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Revision: 1.28
Committed: Sat Oct 11 18:26:47 2008 UTC (15 years, 8 months ago) by sf-asarth
Branch: MAIN
Changes since 1.27: +60 -1 lines
Log Message:
merged with website faq

File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22 root 1.27 Mail us at support@deliantra.net , which is best, unless it is a small,
23     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24 sf-asarth 1.21
25 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
26 root 1.3
27     Most likely, you don't have accelerated OpenGL support. Try to find a
28     newer driver, or a driver from your hardware vendor, that features OpenGL
29     support.
30    
31     If this is not an option, the following Setup options reduce the load and
32     will likely make the client playable with software rendering (it will
33     still be slow, though):
34    
35     =over 4
36    
37     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38    
39     =item * Enable B<Fast & Ugly> mode
40    
41 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
42 root 1.3
43     =item * Increase B<Map Scale>
44    
45     =back
46    
47 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48    
49     =over 4
50    
51     =item Make sure Numlock is off.
52    
53     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54     numerical keypad keys while Numlock is active.
55    
56     =item Make sure no other Modifier is "pressed".
57    
58     Mircosoft Windows versions have some accessability features that could
59     interfere with games like Deliantra. You might want to switch these off in
60     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61     them down once.
62    
63     =item Fullscreen switches confuse the keyboard modifiers.
64    
65     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66     pressed and which aren't. Doing another switch to/from fullscreen might
67     help.
68    
69     =back
70    
71 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
72    
73     Sometimes you hit a bug in the client. To reset the state of your client
74     you can delete your client database directory (your client will have to
75     re-download music and images and you will lose your minimap contents).
76    
77     =over 4
78    
79     To do that, on Unix:
80    
81     rm -rf ~/.deliantra/client-*
82    
83     On windows:
84    
85     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86     window that will open, first open F<deliantra>, then delete the directory
87     starting with F<client->.
88    
89     =back
90    
91     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92     itself, but this will also delete your settings and keybindings.
93    
94    
95 root 1.14 =head2 Game Mechanics
96    
97 sf-asarth 1.20 =head3 I lose health, but I can't see why!
98 root 1.14
99     Here are the typical reasons why you lose health:
100    
101     =over 4
102    
103     =item * You are being attacked.
104    
105 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
106 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
107    
108     =item * You are out of food.
109    
110     When your food reaches C<0> you will start to lose health. Eating (good)
111     food will replenish your food level.
112    
113     =item * You are poisoned.
114    
115     Poison will reduce your health. When your body heals fast enough it will
116     eventually get over the poison, otherwise you should seek professional
117     help such as the House of Healing in Scorn, or a player with the C<cure
118     poison> spell. It is rumored that neko san might sometimes cure poison.
119    
120     =item * You have a disease.
121    
122     Some diseases have such drastic effects on your organism that you can lose
123     health. Get help in the House of Healing in Scorn, or ask a player who can
124 root 1.17 cast C<cure disease> on you.
125 root 1.14
126     =item * Your stats change.
127    
128 root 1.25 Switching items or being restored from depletion can affect your stats,
129     which in turn can affect your healthpoints. While this is not a regular
130     effect (it only happens when you change items or are restored from
131     depletion), it can sometimes look as if you are losing health.
132 root 1.14
133     =back
134    
135 sf-asarth 1.20 =head3 I lost an item! How?
136 root 1.18
137     Well, we don't know. If you don't know, either, here is a partial list of ways people
138     typically lose stuff:
139    
140     =over 4
141    
142     =item You accidentally dropped it in a shop (or elswehere).
143    
144     If in a shop, if it was money, you can just go there and pick it up again:
145     shops do not "buy" money. For other items you will have to buy it back.
146    
147     =item Thieves or monsters stole your items.
148    
149     Yes, thieves and many other monsters (such as demons) can actually steal
150     stuff. They can steal about anything that you don't currently wield, and
151     if they are good, you don't even notice it. Your only chance of getting
152 sf-asarth 1.20 the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
153 root 1.18
154     Many adventurers find that the old road to Navar harbours a lot of thieves
155     and is best avoided by the beginning adventurers.
156    
157     =back
158    
159 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
160    
161 root 1.27 You need a spell to uncurse or undamn items, but luckily, magic shops
162     commonly have scrolls of remove curse or remove damnation. In addition,
163     all of the gods except the Devourers can remove curses, and Gnarg,
164     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
165     grants the remove damnation spell at 300 grace.
