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Revision: 1.17
Committed: Fri Apr 11 01:30:12 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
Changes since 1.16: +4 -4 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4     Also some nice Tips and Tricks are listed here, which you may find informative.
5    
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11     has been rewritten. Still most maps are very similar or identical to
12     Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
21 root 1.3
22     Most likely, you don't have accelerated OpenGL support. Try to find a
23     newer driver, or a driver from your hardware vendor, that features OpenGL
24     support.
25    
26     If this is not an option, the following Setup options reduce the load and
27     will likely make the client playable with software rendering (it will
28     still be slow, though):
29    
30     =over 4
31    
32     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33    
34     =item * Enable B<Fast & Ugly> mode
35    
36 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
37 root 1.3
38     =item * Increase B<Map Scale>
39    
40     =back
41    
42 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
43    
44     =over 4
45    
46     =item Make sure Numlock is off.
47    
48     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49     numerical keypad keys while Numlock is active.
50    
51     =item Make sure no other Modifier is "pressed".
52    
53     Mircosoft Windows versions have some accessability features that could
54     interfere with games like Deliantra. You might want to switch these off in
55     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56     them down once.
57    
58     =item Fullscreen switches confuse the keyboard modifiers.
59    
60     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61     pressed and which aren't. Doing another switch to/from fullscreen might
62     help.
63    
64     =back
65    
66 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
67    
68     Sometimes you hit a bug in the client. To reset the state of your client
69     you can delete your client database directory (your client will have to
70     re-download music and images and you will lose your minimap contents).
71    
72     =over 4
73    
74     To do that, on Unix:
75    
76     rm -rf ~/.deliantra/client-*
77    
78     On windows:
79    
80     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
81     window that will open, first open F<deliantra>, then delete the directory
82     starting with F<client->.
83    
84     =back
85    
86     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
87     itself, but this will also delete your settings and keybindings.
88    
89    
90 root 1.14 =head2 Game Mechanics
91    
92     =head3 I lose health but can't see why!
93    
94     Here are the typical reasons why you lose health:
95    
96     =over 4
97    
98     =item * You are being attacked.
99    
100     Sounds obvious, but sometiems you can't see the monster attacking
101     you. Check the C<Log> tab, as you usually get a message when this happens.
102    
103     =item * You are out of food.
104    
105     When your food reaches C<0> you will start to lose health. Eating (good)
106     food will replenish your food level.
107    
108     =item * You are poisoned.
109    
110     Poison will reduce your health. When your body heals fast enough it will
111     eventually get over the poison, otherwise you should seek professional
112     help such as the House of Healing in Scorn, or a player with the C<cure
113     poison> spell. It is rumored that neko san might sometimes cure poison.
114    
115     =item * You have a disease.
116    
117     Some diseases have such drastic effects on your organism that you can lose
118     health. Get help in the House of Healing in Scorn, or ask a player who can
119 root 1.17 cast C<cure disease> on you.
120 root 1.14
121     =item * Your stats change.
122    
123     Switching items can affect your stats, which in turn can affect your
124     healthpoints. While this is not a regular effect (it only happens when you
125     change items), it can sometimes look as if you are losing health.
126    
127     =back
128    
129 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
130    
131     This is done in two steps: first you have to I<prepare> your weapon
132     for the desired number of enchantments, then you apply the enchanments
133     (weapons remember how many times they can be enchanted further).
134    
135 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
136 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
137     Weapon> scroll. The square root of the total number of diamonds sacrificed
138     this way determines the number of enchantments the weapon accepts: one
139     diamond for one enchanment, nine diamonds for three enchantments, 100
140     diamonds for ten enchantments and so on.
141    
142     After that, you can apply improvement and enchantnment scrolls:
143    
144     =over 4
145    
146     =item Improve Damage
147    
148     Each scroll read will increase the damage by five points, and likewise the
149     weight by five kilograms.
150    
151     =item Lower Weight
152    
153     This "improves" the weight of your weapon: each scroll reduces the weight
154     by one fifth (20%). It will not, however, create weightless weapons.
