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Revision: 1.2
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Branch: MAIN
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# User Rev Content
1 root 1.2 =encoding utf-8
2    
3 pippijn 1.1 =begin comment
4     ***
5     *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
6     *** The source for this file is in CFPlus/pod/emote_help.pod
7     *** Make any changes there and then run ./copy_doc
8     ***
9     =end comment
10    
11     =head1 Emotions
12    
13     =head1 X<emote_description>Emotion Descriptions
14    
15     Below is a more detailed description of each emotion.
16    
17     =head2 bleed
18    
19     <self> in this help means your name, <other> is the target's name. Emotions work like say
20     and as such are heard only on the same map.
21    
22     You can use bleed without arguments, and the effect would be:
23    
24     You hear:
25     You bleed all over your nice new armour.
26    
27     The others hear:
28     <self> is bleeding all over the carpet - got a spare tourniquet?
29    
30     You can also bleed with another player as argument, like 'bleed <playername>'. The effect would be this:
31    
32     You hear:
33     You slash your wrist and bleed all over <other>
34    
35     Your target hears:
36     <self> slashes his wrist and bleeds all over you.
37    
38     All the others hear:
39     <self> slashes his wrist and bleeds all over <other>.
40    
41     Or you can use bleed on yourself, by entering the command with your own name
42     as argument. The result would look like the following:
43    
44     You hear:
45     Very impressive! You wipe your blood all over yourself.
46    
47     The others hear:
48     <self> performs some satanic ritual while wiping his blood on himself.
49    
50    
51     =head2 blush
52    
53     <self> in this help means your name, <other> is the target's name. Emotions work like say
54     and as such are heard only on the same map.
55    
56     You can use blush without arguments, and the effect would be:
57    
58     You hear:
59     Your cheeks are burning.
60    
61     The others hear:
62     <self> blushes.
63    
64    
65     =head2 bounce
66    
67     <self> in this help means your name, <other> is the target's name. Emotions work like say
68     and as such are heard only on the same map.
69    
70     You can use bounce without arguments, and the effect would be:
71    
72     You hear:
73     BOIINNNNNNGG!
74    
75     The others hear:
76     <self> bounces around.
77    
78     You can also bounce with another player as argument, like 'bounce <playername>'. The effect would be this:
79    
80     You hear:
81     You bounce around the room with <other>.
82    
83     Your target hears:
84     <self> bounces around the room with you.
85    
86     All the others hear:
87     <self> bounces around the room with <other>.
88    
89    
90     =head2 bow
91    
92     <self> in this help means your name, <other> is the target's name. Emotions work like say
93     and as such are heard only on the same map.
94    
95     You can use bow without arguments, and the effect would be:
96    
97     You hear:
98     You bow deeply.
99    
100     The others hear:
101     <self> bows deeply.
102    
103     You can also bow with another player as argument, like 'bow <playername>'. The effect would be this:
104    
105     You hear:
106     You bow before <other>.
107    
108     Your target hears:
109     <self> bows before you.
110    
111     All the others hear:
112     <self> bows before <other>.
113    
114     Or you can use bow on yourself, by entering the command with your own name
115     as argument. The result would look like the following:
116    
117     You hear:
118     You kiss your toes.
119    
120     The others hear:
121     <self> folds up like a jackknife and kisses his own toes.
122    
123    
124     =head2 burp
125    
126     <self> in this help means your name, <other> is the target's name. Emotions work like say
127     and as such are heard only on the same map.
128    
129     You can use burp without arguments, and the effect would be:
130    
131     You hear:
132     You burp loudly.
133    
134     The others hear:
135     <self> burps loudly.
136    
137    
138     =head2 cackle
139    
140     <self> in this help means your name, <other> is the target's name. Emotions work like say
141     and as such are heard only on the same map.
142    
143     You can use cackle without arguments, and the effect would be:
144    
145     You hear:
146     You cackle gleefully.
147    
148     The others hear:
149     <self> throws back his head and cackles with insane glee!
