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Revision: 1.34
Committed: Sun Oct 26 23:16:22 2008 UTC (15 years, 8 months ago) by sf-asarth
Branch: MAIN
CVS Tags: rel-0_9978
Changes since 1.33: +7 -6 lines
Log Message:
fixed how to prepare weapons section

File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22 root 1.27 Mail us at support@deliantra.net , which is best, unless it is a small,
23     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24 sf-asarth 1.21
25 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
26 root 1.3
27     Most likely, you don't have accelerated OpenGL support. Try to find a
28     newer driver, or a driver from your hardware vendor, that features OpenGL
29     support.
30    
31     If this is not an option, the following Setup options reduce the load and
32     will likely make the client playable with software rendering (it will
33     still be slow, though):
34    
35     =over 4
36    
37     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38    
39     =item * Enable B<Fast & Ugly> mode
40    
41 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
42 root 1.3
43     =item * Increase B<Map Scale>
44    
45     =back
46    
47 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48    
49     =over 4
50    
51     =item Make sure Numlock is off.
52    
53     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54     numerical keypad keys while Numlock is active.
55    
56     =item Make sure no other Modifier is "pressed".
57    
58     Mircosoft Windows versions have some accessability features that could
59     interfere with games like Deliantra. You might want to switch these off in
60     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61     them down once.
62    
63     =item Fullscreen switches confuse the keyboard modifiers.
64    
65     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66     pressed and which aren't. Doing another switch to/from fullscreen might
67     help.
68    
69     =back
70    
71 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
72    
73     Sometimes you hit a bug in the client. To reset the state of your client
74     you can delete your client database directory (your client will have to
75     re-download music and images and you will lose your minimap contents).
76    
77     =over 4
78    
79     To do that, on Unix:
80    
81     rm -rf ~/.deliantra/client-*
82    
83     On windows:
84    
85     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86     window that will open, first open F<deliantra>, then delete the directory
87     starting with F<client->.
88    
89     =back
90    
91     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92     itself, but this will also delete your settings and keybindings.
93    
94    
95 root 1.14 =head2 Game Mechanics
96    
97 sf-asarth 1.30 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98 root 1.14
99     Here are the typical reasons why you lose health:
100    
101     =over 4
102    
103     =item * You are being attacked.
104    
105 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
106 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
107    
108     =item * You are out of food.
109    
110     When your food reaches C<0> you will start to lose health. Eating (good)
111     food will replenish your food level.
112    
113     =item * You are poisoned.
114    
115     Poison will reduce your health. When your body heals fast enough it will
116     eventually get over the poison, otherwise you should seek professional
117     help such as the House of Healing in Scorn, or a player with the C<cure
118     poison> spell. It is rumored that neko san might sometimes cure poison.
119    
120     =item * You have a disease.
121    
122     Some diseases have such drastic effects on your organism that you can lose
123     health. Get help in the House of Healing in Scorn, or ask a player who can
124 root 1.17 cast C<cure disease> on you.
125 root 1.14
126     =item * Your stats change.
127    
128 root 1.25 Switching items or being restored from depletion can affect your stats,
129     which in turn can affect your healthpoints. While this is not a regular
130     effect (it only happens when you change items or are restored from
131 sf-asarth 1.30 depletion), it can sometimes look as if you are losing health. You can
132     restore depletion by drinking a potion of life.
133 root 1.14
134     =back
135    
136 sf-asarth 1.20 =head3 I lost an item! How?
137 root 1.18
138 root 1.29 Well, we don't know. If you don't know, either, here is a partial list of
139     ways people typically lose stuff:
140 root 1.18
141     =over 4
142    
143     =item You accidentally dropped it in a shop (or elswehere).
144    
145     If in a shop, if it was money, you can just go there and pick it up again:
146     shops do not "buy" money. For other items you will have to buy it back.
147    
148     =item Thieves or monsters stole your items.
149    
150     Yes, thieves and many other monsters (such as demons) can actually steal
151     stuff. They can steal about anything that you don't currently wield, and
152     if they are good, you don't even notice it. Your only chance of getting
153 root 1.29 the item back is to kill the thief or steal the item back with the steal
154     skill before the map he is in resets.
155 root 1.18
156     Many adventurers find that the old road to Navar harbours a lot of thieves
157     and is best avoided by the beginning adventurers.
