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Revision: 1.25
Committed: Mon Sep 29 15:34:48 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.24: +5 -2 lines
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# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22     Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23    
24 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
25 root 1.3
26     Most likely, you don't have accelerated OpenGL support. Try to find a
27     newer driver, or a driver from your hardware vendor, that features OpenGL
28     support.
29    
30     If this is not an option, the following Setup options reduce the load and
31     will likely make the client playable with software rendering (it will
32     still be slow, though):
33    
34     =over 4
35    
36     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
37    
38     =item * Enable B<Fast & Ugly> mode
39    
40 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
41 root 1.3
42     =item * Increase B<Map Scale>
43    
44     =back
45    
46 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
47    
48     =over 4
49    
50     =item Make sure Numlock is off.
51    
52     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
53     numerical keypad keys while Numlock is active.
54    
55     =item Make sure no other Modifier is "pressed".
56    
57     Mircosoft Windows versions have some accessability features that could
58     interfere with games like Deliantra. You might want to switch these off in
59     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
60     them down once.
61    
62     =item Fullscreen switches confuse the keyboard modifiers.
63    
64     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
65     pressed and which aren't. Doing another switch to/from fullscreen might
66     help.
67    
68     =back
69    
70 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
71    
72     Sometimes you hit a bug in the client. To reset the state of your client
73     you can delete your client database directory (your client will have to
74     re-download music and images and you will lose your minimap contents).
75    
76     =over 4
77    
78     To do that, on Unix:
79    
80     rm -rf ~/.deliantra/client-*
81    
82     On windows:
83    
84     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
85     window that will open, first open F<deliantra>, then delete the directory
86     starting with F<client->.
87    
88     =back
89    
90     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
91     itself, but this will also delete your settings and keybindings.
92    
93    
94 root 1.14 =head2 Game Mechanics
95    
96 sf-asarth 1.20 =head3 I lose health, but I can't see why!
97 root 1.14
98     Here are the typical reasons why you lose health:
99    
100     =over 4
101    
102     =item * You are being attacked.
103    
104 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
105 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
106    
107     =item * You are out of food.
108    
109     When your food reaches C<0> you will start to lose health. Eating (good)
110     food will replenish your food level.
111    
112     =item * You are poisoned.
113    
114     Poison will reduce your health. When your body heals fast enough it will
115     eventually get over the poison, otherwise you should seek professional
116     help such as the House of Healing in Scorn, or a player with the C<cure
117     poison> spell. It is rumored that neko san might sometimes cure poison.
118    
119     =item * You have a disease.
120    
121     Some diseases have such drastic effects on your organism that you can lose
122     health. Get help in the House of Healing in Scorn, or ask a player who can
123 root 1.17 cast C<cure disease> on you.
124 root 1.14
125     =item * Your stats change.
126    
127 root 1.25 Switching items or being restored from depletion can affect your stats,
128     which in turn can affect your healthpoints. While this is not a regular
129     effect (it only happens when you change items or are restored from
130     depletion), it can sometimes look as if you are losing health.
131 root 1.14
132     =back
133    
134 sf-asarth 1.20 =head3 I lost an item! How?
135 root 1.18
136     Well, we don't know. If you don't know, either, here is a partial list of ways people
137     typically lose stuff:
138    
139     =over 4
140    
141     =item You accidentally dropped it in a shop (or elswehere).
142    
143     If in a shop, if it was money, you can just go there and pick it up again:
144     shops do not "buy" money. For other items you will have to buy it back.
145    
146     =item Thieves or monsters stole your items.
147    
148     Yes, thieves and many other monsters (such as demons) can actually steal
149     stuff. They can steal about anything that you don't currently wield, and
150     if they are good, you don't even notice it. Your only chance of getting
151 sf-asarth 1.20 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
152 root 1.18
153     Many adventurers find that the old road to Navar harbours a lot of thieves
154     and is best avoided by the beginning adventurers.
