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Revision: 1.18
Committed: Fri Apr 11 01:39:03 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
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# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4     Also some nice Tips and Tricks are listed here, which you may find informative.
5    
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11     has been rewritten. Still most maps are very similar or identical to
12     Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
21 root 1.3
22     Most likely, you don't have accelerated OpenGL support. Try to find a
23     newer driver, or a driver from your hardware vendor, that features OpenGL
24     support.
25    
26     If this is not an option, the following Setup options reduce the load and
27     will likely make the client playable with software rendering (it will
28     still be slow, though):
29    
30     =over 4
31    
32     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33    
34     =item * Enable B<Fast & Ugly> mode
35    
36 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
37 root 1.3
38     =item * Increase B<Map Scale>
39    
40     =back
41    
42 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
43    
44     =over 4
45    
46     =item Make sure Numlock is off.
47    
48     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49     numerical keypad keys while Numlock is active.
50    
51     =item Make sure no other Modifier is "pressed".
52    
53     Mircosoft Windows versions have some accessability features that could
54     interfere with games like Deliantra. You might want to switch these off in
55     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56     them down once.
57    
58     =item Fullscreen switches confuse the keyboard modifiers.
59    
60     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61     pressed and which aren't. Doing another switch to/from fullscreen might
62     help.
63    
64     =back
65    
66 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
67    
68     Sometimes you hit a bug in the client. To reset the state of your client
69     you can delete your client database directory (your client will have to
70     re-download music and images and you will lose your minimap contents).
71    
72     =over 4
73    
74     To do that, on Unix:
75    
76     rm -rf ~/.deliantra/client-*
77    
78     On windows:
79    
80     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
81     window that will open, first open F<deliantra>, then delete the directory
82     starting with F<client->.
83    
84     =back
85    
86     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
87     itself, but this will also delete your settings and keybindings.
88    
89    
90 root 1.14 =head2 Game Mechanics
91    
92     =head3 I lose health but can't see why!
93    
94     Here are the typical reasons why you lose health:
95    
96     =over 4
97    
98     =item * You are being attacked.
99    
100     Sounds obvious, but sometiems you can't see the monster attacking
101     you. Check the C<Log> tab, as you usually get a message when this happens.
102    
103     =item * You are out of food.
104    
105     When your food reaches C<0> you will start to lose health. Eating (good)
106     food will replenish your food level.
107    
108     =item * You are poisoned.
109    
110     Poison will reduce your health. When your body heals fast enough it will
111     eventually get over the poison, otherwise you should seek professional
112     help such as the House of Healing in Scorn, or a player with the C<cure
113     poison> spell. It is rumored that neko san might sometimes cure poison.
114    
115     =item * You have a disease.
116    
117     Some diseases have such drastic effects on your organism that you can lose
118     health. Get help in the House of Healing in Scorn, or ask a player who can
119 root 1.17 cast C<cure disease> on you.
120 root 1.14
121     =item * Your stats change.
122    
123     Switching items can affect your stats, which in turn can affect your
124     healthpoints. While this is not a regular effect (it only happens when you
125     change items), it can sometimes look as if you are losing health.
126    
127     =back
128    
129 root 1.18 =head3 I lost an item, how?
130    
131     Well, we don't know. If you don't know, either, here is a partial list of ways people
132     typically lose stuff:
133    
134     =over 4
135    
136     =item You accidentally dropped it in a shop (or elswehere).
137    
138     If in a shop, if it was money, you can just go there and pick it up again:
139     shops do not "buy" money. For other items you will have to buy it back.
140    
141     =item Thieves or monsters stole your items.
142    
143     Yes, thieves and many other monsters (such as demons) can actually steal
144     stuff. They can steal about anything that you don't currently wield, and
145     if they are good, you don't even notice it. Your only chance of getting
146     the item back is to kill the thief.
147    
148     Many adventurers find that the old road to Navar harbours a lot of thieves
149     and is best avoided by the beginning adventurers.
150    
151     =back
152    
153 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
154    
155     This is done in two steps: first you have to I<prepare> your weapon
156     for the desired number of enchantments, then you apply the enchanments
157     (weapons remember how many times they can be enchanted further).
158    
159 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
160 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
161     Weapon> scroll. The square root of the total number of diamonds sacrificed
162     this way determines the number of enchantments the weapon accepts: one
163     diamond for one enchanment, nine diamonds for three enchantments, 100
164     diamonds for ten enchantments and so on.
