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Revision: 1.22
Committed: Mon Sep 29 08:24:32 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.21: +52 -7 lines
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# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22     Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23    
24 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
25 root 1.3
26     Most likely, you don't have accelerated OpenGL support. Try to find a
27     newer driver, or a driver from your hardware vendor, that features OpenGL
28     support.
29    
30     If this is not an option, the following Setup options reduce the load and
31     will likely make the client playable with software rendering (it will
32     still be slow, though):
33    
34     =over 4
35    
36     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
37    
38     =item * Enable B<Fast & Ugly> mode
39    
40 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
41 root 1.3
42     =item * Increase B<Map Scale>
43    
44     =back
45    
46 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
47    
48     =over 4
49    
50     =item Make sure Numlock is off.
51    
52     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
53     numerical keypad keys while Numlock is active.
54    
55     =item Make sure no other Modifier is "pressed".
56    
57     Mircosoft Windows versions have some accessability features that could
58     interfere with games like Deliantra. You might want to switch these off in
59     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
60     them down once.
61    
62     =item Fullscreen switches confuse the keyboard modifiers.
63    
64     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
65     pressed and which aren't. Doing another switch to/from fullscreen might
66     help.
67    
68     =back
69    
70 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
71    
72     Sometimes you hit a bug in the client. To reset the state of your client
73     you can delete your client database directory (your client will have to
74     re-download music and images and you will lose your minimap contents).
75    
76     =over 4
77    
78     To do that, on Unix:
79    
80     rm -rf ~/.deliantra/client-*
81    
82     On windows:
83    
84     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85     window that will open, first open F<deliantra>, then delete the directory
86     starting with F<client->.
87    
88     =back
89    
90     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
91     itself, but this will also delete your settings and keybindings.
92    
93    
94 root 1.14 =head2 Game Mechanics
95    
96 sf-asarth 1.20 =head3 I lose health, but I can't see why!
97 root 1.14
98     Here are the typical reasons why you lose health:
99    
100     =over 4
101    
102     =item * You are being attacked.
103    
104 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
105 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
106    
107     =item * You are out of food.
108    
109     When your food reaches C<0> you will start to lose health. Eating (good)
110     food will replenish your food level.
111    
112     =item * You are poisoned.
113    
114     Poison will reduce your health. When your body heals fast enough it will
115     eventually get over the poison, otherwise you should seek professional
116     help such as the House of Healing in Scorn, or a player with the C<cure
117     poison> spell. It is rumored that neko san might sometimes cure poison.
118    
119     =item * You have a disease.
120    
121     Some diseases have such drastic effects on your organism that you can lose
122     health. Get help in the House of Healing in Scorn, or ask a player who can
123 root 1.17 cast C<cure disease> on you.
124 root 1.14
125     =item * Your stats change.
126    
127 sf-asarth 1.20 Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health.
128 root 1.14
129     =back
130    
131 sf-asarth 1.20 =head3 I lost an item! How?
132 root 1.18
133     Well, we don't know. If you don't know, either, here is a partial list of ways people
134     typically lose stuff:
135    
136     =over 4
137    
138     =item You accidentally dropped it in a shop (or elswehere).
139    
140     If in a shop, if it was money, you can just go there and pick it up again:
141     shops do not "buy" money. For other items you will have to buy it back.
142    
143     =item Thieves or monsters stole your items.
144    
145     Yes, thieves and many other monsters (such as demons) can actually steal
146     stuff. They can steal about anything that you don't currently wield, and
147     if they are good, you don't even notice it. Your only chance of getting
148 sf-asarth 1.20 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
149 root 1.18
150     Many adventurers find that the old road to Navar harbours a lot of thieves
151     and is best avoided by the beginning adventurers.
152    
153     =back
154    
155 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
156    
157     You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
158    
159     To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
160    
161     =back
162    
163 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
164    
165     What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
166    
167     If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
168    
169     =head3 How does the I<identify> spell work?
