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Revision: 1.33
Committed: Sun Oct 19 14:44:43 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.32: +5 -0 lines
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# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22 root 1.27 Mail us at support@deliantra.net , which is best, unless it is a small,
23     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24 sf-asarth 1.21
25 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
26 root 1.3
27     Most likely, you don't have accelerated OpenGL support. Try to find a
28     newer driver, or a driver from your hardware vendor, that features OpenGL
29     support.
30    
31     If this is not an option, the following Setup options reduce the load and
32     will likely make the client playable with software rendering (it will
33     still be slow, though):
34    
35     =over 4
36    
37     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38    
39     =item * Enable B<Fast & Ugly> mode
40    
41 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
42 root 1.3
43     =item * Increase B<Map Scale>
44    
45     =back
46    
47 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48    
49     =over 4
50    
51     =item Make sure Numlock is off.
52    
53     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54     numerical keypad keys while Numlock is active.
55    
56     =item Make sure no other Modifier is "pressed".
57    
58     Mircosoft Windows versions have some accessability features that could
59     interfere with games like Deliantra. You might want to switch these off in
60     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61     them down once.
62    
63     =item Fullscreen switches confuse the keyboard modifiers.
64    
65     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66     pressed and which aren't. Doing another switch to/from fullscreen might
67     help.
68    
69     =back
70    
71 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
72    
73     Sometimes you hit a bug in the client. To reset the state of your client
74     you can delete your client database directory (your client will have to
75     re-download music and images and you will lose your minimap contents).
76    
77     =over 4
78    
79     To do that, on Unix:
80    
81     rm -rf ~/.deliantra/client-*
82    
83     On windows:
84    
85     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86     window that will open, first open F<deliantra>, then delete the directory
87     starting with F<client->.
88    
89     =back
90    
91     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92     itself, but this will also delete your settings and keybindings.
93    
94    
95 root 1.14 =head2 Game Mechanics
96    
97 sf-asarth 1.30 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98 root 1.14
99     Here are the typical reasons why you lose health:
100    
101     =over 4
102    
103     =item * You are being attacked.
104    
105 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
106 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
107    
108     =item * You are out of food.
109    
110     When your food reaches C<0> you will start to lose health. Eating (good)
111     food will replenish your food level.
112    
113     =item * You are poisoned.
114    
115     Poison will reduce your health. When your body heals fast enough it will
116     eventually get over the poison, otherwise you should seek professional
117     help such as the House of Healing in Scorn, or a player with the C<cure
118     poison> spell. It is rumored that neko san might sometimes cure poison.
119    
120     =item * You have a disease.
121    
122     Some diseases have such drastic effects on your organism that you can lose
123     health. Get help in the House of Healing in Scorn, or ask a player who can
124 root 1.17 cast C<cure disease> on you.
125 root 1.14
126     =item * Your stats change.
127    
128 root 1.25 Switching items or being restored from depletion can affect your stats,
129     which in turn can affect your healthpoints. While this is not a regular
130     effect (it only happens when you change items or are restored from
131 sf-asarth 1.30 depletion), it can sometimes look as if you are losing health. You can
132     restore depletion by drinking a potion of life.
133 root 1.14
134     =back
135    
136 sf-asarth 1.20 =head3 I lost an item! How?
137 root 1.18
138 root 1.29 Well, we don't know. If you don't know, either, here is a partial list of
139     ways people typically lose stuff:
140 root 1.18
141     =over 4
142    
143     =item You accidentally dropped it in a shop (or elswehere).
144    
145     If in a shop, if it was money, you can just go there and pick it up again:
146     shops do not "buy" money. For other items you will have to buy it back.
147    
148     =item Thieves or monsters stole your items.
149    
150     Yes, thieves and many other monsters (such as demons) can actually steal
151     stuff. They can steal about anything that you don't currently wield, and
152     if they are good, you don't even notice it. Your only chance of getting
153 root 1.29 the item back is to kill the thief or steal the item back with the steal
154     skill before the map he is in resets.
155 root 1.18
156     Many adventurers find that the old road to Navar harbours a lot of thieves
157     and is best avoided by the beginning adventurers.
