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Revision: 1.29
Committed: Sat Oct 11 18:43:22 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.28: +65 -19 lines
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# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22 root 1.27 Mail us at support@deliantra.net , which is best, unless it is a small,
23     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24 sf-asarth 1.21
25 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
26 root 1.3
27     Most likely, you don't have accelerated OpenGL support. Try to find a
28     newer driver, or a driver from your hardware vendor, that features OpenGL
29     support.
30    
31     If this is not an option, the following Setup options reduce the load and
32     will likely make the client playable with software rendering (it will
33     still be slow, though):
34    
35     =over 4
36    
37     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38    
39     =item * Enable B<Fast & Ugly> mode
40    
41 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
42 root 1.3
43     =item * Increase B<Map Scale>
44    
45     =back
46    
47 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48    
49     =over 4
50    
51     =item Make sure Numlock is off.
52    
53     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54     numerical keypad keys while Numlock is active.
55    
56     =item Make sure no other Modifier is "pressed".
57    
58     Mircosoft Windows versions have some accessability features that could
59     interfere with games like Deliantra. You might want to switch these off in
60     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61     them down once.
62    
63     =item Fullscreen switches confuse the keyboard modifiers.
64    
65     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66     pressed and which aren't. Doing another switch to/from fullscreen might
67     help.
68    
69     =back
70    
71 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
72    
73     Sometimes you hit a bug in the client. To reset the state of your client
74     you can delete your client database directory (your client will have to
75     re-download music and images and you will lose your minimap contents).
76    
77     =over 4
78    
79     To do that, on Unix:
80    
81     rm -rf ~/.deliantra/client-*
82    
83     On windows:
84    
85     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86     window that will open, first open F<deliantra>, then delete the directory
87     starting with F<client->.
88    
89     =back
90    
91     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92     itself, but this will also delete your settings and keybindings.
93    
94    
95 root 1.14 =head2 Game Mechanics
96    
97 sf-asarth 1.20 =head3 I lose health, but I can't see why!
98 root 1.14
99     Here are the typical reasons why you lose health:
100    
101     =over 4
102    
103     =item * You are being attacked.
104    
105 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
106 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
107    
108     =item * You are out of food.
109    
110     When your food reaches C<0> you will start to lose health. Eating (good)
111     food will replenish your food level.
112    
113     =item * You are poisoned.
114    
115     Poison will reduce your health. When your body heals fast enough it will
116     eventually get over the poison, otherwise you should seek professional
117     help such as the House of Healing in Scorn, or a player with the C<cure
118     poison> spell. It is rumored that neko san might sometimes cure poison.
119    
120     =item * You have a disease.
121    
122     Some diseases have such drastic effects on your organism that you can lose
123     health. Get help in the House of Healing in Scorn, or ask a player who can
124 root 1.17 cast C<cure disease> on you.
125 root 1.14
126     =item * Your stats change.
127    
128 root 1.25 Switching items or being restored from depletion can affect your stats,
129     which in turn can affect your healthpoints. While this is not a regular
130     effect (it only happens when you change items or are restored from
131     depletion), it can sometimes look as if you are losing health.
132 root 1.14
133     =back
134    
135 sf-asarth 1.20 =head3 I lost an item! How?
136 root 1.18
137 root 1.29 Well, we don't know. If you don't know, either, here is a partial list of
138     ways people typically lose stuff:
139 root 1.18
140     =over 4
141    
142     =item You accidentally dropped it in a shop (or elswehere).
143    
144     If in a shop, if it was money, you can just go there and pick it up again:
145     shops do not "buy" money. For other items you will have to buy it back.
146    
147     =item Thieves or monsters stole your items.
148    
149     Yes, thieves and many other monsters (such as demons) can actually steal
150     stuff. They can steal about anything that you don't currently wield, and
151     if they are good, you don't even notice it. Your only chance of getting
152 root 1.29 the item back is to kill the thief or steal the item back with the steal
153     skill before the map he is in resets.
154 root 1.18
155     Many adventurers find that the old road to Navar harbours a lot of thieves
156     and is best avoided by the beginning adventurers.
157    
158     =back
159    
160 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
161    
162 root 1.27 You need a spell to uncurse or undamn items, but luckily, magic shops
163     commonly have scrolls of remove curse or remove damnation. In addition,
164     all of the gods except the Devourers can remove curses, and Gnarg,
165     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
166     grants the remove damnation spell at 300 grace.
