your blood all over yourself. |
46 |
|
47 |
The others hear: |
48 |
<self> performs some satanic ritual while wiping his blood on himself. |
49 |
|
50 |
|
51 |
=head2 blush |
52 |
|
53 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
54 |
and as such are heard only on the same map. |
55 |
|
56 |
You can use blush without arguments, and the effect would be: |
57 |
|
58 |
You hear: |
59 |
Your cheeks are burning. |
60 |
|
61 |
The others hear: |
62 |
<self> blushes. |
63 |
|
64 |
|
65 |
=head2 bounce |
66 |
|
67 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
68 |
and as such are heard only on the same map. |
69 |
|
70 |
You can use bounce without arguments, and the effect would be: |
71 |
|
72 |
You hear: |
73 |
BOIINNNNNNGG! |
74 |
|
75 |
The others hear: |
76 |
<self> bounces around. |
77 |
|
78 |
You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this: |
79 |
|
80 |
You hear: |
81 |
You bounce around the room with <other>. |
82 |
|
83 |
Your target hears: |
84 |
<self> bounces around the room with you. |
85 |
|
86 |
All the others hear: |
87 |
<self> bounces around the room with <other>. |
88 |
|
89 |
|
90 |
=head2 bow |
91 |
|
92 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
93 |
and as such are heard only on the same map. |
94 |
|
95 |
You can use bow without arguments, and the effect would be: |
96 |
|
97 |
You hear: |
98 |
You bow deeply. |
99 |
|
100 |
The others hear: |
101 |
<self> bows deeply. |
102 |
|
103 |
You can also bow with another player as argument, like 'bow <playername>'. The effect would be this: |
104 |
|
105 |
You hear: |
106 |
You bow before <other>. |
107 |
|
108 |
Your target hears: |
109 |
<self> bows before you. |
110 |
|
111 |
All the others hear: |
112 |
<self> bows before <other>. |
113 |
|
114 |
Or you can use bow on yourself, by entering the command with your own name |
115 |
as argument. The result would look like the following: |
116 |
|
117 |
You hear: |
118 |
You kiss your toes. |
119 |
|
120 |
The others hear: |
121 |
<self> folds up like a jackknife and kisses his own toes. |
122 |
|
123 |
|
124 |
=head2 burp |
125 |
|
126 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
127 |
and as such are heard only on the same map. |
128 |
|
129 |
You can use burp without arguments, and the effect would be: |
130 |
|
131 |
You hear: |
132 |
You burp loudly. |
133 |
|
134 |
The others hear: |
135 |
<self> burps loudly. |
136 |
|
137 |
|
138 |
=head2 cackle |
139 |
|
140 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
141 |
and as such are heard only on the same map. |
142 |
|
143 |
You can use cackle without arguments, and the effect would be: |
144 |
|
145 |
You hear: |
146 |
You cackle gleefully. |
147 |
|
148 |
The others hear: |
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<self> throws back his head and cackles with insane glee! |
150 |
|
151 |
|
152 |
=head2 chuckle |
153 |
|
154 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
155 |
and as such are heard only on the same map. |
156 |
|
157 |
You can use chuckle without arguments, and the effect would be: |
158 |
|
159 |
You hear: |
160 |
You chuckle politely |
161 |
|
162 |
The others hear: |
163 |
<self> chuckles politely. |
164 |
|
165 |
|
166 |
=head2 clap |
167 |
|
168 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
169 |
and as such are heard only on the same map. |
170 |
|
171 |
You can use clap without arguments, and the effect would be: |
172 |
|
173 |
You hear: |
174 |
Clap, clap, clap. |
175 |
|
176 |
The others hear: |
177 |
<self> gives a round of applause. |
178 |
|
179 |
|
180 |
=head2 cough |
181 |
|
182 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
183 |
and as such are heard only on the same map. |
184 |
|
185 |
You can use cough without arguments, and the effect would be: |
186 |
|
187 |
You hear: |
188 |
Yuck, try to cover your mouth next time! |
189 |
|
190 |
The others hear: |
191 |
<self> coughs loudly. |
192 |
|
193 |
|
194 |
=head2 cringe |
195 |
|
196 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
197 |
and as such are heard only on the same map. |