166 sf-asarth 1.20
167 root 1.27 To actually remove the curse or damnation with a scroll, you need to
168     L<mark> the item, and then L<apply> the scroll.
169 sf-asarth 1.20
170     =back
171    
172 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
173    
174 root 1.27 What happened is that you died of a cave-in. Cave-ins kill you when you
175     unsafely log out. An unsafe log out is when you disconnect without using a
176     bed to reality, or when you time out (after 10-20 seconds without reply,
177     the server automatically kicks players). Safe log outs are when you log
178     out using a bed to realtiy, or when you are disconnected when the server
179     crashes or restarts.
180    
181     If the disconnection was safe, then you will appear where you were before
182     you got logged out. If it was unsafe, and more than 1 hour has passed, you
183     will die of a cave-in. If the map you were in reset, but 1 hour has not
184     passed, then you will be recalled to your bed to reality.
185 sf-asarth 1.21
186 sf-asarth 1.28 =head3 Where do I find beds to reality?
187    
188     Inns usually have them, and apartments almost always have beds to reality. Almost every city has an inn. Taverns sometimes have them, and they might be in surprising places. Scorn has an inn that is located in the southern area.
189    
190 sf-asarth 1.21 =head3 How does the I<identify> spell work?
191    
192 root 1.27 The I<identify> spell identifies your items, making it give it's full
193     description. The spell goes through your inventory in a psuedo-random
194     order, skipping past identified items. If it identifies all the items
195     in your inventory, or they are already identified, it then checks for
196     identified items on the ground, again in a psuedo-random order. If it
197     identifies all the items on the ground, then the remaining power is
198     wasted.
199    
200     The I<identify> spell counts stacks of items, such as arrows or gems, as
201     one 'item'. It can only identify a certain amount of items. Therefore, the
202     only way to choose what it identifies is by dropping what you don't want
203     identified on the ground.
204 sf-asarth 1.21
205 sf-asarth 1.28 =head3 How come I don't get any change from an altar?
206    
207     Altars do not give change. This means that you might drop a platinum piece on a table that identifies for 2 gold, or equivalent, and get only one identify. The equivalent means that you can make the price up in smaller currency, like 200 silver, but higher currency won't get you any more identifies.
208    
209 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
210    
211     This is done in two steps: first you have to I<prepare> your weapon
212     for the desired number of enchantments, then you apply the enchanments
213     (weapons remember how many times they can be enchanted further).
214    
215 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
216 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
217     Weapon> scroll. The square root of the total number of diamonds sacrificed
218     this way determines the number of enchantments the weapon accepts: one
219     diamond for one enchanment, nine diamonds for three enchantments, 100
220 sf-asarth 1.20 diamonds for ten enchantments and so on.
221    
222     Remember, once you prepare the weapon, it can only be wielded by you.
223 root 1.15
224     After that, you can apply improvement and enchantnment scrolls:
225    
226     =over 4
227    
228     =item Improve Damage
229    
230     Each scroll read will increase the damage by five points, and likewise the
231     weight by five kilograms.
232    
233     =item Lower Weight
234    
235     This "improves" the weight of your weapon: each scroll reduces the weight
236     by one fifth (20%). It will not, however, create weightless weapons.
237    
238     =item Enchant Weapon
239    
240     Each scroll read increases the magic by one point.
241    
242     =item Improve Stat
243    
244     This scroll improves one of the basic stat improvements (Strength,
245     Dexterity and so on). For this it needs a further sacrifice in form of
246     stat potions. The stat potions must be of the same type and will determine
247     which stat gets improved.
248    
249     The number of stat potions you need to improve it is twice the number of
250     stat points the weapon currently gives, plus one (the minimum is two stat
251     potions, however). That is, a weapon which gives no stat bonus needs two
252     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
253     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
254     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
255     will result in needing five stat potions only (C<2 × 2 + 1>).
256    
257     =back
258    
259     Keep in mind, however, that your character can only handle a limited
260     number of weapon improvements, see the L<skills> command. Item power will
261     also increase.
262    
263     =head3 How can I enchant Armour?
264    
265     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
266     the magic value will be increased by one, the speed, armour (physical
267     resistance) and weight are increased by some amount, as well as the item
268     power.