170    
171     The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
172    
173     The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
174    
175 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
176    
177     This is done in two steps: first you have to I<prepare> your weapon
178     for the desired number of enchantments, then you apply the enchanments
179     (weapons remember how many times they can be enchanted further).
180    
181 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
182 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
183     Weapon> scroll. The square root of the total number of diamonds sacrificed
184     this way determines the number of enchantments the weapon accepts: one
185     diamond for one enchanment, nine diamonds for three enchantments, 100
186 sf-asarth 1.20 diamonds for ten enchantments and so on.
187    
188     Remember, once you prepare the weapon, it can only be wielded by you.
189 root 1.15
190     After that, you can apply improvement and enchantnment scrolls:
191    
192     =over 4
193    
194     =item Improve Damage
195    
196     Each scroll read will increase the damage by five points, and likewise the
197     weight by five kilograms.
198    
199     =item Lower Weight
200    
201     This "improves" the weight of your weapon: each scroll reduces the weight
202     by one fifth (20%). It will not, however, create weightless weapons.
203    
204     =item Enchant Weapon
205    
206     Each scroll read increases the magic by one point.
207    
208     =item Improve Stat
209    
210     This scroll improves one of the basic stat improvements (Strength,
211     Dexterity and so on). For this it needs a further sacrifice in form of
212     stat potions. The stat potions must be of the same type and will determine
213     which stat gets improved.
214    
215     The number of stat potions you need to improve it is twice the number of
216     stat points the weapon currently gives, plus one (the minimum is two stat
217     potions, however). That is, a weapon which gives no stat bonus needs two
218     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
219     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
220     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
221     will result in needing five stat potions only (C<2 × 2 + 1>).
222    
223     =back
224    
225     Keep in mind, however, that your character can only handle a limited
226     number of weapon improvements, see the L<skills> command. Item power will
227     also increase.
228    
229     =head3 How can I enchant Armour?
230    
231     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
232     the magic value will be increased by one, the speed, armour (physical
233     resistance) and weight are increased by some amount, as well as the item
234     power.
235    
236     =head3 What is this item power business?
237    
238     In general, the more interesting/powerful items have higher item power
239     values. Your character can handle only handle only a limited amount of power - for each overall level
240     you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
241     (see the L<skills> command for your current limit and remaining item power points).
242    
243     All the equipment you wear adds to this limit, so if you wield a weapon of
244     item power 30 plus two rings of item power 14 each you will need 58 item
245     power (and a level of 47).
246    
247 root 1.14
248 root 1.6 =head2 Generic how do I...
249    
250 root 1.14 =head3 How do I use range weapons such as bows?
251    
252     First, you have to L<apply> the bow, then it will show up in the lower
253     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
254     but not in the C<Range:> slot you have to unapply and reaply it.
255    
256     When you have a bow (or similar weapons like guns or crossbows) applied,
257     you just shoot as with spells or other range attacks - C<Shift>+direction
258     key.
259    
260     You need to have arrows (shells, bolts etc.) in your inventory or an
261     active container for this to work.
262    
263     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
264     Playerbook => Settings >> tab.
265    
266 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
267    
268     The right-click context menu in the playerbook inventory has an entry
269     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
270 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
271 root 1.6 this to work!
272    
273     An alternative would be to use the L<mark|command/mark> and
274     L<apply|command/apply> commands like this:
275    
276     mark icecube
277     apply flint and steel
278    
279     You can bind these commands to a key and invoke them repeatedly.
280    
281     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
282    
283     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
284     which has the desired effect with cone spells.
285    
286 root 1.8
287 root 1.12 =head2 Playing Together
288    
289     =head3 How can I communicate with other players?
290    
291 root 1.13 There are five commands you can use to talk to others. All of them can
292 root 1.12 be entered by just typing them in, followed by the message, followed by
293     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
294     in your message window you can also just type a text in there followed
295     by C<Return> (this is especially handy as C<Return> also activates the
296     current chat tab as well).