155    
156     =back
157    
158 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
159    
160     You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
161    
162     To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
163    
164     =back
165    
166 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
167    
168     What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
169    
170     If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
171    
172     =head3 How does the I<identify> spell work?
173    
174     The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
175    
176     The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
177    
178 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
179    
180     This is done in two steps: first you have to I<prepare> your weapon
181     for the desired number of enchantments, then you apply the enchanments
182     (weapons remember how many times they can be enchanted further).
183    
184 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
185 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
186     Weapon> scroll. The square root of the total number of diamonds sacrificed
187     this way determines the number of enchantments the weapon accepts: one
188     diamond for one enchanment, nine diamonds for three enchantments, 100
189 sf-asarth 1.20 diamonds for ten enchantments and so on.
190    
191     Remember, once you prepare the weapon, it can only be wielded by you.
192 root 1.15
193     After that, you can apply improvement and enchantnment scrolls:
194    
195     =over 4
196    
197     =item Improve Damage
198    
199     Each scroll read will increase the damage by five points, and likewise the
200     weight by five kilograms.
201    
202     =item Lower Weight
203    
204     This "improves" the weight of your weapon: each scroll reduces the weight
205     by one fifth (20%). It will not, however, create weightless weapons.
206    
207     =item Enchant Weapon
208    
209     Each scroll read increases the magic by one point.
210    
211     =item Improve Stat
212    
213     This scroll improves one of the basic stat improvements (Strength,
214     Dexterity and so on). For this it needs a further sacrifice in form of
215     stat potions. The stat potions must be of the same type and will determine
216     which stat gets improved.
217    
218     The number of stat potions you need to improve it is twice the number of
219     stat points the weapon currently gives, plus one (the minimum is two stat
220     potions, however). That is, a weapon which gives no stat bonus needs two
221     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
222     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
223     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
224     will result in needing five stat potions only (C<2 × 2 + 1>).
225    
226     =back
227    
228     Keep in mind, however, that your character can only handle a limited
229     number of weapon improvements, see the L<skills> command. Item power will
230     also increase.
231    
232     =head3 How can I enchant Armour?
233    
234     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
235     the magic value will be increased by one, the speed, armour (physical
236     resistance) and weight are increased by some amount, as well as the item
237     power.
238    
239     =head3 What is this item power business?
240    
241     In general, the more interesting/powerful items have higher item power
242     values. Your character can handle only handle only a limited amount of power - for each overall level
243     you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points
244     (see the L<skills> command for your current limit and remaining item power points).
245    
246     All the equipment you wear adds to this limit, so if you wield a weapon of
247     item power 30 plus two rings of item power 14 each you will need 58 item
248     power (and a level of 47).
249    
250 root 1.14
251 root 1.6 =head2 Generic how do I...
252    
253 root 1.14 =head3 How do I use range weapons such as bows?
254    
255     First, you have to L<apply> the bow, then it will show up in the lower
256     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
257     but not in the C<Range:> slot you have to unapply and reaply it.
258    
259     When you have a bow (or similar weapons like guns or crossbows) applied,
260     you just shoot as with spells or other range attacks - C<Shift>+direction
261     key.
262    
263     You need to have arrows (shells, bolts etc.) in your inventory or an
264     active container for this to work.
265    
266     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
267     Playerbook => Settings >> tab.
268    
269 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
270    
271     The right-click context menu in the playerbook inventory has an entry
272     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
273 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
274 root 1.6 this to work!
275    
276     An alternative would be to use the L<mark|command/mark> and
277     L<apply|command/apply> commands like this:
278    
279     mark icecube
280     apply flint and steel
281    
282     You can bind these commands to a key and invoke them repeatedly.
283    
284     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
285    
286     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
287     which has the desired effect with cone spells.
288    
289 root 1.8
290 root 1.12 =head2 Playing Together
291    
292     =head3 How can I communicate with other players?