158    
159     =back
160    
161 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
162    
163 root 1.27 You need a spell to uncurse or undamn items, but luckily, magic shops
164     commonly have scrolls of remove curse or remove damnation. In addition,
165     all of the gods except the Devourers can remove curses, and Gnarg,
166     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167     grants the remove damnation spell at 300 grace.
168 sf-asarth 1.20
169 root 1.27 To actually remove the curse or damnation with a scroll, you need to
170     L<mark> the item, and then L<apply> the scroll.
171 sf-asarth 1.20
172 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
173    
174 root 1.27 What happened is that you died of a cave-in. Cave-ins kill you when you
175     unsafely log out. An unsafe log out is when you disconnect without using a
176     bed to reality, or when you time out (after 10-20 seconds without reply,
177     the server automatically kicks players). Safe log outs are when you log
178     out using a bed to realtiy, or when you are disconnected when the server
179     crashes or restarts.
180    
181     If the disconnection was safe, then you will appear where you were before
182     you got logged out. If it was unsafe, and more than 1 hour has passed, you
183     will die of a cave-in. If the map you were in reset, but 1 hour has not
184     passed, then you will be recalled to your bed to reality.
185 sf-asarth 1.21
186 sf-asarth 1.28 =head3 Where do I find beds to reality?
187    
188 root 1.29 Inns usually have them, and apartments almost always have beds to
189     reality. Almost every city has an inn. Taverns sometimes have them, and
190     they might be in surprising places. Scorn has an inn that is located in
191     the southern area.
192 sf-asarth 1.28
193 sf-asarth 1.21 =head3 How does the I<identify> spell work?
194    
195 root 1.27 The I<identify> spell identifies your items, making it give it's full
196     description. The spell goes through your inventory in a psuedo-random
197     order, skipping past identified items. If it identifies all the items
198     in your inventory, or they are already identified, it then checks for
199     identified items on the ground, again in a psuedo-random order. If it
200     identifies all the items on the ground, then the remaining power is
201     wasted.
202    
203     The I<identify> spell counts stacks of items, such as arrows or gems, as
204     one 'item'. It can only identify a certain amount of items. Therefore, the
205     only way to choose what it identifies is by dropping what you don't want
206     identified on the ground.
207 sf-asarth 1.21
208 sf-asarth 1.28 =head3 How come I don't get any change from an altar?
209    
210 root 1.29 Altars do not give change. This means that you might drop a platinum piece
211     on a table that identifies for 2 gold, or equivalent, and get only one
212     identify. The equivalent means that you can make the price up in smaller
213     currency, like 200 silver, but higher currency won't get you any more
214     identifies.
215 sf-asarth 1.28
216 sf-asarth 1.30 =head3 Where can I use building materials?
217    
218     You can only use them in tiles that are buildable. These tiles are found in
219     guild storages, and in some apartments.
220    
221 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
222    
223     This is done in two steps: first you have to I<prepare> your weapon
224     for the desired number of enchantments, then you apply the enchanments
225     (weapons remember how many times they can be enchanted further).
226    
227 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228 root 1.15 the inventory) some diamonds, as a sacrifice, then read the I<Prepare
229     Weapon> scroll. The square root of the total number of diamonds sacrificed
230     this way determines the number of enchantments the weapon accepts: one
231     diamond for one enchanment, nine diamonds for three enchantments, 100
232 sf-asarth 1.20 diamonds for ten enchantments and so on.
233    
234     Remember, once you prepare the weapon, it can only be wielded by you.
235 root 1.15
236     After that, you can apply improvement and enchantnment scrolls:
237    
238     =over 4
239    
240     =item Improve Damage
241    
242     Each scroll read will increase the damage by five points, and likewise the
243     weight by five kilograms.
244    
245     =item Lower Weight
246    
247     This "improves" the weight of your weapon: each scroll reduces the weight
248     by one fifth (20%). It will not, however, create weightless weapons.
249    
250     =item Enchant Weapon
251    
252     Each scroll read increases the magic by one point.
253    
254     =item Improve Stat
255    
256     This scroll improves one of the basic stat improvements (Strength,
257     Dexterity and so on). For this it needs a further sacrifice in form of
258     stat potions. The stat potions must be of the same type and will determine
259     which stat gets improved.