297    
298     =over 4
299    
300     =item chat <message> (short: C<c>)
301    
302     The most-used communications command. Whatever you I<chat> will end up
303     in the I<Chat> tab of everybody else who is currently logged in.
304    
305     Example:
306    
307 root 1.13 c uh, that anchovis almost killed me
308    
309     =item shout <message>
310    
311     This is like C<chat>, but "louder". Everybody will get your message in red
312     in their C<Chat> tabs. You should not use C<shout> unless you are in an
313     emergency or there is something really important to be said, otherwise you
314     risk being ignored by people.
315    
316     Example:
317    
318     sh I am stuck! can anybody let me out?
319 root 1.12
320     =item say <message> (short: C<s>)
321    
322     This command can be used to talk to NPCs (without going through the NPC
323     dialogue window), but all players anywhere on the same map can hear you as
324     well.
325    
326     Example:
327    
328     s good that schmorp cnanot hera us here!
329    
330     =item tell <playername> <message> (short: C<te>)
331    
332     This is your prototypical two-way, private, chat channel. You can talk to
333     any other player that is currently logged in, and only he can hear you.
334    
335     =item gsay <message> (short: C<gs>)
336    
337     The group say command sends a message to every member of the party/group
338     you are in. This is useful when playing in a team, to avoid cluttering the
339     chat channel.
340    
341     =back
342    
343 root 1.16 In addition to these, there are a large number of emotes you can use, use
344     the L<help> command to get a list.
345    
346 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
347    
348     You can form I<new> parties using the C<< party form <name> >> name
349     command, and you can join I<existing> parties using the C<< party join
350     <name> >> command. There are other party commands, use C<help party> to
351     find out more.
352    
353     The main benefit of party-play is sharing experience: All experience you
354     gain is distributed to all party members accoridng to their level (people
355     with twice the level as you gain twice as much experience).
356    
357     This is great for training skills you are bad in, but somebody else is
358     good in, and of course vice versa!
359    
360    
361 root 1.6 =head2 Magic
362    
363     =head3 How can I summon a specific monster with C<summon pet monster>?
364    
365 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
366     you access to higher level monsters, but not all monsters have equal
367     abilities. Instead of summoning the highest level monster allowed by your
368     level you can also summon any other monster you had before by adding its
369     I<archetype name> after the command, i.e. to summon bees you would use the
370     C<cast summon pet monster bee> (short: C<cspm bee>) command.
371 root 1.6
372     Level Monster
373     1 bat
374     3 bird
375     4 spider
376     6 killer_bee
377     7 pixie
378     8 skeleton
379     9 stalker
380     11 devil
381     13 beholder
382     15 dark_elf
383     17 skull
384     20 angel
385     25 vampire
386     30 spectre
387     35 lich
388     40 demilich
389     50 hellhound
390     60 unusual_kobold
391     70 chicken
392     80 gr_hellhound
393     90 dave
394     100 laoch
395     105 snitchangel
396    
397 root 1.22 =head3 How does being attuned/repelled/denied effect casting level?
398    
399     Some spells are attuned to one or more spell classes (such as wounding,
400     summoning, fire and so on). The player can likewise be attuned to some of
401     these classes, giving a bonus, or repelled to them, giving a malus, or
402     denied to them, making her unable to cast the spell at all.
403    
404     The casting level is the level of the skill that the spell uses (e.g.
405     summoning or sorcery).
406    
407     When attuned, the bonus is 16 levels, but never higher than the casting
408     level itself, i.e. at level 2, the bionus is 4, at level 5, the bonus is
409     10 and at level 50, the bonus is 16.
410    
411     When repelled, the malus is 16 levels always.
412    
413     These are added (or subtracted) to the skill level when checking whether
414     the player can cast th spell and when calculating spell strength.
415    
416     The effect on strength is as if the minimum spell level is lower (when
417     attuned) or higher (when repelled), and the strength will increase the
418     same as without any attunement.
