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Revision: 1.20
Committed: Tue Aug 26 00:14:55 2008 UTC (15 years, 10 months ago) by sf-asarth
Branch: MAIN
CVS Tags: rel-0_9975, rel-0_9976
Changes since 1.19: +18 -10 lines
Log Message:
added how to uncurse/undamn items section

File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
21 root 1.3
22     Most likely, you don't have accelerated OpenGL support. Try to find a
23     newer driver, or a driver from your hardware vendor, that features OpenGL
24     support.
25    
26     If this is not an option, the following Setup options reduce the load and
27     will likely make the client playable with software rendering (it will
28     still be slow, though):
29    
30     =over 4
31    
32     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33    
34     =item * Enable B<Fast & Ugly> mode
35    
36 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
37 root 1.3
38     =item * Increase B<Map Scale>
39    
40     =back
41    
42 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
43    
44     =over 4
45    
46     =item Make sure Numlock is off.
47    
48     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
49     numerical keypad keys while Numlock is active.
50    
51     =item Make sure no other Modifier is "pressed".
52    
53     Mircosoft Windows versions have some accessability features that could
54     interfere with games like Deliantra. You might want to switch these off in
55     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
56     them down once.
57    
58     =item Fullscreen switches confuse the keyboard modifiers.
59    
60     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
61     pressed and which aren't. Doing another switch to/from fullscreen might
62     help.
63    
64     =back
65    
66 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
67    
68     Sometimes you hit a bug in the client. To reset the state of your client
69     you can delete your client database directory (your client will have to
70     re-download music and images and you will lose your minimap contents).
71    
72     =over 4
73    
74     To do that, on Unix:
75    
76     rm -rf ~/.deliantra/client-*
77    
78     On windows:
79    
80     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
81     window that will open, first open F<deliantra>, then delete the directory
82     starting with F<client->.
83    
84     =back
85    
86     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
87     itself, but this will also delete your settings and keybindings.
88    
89    
90 root 1.14 =head2 Game Mechanics
91    
92 sf-asarth 1.20 =head3 I lose health, but I can't see why!
93 root 1.14
94     Here are the typical reasons why you lose health:
95    
96     =over 4
97    
98     =item * You are being attacked.
99    
100 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
101 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
102    
103     =item * You are out of food.
104    
105     When your food reaches C<0> you will start to lose health. Eating (good)
106     food will replenish your food level.
107    
108     =item * You are poisoned.
109    
110     Poison will reduce your health. When your body heals fast enough it will
111     eventually get over the poison, otherwise you should seek professional
112     help such as the House of Healing in Scorn, or a player with the C<cure
113     poison> spell. It is rumored that neko san might sometimes cure poison.
114    
115     =item * You have a disease.
116    
117     Some diseases have such drastic effects on your organism that you can lose
118     health. Get help in the House of Healing in Scorn, or ask a player who can
119 root 1.17 cast C<cure disease> on you.
120 root 1.14
121     =item * Your stats change.
122    
123 sf-asarth 1.20 Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health.
124 root 1.14
125     =back
126    
127 sf-asarth 1.20 =head3 I lost an item! How?
128 root 1.18
129     Well, we don't know. If you don't know, either, here is a partial list of ways people
130     typically lose stuff:
131    
132     =over 4
133    
134     =item You accidentally dropped it in a shop (or elswehere).
135    
136     If in a shop, if it was money, you can just go there and pick it up again:
137     shops do not "buy" money. For other items you will have to buy it back.
138    
139     =item Thieves or monsters stole your items.
140    
141     Yes, thieves and many other monsters (such as demons) can actually steal
142     stuff. They can steal about anything that you don't currently wield, and
143     if they are good, you don't even notice it. Your only chance of getting
144 sf-asarth 1.20 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
145 root 1.18
146     Many adventurers find that the old road to Navar harbours a lot of thieves
147     and is best avoided by the beginning adventurers.
148    
149     =back
150    
151 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
152    
153     You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
154    
155     To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
156    
157     =back
158    
159 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
160    
161     This is done in two steps: first you have to I<prepare> your weapon
162     for the desired number of enchantments, then you apply the enchanments
163     (weapons remember how many times they can be enchanted further).
164    
165 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
166 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
167     Weapon> scroll. The square root of the total number of diamonds sacrificed
168     this way determines the number of enchantments the weapon accepts: one
169     diamond for one enchanment, nine diamonds for three enchantments, 100
170 sf-asarth 1.20 diamonds for ten enchantments and so on.