260    
261     The number of stat potions you need to improve it is twice the number of
262     stat points the weapon currently gives, plus one (the minimum is two stat
263     potions, however). That is, a weapon which gives no stat bonus needs two
264     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
265     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
266     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
267     will result in needing five stat potions only (C<2 × 2 + 1>).
268    
269     =back
270    
271     Keep in mind, however, that your character can only handle a limited
272     number of weapon improvements, see the L<skills> command. Item power will
273     also increase.
274    
275     =head3 How can I enchant Armour?
276    
277     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
278     the magic value will be increased by one, the speed, armour (physical
279     resistance) and weight are increased by some amount, as well as the item
280     power.
281    
282     =head3 What is this item power business?
283    
284     In general, the more interesting/powerful items have higher item power
285 root 1.27 values. Your character can handle only handle only a limited amount of
286     power - for each overall level you can handle C<1.25> item power points,
287     so if you are level 16 you can handle a total of 20 item power points (see
288     the L<skills> command for your current limit and remaining item power
289     points).
290 root 1.15
291     All the equipment you wear adds to this limit, so if you wield a weapon of
292     item power 30 plus two rings of item power 14 each you will need 58 item
293     power (and a level of 47).
294    
295 root 1.14
296 root 1.6 =head2 Generic how do I...
297    
298 sf-asarth 1.28 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
299    
300 root 1.29 You need a spell to uncurse or undamn items, but luckily, magic shops
301     commonly have scrolls of remove curse or remove damnation. In addition,
302     all of the gods except the Devourers can remove curses, and Gnarg,
303     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
304     grants the remove damnation spell at 300 grace.
305 sf-asarth 1.28
306 root 1.29 To actually remove the curse or damnation with a scroll, you need to
307     L<mark> the item, and then L<apply> the scroll. Once the curse or
308     damnation is removed, you can unwear the item.
309 sf-asarth 1.28
310 root 1.14 =head3 How do I use range weapons such as bows?
311    
312     First, you have to L<apply> the bow, then it will show up in the lower
313     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
314     but not in the C<Range:> slot you have to unapply and reaply it.
315    
316     When you have a bow (or similar weapons like guns or crossbows) applied,
317     you just shoot as with spells or other range attacks - C<Shift>+direction
318     key.
319    
320     You need to have arrows (shells, bolts etc.) in your inventory or an
321     active container for this to work.
322    
323     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
324     Playerbook => Settings >> tab.
325    
326 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
327    
328     The right-click context menu in the playerbook inventory has an entry
329     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
330 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
331 root 1.6 this to work!
332    
333     An alternative would be to use the L<mark|command/mark> and
334     L<apply|command/apply> commands like this:
335    
336     mark icecube
337     apply flint and steel
338    
339     You can bind these commands to a key and invoke them repeatedly.
340    
341     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
342    
343     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
344     which has the desired effect with cone spells.
345    
346 sf-asarth 1.28 =head3 How do I pay for items from a shop?
347    
348 root 1.29 You need to have the unpaid item in your inventory, and then walk out of
349     the store with the shop mat. It will automatically pay for the item, if
350     you have enough money. If you don't, you will be prevented from leaving,
351     until you drop the unpaid item, or if you obtain enough money.
352 sf-asarth 1.28
353     =head3 How do I sell items to a shop?
354    
355 root 1.29 Just drop the item in a shop. Some tiles in a shop might not be shop
356     tiles; usually, shop tiles are white brick floors. Try going over one of
357     them and dropping the item. If the shop is not interested, the item will
358     not leave your inventory.
359 sf-asarth 1.28
360 sf-asarth 1.30 =head3 How do I increase my attributes?
361    
362     To increase your attributes (strength, dexterity, etc.) you can wear items
363     that can increase them as long as you have them worn. You can get your
364     attributes up to 30 like this. To increase them permanently, you can
365     drink a stat potion, which have special colors and a letter on the potion
366     named 'potion of <attribute>'. These potions can increase your attributes
367     up to the natural maximum of your race; which can be viewd with the
368     statistics command. It increases your 'natural' attribute, up to the
369     'maximum' attribute.