158    
159     =back
160    
161 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
162    
163 root 1.27 You need a spell to uncurse or undamn items, but luckily, magic shops
164     commonly have scrolls of remove curse or remove damnation. In addition,
165     all of the gods except the Devourers can remove curses, and Gnarg,
166     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167     grants the remove damnation spell at 300 grace.
168 sf-asarth 1.20
169 root 1.27 To actually remove the curse or damnation with a scroll, you need to
170     L<mark> the item, and then L<apply> the scroll.
171 sf-asarth 1.20
172 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
173    
174 root 1.27 What happened is that you died of a cave-in. Cave-ins kill you when you
175     unsafely log out. An unsafe log out is when you disconnect without using a
176     bed to reality, or when you time out (after 10-20 seconds without reply,
177     the server automatically kicks players). Safe log outs are when you log
178     out using a bed to realtiy, or when you are disconnected when the server
179     crashes or restarts.
180    
181     If the disconnection was safe, then you will appear where you were before
182     you got logged out. If it was unsafe, and more than 1 hour has passed, you
183     will die of a cave-in. If the map you were in reset, but 1 hour has not
184     passed, then you will be recalled to your bed to reality.
185 sf-asarth 1.21
186 sf-asarth 1.28 =head3 Where do I find beds to reality?
187    
188 root 1.29 Inns usually have them, and apartments almost always have beds to
189     reality. Almost every city has an inn. Taverns sometimes have them, and
190     they might be in surprising places. Scorn has an inn that is located in
191     the southern area.
192 sf-asarth 1.28
193 sf-asarth 1.21 =head3 How does the I<identify> spell work?
194    
195 root 1.27 The I<identify> spell identifies your items, making it give it's full
196     description. The spell goes through your inventory in a psuedo-random
197     order, skipping past identified items. If it identifies all the items
198     in your inventory, or they are already identified, it then checks for
199     identified items on the ground, again in a psuedo-random order. If it
200     identifies all the items on the ground, then the remaining power is
201     wasted.
202    
203     The I<identify> spell counts stacks of items, such as arrows or gems, as
204     one 'item'. It can only identify a certain amount of items. Therefore, the
205     only way to choose what it identifies is by dropping what you don't want
206     identified on the ground.
207 sf-asarth 1.21
208 sf-asarth 1.28 =head3 How come I don't get any change from an altar?
209    
210 root 1.29 Altars do not give change. This means that you might drop a platinum piece
211     on a table that identifies for 2 gold, or equivalent, and get only one
212     identify. The equivalent means that you can make the price up in smaller
213     currency, like 200 silver, but higher currency won't get you any more
214     identifies.
215 sf-asarth 1.28
216 sf-asarth 1.30 =head3 Where can I use building materials?
217    
218     You can only use them in tiles that are buildable. These tiles are found in
219     guild storages, and in some apartments.
220    
221 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
222    
223     This is done in two steps: first you have to I<prepare> your weapon
224     for the desired number of enchantments, then you apply the enchanments
225     (weapons remember how many times they can be enchanted further).
226    
227 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228 sf-asarth 1.34 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
229     then read the I<Prepare Weapon> scroll. The square root of the total
230     number of diamonds sacrificed this way determines the number of
231     enchantments the weapon accepts: one diamond for one enchanment, nine
232     diamonds for three enchantments, 100 diamonds for ten enchantments,
233     and so on.
234 sf-asarth 1.20
235     Remember, once you prepare the weapon, it can only be wielded by you.
236 root 1.15
237     After that, you can apply improvement and enchantnment scrolls:
238    
239     =over 4
240    
241     =item Improve Damage
242    
243     Each scroll read will increase the damage by five points, and likewise the
244     weight by five kilograms.
245    
246     =item Lower Weight
247    
248     This "improves" the weight of your weapon: each scroll reduces the weight
249     by one fifth (20%). It will not, however, create weightless weapons.
250    
251     =item Enchant Weapon
252    
253     Each scroll read increases the magic by one point.
254    
255     =item Improve Stat
256    
257     This scroll improves one of the basic stat improvements (Strength,
258     Dexterity and so on). For this it needs a further sacrifice in form of
259     stat potions. The stat potions must be of the same type and will determine
260     which stat gets improved.
261    
262     The number of stat potions you need to improve it is twice the number of
263     stat points the weapon currently gives, plus one (the minimum is two stat
264     potions, however). That is, a weapon which gives no stat bonus needs two
265     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
266     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
267     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
268     will result in needing five stat potions only (C<2 × 2 + 1>).