150    
151    
152     =head2 chuckle
153    
154     <self> in this help means your name, <other> is the target's name. Emotions work like say
155     and as such are heard only on the same map.
156    
157     You can use chuckle without arguments, and the effect would be:
158    
159     You hear:
160     You chuckle politely
161    
162     The others hear:
163     <self> chuckles politely.
164    
165    
166     =head2 clap
167    
168     <self> in this help means your name, <other> is the target's name. Emotions work like say
169     and as such are heard only on the same map.
170    
171     You can use clap without arguments, and the effect would be:
172    
173     You hear:
174     Clap, clap, clap.
175    
176     The others hear:
177     <self> gives a round of applause.
178    
179    
180     =head2 cough
181    
182     <self> in this help means your name, <other> is the target's name. Emotions work like say
183     and as such are heard only on the same map.
184    
185     You can use cough without arguments, and the effect would be:
186    
187     You hear:
188     Yuck, try to cover your mouth next time!
189    
190     The others hear:
191     <self> coughs loudly.
192    
193    
194     =head2 cringe
195    
196     <self> in this help means your name, <other> is the target's name. Emotions work like say
197     and as such are heard only on the same map.
198    
199     You can use cringe without arguments, and the effect would be:
200    
201     You hear:
202     You cringe in terror.
203    
204     The others hear:
205     <self> cringes in terror!
206    
207     You can also cringe with another player as argument, like 'cringe <playername>'. The effect would be this:
208    
209     You hear:
210     You cringe away from <other>.
211    
212     Your target hears:
213     <self> cringes away from <other> in mortal terror.
214    
215     All the others hear:
216    
217    
218    
219     =head2 cry
220    
221     <self> in this help means your name, <other> is the target's name. Emotions work like say
222     and as such are heard only on the same map.
223    
224     You can use cry without arguments, and the effect would be:
225    
226     You hear:
227     Waaaaaaahhh..
228    
229     The others hear:
230     <self> bursts into tears.
231    
232     You can also cry with another player as argument, like 'cry <playername>'. The effect would be this:
233    
234     You hear:
235     You cry on <other>'s shoulder.
236    
237     Your target hears:
238     <self> cries on your shoulder.
239    
240     All the others hear:
241     <self> cries on <other>'s shoulder.
242    
243     Or you can use cry on yourself, by entering the command with your own name
244     as argument. The result would look like the following:
245    
246     You hear:
247     You cry to yourself.
248    
249     The others hear:
250     <self> sobs quietly to himself.
251    
252    
253     =head2 dance
254    
255     <self> in this help means your name, <other> is the target's name. Emotions work like say
256     and as such are heard only on the same map.
257    
258     You can use dance without arguments, and the effect would be:
259    
260     You hear:
261     You dance with glee.
262    
263     The others hear:
264     <self> expresses himself through interpretive dance.
265    
266     You can also dance with another player as argument, like 'dance <playername>'. The effect would be this:
267    
268     You hear:
269     You grab <other> and begin doing the Cha-Cha!
270    
271     Your target hears:
272     <self> grabs you, and begins dancing!
273    
274     All the others hear:
275     Yipe! <self> and <other> are doing the Macarena!
276    
277     Or you can use dance on yourself, by entering the command with your own name
278     as argument. The result would look like the following:
279    
280     You hear:
281     You skip and dance around by yourself.
282    
283     The others hear:
284     <self> embraces himself and begins to dance!
285    
286    
287     =head2 flip
288    
289     <self> in this help means your name, <other> is the target's name. Emotions work like say
290     and as such are heard only on the same map.
291    
292     You can use flip without arguments, and the effect would be:
293    
294     You hear:
295     You flip head over heels.
296    
297     The others hear:
298     <self> flips head over heels.
299    
300    
301     =head2 frown
302    
303     <self> in this help means your name, <other> is the target's name. Emotions work like say
304     and as such are heard only on the same map.