167 sf-asarth 1.20
168 root 1.27 To actually remove the curse or damnation with a scroll, you need to
169     L<mark> the item, and then L<apply> the scroll.
170 sf-asarth 1.20
171     =back
172    
173 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
174    
175 root 1.27 What happened is that you died of a cave-in. Cave-ins kill you when you
176     unsafely log out. An unsafe log out is when you disconnect without using a
177     bed to reality, or when you time out (after 10-20 seconds without reply,
178     the server automatically kicks players). Safe log outs are when you log
179     out using a bed to realtiy, or when you are disconnected when the server
180     crashes or restarts.
181    
182     If the disconnection was safe, then you will appear where you were before
183     you got logged out. If it was unsafe, and more than 1 hour has passed, you
184     will die of a cave-in. If the map you were in reset, but 1 hour has not
185     passed, then you will be recalled to your bed to reality.
186 sf-asarth 1.21
187 sf-asarth 1.28 =head3 Where do I find beds to reality?
188    
189 root 1.29 Inns usually have them, and apartments almost always have beds to
190     reality. Almost every city has an inn. Taverns sometimes have them, and
191     they might be in surprising places. Scorn has an inn that is located in
192     the southern area.
193 sf-asarth 1.28
194 sf-asarth 1.21 =head3 How does the I<identify> spell work?
195    
196 root 1.27 The I<identify> spell identifies your items, making it give it's full
197     description. The spell goes through your inventory in a psuedo-random
198     order, skipping past identified items. If it identifies all the items
199     in your inventory, or they are already identified, it then checks for
200     identified items on the ground, again in a psuedo-random order. If it
201     identifies all the items on the ground, then the remaining power is
202     wasted.
203    
204     The I<identify> spell counts stacks of items, such as arrows or gems, as
205     one 'item'. It can only identify a certain amount of items. Therefore, the
206     only way to choose what it identifies is by dropping what you don't want
207     identified on the ground.
208 sf-asarth 1.21
209 sf-asarth 1.28 =head3 How come I don't get any change from an altar?
210    
211 root 1.29 Altars do not give change. This means that you might drop a platinum piece
212     on a table that identifies for 2 gold, or equivalent, and get only one
213     identify. The equivalent means that you can make the price up in smaller
214     currency, like 200 silver, but higher currency won't get you any more
215     identifies.
216 sf-asarth 1.28
217 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
218    
219     This is done in two steps: first you have to I<prepare> your weapon
220     for the desired number of enchantments, then you apply the enchanments
221     (weapons remember how many times they can be enchanted further).
222    
223 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
224 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
225     Weapon> scroll. The square root of the total number of diamonds sacrificed
226     this way determines the number of enchantments the weapon accepts: one
227     diamond for one enchanment, nine diamonds for three enchantments, 100
228 sf-asarth 1.20 diamonds for ten enchantments and so on.
229    
230     Remember, once you prepare the weapon, it can only be wielded by you.
231 root 1.15
232     After that, you can apply improvement and enchantnment scrolls:
233    
234     =over 4
235    
236     =item Improve Damage
237    
238     Each scroll read will increase the damage by five points, and likewise the
239     weight by five kilograms.
240    
241     =item Lower Weight
242    
243     This "improves" the weight of your weapon: each scroll reduces the weight
244     by one fifth (20%). It will not, however, create weightless weapons.
245    
246     =item Enchant Weapon
247    
248     Each scroll read increases the magic by one point.
249    
250     =item Improve Stat
251    
252     This scroll improves one of the basic stat improvements (Strength,
253     Dexterity and so on). For this it needs a further sacrifice in form of
254     stat potions. The stat potions must be of the same type and will determine
255     which stat gets improved.
256    
257     The number of stat potions you need to improve it is twice the number of
258     stat points the weapon currently gives, plus one (the minimum is two stat
259     potions, however). That is, a weapon which gives no stat bonus needs two
260     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
261     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
262     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
263     will result in needing five stat potions only (C<2 × 2 + 1>).
264    
265     =back
266    
267     Keep in mind, however, that your character can only handle a limited
268     number of weapon improvements, see the L<skills> command. Item power will
269     also increase.
270    
271     =head3 How can I enchant Armour?
272    
273     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
274     the magic value will be increased by one, the speed, armour (physical
275     resistance) and weight are increased by some amount, as well as the item
276     power.
277    
278     =head3 What is this item power business?
279    
280     In general, the more interesting/powerful items have higher item power
281 root 1.27 values. Your character can handle only handle only a limited amount of
282     power - for each overall level you can handle C<1.25> item power points,
283     so if you are level 16 you can handle a total of 20 item power points (see
284     the L<skills> command for your current limit and remaining item power
285     points).
