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Revision: 1.14
Committed: Thu Apr 10 14:35:50 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
Changes since 1.13: +80 -0 lines
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# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4     Also some nice Tips and Tricks are listed here, which you may find informative.
5    
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11     has been rewritten. Still most maps are very similar or identical to
12     Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
21 root 1.3
22     Most likely, you don't have accelerated OpenGL support. Try to find a
23     newer driver, or a driver from your hardware vendor, that features OpenGL
24     support.
25    
26     If this is not an option, the following Setup options reduce the load and
27     will likely make the client playable with software rendering (it will
28     still be slow, though):
29    
30     =over 4
31    
32     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33    
34     =item * Enable B<Fast & Ugly> mode
35    
36 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
37 root 1.3
38     =item * Increase B<Map Scale>
39    
40     =back
41    
42 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
43    
44     =over 4
45    
46     =item Make sure Numlock is off.
47    
48     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49     numerical keypad keys while Numlock is active.
50    
51     =item Make sure no other Modifier is "pressed".
52    
53     Mircosoft Windows versions have some accessability features that could
54     interfere with games like Deliantra. You might want to switch these off in
55     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56     them down once.
57    
58     =item Fullscreen switches confuse the keyboard modifiers.
59    
60     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61     pressed and which aren't. Doing another switch to/from fullscreen might
62     help.
63    
64     =back
65    
66 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
67    
68     Sometimes you hit a bug in the client. To reset the state of your client
69     you can delete your client database directory (your client will have to
70     re-download music and images and you will lose your minimap contents).
71    
72     =over 4
73    
74     To do that, on Unix:
75    
76     rm -rf ~/.deliantra/client-*
77    
78     On windows:
79    
80     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
81     window that will open, first open F<deliantra>, then delete the directory
82     starting with F<client->.
83    
84     =back
85    
86     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
87     itself, but this will also delete your settings and keybindings.
88    
89    
90 root 1.14 =head2 Game Mechanics
91    
92     =head3 I lose health but can't see why!
93    
94     Here are the typical reasons why you lose health:
95    
96     =over 4
97    
98     =item * You are being attacked.
99    
100     Sounds obvious, but sometiems you can't see the monster attacking
101     you. Check the C<Log> tab, as you usually get a message when this happens.
102    
103     =item * You are out of food.
104    
105     When your food reaches C<0> you will start to lose health. Eating (good)
106     food will replenish your food level.
107    
108     =item * You are poisoned.
109    
110     Poison will reduce your health. When your body heals fast enough it will
111     eventually get over the poison, otherwise you should seek professional
112     help such as the House of Healing in Scorn, or a player with the C<cure
113     poison> spell. It is rumored that neko san might sometimes cure poison.
114    
115     =item * You have a disease.
116    
117     Some diseases have such drastic effects on your organism that you can lose
118     health. Get help in the House of Healing in Scorn, or ask a player who can
119     cast C<cure disease> on your.
120    
121     =item * Your stats change.
122    
123     Switching items can affect your stats, which in turn can affect your
124     healthpoints. While this is not a regular effect (it only happens when you
125     change items), it can sometimes look as if you are losing health.
126    
127     =back
128    
129    
130 root 1.6 =head2 Generic how do I...
131    
132 root 1.14 =head3 How do I use range weapons such as bows?
133    
134     First, you have to L<apply> the bow, then it will show up in the lower
135     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
136     but not in the C<Range:> slot you have to unapply and reaply it.
137    
138     When you have a bow (or similar weapons like guns or crossbows) applied,
139     you just shoot as with spells or other range attacks - C<Shift>+direction
140     key.
141    
142     You need to have arrows (shells, bolts etc.) in your inventory or an
143     active container for this to work.
144    
145     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
146     Playerbook => Settings >> tab.
147    
148 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
149    
150     The right-click context menu in the playerbook inventory has an entry
151     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
152 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
153 root 1.6 this to work!
154    
155     An alternative would be to use the L<mark|command/mark> and
156     L<apply|command/apply> commands like this:
157    
158     mark icecube
159     apply flint and steel
160    
161     You can bind these commands to a key and invoke them repeatedly.
162    
163     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
164    
165     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
166     which has the desired effect with cone spells.
167    
168 root 1.8
169 root 1.12 =head2 Playing Together
170    
171     =head3 How can I communicate with other players?
172    
173 root 1.13 There are five commands you can use to talk to others. All of them can
174 root 1.12 be entered by just typing them in, followed by the message, followed by
175     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
176     in your message window you can also just type a text in there followed
177     by C<Return> (this is especially handy as C<Return> also activates the
178     current chat tab as well).
179    
180     =over 4
181    
182     =item chat <message> (short: C<c>)
183    
184     The most-used communications command. Whatever you I<chat> will end up
185     in the I<Chat> tab of everybody else who is currently logged in.
186    
187     Example:
188    
189 root 1.13 c uh, that anchovis almost killed me
190    
191     =item shout <message>
192    
193     This is like C<chat>, but "louder". Everybody will get your message in red
194     in their C<Chat> tabs. You should not use C<shout> unless you are in an
195     emergency or there is something really important to be said, otherwise you
196     risk being ignored by people.