305    
306     You can use frown without arguments, and the effect would be:
307    
308     You hear:
309     What's bothering you?
310    
311     The others hear:
312     <self> frowns.
313    
314     You can also frown with another player as argument, like 'frown <playername>'. The effect would be this:
315    
316     You hear:
317     You frown darkly at <other>.
318    
319     Your target hears:
320     <self> frowns darkly at you.
321    
322     All the others hear:
323     <self> frowns darkly at <other>.
324    
325     Or you can use frown on yourself, by entering the command with your own name
326     as argument. The result would look like the following:
327    
328     You hear:
329     You frown at yourself.
330    
331     The others hear:
332     <self> frowns at himself.
333    
334    
335     =head2 gasp
336    
337     <self> in this help means your name, <other> is the target's name. Emotions work like say
338     and as such are heard only on the same map.
339    
340     You can use gasp without arguments, and the effect would be:
341    
342     You hear:
343     You gasp in astonishment.
344    
345     The others hear:
346     <self> gasps in astonishment.
347    
348    
349     =head2 giggle
350    
351     <self> in this help means your name, <other> is the target's name. Emotions work like say
352     and as such are heard only on the same map.
353    
354     You can use giggle without arguments, and the effect would be:
355    
356     You hear:
357     You giggle.
358    
359     The others hear:
360     <self> giggles.
361    
362    
363     =head2 glare
364    
365     <self> in this help means your name, <other> is the target's name. Emotions work like say
366     and as such are heard only on the same map.
367    
368     You can use glare without arguments, and the effect would be:
369    
370     You hear:
371     You glare at nothing in particular.
372    
373     The others hear:
374     <self> glares around him.
375    
376     You can also glare with another player as argument, like 'glare <playername>'. The effect would be this:
377    
378     You hear:
379     You glare icily at <other>.
380    
381     Your target hears:
382     <self> glares icily at you, you feel cold to your bones.
383    
384     All the others hear:
385     <self> glares at <other>.
386    
387     Or you can use glare on yourself, by entering the command with your own name
388     as argument. The result would look like the following:
389    
390     You hear:
391     You glare icily at your feet, they are suddenly very cold.
392    
393     The others hear:
394     <self> glares at his feet, what is bothering him?
395    
396    
397     =head2 grin
398    
399     <self> in this help means your name, <other> is the target's name. Emotions work like say
400     and as such are heard only on the same map.
401    
402     You can use grin without arguments, and the effect would be:
403    
404     You hear:
405     You grin evilly.
406    
407     The others hear:
408     <self> grins evilly.
409    
410     You can also grin with another player as argument, like 'grin <playername>'. The effect would be this:
411    
412     You hear:
413     You grin at <other>.
414    
415     Your target hears:
416     <self> grins evilly at you.
417    
418     All the others hear:
419     <self> grins evilly at <other>.
420    
421    
422     =head2 groan
423    
424     <self> in this help means your name, <other> is the target's name. Emotions work like say
425     and as such are heard only on the same map.
426    
427     You can use groan without arguments, and the effect would be:
428    
429     You hear:
430     You groan loudly.
431    
432     The others hear:
433     <self> groans loudly.
434    
435    
436     =head2 growl
437    
438     <self> in this help means your name, <other> is the target's name. Emotions work like say
439     and as such are heard only on the same map.
440    
441     You can use growl without arguments, and the effect would be:
442    
443     You hear:
444     Grrrrrrrrr....
445    
446     The others hear:
447     <self> growls.
448    
449    
450     =head2 hiccup
451    
452     <self> in this help means your name, <other> is the target's name. Emotions work like say
453     and as such are heard only on the same map.
454    
455     You can use hiccup without arguments, and the effect would be:
456    
457     You hear:
458     *HIC*
459    
460     The others hear:
461     <self> hiccups.
462    
463    
464     =head2 kiss
465    
466     <self> in this help means your name, <other> is the target's name. Emotions work like say
467     and as such are heard only on the same map.