286 root 1.15
287     All the equipment you wear adds to this limit, so if you wield a weapon of
288     item power 30 plus two rings of item power 14 each you will need 58 item
289     power (and a level of 47).
290    
291 root 1.14
292 root 1.6 =head2 Generic how do I...
293    
294 sf-asarth 1.28 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
295    
296 root 1.29 You need a spell to uncurse or undamn items, but luckily, magic shops
297     commonly have scrolls of remove curse or remove damnation. In addition,
298     all of the gods except the Devourers can remove curses, and Gnarg,
299     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
300     grants the remove damnation spell at 300 grace.
301 sf-asarth 1.28
302 root 1.29 To actually remove the curse or damnation with a scroll, you need to
303     L<mark> the item, and then L<apply> the scroll. Once the curse or
304     damnation is removed, you can unwear the item.
305 sf-asarth 1.28
306 root 1.14 =head3 How do I use range weapons such as bows?
307    
308     First, you have to L<apply> the bow, then it will show up in the lower
309     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
310     but not in the C<Range:> slot you have to unapply and reaply it.
311    
312     When you have a bow (or similar weapons like guns or crossbows) applied,
313     you just shoot as with spells or other range attacks - C<Shift>+direction
314     key.
315    
316     You need to have arrows (shells, bolts etc.) in your inventory or an
317     active container for this to work.
318    
319     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
320     Playerbook => Settings >> tab.
321    
322 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
323    
324     The right-click context menu in the playerbook inventory has an entry
325     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
326 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
327 root 1.6 this to work!
328    
329     An alternative would be to use the L<mark|command/mark> and
330     L<apply|command/apply> commands like this:
331    
332     mark icecube
333     apply flint and steel
334    
335     You can bind these commands to a key and invoke them repeatedly.
336    
337     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
338    
339     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
340     which has the desired effect with cone spells.
341    
342 sf-asarth 1.28 =head3 How do I pay for items from a shop?
343    
344 root 1.29 You need to have the unpaid item in your inventory, and then walk out of
345     the store with the shop mat. It will automatically pay for the item, if
346     you have enough money. If you don't, you will be prevented from leaving,
347     until you drop the unpaid item, or if you obtain enough money.
348 sf-asarth 1.28
349     =head3 How do I sell items to a shop?
350    
351 root 1.29 Just drop the item in a shop. Some tiles in a shop might not be shop
352     tiles; usually, shop tiles are white brick floors. Try going over one of
353     them and dropping the item. If the shop is not interested, the item will
354     not leave your inventory.
355 sf-asarth 1.28
356     =head3 How do I get my literacy experience up?
357    
358 root 1.29 You need to read books and scrolls to get literacy experience. You can
359     also use the literacy skill to identify scrolls and books. Identifying
360     them gives you literacy experience, and you are still able to read them
361     once you identify them.
362 sf-asarth 1.28
363     =head3 How do I rent and maintain an apartment?
364    
365 root 1.29 Payment for an apartment is done in 3 steps. First, there is an entry fee
366     in the apartment map that you need to pay only once. Then, the apartment
367     rental fee depends on the apartment model, not you. The taxes depend on
368     your character level, and need to be paid, even while you are offline (the
369     rental fee is only paid while you are online.)
370 sf-asarth 1.28
371 root 1.29 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
372     deducted from your bank account.
373 sf-asarth 1.28
374     =head3 How do I use passes/keys?
375    
376 root 1.29 Whatever looks at your pass or key opens automatically, if you have it in
377     your inventory or in an applied container. Some keys might just open a
378     locked door, not a gate, and can be used by moving into the locked door.
379 sf-asarth 1.28
380     =head3 How do I drop items?
381    
382 root 1.29 To drop items, you can right click on the item in your inventory screen in
383     the playerbook, which you can get by pressing F5 or the Playerbook tab,
384     and selecting drop. You can also shift + left click an item to drop it, or
385     enter the command
386 sf-asarth 1.28
387     =item drop <item>
388    
389 root 1.29 This command drops items with the names that have <item> in it. If you are
390     unable to drop an item, this will probably be because it is locked. You
391     can unlock it by right clicking the item in your inventory, and selecting
392     unlock.
393 sf-asarth 1.28
394     =head3 How do I pick up items?
395    
396 root 1.29 You can pick up items by pressing the comma key (,) or by right clicking
397     the item on the floor, and selecting 'take'. You can also type the
398 sf-asarth 1.28
399 root 1.29 take <item>
400 sf-asarth 1.28
401     command.