197    
198     Example:
199    
200     sh I am stuck! can anybody let me out?
201 root 1.12
202     =item say <message> (short: C<s>)
203    
204     This command can be used to talk to NPCs (without going through the NPC
205     dialogue window), but all players anywhere on the same map can hear you as
206     well.
207    
208     Example:
209    
210     s good that schmorp cnanot hera us here!
211    
212     =item tell <playername> <message> (short: C<te>)
213    
214     This is your prototypical two-way, private, chat channel. You can talk to
215     any other player that is currently logged in, and only he can hear you.
216    
217     =item gsay <message> (short: C<gs>)
218    
219     The group say command sends a message to every member of the party/group
220     you are in. This is useful when playing in a team, to avoid cluttering the
221     chat channel.
222    
223     =back
224    
225     =head3 Can I form parties? Which benefits does party-play have?
226    
227     You can form I<new> parties using the C<< party form <name> >> name
228     command, and you can join I<existing> parties using the C<< party join
229     <name> >> command. There are other party commands, use C<help party> to
230     find out more.
231    
232     The main benefit of party-play is sharing experience: All experience you
233     gain is distributed to all party members accoridng to their level (people
234     with twice the level as you gain twice as much experience).
235    
236     This is great for training skills you are bad in, but somebody else is
237     good in, and of course vice versa!
238    
239    
240 root 1.6 =head2 Magic
241    
242     =head3 How can I summon a specific monster with C<summon pet monster>?
243    
244     Higher levels of L<skill_description/summoning> give you access to higher
245     level monsters, but not all monsters have equal abilities. Instead of
246     summoning the highest level monster allowed by your level you can also
247     summon any other monster you had before by adding its I<archetype name>
248     after the command, i.e. to summon bees you would use the C<cast summon pet
249     monster bee> (short: C<cspm bee>) command.
250    
251     Level Monster
252     1 bat
253     3 bird
254     4 spider
255     6 killer_bee
256     7 pixie
257     8 skeleton
258     9 stalker
259     11 devil
260     13 beholder
261     15 dark_elf
262     17 skull
263     20 angel
264     25 vampire
265     30 spectre
266     35 lich
267     40 demilich
268     50 hellhound
269     60 unusual_kobold
270     70 chicken
271     80 gr_hellhound
272     90 dave
273     100 laoch
274     105 snitchangel
275    
276     =head2 Praying, Gods and Cults
277    
278 root 1.10 =head3 X<how_tp_pray>How do I pray?
279 root 1.6
280     First enter the "praying mode" by readying your L<skill_description/praying> skill
281     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
282     C<Shift> and a direction key (e.g. C<Shift-Up>).
283    
284     You will now pray as long as you keep pressing the keys.
285    
286 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
287 root 1.6
288     You can't, your god selects the monsters for you.
289    
290 root 1.7 =head3 How do I join a cult/become a follower of a god?
291 root 1.6
292     That is simple, just find an altar of a god of your choice and start
293     L<skill_description/praying>. Eventually, the god will recognize
294     you.
295    
296     =head3 How do I change gods?
297    
298     That is far more difficult: gods really hate it when you defect
299     them. Expect to lose a lot of L<skill_description/praying> experience in
300     the process.
301    
302     First you should pray long enough to your god, until you gain 95%
303     resistancy to god power. Then quickly go to the altar of your newly-chosen
304     god and pray on her/his altar. Your old god won't make it easy, but if you
305     are persistent your old god will let you go at one point.
306    
307 root 1.8 =head2 Exploring
308    
309     =head3 What areas are there to explore?
310    
311     First, you should explore Scorn and find the port pass (and maybe also the
312 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
313     a dangers, but also many treasures, cna be found there.
314 root 1.8
315     When you finished most of the quests in Scorn you should investigate how
316     the pirates escape from the prison. This will lead to a number of nice
317     quests in and around Port Joseph.
318    
319     Another nice series of quests, from low to medium level, can be found in
320     the King's Palace in Scorn. Who wouldn't want to meet the princess in
321     person?
322    
323     The areas you can reach through the various transportation modes in Scorn
324     are Pupland (which has a lot of puzzles and quests from very low to very
325     high level), Stoneville and Santo Dominion (low and medium level quests,
326     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
327    
328     Through the gate you can reach Euthville and Santo Dominion to the north,
329     Brest (medium level) and Lake Country (medium to high leve) to the south,
330     and Navar (medium level quests) in the east (a long travel).
331    
332     From Navar you can travel to Darcap in the far north (medium level
333     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
334     on the ocean, a rather dangerous area with many thieves and pirates
335     (medium level quests) and Valleynoy to the south, with medium and high
336     level quests (did you find the southpole yet?).
337    
338     Also, it is said that Navar somehow has access to the mystical City
339     de Clouds, the biggest city ever seen (high level and very high level
340     quests). There are rumors about lands beyond (St. Bartholemew and other
341     cities) and other even more mystical places, but little is known about
342     that.
343