468    
469     You can use kiss without arguments, and the effect would be:
470    
471     You hear:
472     All the lonely people..
473    
474     The others hear:
475     <self> makes a weird facial contortion
476    
477     You can also kiss with another player as argument, like 'kiss <playername>'. The effect would be this:
478    
479     You hear:
480     You kiss <other>.
481    
482     Your target hears:
483     <self> kisses you.
484    
485     All the others hear:
486     <self> kisses <other>.
487    
488    
489     =head2 laugh
490    
491     <self> in this help means your name, <other> is the target's name. Emotions work like say
492     and as such are heard only on the same map.
493    
494     You can use laugh without arguments, and the effect would be:
495    
496     You hear:
497     You fall down laughing.
498    
499     The others hear:
500     <self> falls down laughing.
501    
502     You can also laugh with another player as argument, like 'laugh <playername>'. The effect would be this:
503    
504     You hear:
505     You take one look at <other> and fall down laughing.
506    
507     Your target hears:
508     <self> looks at you and falls down on the ground laughing.
509    
510     All the others hear:
511     <self> looks at <other> and falls down on the ground laughing.
512    
513     Or you can use laugh on yourself, by entering the command with your own name
514     as argument. The result would look like the following:
515    
516     You hear:
517     Laugh at yourself all you want, the others won't understand.
518    
519     The others hear:
520     <self> is laughing at something.
521    
522    
523     =head2 lick
524    
525     <self> in this help means your name, <other> is the target's name. Emotions work like say
526     and as such are heard only on the same map.
527    
528     You can use lick without arguments, and the effect would be:
529    
530     You hear:
531     You lick your mouth and smile.
532    
533     The others hear:
534     <self> licks his mouth and smiles.
535    
536     You can also lick with another player as argument, like 'lick <playername>'. The effect would be this:
537    
538     You hear:
539     You lick <other>.
540    
541     Your target hears:
542     <self> licks you.
543    
544     All the others hear:
545     <self> licks <other>.
546    
547     Or you can use lick on yourself, by entering the command with your own name
548     as argument. The result would look like the following:
549    
550     You hear:
551     You lick yourself.
552    
553     The others hear:
554     <self> licks himself - YUCK.
555    
556    
557     =head2 nod
558    
559     <self> in this help means your name, <other> is the target's name. Emotions work like say
560     and as such are heard only on the same map.
561    
562     You can use nod without arguments, and the effect would be:
563    
564     You hear:
565     You nod solemnly.
566    
567     The others hear:
568     <self> nods solemnly.
569    
570     You can also nod with another player as argument, like 'nod <playername>'. The effect would be this:
571    
572     You hear:
573     You nod solemnly to <other>.
574    
575     Your target hears:
576     <self> nods solemnly to you.
577    
578     All the others hear:
579     <self> nods solemnly to <other>.
580    
581    
582     =head2 pout
583    
584     <self> in this help means your name, <other> is the target's name. Emotions work like say
585     and as such are heard only on the same map.
586    
587     You can use pout without arguments, and the effect would be:
588    
589     You hear:
590     Aww, don't take it so hard.
591    
592     The others hear:
593     <self> pouts.
594    
595    
596     =head2 puke
597    
598     <self> in this help means your name, <other> is the target's name. Emotions work like say
599     and as such are heard only on the same map.
600    
601     You can use puke without arguments, and the effect would be:
602    
603     You hear:
604     Bleaaaaaghhhhhhh!
605    
606     The others hear:
607     <self> pukes.
608    
609     You can also puke with another player as argument, like 'puke <playername>'. The effect would be this:
610    
611     You hear:
612     You puke on <other>.
613    
614     Your target hears:
615     <self> pukes on your clothes!
616    
617     All the others hear:
618     <self> pukes on <other>.
619    
620     Or you can use puke on yourself, by entering the command with your own name
621     as argument. The result would look like the following:
622    
623     You hear:
624     You puke on yourself.
625    
626     The others hear:
627     <self> pukes on his clothes.