402    
403     =head3 How do I make money, fast?!
404    
405 root 1.29 You should identify the items you sell. Unidentified items sell MUCH
406     lower. Make sure you have the bargaining skill. It lets you save lots of
407     money when you buy stuff, and gain more money when you sell stuff. You can
408     level it up by buying items or selling expensive items. The higher it is
409     priced, the more experience. You can get a scroll of bargaining in Scorn's
410     gem shop.
411 sf-asarth 1.28
412     Quests also might give you something valuable as a reward.
413 root 1.8
414 root 1.12 =head2 Playing Together
415    
416     =head3 How can I communicate with other players?
417    
418 root 1.13 There are five commands you can use to talk to others. All of them can
419 root 1.12 be entered by just typing them in, followed by the message, followed by
420     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
421     in your message window you can also just type a text in there followed
422     by C<Return> (this is especially handy as C<Return> also activates the
423     current chat tab as well).
424    
425     =over 4
426    
427     =item chat <message> (short: C<c>)
428    
429     The most-used communications command. Whatever you I<chat> will end up
430     in the I<Chat> tab of everybody else who is currently logged in.
431    
432     Example:
433    
434 root 1.13 c uh, that anchovis almost killed me
435    
436     =item shout <message>
437    
438     This is like C<chat>, but "louder". Everybody will get your message in red
439     in their C<Chat> tabs. You should not use C<shout> unless you are in an
440     emergency or there is something really important to be said, otherwise you
441     risk being ignored by people.
442    
443     Example:
444    
445     sh I am stuck! can anybody let me out?
446 root 1.12
447     =item say <message> (short: C<s>)
448    
449     This command can be used to talk to NPCs (without going through the NPC
450     dialogue window), but all players anywhere on the same map can hear you as
451     well.
452    
453     Example:
454    
455     s good that schmorp cnanot hera us here!
456    
457     =item tell <playername> <message> (short: C<te>)
458    
459     This is your prototypical two-way, private, chat channel. You can talk to
460     any other player that is currently logged in, and only he can hear you.
461    
462     =item gsay <message> (short: C<gs>)
463    
464     The group say command sends a message to every member of the party/group
465     you are in. This is useful when playing in a team, to avoid cluttering the
466     chat channel.
467    
468     =back
469    
470 root 1.16 In addition to these, there are a large number of emotes you can use, use
471     the L<help> command to get a list.
472    
473 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
474    
475     You can form I<new> parties using the C<< party form <name> >> name
476     command, and you can join I<existing> parties using the C<< party join
477     <name> >> command. There are other party commands, use C<help party> to
478     find out more.
479    
480     The main benefit of party-play is sharing experience: All experience you
481     gain is distributed to all party members accoridng to their level (people
482     with twice the level as you gain twice as much experience).
483    
484     This is great for training skills you are bad in, but somebody else is
485     good in, and of course vice versa!
486    
487    
488 root 1.6 =head2 Magic
489    
490     =head3 How can I summon a specific monster with C<summon pet monster>?
491    
492 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
493     you access to higher level monsters, but not all monsters have equal
494     abilities. Instead of summoning the highest level monster allowed by your
495     level you can also summon any other monster you had before by adding its
496     I<archetype name> after the command, i.e. to summon bees you would use the
497     C<cast summon pet monster bee> (short: C<cspm bee>) command.
498 root 1.6
499     Level Monster
500     1 bat
501     3 bird
502     4 spider
503     6 killer_bee
504     7 pixie
505     8 skeleton
506     9 stalker
507     11 devil
508     13 beholder
509     15 dark_elf
510     17 skull
511     20 angel
512     25 vampire
513     30 spectre
514     35 lich
515     40 demilich
516     50 hellhound
517     60 unusual_kobold
518     70 chicken
519     80 gr_hellhound
520     90 dave
521     100 laoch
522     105 snitchangel
523    
524 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
525 root 1.22
526     Some spells are attuned to one or more spell classes (such as wounding,
527     summoning, fire and so on). The player can likewise be attuned to some of
528     these classes, giving a bonus, or repelled to them, giving a malus, or
529     denied to them, making her unable to cast the spell at all.
530    
531 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
532 root 1.22 summoning or sorcery).
533    
534 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
535     skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
536     bonus is 10 and at level 50, the bonus is 16.
537 root 1.22
538     When repelled, the malus is 16 levels always.
539    
540     These are added (or subtracted) to the skill level when checking whether
541 root 1.24 the player can cast the spell and when calculating the effective casting
542     level.