198 |
|
199 |
You can use cringe without arguments, and the effect would be: |
200 |
|
201 |
You hear: |
202 |
You cringe in terror. |
203 |
|
204 |
The others hear: |
205 |
<self> cringes in terror! |
206 |
|
207 |
You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this: |
208 |
|
209 |
You hear: |
210 |
You cringe away from <other>. |
211 |
|
212 |
Your target hears: |
213 |
<self> cringes away from <other> in mortal terror. |
214 |
|
215 |
All the others hear: |
216 |
|
217 |
|
218 |
|
219 |
=head2 cry |
220 |
|
221 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
222 |
and as such are heard only on the same map. |
223 |
|
224 |
You can use cry without arguments, and the effect would be: |
225 |
|
226 |
You hear: |
227 |
Waaaaaaahhh.. |
228 |
|
229 |
The others hear: |
230 |
<self> bursts into tears. |
231 |
|
232 |
You can also cry with another player as argument, like 'cry <playername>'. The effect would be this: |
233 |
|
234 |
You hear: |
235 |
You cry on <other>'s shoulder. |
236 |
|
237 |
Your target hears: |
238 |
<self> cries on your shoulder. |
239 |
|
240 |
All the others hear: |
241 |
<self> cries on <other>'s shoulder. |
242 |
|
243 |
Or you can use cry on yourself, by entering the command with your own name |
244 |
as argument. The result would look like the following: |
245 |
|
246 |
You hear: |
247 |
You cry to yourself. |
248 |
|
249 |
The others hear: |
250 |
<self> sobs quietly to himself. |
251 |
|
252 |
|
253 |
=head2 dance |
254 |
|
255 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
256 |
and as such are heard only on the same map. |
257 |
|
258 |
You can use dance without arguments, and the effect would be: |
259 |
|
260 |
You hear: |
261 |
You dance with glee. |
262 |
|
263 |
The others hear: |
264 |
<self> expresses himself through interpretive dance. |
265 |
|
266 |
You can also dance with another player as argument, like 'dance <playername>'. The effect would be this: |
267 |
|
268 |
You hear: |
269 |
You grab <other> and begin doing the Cha-Cha! |
270 |
|
271 |
Your target hears: |
272 |
<self> grabs you, and begins dancing! |
273 |
|
274 |
All the others hear: |
275 |
Yipe! <self> and <other> are doing the Macarena! |
276 |
|
277 |
Or you can use dance on yourself, by entering the command with your own name |
278 |
as argument. The result would look like the following: |
279 |
|
280 |
You hear: |
281 |
You skip and dance around by yourself. |
282 |
|
283 |
The others hear: |
284 |
<self> embraces himself and begins to dance! |
285 |
|
286 |
|
287 |
=head2 flip |
288 |
|
289 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
290 |
and as such are heard only on the same map. |
291 |
|
292 |
You can use flip without arguments, and the effect would be: |
293 |
|
294 |
You hear: |
295 |
You flip head over heels. |
296 |
|
297 |
The others hear: |
298 |
<self> flips head over heels. |
299 |
|
300 |
|
301 |
=head2 frown |
302 |
|
303 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
304 |
and as such are heard only on the same map. |
305 |
|
306 |
You can use frown without arguments, and the effect would be: |
307 |
|
308 |
You hear: |
309 |
What's bothering you? |
310 |
|
311 |
The others hear: |
312 |
<self> frowns. |
313 |
|
314 |
You can also frown with another player as argument, like 'frown <playername>'. The effect would be this: |
315 |
|
316 |
You hear: |
317 |
You frown darkly at <other>. |
318 |
|
319 |
Your target hears: |
320 |
<self> frowns darkly at you. |
321 |
|
322 |
All the others hear: |
323 |
<self> frowns darkly at <other>. |
324 |
|
325 |
Or you can use frown on yourself, by entering the command with your own name |
326 |
as argument. The result would look like the following: |
327 |
|
328 |
You hear: |
329 |
You frown at yourself. |
330 |
|
331 |
The others hear: |
332 |
<self> frowns at himself. |
333 |
|
334 |
|
335 |
=head2 gasp |
336 |
|
337 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
338 |
and as such are heard only on the same map. |
339 |
|
340 |
You can use gasp without arguments, and the effect would be: |
341 |
|
342 |
You hear: |
