ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
Revision: 1.13
Committed: Sat Apr 5 16:25:42 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
Changes since 1.12: +13 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4     Also some nice Tips and Tricks are listed here, which you may find informative.
5    
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11     has been rewritten. Still most maps are very similar or identical to
12     Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
21 root 1.3
22     Most likely, you don't have accelerated OpenGL support. Try to find a
23     newer driver, or a driver from your hardware vendor, that features OpenGL
24     support.
25    
26     If this is not an option, the following Setup options reduce the load and
27     will likely make the client playable with software rendering (it will
28     still be slow, though):
29    
30     =over 4
31    
32     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33    
34     =item * Enable B<Fast & Ugly> mode
35    
36 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
37 root 1.3
38     =item * Increase B<Map Scale>
39    
40     =back
41    
42 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
43    
44     Sometimes you hit a bug in the client. To reset the state of your client
45     you can delete your client database directory (your client will have to
46     re-download music and images and you will lose your minimap contents).
47    
48     =over 4
49    
50     To do that, on Unix:
51    
52     rm -rf ~/.deliantra/client-*
53    
54     On windows:
55    
56     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
57     window that will open, first open F<deliantra>, then delete the directory
58     starting with F<client->.
59    
60     =back
61    
62     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63     itself, but this will also delete your settings and keybindings.
64    
65    
66 root 1.6 =head2 Generic how do I...
67    
68     =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69    
70     The right-click context menu in the playerbook inventory has an entry
71     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73 root 1.6 this to work!
74    
75     An alternative would be to use the L<mark|command/mark> and
76     L<apply|command/apply> commands like this:
77    
78     mark icecube
79     apply flint and steel
80    
81     You can bind these commands to a key and invoke them repeatedly.
82    
83     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84    
85     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86     which has the desired effect with cone spells.
87    
88 root 1.8
89 root 1.12 =head2 Playing Together
90    
91     =head3 How can I communicate with other players?
92    
93 root 1.13 There are five commands you can use to talk to others. All of them can
94 root 1.12 be entered by just typing them in, followed by the message, followed by
95     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
96     in your message window you can also just type a text in there followed
97     by C<Return> (this is especially handy as C<Return> also activates the
98     current chat tab as well).
99    
100     =over 4
101    
102     =item chat <message> (short: C<c>)
103    
104     The most-used communications command. Whatever you I<chat> will end up
105     in the I<Chat> tab of everybody else who is currently logged in.
106    
107     Example:
108    
109 root 1.13 c uh, that anchovis almost killed me
110    
111     =item shout <message>
112    
113     This is like C<chat>, but "louder". Everybody will get your message in red
114     in their C<Chat> tabs. You should not use C<shout> unless you are in an
115     emergency or there is something really important to be said, otherwise you
116     risk being ignored by people.
117    
118     Example:
119    
120     sh I am stuck! can anybody let me out?
121 root 1.12
122     =item say <message> (short: C<s>)
123    
124     This command can be used to talk to NPCs (without going through the NPC
125     dialogue window), but all players anywhere on the same map can hear you as
126     well.
127    
128     Example:
129    
130     s good that schmorp cnanot hera us here!
131    
132     =item tell <playername> <message> (short: C<te>)
133    
134     This is your prototypical two-way, private, chat channel. You can talk to
135     any other player that is currently logged in, and only he can hear you.
136    
137     =item gsay <message> (short: C<gs>)
138    
139     The group say command sends a message to every member of the party/group
140     you are in. This is useful when playing in a team, to avoid cluttering the
141     chat channel.
142    
143     =back
144    
145     =head3 Can I form parties? Which benefits does party-play have?
146    
147     You can form I<new> parties using the C<< party form <name> >> name
148     command, and you can join I<existing> parties using the C<< party join
149     <name> >> command. There are other party commands, use C<help party> to
150     find out more.