171    
172     Remember, once you prepare the weapon, it can only be wielded by you.
173 root 1.15
174     After that, you can apply improvement and enchantnment scrolls:
175    
176     =over 4
177    
178     =item Improve Damage
179    
180     Each scroll read will increase the damage by five points, and likewise the
181     weight by five kilograms.
182    
183     =item Lower Weight
184    
185     This "improves" the weight of your weapon: each scroll reduces the weight
186     by one fifth (20%). It will not, however, create weightless weapons.
187    
188     =item Enchant Weapon
189    
190     Each scroll read increases the magic by one point.
191    
192     =item Improve Stat
193    
194     This scroll improves one of the basic stat improvements (Strength,
195     Dexterity and so on). For this it needs a further sacrifice in form of
196     stat potions. The stat potions must be of the same type and will determine
197     which stat gets improved.
198    
199     The number of stat potions you need to improve it is twice the number of
200     stat points the weapon currently gives, plus one (the minimum is two stat
201     potions, however). That is, a weapon which gives no stat bonus needs two
202     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
203     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
204     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
205     will result in needing five stat potions only (C<2 × 2 + 1>).
206    
207     =back
208    
209     Keep in mind, however, that your character can only handle a limited
210     number of weapon improvements, see the L<skills> command. Item power will
211     also increase.
212    
213     =head3 How can I enchant Armour?
214    
215     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
216     the magic value will be increased by one, the speed, armour (physical
217     resistance) and weight are increased by some amount, as well as the item
218     power.
219    
220     =head3 What is this item power business?
221    
222     In general, the more interesting/powerful items have higher item power
223     values. Your character can handle only handle only a limited amount of power - for each overall level
224     you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
225     (see the L<skills> command for your current limit and remaining item power points).
226    
227     All the equipment you wear adds to this limit, so if you wield a weapon of
228     item power 30 plus two rings of item power 14 each you will need 58 item
229     power (and a level of 47).
230    
231 root 1.14
232 root 1.6 =head2 Generic how do I...
233    
234 root 1.14 =head3 How do I use range weapons such as bows?
235    
236     First, you have to L<apply> the bow, then it will show up in the lower
237     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
238     but not in the C<Range:> slot you have to unapply and reaply it.
239    
240     When you have a bow (or similar weapons like guns or crossbows) applied,
241     you just shoot as with spells or other range attacks - C<Shift>+direction
242     key.
243    
244     You need to have arrows (shells, bolts etc.) in your inventory or an
245     active container for this to work.
246    
247     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
248     Playerbook => Settings >> tab.
249    
250 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
251    
252     The right-click context menu in the playerbook inventory has an entry
253     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
254 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
255 root 1.6 this to work!
256    
257     An alternative would be to use the L<mark|command/mark> and
258     L<apply|command/apply> commands like this:
259    
260     mark icecube
261     apply flint and steel
262    
263     You can bind these commands to a key and invoke them repeatedly.
264    
265     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
266    
267     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
268     which has the desired effect with cone spells.
269    
270 root 1.8
271 root 1.12 =head2 Playing Together
272    
273     =head3 How can I communicate with other players?
274    
275 root 1.13 There are five commands you can use to talk to others. All of them can
276 root 1.12 be entered by just typing them in, followed by the message, followed by
277     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
278     in your message window you can also just type a text in there followed
279     by C<Return> (this is especially handy as C<Return> also activates the
280     current chat tab as well).
281    
282     =over 4
283    
284     =item chat <message> (short: C<c>)
285    
286     The most-used communications command. Whatever you I<chat> will end up
287     in the I<Chat> tab of everybody else who is currently logged in.
288    
289     Example:
290    
291 root 1.13 c uh, that anchovis almost killed me
292    
293     =item shout <message>
294    
295     This is like C<chat>, but "louder". Everybody will get your message in red
296     in their C<Chat> tabs. You should not use C<shout> unless you are in an
297     emergency or there is something really important to be said, otherwise you
298     risk being ignored by people.
299    
300     Example:
301    
302     sh I am stuck! can anybody let me out?
303 root 1.12
304     =item say <message> (short: C<s>)
305    
306     This command can be used to talk to NPCs (without going through the NPC
307     dialogue window), but all players anywhere on the same map can hear you as
308     well.
309    
310     Example:
311    
312     s good that schmorp cnanot hera us here!
313    
314     =item tell <playername> <message> (short: C<te>)
315    
316     This is your prototypical two-way, private, chat channel. You can talk to
317     any other player that is currently logged in, and only he can hear you.
318    
319     =item gsay <message> (short: C<gs>)
320    
321     The group say command sends a message to every member of the party/group
322     you are in. This is useful when playing in a team, to avoid cluttering the
323     chat channel.