370    
371 sf-asarth 1.28 =head3 How do I get my literacy experience up?
372    
373 root 1.29 You need to read books and scrolls to get literacy experience. You can
374     also use the literacy skill to identify scrolls and books. Identifying
375     them gives you literacy experience, and you are still able to read them
376     once you identify them.
377 sf-asarth 1.28
378     =head3 How do I rent and maintain an apartment?
379    
380 root 1.29 Payment for an apartment is done in 3 steps. First, there is an entry fee
381     in the apartment map that you need to pay only once. Then, the apartment
382     rental fee depends on the apartment model, not you. The taxes depend on
383     your character level, and need to be paid, even while you are offline (the
384     rental fee is only paid while you are online.)
385 sf-asarth 1.28
386 root 1.29 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
387     deducted from your bank account.
388 sf-asarth 1.28
389     =head3 How do I use passes/keys?
390    
391 root 1.29 Whatever looks at your pass or key opens automatically, if you have it in
392     your inventory or in an applied container. Some keys might just open a
393     locked door, not a gate, and can be used by moving into the locked door.
394 sf-asarth 1.28
395 sf-asarth 1.30 =head3 How do I find out where the key is to a locked door?
396    
397     Usually, bumping into the locked door will tell you what kind of key
398     you need. This key is probably hidden somewhere in the same or close maps.
399     Some of the characters near by might give you hints or explain something.
400    
401     =head3 How do I see how much an altar or table costs to use?
402    
403     You can move your mouse over it, and it will tell you how much currency it
404     needs.
405    
406 sf-asarth 1.28 =head3 How do I drop items?
407    
408 root 1.29 To drop items, you can right click on the item in your inventory screen in
409     the playerbook, which you can get by pressing F5 or the Playerbook tab,
410     and selecting drop. You can also shift + left click an item to drop it, or
411     enter the command
412 sf-asarth 1.28
413 root 1.31 drop <item>
414 sf-asarth 1.28
415 root 1.29 This command drops items with the names that have <item> in it. If you are
416     unable to drop an item, this will probably be because it is locked. You
417     can unlock it by right clicking the item in your inventory, and selecting
418     unlock.
419 sf-asarth 1.28
420     =head3 How do I pick up items?
421    
422 root 1.29 You can pick up items by pressing the comma key (,) or by right clicking
423     the item on the floor, and selecting 'take'. You can also type the
424 sf-asarth 1.28
425 root 1.29 take <item>
426 sf-asarth 1.28
427     command.
428    
429     =head3 How do I make money, fast?!
430    
431 root 1.29 You should identify the items you sell. Unidentified items sell MUCH
432     lower. Make sure you have the bargaining skill. It lets you save lots of
433     money when you buy stuff, and gain more money when you sell stuff. You can
434     level it up by buying items or selling expensive items. The higher it is
435     priced, the more experience. You can get a scroll of bargaining in Scorn's
436     gem shop.
437 sf-asarth 1.28
438     Quests also might give you something valuable as a reward.
439 root 1.8
440 root 1.12 =head2 Playing Together
441    
442     =head3 How can I communicate with other players?
443    
444 root 1.13 There are five commands you can use to talk to others. All of them can
445 root 1.12 be entered by just typing them in, followed by the message, followed by
446     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
447     in your message window you can also just type a text in there followed
448     by C<Return> (this is especially handy as C<Return> also activates the
449     current chat tab as well).
450    
451     =over 4
452    
453     =item chat <message> (short: C<c>)
454    
455     The most-used communications command. Whatever you I<chat> will end up
456     in the I<Chat> tab of everybody else who is currently logged in.
457    
458     Example:
459    
460 root 1.13 c uh, that anchovis almost killed me
461    
462     =item shout <message>
463    
464     This is like C<chat>, but "louder". Everybody will get your message in red
465     in their C<Chat> tabs. You should not use C<shout> unless you are in an
466     emergency or there is something really important to be said, otherwise you
467     risk being ignored by people.