155    
156     =item Enchant Weapon
157    
158     Each scroll read increases the magic by one point.
159    
160     =item Improve Stat
161    
162     This scroll improves one of the basic stat improvements (Strength,
163     Dexterity and so on). For this it needs a further sacrifice in form of
164     stat potions. The stat potions must be of the same type and will determine
165     which stat gets improved.
166    
167     The number of stat potions you need to improve it is twice the number of
168     stat points the weapon currently gives, plus one (the minimum is two stat
169     potions, however). That is, a weapon which gives no stat bonus needs two
170     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
171     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
172     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
173     will result in needing five stat potions only (C<2 × 2 + 1>).
174    
175     =back
176    
177     Keep in mind, however, that your character can only handle a limited
178     number of weapon improvements, see the L<skills> command. Item power will
179     also increase.
180    
181     =head3 How can I enchant Armour?
182    
183     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
184     the magic value will be increased by one, the speed, armour (physical
185     resistance) and weight are increased by some amount, as well as the item
186     power.
187    
188     =head3 What is this item power business?
189    
190     In general, the more interesting/powerful items have higher item power
191     values. Your character can handle only handle only a limited amount of power - for each overall level
192     you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
193     (see the L<skills> command for your current limit and remaining item power points).
194    
195     All the equipment you wear adds to this limit, so if you wield a weapon of
196     item power 30 plus two rings of item power 14 each you will need 58 item
197     power (and a level of 47).
198    
199 root 1.14
200 root 1.6 =head2 Generic how do I...
201    
202 root 1.14 =head3 How do I use range weapons such as bows?
203    
204     First, you have to L<apply> the bow, then it will show up in the lower
205     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
206     but not in the C<Range:> slot you have to unapply and reaply it.
207    
208     When you have a bow (or similar weapons like guns or crossbows) applied,
209     you just shoot as with spells or other range attacks - C<Shift>+direction
210     key.
211    
212     You need to have arrows (shells, bolts etc.) in your inventory or an
213     active container for this to work.
214    
215     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
216     Playerbook => Settings >> tab.
217    
218 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
219    
220     The right-click context menu in the playerbook inventory has an entry
221     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
222 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
223 root 1.6 this to work!
224    
225     An alternative would be to use the L<mark|command/mark> and
226     L<apply|command/apply> commands like this:
227    
228     mark icecube
229     apply flint and steel
230    
231     You can bind these commands to a key and invoke them repeatedly.
232    
233     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
234    
235     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
236     which has the desired effect with cone spells.
237    
238 root 1.8
239 root 1.12 =head2 Playing Together
240    
241     =head3 How can I communicate with other players?
242    
243 root 1.13 There are five commands you can use to talk to others. All of them can
244 root 1.12 be entered by just typing them in, followed by the message, followed by
245     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
246     in your message window you can also just type a text in there followed
247     by C<Return> (this is especially handy as C<Return> also activates the
248     current chat tab as well).
249    
250     =over 4
251    
252     =item chat <message> (short: C<c>)
253    
254     The most-used communications command. Whatever you I<chat> will end up
255     in the I<Chat> tab of everybody else who is currently logged in.
256    
257     Example:
258    
259 root 1.13 c uh, that anchovis almost killed me
260    
261     =item shout <message>
262    
263     This is like C<chat>, but "louder". Everybody will get your message in red
264     in their C<Chat> tabs. You should not use C<shout> unless you are in an
265     emergency or there is something really important to be said, otherwise you
266     risk being ignored by people.
267    
268     Example:
269    
270     sh I am stuck! can anybody let me out?
271 root 1.12
272     =item say <message> (short: C<s>)
273    
274     This command can be used to talk to NPCs (without going through the NPC
275     dialogue window), but all players anywhere on the same map can hear you as
276     well.
277    
278     Example:
279    
280     s good that schmorp cnanot hera us here!
281    
282     =item tell <playername> <message> (short: C<te>)
283    
284     This is your prototypical two-way, private, chat channel. You can talk to
285     any other player that is currently logged in, and only he can hear you.
286    
287     =item gsay <message> (short: C<gs>)
288    
289     The group say command sends a message to every member of the party/group
290     you are in. This is useful when playing in a team, to avoid cluttering the
291     chat channel.