343 |
You gasp in astonishment. |
344 |
|
345 |
The others hear: |
346 |
<self> gasps in astonishment. |
347 |
|
348 |
|
349 |
=head2 giggle |
350 |
|
351 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
352 |
and as such are heard only on the same map. |
353 |
|
354 |
You can use giggle without arguments, and the effect would be: |
355 |
|
356 |
You hear: |
357 |
You giggle. |
358 |
|
359 |
The others hear: |
360 |
<self> giggles. |
361 |
|
362 |
|
363 |
=head2 glare |
364 |
|
365 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
366 |
and as such are heard only on the same map. |
367 |
|
368 |
You can use glare without arguments, and the effect would be: |
369 |
|
370 |
You hear: |
371 |
You glare at nothing in particular. |
372 |
|
373 |
The others hear: |
374 |
<self> glares around him. |
375 |
|
376 |
You can also glare with another player as argument, like 'glare <playername>'. The effect would be this: |
377 |
|
378 |
You hear: |
379 |
You glare icily at <other>. |
380 |
|
381 |
Your target hears: |
382 |
<self> glares icily at you, you feel cold to your bones. |
383 |
|
384 |
All the others hear: |
385 |
<self> glares at <other>. |
386 |
|
387 |
Or you can use glare on yourself, by entering the command with your own name |
388 |
as argument. The result would look like the following: |
389 |
|
390 |
You hear: |
391 |
You glare icily at your feet, they are suddenly very cold. |
392 |
|
393 |
The others hear: |
394 |
<self> glares at his feet, what is bothering him? |
395 |
|
396 |
|
397 |
=head2 grin |
398 |
|
399 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
400 |
and as such are heard only on the same map. |
401 |
|
402 |
You can use grin without arguments, and the effect would be: |
403 |
|
404 |
You hear: |
405 |
You grin evilly. |
406 |
|
407 |
The others hear: |
408 |
<self> grins evilly. |
409 |
|
410 |
You can also grin with another player as argument, like 'grin <playername>'. The effect would be this: |
411 |
|
412 |
You hear: |
413 |
You grin at <other>. |
414 |
|
415 |
Your target hears: |
416 |
<self> grins evilly at you. |
417 |
|
418 |
All the others hear: |
419 |
<self> grins evilly at <other>. |
420 |
|
421 |
|
422 |
=head2 groan |
423 |
|
424 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
425 |
and as such are heard only on the same map. |
426 |
|
427 |
You can use groan without arguments, and the effect would be: |
428 |
|
429 |
You hear: |
430 |
You groan loudly. |
431 |
|
432 |
The others hear: |
433 |
<self> groans loudly. |
434 |
|
435 |
|
436 |
=head2 growl |
437 |
|
438 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
439 |
and as such are heard only on the same map. |
440 |
|
441 |
You can use growl without arguments, and the effect would be: |
442 |
|
443 |
You hear: |
444 |
Grrrrrrrrr.... |
445 |
|
446 |
The others hear: |
447 |
<self> growls. |
448 |
|
449 |
|
450 |
=head2 hiccup |
451 |
|
452 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
453 |
and as such are heard only on the same map. |
454 |
|
455 |
You can use hiccup without arguments, and the effect would be: |
456 |
|
457 |
You hear: |
458 |
*HIC* |
459 |
|
460 |
The others hear: |
461 |
<self> hiccups. |
462 |
|
463 |
|
464 |
=head2 kiss |
465 |
|
466 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
467 |
and as such are heard only on the same map. |
468 |
|
469 |
You can use kiss without arguments, and the effect would be: |
470 |
|
471 |
You hear: |
472 |
All the lonely people.. |
473 |
|
474 |
The others hear: |
475 |
<self> makes a weird facial contortion |
476 |
|
477 |
You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this: |
478 |
|
479 |
You hear: |
480 |
You kiss <other>. |
481 |
|
482 |
Your target hears: |
483 |
<self> kisses you. |
484 |
|
485 |
All the others hear: |
486 |
<self> kisses <other>. |
487 |
|
488 |
|
489 |
=head2 laugh |
490 |
|
491 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
492 |
and as such are heard only on the same map. |
493 |
|
494 |
You can use laugh without arguments, and the effect would be: |
495 |
|
496 |
You hear: |
497 |
You fall down laughing. |