419    
420     =head3 What is the "effective" spell level?
421    
422     Effective spell levels start at 1 (lowest spell strength) and go up to
423     100 (highest nominal spell strength). Higher levels are also possible and
424     make the spell correspondingly stronger.
425    
426     The effective spell level is calculated from the casting level, after
427     adding/subtracting any bonus from attunements.
428    
429     If the casting level is 100 or higher, then this is the effective spell
430     level.
431    
432     If it is lower, then the minimum level comes into play: the minimum level
433     is not only the minimum level a caster is required to have, it is also the
434     level where the spell strength starts.
435    
436     When you cast a spell at level 90, which has a minimum level of 90, the
437     effective strength will be 1 (lowest). Casting at level 91 gives effective
438     strength 10, casting level 98 gives effective strength 80, up to casting
439     level 100, which then gives effective level 100.
440    
441    
442 root 1.6 =head2 Praying, Gods and Cults
443    
444 root 1.22 =head3 X<how_to_pray>How do I pray?
445 root 1.6
446     First enter the "praying mode" by readying your L<skill_description/praying> skill
447     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
448     C<Shift> and a direction key (e.g. C<Shift-Up>).
449    
450     You will now pray as long as you keep pressing the keys.
451    
452 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
453 root 1.6
454     You can't, your god selects the monsters for you.
455    
456 root 1.7 =head3 How do I join a cult/become a follower of a god?
457 root 1.6
458     That is simple, just find an altar of a god of your choice and start
459     L<skill_description/praying>. Eventually, the god will recognize
460     you.
461    
462     =head3 How do I change gods?
463    
464     That is far more difficult: gods really hate it when you defect
465     them. Expect to lose a lot of L<skill_description/praying> experience in
466     the process.
467    
468     First you should pray long enough to your god, until you gain 95%
469 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
470 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
471     are persistent your old god will let you go at one point.
472    
473 root 1.19
474     =head2 Exploring / Quests
475 root 1.8
476     =head3 What areas are there to explore?
477    
478     First, you should explore Scorn and find the port pass (and maybe also the
479 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
480 root 1.17 a dangers, but also many treasures, can be found there.
481 root 1.8
482     When you finished most of the quests in Scorn you should investigate how
483     the pirates escape from the prison. This will lead to a number of nice
484     quests in and around Port Joseph.
485    
486     Another nice series of quests, from low to medium level, can be found in
487     the King's Palace in Scorn. Who wouldn't want to meet the princess in
488     person?
489    
490     The areas you can reach through the various transportation modes in Scorn
491     are Pupland (which has a lot of puzzles and quests from very low to very
492     high level), Stoneville and Santo Dominion (low and medium level quests,
493     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
494    
495     Through the gate you can reach Euthville and Santo Dominion to the north,
496 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
497 root 1.8 and Navar (medium level quests) in the east (a long travel).
498    
499     From Navar you can travel to Darcap in the far north (medium level
500     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
501     on the ocean, a rather dangerous area with many thieves and pirates
502     (medium level quests) and Valleynoy to the south, with medium and high
503     level quests (did you find the southpole yet?).
504    
505     Also, it is said that Navar somehow has access to the mystical City
506     de Clouds, the biggest city ever seen (high level and very high level
507     quests). There are rumors about lands beyond (St. Bartholemew and other
508     cities) and other even more mystical places, but little is known about
509     that.
510    
511 root 1.19 =head2 Where is that damn Goblin Chief?
512    
513     In his cave to the north-east of the Scorn Gate. It is the one that starts
514     with a random maze (yes, there are multiple caves). Keep in mind that the
515     Goblin Chief's Head is fastened to his body, so you have to find and kill
516     him first.
517    
518     =head2 Where can I find the I<comet> spell?
519    
520     In the tower of stars, which is almost directly south of Scorn (but not
521     too near to it). You have to talk to people to solve this quest, and it
522     does not involve a random maze.
523    
524