543 root 1.22
544     The effect on strength is as if the minimum spell level is lower (when
545     attuned) or higher (when repelled), and the strength will increase the
546     same as without any attunement.
547    
548 root 1.24 =head3 What is the "effective" casting level?
549 root 1.22
550 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
551 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
552     make the spell correspondingly stronger.
553    
554 root 1.24 The effective casting level is calculated from the skill level, after
555 root 1.22 adding/subtracting any bonus from attunements.
556    
557 root 1.26 If the skill level plus bonus is lower than 100, then the minimum spell
558     level comes into play: the minimum level is not only the minimum level
559     a caster is required to have, it is also the level where the effective
560     casting level equals 1. From there it grows till it reaches casting level
561     100, whre the effective level will also be 100.
562    
563 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
564     spell level.
565 root 1.22
566 root 1.26 That means, when you have a spell with a minimum level of 90, then it's
567     effective range will be spread evenly over the 90..100 range, e.g. when
568     you cast this spell at skill level 90, the effective casting level will
569     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
570     98 gives effective level 80, up to skill level 100, which then gives
571     effective level 100.
572 root 1.22
573    
574 root 1.6 =head2 Praying, Gods and Cults
575    
576 sf-asarth 1.28 =head3 X<how_tp_pray>How do I pray or get the praying skill?
577 root 1.6
578     First enter the "praying mode" by readying your L<skill_description/praying> skill
579     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
580     C<Shift> and a direction key (e.g. C<Shift-Up>).
581    
582     You will now pray as long as you keep pressing the keys.
583    
584 root 1.29 However, if you do not have the praying skill, you can obtain it by
585     reading a scroll of praying. This will let you learn the praying skill
586     depending on your intelligence. You can also use a holy symbol to use the
587     praying skill, as long as you have the holy symbol in your inventory. Holy
588     symbols can be found in shops and random dungeons.
589 sf-asarth 1.28
590 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
591 root 1.6
592     You can't, your god selects the monsters for you.
593    
594 root 1.7 =head3 How do I join a cult/become a follower of a god?
595 root 1.6
596     That is simple, just find an altar of a god of your choice and start
597     L<skill_description/praying>. Eventually, the god will recognize
598     you.
599    
600     =head3 How do I change gods?
601    
602     That is far more difficult: gods really hate it when you defect
603     them. Expect to lose a lot of L<skill_description/praying> experience in
604     the process.
605    
606     First you should pray long enough to your god, until you gain 95%
607 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
608 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
609     are persistent your old god will let you go at one point.
610    
611 root 1.19
612     =head2 Exploring / Quests
613 root 1.8
614     =head3 What areas are there to explore?
615    
616     First, you should explore Scorn and find the port pass (and maybe also the
617 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
618 root 1.17 a dangers, but also many treasures, can be found there.
619 root 1.8
620     When you finished most of the quests in Scorn you should investigate how
621     the pirates escape from the prison. This will lead to a number of nice
622     quests in and around Port Joseph.
623    
624     Another nice series of quests, from low to medium level, can be found in
625     the King's Palace in Scorn. Who wouldn't want to meet the princess in
626     person?
627    
628     The areas you can reach through the various transportation modes in Scorn
629     are Pupland (which has a lot of puzzles and quests from very low to very
630     high level), Stoneville and Santo Dominion (low and medium level quests,
631     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
632    
633     Through the gate you can reach Euthville and Santo Dominion to the north,
634 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
635 root 1.8 and Navar (medium level quests) in the east (a long travel).
636    
637     From Navar you can travel to Darcap in the far north (medium level
638     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
639     on the ocean, a rather dangerous area with many thieves and pirates
640     (medium level quests) and Valleynoy to the south, with medium and high
641     level quests (did you find the southpole yet?).
642    
643     Also, it is said that Navar somehow has access to the mystical City
644     de Clouds, the biggest city ever seen (high level and very high level
645     quests). There are rumors about lands beyond (St. Bartholemew and other
646     cities) and other even more mystical places, but little is known about
647     that.
648    
649 root 1.19 =head2 Where is that damn Goblin Chief?
650    
651     In his cave to the north-east of the Scorn Gate. It is the one that starts
652     with a random maze (yes, there are multiple caves). Keep in mind that the
653     Goblin Chief's Head is fastened to his body, so you have to find and kill
654     him first.
655    
656     =head2 Where can I find the I<comet> spell?
657    
658     In the tower of stars, which is almost directly south of Scorn (but not
659     too near to it). You have to talk to people to solve this quest, and it
660     does not involve a random maze.
661    
662