151    
152     The main benefit of party-play is sharing experience: All experience you
153     gain is distributed to all party members accoridng to their level (people
154     with twice the level as you gain twice as much experience).
155    
156     This is great for training skills you are bad in, but somebody else is
157     good in, and of course vice versa!
158    
159    
160 root 1.6 =head2 Magic
161    
162     =head3 How can I summon a specific monster with C<summon pet monster>?
163    
164     Higher levels of L<skill_description/summoning> give you access to higher
165     level monsters, but not all monsters have equal abilities. Instead of
166     summoning the highest level monster allowed by your level you can also
167     summon any other monster you had before by adding its I<archetype name>
168     after the command, i.e. to summon bees you would use the C<cast summon pet
169     monster bee> (short: C<cspm bee>) command.
170    
171     Level Monster
172     1 bat
173     3 bird
174     4 spider
175     6 killer_bee
176     7 pixie
177     8 skeleton
178     9 stalker
179     11 devil
180     13 beholder
181     15 dark_elf
182     17 skull
183     20 angel
184     25 vampire
185     30 spectre
186     35 lich
187     40 demilich
188     50 hellhound
189     60 unusual_kobold
190     70 chicken
191     80 gr_hellhound
192     90 dave
193     100 laoch
194     105 snitchangel
195    
196     =head2 Praying, Gods and Cults
197    
198 root 1.10 =head3 X<how_tp_pray>How do I pray?
199 root 1.6
200     First enter the "praying mode" by readying your L<skill_description/praying> skill
201     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
202     C<Shift> and a direction key (e.g. C<Shift-Up>).
203    
204     You will now pray as long as you keep pressing the keys.
205    
206 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
207 root 1.6
208     You can't, your god selects the monsters for you.
209    
210 root 1.7 =head3 How do I join a cult/become a follower of a god?
211 root 1.6
212     That is simple, just find an altar of a god of your choice and start
213     L<skill_description/praying>. Eventually, the god will recognize
214     you.
215    
216     =head3 How do I change gods?
217    
218     That is far more difficult: gods really hate it when you defect
219     them. Expect to lose a lot of L<skill_description/praying> experience in
220     the process.
221    
222     First you should pray long enough to your god, until you gain 95%
223     resistancy to god power. Then quickly go to the altar of your newly-chosen
224     god and pray on her/his altar. Your old god won't make it easy, but if you
225     are persistent your old god will let you go at one point.
226    
227 root 1.8 =head2 Exploring
228    
229     =head3 What areas are there to explore?
230    
231     First, you should explore Scorn and find the port pass (and maybe also the
232 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
233     a dangers, but also many treasures, cna be found there.
234 root 1.8
235     When you finished most of the quests in Scorn you should investigate how
236     the pirates escape from the prison. This will lead to a number of nice
237     quests in and around Port Joseph.
238    
239     Another nice series of quests, from low to medium level, can be found in
240     the King's Palace in Scorn. Who wouldn't want to meet the princess in
241     person?
242    
243     The areas you can reach through the various transportation modes in Scorn
244     are Pupland (which has a lot of puzzles and quests from very low to very
245     high level), Stoneville and Santo Dominion (low and medium level quests,
246     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
247    
248     Through the gate you can reach Euthville and Santo Dominion to the north,
249     Brest (medium level) and Lake Country (medium to high leve) to the south,
250     and Navar (medium level quests) in the east (a long travel).
251    
252     From Navar you can travel to Darcap in the far north (medium level
253     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
254     on the ocean, a rather dangerous area with many thieves and pirates
255     (medium level quests) and Valleynoy to the south, with medium and high
256     level quests (did you find the southpole yet?).
257    
258     Also, it is said that Navar somehow has access to the mystical City
259     de Clouds, the biggest city ever seen (high level and very high level
260     quests). There are rumors about lands beyond (St. Bartholemew and other
261     cities) and other even more mystical places, but little is known about
262     that.
263