498 |
|
499 |
The others hear: |
500 |
<self> falls down laughing. |
501 |
|
502 |
You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this: |
503 |
|
504 |
You hear: |
505 |
You take one look at <other> and fall down laughing. |
506 |
|
507 |
Your target hears: |
508 |
<self> looks at you and falls down on the ground laughing. |
509 |
|
510 |
All the others hear: |
511 |
<self> looks at <other> and falls down on the ground laughing. |
512 |
|
513 |
Or you can use laugh on yourself, by entering the command with your own name |
514 |
as argument. The result would look like the following: |
515 |
|
516 |
You hear: |
517 |
Laugh at yourself all you want, the others won't understand. |
518 |
|
519 |
The others hear: |
520 |
<self> is laughing at something. |
521 |
|
522 |
|
523 |
=head2 lick |
524 |
|
525 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
526 |
and as such are heard only on the same map. |
527 |
|
528 |
You can use lick without arguments, and the effect would be: |
529 |
|
530 |
You hear: |
531 |
You lick your mouth and smile. |
532 |
|
533 |
The others hear: |
534 |
<self> licks his mouth and smiles. |
535 |
|
536 |
You can also lick with another player as argument, like 'lick <playername>'. The effect would be this: |
537 |
|
538 |
You hear: |
539 |
You lick <other>. |
540 |
|
541 |
Your target hears: |
542 |
<self> licks you. |
543 |
|
544 |
All the others hear: |
545 |
<self> licks <other>. |
546 |
|
547 |
Or you can use lick on yourself, by entering the command with your own name |
548 |
as argument. The result would look like the following: |
549 |
|
550 |
You hear: |
551 |
You lick yourself. |
552 |
|
553 |
The others hear: |
554 |
<self> licks himself - YUCK. |
555 |
|
556 |
|
557 |
=head2 nod |
558 |
|
559 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
560 |
and as such are heard only on the same map. |
561 |
|
562 |
You can use nod without arguments, and the effect would be: |
563 |
|
564 |
You hear: |
565 |
You nod solemnly. |
566 |
|
567 |
The others hear: |
568 |
<self> nods solemnly. |
569 |
|
570 |
You can also nod with another player as argument, like 'nod <playername>'. The effect would be this: |
571 |
|
572 |
You hear: |
573 |
You nod solemnly to <other>. |
574 |
|
575 |
Your target hears: |
576 |
<self> nods solemnly to you. |
577 |
|
578 |
All the others hear: |
579 |
<self> nods solemnly to <other>. |
580 |
|
581 |
|
582 |
=head2 pout |
583 |
|
584 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
585 |
and as such are heard only on the same map. |
586 |
|
587 |
You can use pout without arguments, and the effect would be: |
588 |
|
589 |
You hear: |
590 |
Aww, don't take it so hard. |
591 |
|
592 |
The others hear: |
593 |
<self> pouts. |
594 |
|
595 |
|
596 |
=head2 puke |
597 |
|
598 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
599 |
and as such are heard only on the same map. |
600 |
|
601 |
You can use puke without arguments, and the effect would be: |
602 |
|
603 |
You hear: |
604 |
Bleaaaaaghhhhhhh! |
605 |
|
606 |
The others hear: |
607 |
<self> pukes. |
608 |
|
609 |
You can also puke with another player as argument, like 'puke <playername>'. The effect would be this: |
610 |
|
611 |
You hear: |
612 |
You puke on <other>. |
613 |
|
614 |
Your target hears: |
615 |
<self> pukes on your clothes! |
616 |
|
617 |
All the others hear: |
618 |
<self> pukes on <other>. |
619 |
|
620 |
Or you can use puke on yourself, by entering the command with your own name |
621 |
as argument. The result would look like the following: |
622 |
|
623 |
You hear: |
624 |
You puke on yourself. |
625 |
|
626 |
The others hear: |
627 |
<self> pukes on his clothes. |
628 |
|
629 |
|
630 |
=head2 scream |
631 |
|
632 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
633 |
and as such are heard only on the same map. |
634 |
|
635 |
You can use scream without arguments, and the effect would be: |
636 |
|
637 |
You hear: |
638 |
ARRRRRRRRRRGH!!!!! |
639 |
|
640 |
The others hear: |
641 |
<self> screams at the top of his lungs! |
642 |
|
643 |
|
644 |
=head2 shake |
645 |
|