165    
166     After that, you can apply improvement and enchantnment scrolls:
167    
168     =over 4
169    
170     =item Improve Damage
171    
172     Each scroll read will increase the damage by five points, and likewise the
173     weight by five kilograms.
174    
175     =item Lower Weight
176    
177     This "improves" the weight of your weapon: each scroll reduces the weight
178     by one fifth (20%). It will not, however, create weightless weapons.
179    
180     =item Enchant Weapon
181    
182     Each scroll read increases the magic by one point.
183    
184     =item Improve Stat
185    
186     This scroll improves one of the basic stat improvements (Strength,
187     Dexterity and so on). For this it needs a further sacrifice in form of
188     stat potions. The stat potions must be of the same type and will determine
189     which stat gets improved.
190    
191     The number of stat potions you need to improve it is twice the number of
192     stat points the weapon currently gives, plus one (the minimum is two stat
193     potions, however). That is, a weapon which gives no stat bonus needs two
194     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
195     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
196     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
197     will result in needing five stat potions only (C<2 × 2 + 1>).
198    
199     =back
200    
201     Keep in mind, however, that your character can only handle a limited
202     number of weapon improvements, see the L<skills> command. Item power will
203     also increase.
204    
205     =head3 How can I enchant Armour?
206    
207     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
208     the magic value will be increased by one, the speed, armour (physical
209     resistance) and weight are increased by some amount, as well as the item
210     power.
211    
212     =head3 What is this item power business?
213    
214     In general, the more interesting/powerful items have higher item power
215     values. Your character can handle only handle only a limited amount of power - for each overall level
216     you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
217     (see the L<skills> command for your current limit and remaining item power points).
218    
219     All the equipment you wear adds to this limit, so if you wield a weapon of
220     item power 30 plus two rings of item power 14 each you will need 58 item
221     power (and a level of 47).
222    
223 root 1.14
224 root 1.6 =head2 Generic how do I...
225    
226 root 1.14 =head3 How do I use range weapons such as bows?
227    
228     First, you have to L<apply> the bow, then it will show up in the lower
229     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
230     but not in the C<Range:> slot you have to unapply and reaply it.
231    
232     When you have a bow (or similar weapons like guns or crossbows) applied,
233     you just shoot as with spells or other range attacks - C<Shift>+direction
234     key.
235    
236     You need to have arrows (shells, bolts etc.) in your inventory or an
237     active container for this to work.
238    
239     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
240     Playerbook => Settings >> tab.
241    
242 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
243    
244     The right-click context menu in the playerbook inventory has an entry
245     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
246 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
247 root 1.6 this to work!
248    
249     An alternative would be to use the L<mark|command/mark> and
250     L<apply|command/apply> commands like this:
251    
252     mark icecube
253     apply flint and steel
254    
255     You can bind these commands to a key and invoke them repeatedly.
256    
257     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
258    
259     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
260     which has the desired effect with cone spells.
261    
262 root 1.8
263 root 1.12 =head2 Playing Together
264    
265     =head3 How can I communicate with other players?
266    
267 root 1.13 There are five commands you can use to talk to others. All of them can
268 root 1.12 be entered by just typing them in, followed by the message, followed by
269     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
270     in your message window you can also just type a text in there followed
271     by C<Return> (this is especially handy as C<Return> also activates the
272     current chat tab as well).
273    
274     =over 4
275    
276     =item chat <message> (short: C<c>)
277    
278     The most-used communications command. Whatever you I<chat> will end up
279     in the I<Chat> tab of everybody else who is currently logged in.
280    
281     Example:
282    
283 root 1.13 c uh, that anchovis almost killed me
284    
285     =item shout <message>
286    
287     This is like C<chat>, but "louder". Everybody will get your message in red
288     in their C<Chat> tabs. You should not use C<shout> unless you are in an
289     emergency or there is something really important to be said, otherwise you
290     risk being ignored by people.
291    
292     Example:
293    
294     sh I am stuck! can anybody let me out?
295 root 1.12
296     =item say <message> (short: C<s>)
297    
298     This command can be used to talk to NPCs (without going through the NPC
299     dialogue window), but all players anywhere on the same map can hear you as
300     well.
301    
302     Example:
303    
304     s good that schmorp cnanot hera us here!
305    
306     =item tell <playername> <message> (short: C<te>)
307    
308     This is your prototypical two-way, private, chat channel. You can talk to
309     any other player that is currently logged in, and only he can hear you.