292    
293     =back
294    
295 root 1.16 In addition to these, there are a large number of emotes you can use, use
296     the L<help> command to get a list.
297    
298 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
299    
300     You can form I<new> parties using the C<< party form <name> >> name
301     command, and you can join I<existing> parties using the C<< party join
302     <name> >> command. There are other party commands, use C<help party> to
303     find out more.
304    
305     The main benefit of party-play is sharing experience: All experience you
306     gain is distributed to all party members accoridng to their level (people
307     with twice the level as you gain twice as much experience).
308    
309     This is great for training skills you are bad in, but somebody else is
310     good in, and of course vice versa!
311    
312    
313 root 1.6 =head2 Magic
314    
315     =head3 How can I summon a specific monster with C<summon pet monster>?
316    
317     Higher levels of L<skill_description/summoning> give you access to higher
318     level monsters, but not all monsters have equal abilities. Instead of
319     summoning the highest level monster allowed by your level you can also
320     summon any other monster you had before by adding its I<archetype name>
321     after the command, i.e. to summon bees you would use the C<cast summon pet
322     monster bee> (short: C<cspm bee>) command.
323    
324     Level Monster
325     1 bat
326     3 bird
327     4 spider
328     6 killer_bee
329     7 pixie
330     8 skeleton
331     9 stalker
332     11 devil
333     13 beholder
334     15 dark_elf
335     17 skull
336     20 angel
337     25 vampire
338     30 spectre
339     35 lich
340     40 demilich
341     50 hellhound
342     60 unusual_kobold
343     70 chicken
344     80 gr_hellhound
345     90 dave
346     100 laoch
347     105 snitchangel
348    
349     =head2 Praying, Gods and Cults
350    
351 root 1.10 =head3 X<how_tp_pray>How do I pray?
352 root 1.6
353     First enter the "praying mode" by readying your L<skill_description/praying> skill
354     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
355     C<Shift> and a direction key (e.g. C<Shift-Up>).
356    
357     You will now pray as long as you keep pressing the keys.
358    
359 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
360 root 1.6
361     You can't, your god selects the monsters for you.
362    
363 root 1.7 =head3 How do I join a cult/become a follower of a god?
364 root 1.6
365     That is simple, just find an altar of a god of your choice and start
366     L<skill_description/praying>. Eventually, the god will recognize
367     you.
368    
369     =head3 How do I change gods?
370    
371     That is far more difficult: gods really hate it when you defect
372     them. Expect to lose a lot of L<skill_description/praying> experience in
373     the process.
374    
375     First you should pray long enough to your god, until you gain 95%
376 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
377 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
378     are persistent your old god will let you go at one point.
379    
380 root 1.8 =head2 Exploring
381    
382     =head3 What areas are there to explore?
383    
384     First, you should explore Scorn and find the port pass (and maybe also the
385 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
386 root 1.17 a dangers, but also many treasures, can be found there.
387 root 1.8
388     When you finished most of the quests in Scorn you should investigate how
389     the pirates escape from the prison. This will lead to a number of nice
390     quests in and around Port Joseph.
391    
392     Another nice series of quests, from low to medium level, can be found in
393     the King's Palace in Scorn. Who wouldn't want to meet the princess in
394     person?
395    
396     The areas you can reach through the various transportation modes in Scorn
397     are Pupland (which has a lot of puzzles and quests from very low to very
398     high level), Stoneville and Santo Dominion (low and medium level quests,
399     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
400    
401     Through the gate you can reach Euthville and Santo Dominion to the north,
402 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
403 root 1.8 and Navar (medium level quests) in the east (a long travel).
404    
405     From Navar you can travel to Darcap in the far north (medium level
406     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
407     on the ocean, a rather dangerous area with many thieves and pirates
408     (medium level quests) and Valleynoy to the south, with medium and high
409     level quests (did you find the southpole yet?).
410    
411     Also, it is said that Navar somehow has access to the mystical City
412     de Clouds, the biggest city ever seen (high level and very high level
413     quests). There are rumors about lands beyond (St. Bartholemew and other
414     cities) and other even more mystical places, but little is known about
415     that.
416