646 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
647 |
and as such are heard only on the same map. |
648 |
|
649 |
You can use shake without arguments, and the effect would be: |
650 |
|
651 |
You hear: |
652 |
You shake your head. |
653 |
|
654 |
The others hear: |
655 |
<self> shakes his head. |
656 |
|
657 |
You can also shake with another player as argument, like 'shake <playername>'. The effect would be this: |
658 |
|
659 |
You hear: |
660 |
You shake <other>'s hand. |
661 |
|
662 |
Your target hears: |
663 |
<self> shakes your hand. |
664 |
|
665 |
All the others hear: |
666 |
<self> shakes <other>'s hand. |
667 |
|
668 |
Or you can use shake on yourself, by entering the command with your own name |
669 |
as argument. The result would look like the following: |
670 |
|
671 |
You hear: |
672 |
You are shaken by yourself. |
673 |
|
674 |
The others hear: |
675 |
<self> shakes and quivers like a bowlful of jelly. |
676 |
|
677 |
|
678 |
=head2 shiver |
679 |
|
680 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
681 |
and as such are heard only on the same map. |
682 |
|
683 |
You can use shiver without arguments, and the effect would be: |
684 |
|
685 |
You hear: |
686 |
Brrrrrrrrr. |
687 |
|
688 |
The others hear: |
689 |
<self> shivers uncomfortably. |
690 |
|
691 |
|
692 |
=head2 shrug |
693 |
|
694 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
695 |
and as such are heard only on the same map. |
696 |
|
697 |
You can use shrug without arguments, and the effect would be: |
698 |
|
699 |
You hear: |
700 |
You shrug. |
701 |
|
702 |
The others hear: |
703 |
<self> shrugs helplessly. |
704 |
|
705 |
You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this: |
706 |
|
707 |
You hear: |
708 |
You shrug at <other>. |
709 |
|
710 |
Your target hears: |
711 |
<self> shrugs at you. |
712 |
|
713 |
All the others hear: |
714 |
<self> shrugs at <other>. |
715 |
|
716 |
|
717 |
=head2 sigh |
718 |
|
719 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
720 |
and as such are heard only on the same map. |
721 |
|
722 |
You can use sigh without arguments, and the effect would be: |
723 |
|
724 |
You hear: |
725 |
You sigh. |
726 |
|
727 |
The others hear: |
728 |
<self> sighs loudly. |
729 |
|
730 |
|
731 |
=head2 smile |
732 |
|
733 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
734 |
and as such are heard only on the same map. |
735 |
|
736 |
You can use smile without arguments, and the effect would be: |
737 |
|
738 |
You hear: |
739 |
You smile happily. |
740 |
|
741 |
The others hear: |
742 |
<self> smiles happily. |
743 |
|
744 |
You can also smile with another player as argument, like 'smile <playername>'. The effect would be this: |
745 |
|
746 |
You hear: |
747 |
You smile at <other>. |
748 |
|
749 |
Your target hears: |
750 |
<self> smiles at you. |
751 |
|
752 |
All the others hear: |
753 |
<self> beams a smile at <other>. |
754 |
|
755 |
|
756 |
=head2 smirk |
757 |
|
758 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
759 |
and as such are heard only on the same map. |
760 |
|
761 |
You can use smirk without arguments, and the effect would be: |
762 |
|
763 |
You hear: |
764 |
You smirk. |
765 |
|
766 |
The others hear: |
767 |
<self> smirks. |
768 |
|
769 |
|
770 |
=head2 snap |
771 |
|
772 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
773 |
and as such are heard only on the same map. |
774 |
|
775 |
You can use snap without arguments, and the effect would be: |
776 |
|
777 |
You hear: |
778 |
PRONTO! you snap your fingers. |
779 |
|
780 |
The others hear: |
781 |
<self> snaps his fingers. |
782 |
|
783 |
|
784 |
=head2 sneeze |
785 |
|
786 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
787 |
and as such are heard only on the same map. |
788 |
|
789 |
You can use sneeze without arguments, and the effect would be: |
790 |
|
791 |
You hear: |
792 |
Gesundheit! |
793 |
|
794 |
The others hear: |
795 |
<self> sneezes. |
796 |
|
797 |
You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this: |
798 |
|
799 |
You hear: |
800 |
You sneeze at <other> and a film of snot shoots onto him. |