628    
629    
630     =head2 scream
631    
632     <self> in this help means your name, <other> is the target's name. Emotions work like say
633     and as such are heard only on the same map.
634    
635     You can use scream without arguments, and the effect would be:
636    
637     You hear:
638     ARRRRRRRRRRGH!!!!!
639    
640     The others hear:
641     <self> screams at the top of his lungs!
642    
643    
644     =head2 shake
645    
646     <self> in this help means your name, <other> is the target's name. Emotions work like say
647     and as such are heard only on the same map.
648    
649     You can use shake without arguments, and the effect would be:
650    
651     You hear:
652     You shake your head.
653    
654     The others hear:
655     <self> shakes his head.
656    
657     You can also shake with another player as argument, like 'shake <playername>'. The effect would be this:
658    
659     You hear:
660     You shake <other>'s hand.
661    
662     Your target hears:
663     <self> shakes your hand.
664    
665     All the others hear:
666     <self> shakes <other>'s hand.
667    
668     Or you can use shake on yourself, by entering the command with your own name
669     as argument. The result would look like the following:
670    
671     You hear:
672     You are shaken by yourself.
673    
674     The others hear:
675     <self> shakes and quivers like a bowlful of jelly.
676    
677    
678     =head2 shiver
679    
680     <self> in this help means your name, <other> is the target's name. Emotions work like say
681     and as such are heard only on the same map.
682    
683     You can use shiver without arguments, and the effect would be:
684    
685     You hear:
686     Brrrrrrrrr.
687    
688     The others hear:
689     <self> shivers uncomfortably.
690    
691    
692     =head2 shrug
693    
694     <self> in this help means your name, <other> is the target's name. Emotions work like say
695     and as such are heard only on the same map.
696    
697     You can use shrug without arguments, and the effect would be:
698    
699     You hear:
700     You shrug.
701    
702     The others hear:
703     <self> shrugs helplessly.
704    
705     You can also shrug with another player as argument, like 'shrug <playername>'. The effect would be this:
706    
707     You hear:
708     You shrug at <other>.
709    
710     Your target hears:
711     <self> shrugs at you.
712    
713     All the others hear:
714     <self> shrugs at <other>.
715    
716    
717     =head2 sigh
718    
719     <self> in this help means your name, <other> is the target's name. Emotions work like say
720     and as such are heard only on the same map.
721    
722     You can use sigh without arguments, and the effect would be:
723    
724     You hear:
725     You sigh.
726    
727     The others hear:
728     <self> sighs loudly.
729    
730    
731     =head2 smile
732    
733     <self> in this help means your name, <other> is the target's name. Emotions work like say
734     and as such are heard only on the same map.
735    
736     You can use smile without arguments, and the effect would be:
737    
738     You hear:
739     You smile happily.
740    
741     The others hear:
742     <self> smiles happily.
743    
744     You can also smile with another player as argument, like 'smile <playername>'. The effect would be this:
745    
746     You hear:
747     You smile at <other>.
748    
749     Your target hears:
750     <self> smiles at you.
751    
752     All the others hear:
753     <self> beams a smile at <other>.
754    
755    
756     =head2 smirk
757    
758     <self> in this help means your name, <other> is the target's name. Emotions work like say
759     and as such are heard only on the same map.
760    
761     You can use smirk without arguments, and the effect would be:
762    
763     You hear:
764     You smirk.
765    
766     The others hear:
767     <self> smirks.
768    
769    
770     =head2 snap
771    
772     <self> in this help means your name, <other> is the target's name. Emotions work like say
773     and as such are heard only on the same map.
774    
775     You can use snap without arguments, and the effect would be:
776    
777     You hear:
778     PRONTO! you snap your fingers.
779    
780     The others hear:
781     <self> snaps his fingers.
782    
783    
784     =head2 sneeze
785    
786     <self> in this help means your name, <other> is the target's name. Emotions work like say
787     and as such are heard only on the same map.