269    
270     =head3 What is this item power business?
271    
272     In general, the more interesting/powerful items have higher item power
273 root 1.27 values. Your character can handle only handle only a limited amount of
274     power - for each overall level you can handle C<1.25> item power points,
275     so if you are level 16 you can handle a total of 20 item power points (see
276     the L<skills> command for your current limit and remaining item power
277     points).
278 root 1.15
279     All the equipment you wear adds to this limit, so if you wield a weapon of
280     item power 30 plus two rings of item power 14 each you will need 58 item
281     power (and a level of 47).
282    
283 root 1.14
284 root 1.6 =head2 Generic how do I...
285    
286 sf-asarth 1.28 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
287    
288     You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
289    
290     To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll. Once the curse or damnation is removed, you can unwear the item.
291    
292 root 1.14 =head3 How do I use range weapons such as bows?
293    
294     First, you have to L<apply> the bow, then it will show up in the lower
295     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
296     but not in the C<Range:> slot you have to unapply and reaply it.
297    
298     When you have a bow (or similar weapons like guns or crossbows) applied,
299     you just shoot as with spells or other range attacks - C<Shift>+direction
300     key.
301    
302     You need to have arrows (shells, bolts etc.) in your inventory or an
303     active container for this to work.
304    
305     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
306     Playerbook => Settings >> tab.
307    
308 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
309    
310     The right-click context menu in the playerbook inventory has an entry
311     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
312 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
313 root 1.6 this to work!
314    
315     An alternative would be to use the L<mark|command/mark> and
316     L<apply|command/apply> commands like this:
317    
318     mark icecube
319     apply flint and steel
320    
321     You can bind these commands to a key and invoke them repeatedly.
322    
323     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
324    
325     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
326     which has the desired effect with cone spells.
327    
328 sf-asarth 1.28 =head3 How do I pay for items from a shop?
329    
330     You need to have the unpaid item in your inventory, and then walk out of the store with the shop mat. It will automatically pay for the item, if you have enough money. If you don't, you will be prevented from leaving, until you drop the unpaid item, or if you obtain enough money.
331    
332     =head3 How do I sell items to a shop?
333    
334     Just drop the item in a shop. Some tiles in a shop might not be shop tiles; usually, shop tiles are white brick floors. Try going over one of them and dropping the item. If the shop is not interested, the item will not leave your inventory.
335    
336     =head3 How do I get my literacy experience up?
337    
338     You need to read books and scrolls to get literacy experience. You can also use the literacy skill to identify scrolls and books. Identifying them gives you literacy experience, and you are still able to read them once you identify them.
339    
340     =head3 How do I rent and maintain an apartment?
341    
342     Payment for an apartment is done in 3 steps. First, there is an entry fee in the apartment map that you need to pay only once. Then, the apartment rental fee depends on the apartment model, not you. The taxes depend on your character level, and need to be paid, even while you are offline (the rental fee is only paid while you are online.)
343    
344     You can rent apartments in Scorn's Apartment Shop, and the hourly fees are deducted from your bank account.
345    
346     =head3 How do I use passes/keys?
347    
348     Whatever looks at your pass or key opens automatically, if you have it in your inventory or in an applied container. Some keys might just open a locked door, not a gate, and can be used by moving into the locked door.
349    
350     =head3 How do I drop items?
351    
352     To drop items, you can right click on the item in your inventory screen in the playerbook, which you can get by pressing F5 or the Playerbook tab, and selecting drop. You can also shift + left click an item to drop it, or enter the command
353    
354     =item drop <item>
355    
356     This command drops items with the names that have <item> in it. If you are unable to drop an item, this will probably be because it is locked. You can unlock it by right clicking the item in your inventory, and selecting unlock.
357    
358     =head3 How do I pick up items?
359    
360     You can pick up items by pressing the comma key (,) or by right clicking the item on the floor, and selecting 'take'. You can also type the
361    
362     =item take <item>
363    
364     command.
365    
366     =head3 How do I make money, fast?!
367    
368     You should identify the items you sell. Unidentified items sell MUCH lower. Make sure you have the bargaining skill. It lets you save lots of money when you buy stuff, and gain more money when you sell stuff. You can level it up by buying items or selling expensive items. The higher it is priced, the more experience. You can get a scroll of bargaining in Scorn's gem shop.