468    
469     Example:
470    
471     sh I am stuck! can anybody let me out?
472 root 1.12
473     =item say <message> (short: C<s>)
474    
475     This command can be used to talk to NPCs (without going through the NPC
476     dialogue window), but all players anywhere on the same map can hear you as
477     well.
478    
479     Example:
480    
481     s good that schmorp cnanot hera us here!
482    
483     =item tell <playername> <message> (short: C<te>)
484    
485     This is your prototypical two-way, private, chat channel. You can talk to
486     any other player that is currently logged in, and only he can hear you.
487    
488     =item gsay <message> (short: C<gs>)
489    
490     The group say command sends a message to every member of the party/group
491     you are in. This is useful when playing in a team, to avoid cluttering the
492     chat channel.
493    
494     =back
495    
496 root 1.16 In addition to these, there are a large number of emotes you can use, use
497     the L<help> command to get a list.
498    
499 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
500    
501     You can form I<new> parties using the C<< party form <name> >> name
502     command, and you can join I<existing> parties using the C<< party join
503     <name> >> command. There are other party commands, use C<help party> to
504     find out more.
505    
506     The main benefit of party-play is sharing experience: All experience you
507     gain is distributed to all party members accoridng to their level (people
508     with twice the level as you gain twice as much experience).
509    
510     This is great for training skills you are bad in, but somebody else is
511     good in, and of course vice versa!
512    
513    
514 root 1.6 =head2 Magic
515    
516 sf-asarth 1.30 =head3 How does an improvement potion work?
517    
518     An improvement potion increases your hitpoints, spellpoints, or your grace,
519     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
520     or grace, and increasing it. This way, if you drink enough improvement
521     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
522    
523     However, only lower levels roll for hitpoints, spellpoints, or grace. After level
524     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
525    
526     =head3 How do I control golems I summon?
527    
528     You can control golems by holding down shift + a direction key. It moves in the
529     direction you are holding.
530    
531 root 1.6 =head3 How can I summon a specific monster with C<summon pet monster>?
532    
533 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
534     you access to higher level monsters, but not all monsters have equal
535     abilities. Instead of summoning the highest level monster allowed by your
536     level you can also summon any other monster you had before by adding its
537     I<archetype name> after the command, i.e. to summon bees you would use the
538     C<cast summon pet monster bee> (short: C<cspm bee>) command.
539 root 1.6
540     Level Monster
541     1 bat
542     3 bird
543     4 spider
544     6 killer_bee
545     7 pixie
546     8 skeleton
547     9 stalker
548     11 devil
549     13 beholder
550     15 dark_elf
551     17 skull
552     20 angel
553     25 vampire
554     30 spectre
555     35 lich
556     40 demilich
557     50 hellhound
558     60 unusual_kobold
559     70 chicken
560     80 gr_hellhound
561     90 dave
562     100 laoch
563     105 snitchangel
564    
565 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
566 root 1.22
567     Some spells are attuned to one or more spell classes (such as wounding,
568     summoning, fire and so on). The player can likewise be attuned to some of
569     these classes, giving a bonus, or repelled to them, giving a malus, or
570     denied to them, making her unable to cast the spell at all.
571    
572 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
573 root 1.22 summoning or sorcery).
574    
575 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
576     skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
577     bonus is 10 and at level 50, the bonus is 16.
578 root 1.22
579     When repelled, the malus is 16 levels always.
580    
581     These are added (or subtracted) to the skill level when checking whether
582 root 1.24 the player can cast the spell and when calculating the effective casting
583     level.
584 root 1.22
585     The effect on strength is as if the minimum spell level is lower (when
586     attuned) or higher (when repelled), and the strength will increase the
587     same as without any attunement.
588    
589 root 1.24 =head3 What is the "effective" casting level?
590 root 1.22
591 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
592 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
593     make the spell correspondingly stronger.
594    
595 root 1.24 The effective casting level is calculated from the skill level, after
596 root 1.22 adding/subtracting any bonus from attunements.