801 |
|
802 |
Your target hears: |
803 |
<self> sneezes on you, you feel the snot cover you. EEEEEEW. |
804 |
|
805 |
All the others hear: |
806 |
<self> sneezes on <other> and a film of snot covers him. |
807 |
|
808 |
Or you can use sneeze on yourself, by entering the command with your own name |
809 |
as argument. The result would look like the following: |
810 |
|
811 |
You hear: |
812 |
You sneeze on yourself, what a mess! |
813 |
|
814 |
The others hear: |
815 |
<self> sneezes, and covers himself in a slimy substance. |
816 |
|
817 |
|
818 |
=head2 snicker |
819 |
|
820 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
821 |
and as such are heard only on the same map. |
822 |
|
823 |
You can use snicker without arguments, and the effect would be: |
824 |
|
825 |
You hear: |
826 |
You snicker softly. |
827 |
|
828 |
The others hear: |
829 |
<self> snickers softly. |
830 |
|
831 |
|
832 |
=head2 sniff |
833 |
|
834 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
835 |
and as such are heard only on the same map. |
836 |
|
837 |
You can use sniff without arguments, and the effect would be: |
838 |
|
839 |
You hear: |
840 |
You sniff sadly. *SNIFF* |
841 |
|
842 |
The others hear: |
843 |
<self> sniffs sadly. |
844 |
|
845 |
You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this: |
846 |
|
847 |
You hear: |
848 |
You sniff <other>. |
849 |
|
850 |
Your target hears: |
851 |
<self> sniffs you. |
852 |
|
853 |
All the others hear: |
854 |
<self> sniffs <other> |
855 |
|
856 |
Or you can use sniff on yourself, by entering the command with your own name |
857 |
as argument. The result would look like the following: |
858 |
|
859 |
You hear: |
860 |
You sniff yourself. |
861 |
|
862 |
The others hear: |
863 |
<self> sniffs himself. |
864 |
|
865 |
|
866 |
=head2 snore |
867 |
|
868 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
869 |
and as such are heard only on the same map. |
870 |
|
871 |
You can use snore without arguments, and the effect would be: |
872 |
|
873 |
You hear: |
874 |
Zzzzzzzzzzzzzzz. |
875 |
|
876 |
The others hear: |
877 |
<self> snores loudly. |
878 |
|
879 |
|
880 |
=head2 spit |
881 |
|
882 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
883 |
and as such are heard only on the same map. |
884 |
|
885 |
You can use spit without arguments, and the effect would be: |
886 |
|
887 |
You hear: |
888 |
You spit over your left shoulder. |
889 |
|
890 |
The others hear: |
891 |
<self> spits over his left shoulder. |
892 |
|
893 |
You can also spit with another player as argument, like 'spit <playername>'. The effect would be this: |
894 |
|
895 |
You hear: |
896 |
You spit on <other>. |
897 |
|
898 |
Your target hears: |
899 |
<self> spits in your face! |
900 |
|
901 |
All the others hear: |
902 |
<self> spits in <other>'s face. |
903 |
|
904 |
Or you can use spit on yourself, by entering the command with your own name |
905 |
as argument. The result would look like the following: |
906 |
|
907 |
You hear: |
908 |
You drool all over yourself. |
909 |
|
910 |
The others hear: |
911 |
<self> drools all over himself. |
912 |
|
913 |
|
914 |
=head2 strut |
915 |
|
916 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
917 |
and as such are heard only on the same map. |
918 |
|
919 |
You can use strut without arguments, and the effect would be: |
920 |
|
921 |
You hear: |
922 |
Strut your stuff. |
923 |
|
924 |
The others hear: |
925 |
<self> struts proudly. |
926 |
|
927 |
|
928 |
=head2 sulk |
929 |
|
930 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
931 |
and as such are heard only on the same map. |
932 |
|
933 |
You can use sulk without arguments, and the effect would be: |
934 |
|
935 |
You hear: |
936 |
You sulk. |
937 |
|
938 |
The others hear: |
939 |
<self> sulks in the corner. |
940 |
|
941 |
|
942 |
=head2 think |
943 |
|
944 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
945 |
and as such are heard only on the same map. |
946 |
|
947 |
You can use think without arguments, and the effect would be: |
948 |
|
949 |
You hear: |
950 |