369    
370     Quests also might give you something valuable as a reward.
371 root 1.8
372 root 1.12 =head2 Playing Together
373    
374     =head3 How can I communicate with other players?
375    
376 root 1.13 There are five commands you can use to talk to others. All of them can
377 root 1.12 be entered by just typing them in, followed by the message, followed by
378     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
379     in your message window you can also just type a text in there followed
380     by C<Return> (this is especially handy as C<Return> also activates the
381     current chat tab as well).
382    
383     =over 4
384    
385     =item chat <message> (short: C<c>)
386    
387     The most-used communications command. Whatever you I<chat> will end up
388     in the I<Chat> tab of everybody else who is currently logged in.
389    
390     Example:
391    
392 root 1.13 c uh, that anchovis almost killed me
393    
394     =item shout <message>
395    
396     This is like C<chat>, but "louder". Everybody will get your message in red
397     in their C<Chat> tabs. You should not use C<shout> unless you are in an
398     emergency or there is something really important to be said, otherwise you
399     risk being ignored by people.
400    
401     Example:
402    
403     sh I am stuck! can anybody let me out?
404 root 1.12
405     =item say <message> (short: C<s>)
406    
407     This command can be used to talk to NPCs (without going through the NPC
408     dialogue window), but all players anywhere on the same map can hear you as
409     well.
410    
411     Example:
412    
413     s good that schmorp cnanot hera us here!
414    
415     =item tell <playername> <message> (short: C<te>)
416    
417     This is your prototypical two-way, private, chat channel. You can talk to
418     any other player that is currently logged in, and only he can hear you.
419    
420     =item gsay <message> (short: C<gs>)
421    
422     The group say command sends a message to every member of the party/group
423     you are in. This is useful when playing in a team, to avoid cluttering the
424     chat channel.
425    
426     =back
427    
428 root 1.16 In addition to these, there are a large number of emotes you can use, use
429     the L<help> command to get a list.
430    
431 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
432    
433     You can form I<new> parties using the C<< party form <name> >> name
434     command, and you can join I<existing> parties using the C<< party join
435     <name> >> command. There are other party commands, use C<help party> to
436     find out more.
437    
438     The main benefit of party-play is sharing experience: All experience you
439     gain is distributed to all party members accoridng to their level (people
440     with twice the level as you gain twice as much experience).
441    
442     This is great for training skills you are bad in, but somebody else is
443     good in, and of course vice versa!
444    
445    
446 root 1.6 =head2 Magic
447    
448     =head3 How can I summon a specific monster with C<summon pet monster>?
449    
450 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
451     you access to higher level monsters, but not all monsters have equal
452     abilities. Instead of summoning the highest level monster allowed by your
453     level you can also summon any other monster you had before by adding its
454     I<archetype name> after the command, i.e. to summon bees you would use the
455     C<cast summon pet monster bee> (short: C<cspm bee>) command.
456 root 1.6
457     Level Monster
458     1 bat
459     3 bird
460     4 spider
461     6 killer_bee
462     7 pixie
463     8 skeleton
464     9 stalker
465     11 devil
466     13 beholder
467     15 dark_elf
468     17 skull
469     20 angel
470     25 vampire
471     30 spectre
472     35 lich
473     40 demilich
474     50 hellhound
475     60 unusual_kobold
476     70 chicken
477     80 gr_hellhound
478     90 dave
479     100 laoch
480     105 snitchangel
481    
482 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
483 root 1.22
484     Some spells are attuned to one or more spell classes (such as wounding,
485     summoning, fire and so on). The player can likewise be attuned to some of
486     these classes, giving a bonus, or repelled to them, giving a malus, or
487     denied to them, making her unable to cast the spell at all.
488    
489 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
490 root 1.22 summoning or sorcery).
491    
492 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
493     skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
494     bonus is 10 and at level 50, the bonus is 16.
495 root 1.22
496     When repelled, the malus is 16 levels always.
497    
498     These are added (or subtracted) to the skill level when checking whether
499 root 1.24 the player can cast the spell and when calculating the effective casting
500     level.
501 root 1.22
502     The effect on strength is as if the minimum spell level is lower (when
503     attuned) or higher (when repelled), and the strength will increase the
504     same as without any attunement.
505    
506 root 1.24 =head3 What is the "effective" casting level?