788    
789     You can use sneeze without arguments, and the effect would be:
790    
791     You hear:
792     Gesundheit!
793    
794     The others hear:
795     <self> sneezes.
796    
797     You can also sneeze with another player as argument, like 'sneeze <playername>'. The effect would be this:
798    
799     You hear:
800     You sneeze at <other> and a film of snot shoots onto him.
801    
802     Your target hears:
803     <self> sneezes on you, you feel the snot cover you. EEEEEEW.
804    
805     All the others hear:
806     <self> sneezes on <other> and a film of snot covers him.
807    
808     Or you can use sneeze on yourself, by entering the command with your own name
809     as argument. The result would look like the following:
810    
811     You hear:
812     You sneeze on yourself, what a mess!
813    
814     The others hear:
815     <self> sneezes, and covers himself in a slimy substance.
816    
817    
818     =head2 snicker
819    
820     <self> in this help means your name, <other> is the target's name. Emotions work like say
821     and as such are heard only on the same map.
822    
823     You can use snicker without arguments, and the effect would be:
824    
825     You hear:
826     You snicker softly.
827    
828     The others hear:
829     <self> snickers softly.
830    
831    
832     =head2 sniff
833    
834     <self> in this help means your name, <other> is the target's name. Emotions work like say
835     and as such are heard only on the same map.
836    
837     You can use sniff without arguments, and the effect would be:
838    
839     You hear:
840     You sniff sadly. *SNIFF*
841    
842     The others hear:
843     <self> sniffs sadly.
844    
845     You can also sniff with another player as argument, like 'sniff <playername>'. The effect would be this:
846    
847     You hear:
848     You sniff <other>.
849    
850     Your target hears:
851     <self> sniffs you.
852    
853     All the others hear:
854     <self> sniffs <other>
855    
856     Or you can use sniff on yourself, by entering the command with your own name
857     as argument. The result would look like the following:
858    
859     You hear:
860     You sniff yourself.
861    
862     The others hear:
863     <self> sniffs himself.
864    
865    
866     =head2 snore
867    
868     <self> in this help means your name, <other> is the target's name. Emotions work like say
869     and as such are heard only on the same map.
870    
871     You can use snore without arguments, and the effect would be:
872    
873     You hear:
874     Zzzzzzzzzzzzzzz.
875    
876     The others hear:
877     <self> snores loudly.
878    
879    
880     =head2 spit
881    
882     <self> in this help means your name, <other> is the target's name. Emotions work like say
883     and as such are heard only on the same map.
884    
885     You can use spit without arguments, and the effect would be:
886    
887     You hear:
888     You spit over your left shoulder.
889    
890     The others hear:
891     <self> spits over his left shoulder.
892    
893     You can also spit with another player as argument, like 'spit <playername>'. The effect would be this:
894    
895     You hear:
896     You spit on <other>.
897    
898     Your target hears:
899     <self> spits in your face!
900    
901     All the others hear:
902     <self> spits in <other>'s face.
903    
904     Or you can use spit on yourself, by entering the command with your own name
905     as argument. The result would look like the following:
906    
907     You hear:
908     You drool all over yourself.
909    
910     The others hear:
911     <self> drools all over himself.
912    
913    
914     =head2 strut
915    
916     <self> in this help means your name, <other> is the target's name. Emotions work like say
917     and as such are heard only on the same map.
918    
919     You can use strut without arguments, and the effect would be:
920    
921     You hear:
922     Strut your stuff.
923    
924     The others hear:
925     <self> struts proudly.
926    
927    
928     =head2 sulk
929    
930     <self> in this help means your name, <other> is the target's name. Emotions work like say
931     and as such are heard only on the same map.
932    
933     You can use sulk without arguments, and the effect would be:
934    
935     You hear:
936     You sulk.
937    
938     The others hear:
939     <self> sulks in the corner.