293    
294 root 1.13 There are five commands you can use to talk to others. All of them can
295 root 1.12 be entered by just typing them in, followed by the message, followed by
296     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
297     in your message window you can also just type a text in there followed
298     by C<Return> (this is especially handy as C<Return> also activates the
299     current chat tab as well).
300    
301     =over 4
302    
303     =item chat <message> (short: C<c>)
304    
305     The most-used communications command. Whatever you I<chat> will end up
306     in the I<Chat> tab of everybody else who is currently logged in.
307    
308     Example:
309    
310 root 1.13 c uh, that anchovis almost killed me
311    
312     =item shout <message>
313    
314     This is like C<chat>, but "louder". Everybody will get your message in red
315     in their C<Chat> tabs. You should not use C<shout> unless you are in an
316     emergency or there is something really important to be said, otherwise you
317     risk being ignored by people.
318    
319     Example:
320    
321     sh I am stuck! can anybody let me out?
322 root 1.12
323     =item say <message> (short: C<s>)
324    
325     This command can be used to talk to NPCs (without going through the NPC
326     dialogue window), but all players anywhere on the same map can hear you as
327     well.
328    
329     Example:
330    
331     s good that schmorp cnanot hera us here!
332    
333     =item tell <playername> <message> (short: C<te>)
334    
335     This is your prototypical two-way, private, chat channel. You can talk to
336     any other player that is currently logged in, and only he can hear you.
337    
338     =item gsay <message> (short: C<gs>)
339    
340     The group say command sends a message to every member of the party/group
341     you are in. This is useful when playing in a team, to avoid cluttering the
342     chat channel.
343    
344     =back
345    
346 root 1.16 In addition to these, there are a large number of emotes you can use, use
347     the L<help> command to get a list.
348    
349 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
350    
351     You can form I<new> parties using the C<< party form <name> >> name
352     command, and you can join I<existing> parties using the C<< party join
353     <name> >> command. There are other party commands, use C<help party> to
354     find out more.
355    
356     The main benefit of party-play is sharing experience: All experience you
357     gain is distributed to all party members accoridng to their level (people
358     with twice the level as you gain twice as much experience).
359    
360     This is great for training skills you are bad in, but somebody else is
361     good in, and of course vice versa!
362    
363    
364 root 1.6 =head2 Magic
365    
366     =head3 How can I summon a specific monster with C<summon pet monster>?
367    
368 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
369     you access to higher level monsters, but not all monsters have equal
370     abilities. Instead of summoning the highest level monster allowed by your
371     level you can also summon any other monster you had before by adding its
372     I<archetype name> after the command, i.e. to summon bees you would use the
373     C<cast summon pet monster bee> (short: C<cspm bee>) command.
374 root 1.6
375     Level Monster
376     1 bat
377     3 bird
378     4 spider
379     6 killer_bee
380     7 pixie
381     8 skeleton
382     9 stalker
383     11 devil
384     13 beholder
385     15 dark_elf
386     17 skull
387     20 angel
388     25 vampire
389     30 spectre
390     35 lich
391     40 demilich
392     50 hellhound
393     60 unusual_kobold
394     70 chicken
395     80 gr_hellhound
396     90 dave
397     100 laoch
398     105 snitchangel
399    
400 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
401 root 1.22
402     Some spells are attuned to one or more spell classes (such as wounding,
403     summoning, fire and so on). The player can likewise be attuned to some of
404     these classes, giving a bonus, or repelled to them, giving a malus, or
405     denied to them, making her unable to cast the spell at all.
406    
407 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
408 root 1.22 summoning or sorcery).
409    
410 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
411     skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
412     bonus is 10 and at level 50, the bonus is 16.
413 root 1.22
414     When repelled, the malus is 16 levels always.
415    
416     These are added (or subtracted) to the skill level when checking whether
417 root 1.24 the player can cast the spell and when calculating the effective casting
418     level.
419 root 1.22
420     The effect on strength is as if the minimum spell level is lower (when
421     attuned) or higher (when repelled), and the strength will increase the
422     same as without any attunement.