Anything in particular that you'd care to think about? |
951 |
|
952 |
The others hear: |
953 |
<self> closes his eyes and thinks really hard. |
954 |
|
955 |
|
956 |
=head2 twiddle |
957 |
|
958 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
959 |
and as such are heard only on the same map. |
960 |
|
961 |
You can use twiddle without arguments, and the effect would be: |
962 |
|
963 |
You hear: |
964 |
You patiently twiddle your thumbs. |
965 |
|
966 |
The others hear: |
967 |
<self> patiently twiddles his thumbs. |
968 |
|
969 |
|
970 |
=head2 wave |
971 |
|
972 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
973 |
and as such are heard only on the same map. |
974 |
|
975 |
You can use wave without arguments, and the effect would be: |
976 |
|
977 |
You hear: |
978 |
You wave. |
979 |
|
980 |
The others hear: |
981 |
<self> waves happily. |
982 |
|
983 |
You can also wave with another player as argument, like 'wave <playername>'. The effect would be this: |
984 |
|
985 |
You hear: |
986 |
You wave goodbye to <other>. |
987 |
|
988 |
Your target hears: |
989 |
<self> waves goodbye to you. Have a good journey. |
990 |
|
991 |
All the others hear: |
992 |
<self> waves goodbye to <other>. |
993 |
|
994 |
Or you can use wave on yourself, by entering the command with your own name |
995 |
as argument. The result would look like the following: |
996 |
|
997 |
You hear: |
998 |
Are you going on adventures as well?? |
999 |
|
1000 |
The others hear: |
1001 |
<self> waves goodbye to himself. |
1002 |
|
1003 |
|
1004 |
=head2 whistle |
1005 |
|
1006 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1007 |
and as such are heard only on the same map. |
1008 |
|
1009 |
You can use whistle without arguments, and the effect would be: |
1010 |
|
1011 |
You hear: |
1012 |
You whistle appreciatively. |
1013 |
|
1014 |
The others hear: |
1015 |
<self> whistles appreciatively. |
1016 |
|
1017 |
You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this: |
1018 |
|
1019 |
You hear: |
1020 |
You whistle at <other>. |
1021 |
|
1022 |
Your target hears: |
1023 |
<self> whistles at <other>. |
1024 |
|
1025 |
All the others hear: |
1026 |
|
1027 |
|
1028 |
Or you can use whistle on yourself, by entering the command with your own name |
1029 |
as argument. The result would look like the following: |
1030 |
|
1031 |
You hear: |
1032 |
You whistle while you work. |
1033 |
|
1034 |
The others hear: |
1035 |
<self> whistles to himself in boredom. |
1036 |
|
1037 |
|
1038 |
=head2 wink |
1039 |
|
1040 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1041 |
and as such are heard only on the same map. |
1042 |
|
1043 |
You can use wink without arguments, and the effect would be: |
1044 |
|
1045 |
You hear: |
1046 |
Have you got something in your eye? |
1047 |
|
1048 |
The others hear: |
1049 |
<self> winks suggestively. |
1050 |
|
1051 |
You can also wink with another player as argument, like 'wink <playername>'. The effect would be this: |
1052 |
|
1053 |
You hear: |
1054 |
You wink suggestively at <other>. |
1055 |
|
1056 |
Your target hears: |
1057 |
<self> winks at you. |
1058 |
|
1059 |
All the others hear: |
1060 |
<self> winks at <other>. |
1061 |
|
1062 |
Or you can use wink on yourself, by entering the command with your own name |
1063 |
as argument. The result would look like the following: |
1064 |
|
1065 |
You hear: |
1066 |
You wink at yourself?? What are you up to? |
1067 |
|
1068 |
The others hear: |
1069 |
<self> winks at himself - something strange is going on... |
1070 |
|
1071 |
|
1072 |
=head2 yawn |
1073 |
|
1074 |
<self> in this help means your name, <other> is the target's name. Emotions work like say |
1075 |
and as such are heard only on the same map. |
1076 |
|
1077 |
You can use yawn without arguments, and the effect would be: |
1078 |
|
1079 |
You hear: |
1080 |
You open up your yap and let out a big breeze of stale air. |
1081 |
|
1082 |
The others hear: |
1083 |
<self> yawns sleepily. |
1084 |
|
1085 |
|
1086 |
=head1 Authors |
1087 |
|
1088 |
This document was autogenerated from the emotions used in the game. |