507 root 1.22
508 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
509 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
510     make the spell correspondingly stronger.
511    
512 root 1.24 The effective casting level is calculated from the skill level, after
513 root 1.22 adding/subtracting any bonus from attunements.
514    
515 root 1.26 If the skill level plus bonus is lower than 100, then the minimum spell
516     level comes into play: the minimum level is not only the minimum level
517     a caster is required to have, it is also the level where the effective
518     casting level equals 1. From there it grows till it reaches casting level
519     100, whre the effective level will also be 100.
520    
521 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
522     spell level.
523 root 1.22
524 root 1.26 That means, when you have a spell with a minimum level of 90, then it's
525     effective range will be spread evenly over the 90..100 range, e.g. when
526     you cast this spell at skill level 90, the effective casting level will
527     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
528     98 gives effective level 80, up to skill level 100, which then gives
529     effective level 100.
530 root 1.22
531    
532 root 1.6 =head2 Praying, Gods and Cults
533    
534 sf-asarth 1.28 =head3 X<how_tp_pray>How do I pray or get the praying skill?
535 root 1.6
536     First enter the "praying mode" by readying your L<skill_description/praying> skill
537     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
538     C<Shift> and a direction key (e.g. C<Shift-Up>).
539    
540     You will now pray as long as you keep pressing the keys.
541    
542 sf-asarth 1.28 However, if you do not have the praying skill, you can obtain it by reading a scroll of praying. This will let you learn the praying skill depending on your intelligence. You can also use a holy symbol to use the praying skill, as long as you have the holy symbol in your inventory. Holy symbols can be found in shops and random dungeons.
543    
544 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
545 root 1.6
546     You can't, your god selects the monsters for you.
547    
548 root 1.7 =head3 How do I join a cult/become a follower of a god?
549 root 1.6
550     That is simple, just find an altar of a god of your choice and start
551     L<skill_description/praying>. Eventually, the god will recognize
552     you.
553    
554     =head3 How do I change gods?
555    
556     That is far more difficult: gods really hate it when you defect
557     them. Expect to lose a lot of L<skill_description/praying> experience in
558     the process.
559    
560     First you should pray long enough to your god, until you gain 95%
561 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
562 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
563     are persistent your old god will let you go at one point.
564    
565 root 1.19
566     =head2 Exploring / Quests
567 root 1.8
568     =head3 What areas are there to explore?
569    
570     First, you should explore Scorn and find the port pass (and maybe also the
571 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
572 root 1.17 a dangers, but also many treasures, can be found there.
573 root 1.8
574     When you finished most of the quests in Scorn you should investigate how
575     the pirates escape from the prison. This will lead to a number of nice
576     quests in and around Port Joseph.
577    
578     Another nice series of quests, from low to medium level, can be found in
579     the King's Palace in Scorn. Who wouldn't want to meet the princess in
580     person?
581    
582     The areas you can reach through the various transportation modes in Scorn
583     are Pupland (which has a lot of puzzles and quests from very low to very
584     high level), Stoneville and Santo Dominion (low and medium level quests,
585     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
586    
587     Through the gate you can reach Euthville and Santo Dominion to the north,
588 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
589 root 1.8 and Navar (medium level quests) in the east (a long travel).
590    
591     From Navar you can travel to Darcap in the far north (medium level
592     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
593     on the ocean, a rather dangerous area with many thieves and pirates
594     (medium level quests) and Valleynoy to the south, with medium and high
595     level quests (did you find the southpole yet?).
596    
597     Also, it is said that Navar somehow has access to the mystical City
598     de Clouds, the biggest city ever seen (high level and very high level
599     quests). There are rumors about lands beyond (St. Bartholemew and other
600     cities) and other even more mystical places, but little is known about
601     that.
602    
603 root 1.19 =head2 Where is that damn Goblin Chief?
604    
605     In his cave to the north-east of the Scorn Gate. It is the one that starts
606     with a random maze (yes, there are multiple caves). Keep in mind that the
607     Goblin Chief's Head is fastened to his body, so you have to find and kill
608     him first.
609    
610     =head2 Where can I find the I<comet> spell?
611    
612     In the tower of stars, which is almost directly south of Scorn (but not
613     too near to it). You have to talk to people to solve this quest, and it
614     does not involve a random maze.
615    
616