=encoding utf-8 =head1 FAQ, Tips and Tricks Here are some questions you might asked yourself over time. Also some nice tips and tricks are listed here, which you may find informative. =head2 Meta - About the Game and the Client =head3 What is the relation between Deliantra and Crossfire? Deliantra was originally a Crossfire server, but by now most of the code has been rewritten. Still, most maps are very similar or identical to Crossfire maps, so the games share a lot. The major differences are a better client, better graphics, a stable server (i.e. no crashes every few hours with players and maps getting reset) and the ability to let more players play, by using less resources and having a fully asynchronous design, and full support for sound effects and background music. =head3 I found a bug, how can I report it/what do I do? Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. =head3 The client is very sluggish and slow, what can I do about this? Most likely, you don't have accelerated OpenGL support. Try to find a newer driver, or a driver from your hardware vendor, that features OpenGL support. If this is not an option, the following Setup options reduce the load and will likely make the client playable with software rendering (it will still be slow, though): =over 4 =item * B