423    
424 root 1.24 =head3 What is the "effective" casting level?
425 root 1.22
426 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
427 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
428     make the spell correspondingly stronger.
429    
430 root 1.24 The effective casting level is calculated from the skill level, after
431 root 1.22 adding/subtracting any bonus from attunements.
432    
433 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
434     spell level.
435 root 1.22
436 root 1.24 If it is lower, then the minimum spell level comes into play: the minimum
437     level is not only the minimum level a caster is required to have, it is
438     also the level where the effective casting level equals 1.
439    
440     When you cast a spell at skill level 90, which has a minimum level of
441     90, the effective casting level will be 1 (lowest). Casting at level 91 gives
442     casting level 10, skill level 98 gives effective level 80, up to
443     skill level 100, which then gives effective level 100.
444 root 1.22
445    
446 root 1.6 =head2 Praying, Gods and Cults
447    
448 root 1.22 =head3 X<how_to_pray>How do I pray?
449 root 1.6
450     First enter the "praying mode" by readying your L<skill_description/praying> skill
451     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
452     C<Shift> and a direction key (e.g. C<Shift-Up>).
453    
454     You will now pray as long as you keep pressing the keys.
455    
456 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
457 root 1.6
458     You can't, your god selects the monsters for you.
459    
460 root 1.7 =head3 How do I join a cult/become a follower of a god?
461 root 1.6
462     That is simple, just find an altar of a god of your choice and start
463     L<skill_description/praying>. Eventually, the god will recognize
464     you.
465    
466     =head3 How do I change gods?
467    
468     That is far more difficult: gods really hate it when you defect
469     them. Expect to lose a lot of L<skill_description/praying> experience in
470     the process.
471    
472     First you should pray long enough to your god, until you gain 95%
473 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
474 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
475     are persistent your old god will let you go at one point.
476    
477 root 1.19
478     =head2 Exploring / Quests
479 root 1.8
480     =head3 What areas are there to explore?
481    
482     First, you should explore Scorn and find the port pass (and maybe also the
483 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
484 root 1.17 a dangers, but also many treasures, can be found there.
485 root 1.8
486     When you finished most of the quests in Scorn you should investigate how
487     the pirates escape from the prison. This will lead to a number of nice
488     quests in and around Port Joseph.
489    
490     Another nice series of quests, from low to medium level, can be found in
491     the King's Palace in Scorn. Who wouldn't want to meet the princess in
492     person?
493    
494     The areas you can reach through the various transportation modes in Scorn
495     are Pupland (which has a lot of puzzles and quests from very low to very
496     high level), Stoneville and Santo Dominion (low and medium level quests,
497     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
498    
499     Through the gate you can reach Euthville and Santo Dominion to the north,
500 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
501 root 1.8 and Navar (medium level quests) in the east (a long travel).
502    
503     From Navar you can travel to Darcap in the far north (medium level
504     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
505     on the ocean, a rather dangerous area with many thieves and pirates
506     (medium level quests) and Valleynoy to the south, with medium and high
507     level quests (did you find the southpole yet?).
508    
509     Also, it is said that Navar somehow has access to the mystical City
510     de Clouds, the biggest city ever seen (high level and very high level
511     quests). There are rumors about lands beyond (St. Bartholemew and other
512     cities) and other even more mystical places, but little is known about
513     that.
514    
515 root 1.19 =head2 Where is that damn Goblin Chief?
516    
517     In his cave to the north-east of the Scorn Gate. It is the one that starts
518     with a random maze (yes, there are multiple caves). Keep in mind that the
519     Goblin Chief's Head is fastened to his body, so you have to find and kill
520     him first.
521    
522     =head2 Where can I find the I<comet> spell?
523    
524     In the tower of stars, which is almost directly south of Scorn (but not
525     too near to it). You have to talk to people to solve this quest, and it
526     does not involve a random maze.
527    
528