597    
598 root 1.26 If the skill level plus bonus is lower than 100, then the minimum spell
599     level comes into play: the minimum level is not only the minimum level
600     a caster is required to have, it is also the level where the effective
601     casting level equals 1. From there it grows till it reaches casting level
602     100, whre the effective level will also be 100.
603    
604 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
605     spell level.
606 root 1.22
607 root 1.26 That means, when you have a spell with a minimum level of 90, then it's
608     effective range will be spread evenly over the 90..100 range, e.g. when
609     you cast this spell at skill level 90, the effective casting level will
610     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
611     98 gives effective level 80, up to skill level 100, which then gives
612     effective level 100.
613 root 1.22
614    
615 root 1.6 =head2 Praying, Gods and Cults
616    
617 root 1.32 =head3 X<how_to_pray>How do I pray or get the praying skill?
618 root 1.6
619     First enter the "praying mode" by readying your L<skill_description/praying> skill
620     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
621     C<Shift> and a direction key (e.g. C<Shift-Up>).
622    
623     You will now pray as long as you keep pressing the keys.
624    
625 root 1.29 However, if you do not have the praying skill, you can obtain it by
626     reading a scroll of praying. This will let you learn the praying skill
627     depending on your intelligence. You can also use a holy symbol to use the
628     praying skill, as long as you have the holy symbol in your inventory. Holy
629     symbols can be found in shops and random dungeons.
630 sf-asarth 1.28
631 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
632 root 1.6
633     You can't, your god selects the monsters for you.
634    
635 root 1.7 =head3 How do I join a cult/become a follower of a god?
636 root 1.6
637     That is simple, just find an altar of a god of your choice and start
638     L<skill_description/praying>. Eventually, the god will recognize
639     you.
640    
641     =head3 How do I change gods?
642    
643     That is far more difficult: gods really hate it when you defect
644     them. Expect to lose a lot of L<skill_description/praying> experience in
645     the process.
646    
647     First you should pray long enough to your god, until you gain 95%
648 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
649 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
650     are persistent your old god will let you go at one point.
651    
652 root 1.19
653     =head2 Exploring / Quests
654 root 1.8
655     =head3 What areas are there to explore?
656    
657     First, you should explore Scorn and find the port pass (and maybe also the
658 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
659 root 1.17 a dangers, but also many treasures, can be found there.
660 root 1.8
661     When you finished most of the quests in Scorn you should investigate how
662     the pirates escape from the prison. This will lead to a number of nice
663     quests in and around Port Joseph.
664    
665     Another nice series of quests, from low to medium level, can be found in
666     the King's Palace in Scorn. Who wouldn't want to meet the princess in
667     person?
668    
669     The areas you can reach through the various transportation modes in Scorn
670     are Pupland (which has a lot of puzzles and quests from very low to very
671     high level), Stoneville and Santo Dominion (low and medium level quests,
672     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
673    
674     Through the gate you can reach Euthville and Santo Dominion to the north,
675 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
676 root 1.8 and Navar (medium level quests) in the east (a long travel).
677    
678     From Navar you can travel to Darcap in the far north (medium level
679     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
680     on the ocean, a rather dangerous area with many thieves and pirates
681     (medium level quests) and Valleynoy to the south, with medium and high
682     level quests (did you find the southpole yet?).
683    
684     Also, it is said that Navar somehow has access to the mystical City
685     de Clouds, the biggest city ever seen (high level and very high level
686     quests). There are rumors about lands beyond (St. Bartholemew and other
687     cities) and other even more mystical places, but little is known about
688     that.
689    
690 root 1.19 =head2 Where is that damn Goblin Chief?
691    
692     In his cave to the north-east of the Scorn Gate. It is the one that starts
693     with a random maze (yes, there are multiple caves). Keep in mind that the
694     Goblin Chief's Head is fastened to his body, so you have to find and kill
695     him first.
696    
697     =head2 Where can I find the I<comet> spell?
698    
699     In the tower of stars, which is almost directly south of Scorn (but not
700     too near to it). You have to talk to people to solve this quest, and it
701     does not involve a random maze.
702    
703    
704 root 1.33 =head1 Authors
705    
706     The following people contributed to this document: Robin Redeker, John O'Connel
707     and Marc Lehmann.
708