310    
311     =item gsay <message> (short: C<gs>)
312    
313     The group say command sends a message to every member of the party/group
314     you are in. This is useful when playing in a team, to avoid cluttering the
315     chat channel.
316    
317     =back
318    
319 root 1.16 In addition to these, there are a large number of emotes you can use, use
320     the L<help> command to get a list.
321    
322 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
323    
324     You can form I<new> parties using the C<< party form <name> >> name
325     command, and you can join I<existing> parties using the C<< party join
326     <name> >> command. There are other party commands, use C<help party> to
327     find out more.
328    
329     The main benefit of party-play is sharing experience: All experience you
330     gain is distributed to all party members accoridng to their level (people
331     with twice the level as you gain twice as much experience).
332    
333     This is great for training skills you are bad in, but somebody else is
334     good in, and of course vice versa!
335    
336    
337 root 1.6 =head2 Magic
338    
339     =head3 How can I summon a specific monster with C<summon pet monster>?
340    
341     Higher levels of L<skill_description/summoning> give you access to higher
342     level monsters, but not all monsters have equal abilities. Instead of
343     summoning the highest level monster allowed by your level you can also
344     summon any other monster you had before by adding its I<archetype name>
345     after the command, i.e. to summon bees you would use the C<cast summon pet
346     monster bee> (short: C<cspm bee>) command.
347    
348     Level Monster
349     1 bat
350     3 bird
351     4 spider
352     6 killer_bee
353     7 pixie
354     8 skeleton
355     9 stalker
356     11 devil
357     13 beholder
358     15 dark_elf
359     17 skull
360     20 angel
361     25 vampire
362     30 spectre
363     35 lich
364     40 demilich
365     50 hellhound
366     60 unusual_kobold
367     70 chicken
368     80 gr_hellhound
369     90 dave
370     100 laoch
371     105 snitchangel
372    
373     =head2 Praying, Gods and Cults
374    
375 root 1.10 =head3 X<how_tp_pray>How do I pray?
376 root 1.6
377     First enter the "praying mode" by readying your L<skill_description/praying> skill
378     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
379     C<Shift> and a direction key (e.g. C<Shift-Up>).
380    
381     You will now pray as long as you keep pressing the keys.
382    
383 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
384 root 1.6
385     You can't, your god selects the monsters for you.
386    
387 root 1.7 =head3 How do I join a cult/become a follower of a god?
388 root 1.6
389     That is simple, just find an altar of a god of your choice and start
390     L<skill_description/praying>. Eventually, the god will recognize
391     you.
392    
393     =head3 How do I change gods?
394    
395     That is far more difficult: gods really hate it when you defect
396     them. Expect to lose a lot of L<skill_description/praying> experience in
397     the process.
398    
399     First you should pray long enough to your god, until you gain 95%
400 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
401 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
402     are persistent your old god will let you go at one point.
403    
404 root 1.8 =head2 Exploring
405    
406     =head3 What areas are there to explore?
407    
408     First, you should explore Scorn and find the port pass (and maybe also the
409 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
410 root 1.17 a dangers, but also many treasures, can be found there.
411 root 1.8
412     When you finished most of the quests in Scorn you should investigate how
413     the pirates escape from the prison. This will lead to a number of nice
414     quests in and around Port Joseph.
415    
416     Another nice series of quests, from low to medium level, can be found in
417     the King's Palace in Scorn. Who wouldn't want to meet the princess in
418     person?
419    
420     The areas you can reach through the various transportation modes in Scorn
421     are Pupland (which has a lot of puzzles and quests from very low to very
422     high level), Stoneville and Santo Dominion (low and medium level quests,
423     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
424    
425     Through the gate you can reach Euthville and Santo Dominion to the north,
426 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
427 root 1.8 and Navar (medium level quests) in the east (a long travel).
428    
429     From Navar you can travel to Darcap in the far north (medium level
430     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
431     on the ocean, a rather dangerous area with many thieves and pirates
432     (medium level quests) and Valleynoy to the south, with medium and high
433     level quests (did you find the southpole yet?).
434    
435     Also, it is said that Navar somehow has access to the mystical City
436     de Clouds, the biggest city ever seen (high level and very high level
437     quests). There are rumors about lands beyond (St. Bartholemew and other
438     cities) and other even more mystical places, but little is known about
439     that.
440