940    
941    
942     =head2 think
943    
944     <self> in this help means your name, <other> is the target's name. Emotions work like say
945     and as such are heard only on the same map.
946    
947     You can use think without arguments, and the effect would be:
948    
949     You hear:
950     Anything in particular that you'd care to think about?
951    
952     The others hear:
953     <self> closes his eyes and thinks really hard.
954    
955    
956     =head2 twiddle
957    
958     <self> in this help means your name, <other> is the target's name. Emotions work like say
959     and as such are heard only on the same map.
960    
961     You can use twiddle without arguments, and the effect would be:
962    
963     You hear:
964     You patiently twiddle your thumbs.
965    
966     The others hear:
967     <self> patiently twiddles his thumbs.
968    
969    
970     =head2 wave
971    
972     <self> in this help means your name, <other> is the target's name. Emotions work like say
973     and as such are heard only on the same map.
974    
975     You can use wave without arguments, and the effect would be:
976    
977     You hear:
978     You wave.
979    
980     The others hear:
981     <self> waves happily.
982    
983     You can also wave with another player as argument, like 'wave <playername>'. The effect would be this:
984    
985     You hear:
986     You wave goodbye to <other>.
987    
988     Your target hears:
989     <self> waves goodbye to you. Have a good journey.
990    
991     All the others hear:
992     <self> waves goodbye to <other>.
993    
994     Or you can use wave on yourself, by entering the command with your own name
995     as argument. The result would look like the following:
996    
997     You hear:
998     Are you going on adventures as well??
999    
1000     The others hear:
1001     <self> waves goodbye to himself.
1002    
1003    
1004     =head2 whistle
1005    
1006     <self> in this help means your name, <other> is the target's name. Emotions work like say
1007     and as such are heard only on the same map.
1008    
1009     You can use whistle without arguments, and the effect would be:
1010    
1011     You hear:
1012     You whistle appreciatively.
1013    
1014     The others hear:
1015     <self> whistles appreciatively.
1016    
1017     You can also whistle with another player as argument, like 'whistle <playername>'. The effect would be this:
1018    
1019     You hear:
1020     You whistle at <other>.
1021    
1022     Your target hears:
1023     <self> whistles at <other>.
1024    
1025     All the others hear:
1026    
1027    
1028     Or you can use whistle on yourself, by entering the command with your own name
1029     as argument. The result would look like the following:
1030    
1031     You hear:
1032     You whistle while you work.
1033    
1034     The others hear:
1035     <self> whistles to himself in boredom.
1036    
1037    
1038     =head2 wink
1039    
1040     <self> in this help means your name, <other> is the target's name. Emotions work like say
1041     and as such are heard only on the same map.
1042    
1043     You can use wink without arguments, and the effect would be:
1044    
1045     You hear:
1046     Have you got something in your eye?
1047    
1048     The others hear:
1049     <self> winks suggestively.
1050    
1051     You can also wink with another player as argument, like 'wink <playername>'. The effect would be this:
1052    
1053     You hear:
1054     You wink suggestively at <other>.
1055    
1056     Your target hears:
1057     <self> winks at you.
1058    
1059     All the others hear:
1060     <self> winks at <other>.
1061    
1062     Or you can use wink on yourself, by entering the command with your own name
1063     as argument. The result would look like the following:
1064    
1065     You hear:
1066     You wink at yourself?? What are you up to?
1067    
1068     The others hear:
1069     <self> winks at himself - something strange is going on...
1070    
1071    
1072     =head2 yawn
1073    
1074     <self> in this help means your name, <other> is the target's name. Emotions work like say
1075     and as such are heard only on the same map.
1076    
1077     You can use yawn without arguments, and the effect would be:
1078    
1079     You hear:
1080     You open up your yap and let out a big breeze of stale air.
1081    
1082     The others hear:
1083     <self> yawns sleepily.
1084    
1085    
1086     =head1 Authors
1087    
1088     This document was autogenerated from the emotions used in the game.