324    
325     =back
326    
327 root 1.16 In addition to these, there are a large number of emotes you can use, use
328     the L<help> command to get a list.
329    
330 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
331    
332     You can form I<new> parties using the C<< party form <name> >> name
333     command, and you can join I<existing> parties using the C<< party join
334     <name> >> command. There are other party commands, use C<help party> to
335     find out more.
336    
337     The main benefit of party-play is sharing experience: All experience you
338     gain is distributed to all party members accoridng to their level (people
339     with twice the level as you gain twice as much experience).
340    
341     This is great for training skills you are bad in, but somebody else is
342     good in, and of course vice versa!
343    
344    
345 root 1.6 =head2 Magic
346    
347     =head3 How can I summon a specific monster with C<summon pet monster>?
348    
349     Higher levels of L<skill_description/summoning> give you access to higher
350     level monsters, but not all monsters have equal abilities. Instead of
351     summoning the highest level monster allowed by your level you can also
352     summon any other monster you had before by adding its I<archetype name>
353     after the command, i.e. to summon bees you would use the C<cast summon pet
354     monster bee> (short: C<cspm bee>) command.
355    
356     Level Monster
357     1 bat
358     3 bird
359     4 spider
360     6 killer_bee
361     7 pixie
362     8 skeleton
363     9 stalker
364     11 devil
365     13 beholder
366     15 dark_elf
367     17 skull
368     20 angel
369     25 vampire
370     30 spectre
371     35 lich
372     40 demilich
373     50 hellhound
374     60 unusual_kobold
375     70 chicken
376     80 gr_hellhound
377     90 dave
378     100 laoch
379     105 snitchangel
380    
381     =head2 Praying, Gods and Cults
382    
383 root 1.10 =head3 X<how_tp_pray>How do I pray?
384 root 1.6
385     First enter the "praying mode" by readying your L<skill_description/praying> skill
386     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
387     C<Shift> and a direction key (e.g. C<Shift-Up>).
388    
389     You will now pray as long as you keep pressing the keys.
390    
391 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
392 root 1.6
393     You can't, your god selects the monsters for you.
394    
395 root 1.7 =head3 How do I join a cult/become a follower of a god?
396 root 1.6
397     That is simple, just find an altar of a god of your choice and start
398     L<skill_description/praying>. Eventually, the god will recognize
399     you.
400    
401     =head3 How do I change gods?
402    
403     That is far more difficult: gods really hate it when you defect
404     them. Expect to lose a lot of L<skill_description/praying> experience in
405     the process.
406    
407     First you should pray long enough to your god, until you gain 95%
408 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
409 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
410     are persistent your old god will let you go at one point.
411    
412 root 1.19
413     =head2 Exploring / Quests
414 root 1.8
415     =head3 What areas are there to explore?
416    
417     First, you should explore Scorn and find the port pass (and maybe also the
418 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
419 root 1.17 a dangers, but also many treasures, can be found there.
420 root 1.8
421     When you finished most of the quests in Scorn you should investigate how
422     the pirates escape from the prison. This will lead to a number of nice
423     quests in and around Port Joseph.
424    
425     Another nice series of quests, from low to medium level, can be found in
426     the King's Palace in Scorn. Who wouldn't want to meet the princess in
427     person?
428    
429     The areas you can reach through the various transportation modes in Scorn
430     are Pupland (which has a lot of puzzles and quests from very low to very
431     high level), Stoneville and Santo Dominion (low and medium level quests,
432     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
433    
434     Through the gate you can reach Euthville and Santo Dominion to the north,
435 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
436 root 1.8 and Navar (medium level quests) in the east (a long travel).
437    
438     From Navar you can travel to Darcap in the far north (medium level
439     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
440     on the ocean, a rather dangerous area with many thieves and pirates
441     (medium level quests) and Valleynoy to the south, with medium and high
442     level quests (did you find the southpole yet?).
443    
444     Also, it is said that Navar somehow has access to the mystical City
445     de Clouds, the biggest city ever seen (high level and very high level
446     quests). There are rumors about lands beyond (St. Bartholemew and other
447     cities) and other even more mystical places, but little is known about
448     that.
449    
450 root 1.19 =head2 Where is that damn Goblin Chief?
451    
452     In his cave to the north-east of the Scorn Gate. It is the one that starts
453     with a random maze (yes, there are multiple caves). Keep in mind that the
454     Goblin Chief's Head is fastened to his body, so you have to find and kill
455     him first.
456    
457     =head2 Where can I find the I<comet> spell?
458    
459     In the tower of stars, which is almost directly south of Scorn (but not
460     too near to it). You have to talk to people to solve this quest, and it
461     does not involve a random maze.
462    
463