269    
270     =back
271    
272     Keep in mind, however, that your character can only handle a limited
273     number of weapon improvements, see the L<skills> command. Item power will
274     also increase.
275    
276     =head3 How can I enchant Armour?
277    
278     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
279     the magic value will be increased by one, the speed, armour (physical
280     resistance) and weight are increased by some amount, as well as the item
281     power.
282    
283     =head3 What is this item power business?
284    
285     In general, the more interesting/powerful items have higher item power
286 root 1.27 values. Your character can handle only handle only a limited amount of
287     power - for each overall level you can handle C<1.25> item power points,
288     so if you are level 16 you can handle a total of 20 item power points (see
289     the L<skills> command for your current limit and remaining item power
290     points).
291 root 1.15
292     All the equipment you wear adds to this limit, so if you wield a weapon of
293     item power 30 plus two rings of item power 14 each you will need 58 item
294     power (and a level of 47).
295    
296 root 1.14
297 root 1.6 =head2 Generic how do I...
298    
299 sf-asarth 1.28 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
300    
301 root 1.29 You need a spell to uncurse or undamn items, but luckily, magic shops
302     commonly have scrolls of remove curse or remove damnation. In addition,
303     all of the gods except the Devourers can remove curses, and Gnarg,
304     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
305     grants the remove damnation spell at 300 grace.
306 sf-asarth 1.28
307 root 1.29 To actually remove the curse or damnation with a scroll, you need to
308     L<mark> the item, and then L<apply> the scroll. Once the curse or
309     damnation is removed, you can unwear the item.
310 sf-asarth 1.28
311 root 1.14 =head3 How do I use range weapons such as bows?
312    
313     First, you have to L<apply> the bow, then it will show up in the lower
314     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
315     but not in the C<Range:> slot you have to unapply and reaply it.
316    
317     When you have a bow (or similar weapons like guns or crossbows) applied,
318     you just shoot as with spells or other range attacks - C<Shift>+direction
319     key.
320    
321     You need to have arrows (shells, bolts etc.) in your inventory or an
322     active container for this to work.
323    
324     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
325     Playerbook => Settings >> tab.
326    
327 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
328    
329     The right-click context menu in the playerbook inventory has an entry
330     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
331 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
332 root 1.6 this to work!
333    
334     An alternative would be to use the L<mark|command/mark> and
335     L<apply|command/apply> commands like this:
336    
337     mark icecube
338     apply flint and steel
339    
340     You can bind these commands to a key and invoke them repeatedly.
341    
342     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
343    
344     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
345     which has the desired effect with cone spells.
346    
347 sf-asarth 1.28 =head3 How do I pay for items from a shop?
348    
349 root 1.29 You need to have the unpaid item in your inventory, and then walk out of
350     the store with the shop mat. It will automatically pay for the item, if
351     you have enough money. If you don't, you will be prevented from leaving,
352     until you drop the unpaid item, or if you obtain enough money.
353 sf-asarth 1.28
354     =head3 How do I sell items to a shop?
355    
356 root 1.29 Just drop the item in a shop. Some tiles in a shop might not be shop
357     tiles; usually, shop tiles are white brick floors. Try going over one of
358     them and dropping the item. If the shop is not interested, the item will
359     not leave your inventory.
360 sf-asarth 1.28
361 sf-asarth 1.30 =head3 How do I increase my attributes?
362    
363     To increase your attributes (strength, dexterity, etc.) you can wear items
364     that can increase them as long as you have them worn. You can get your
365     attributes up to 30 like this. To increase them permanently, you can
366     drink a stat potion, which have special colors and a letter on the potion
367     named 'potion of <attribute>'. These potions can increase your attributes
368     up to the natural maximum of your race; which can be viewd with the
369     statistics command. It increases your 'natural' attribute, up to the
370     'maximum' attribute.
371    
372 sf-asarth 1.28 =head3 How do I get my literacy experience up?
373    
374 root 1.29 You need to read books and scrolls to get literacy experience. You can
375     also use the literacy skill to identify scrolls and books. Identifying
376     them gives you literacy experience, and you are still able to read them
377     once you identify them.
378 sf-asarth 1.28
379     =head3 How do I rent and maintain an apartment?
380    
381 root 1.29 Payment for an apartment is done in 3 steps. First, there is an entry fee
382     in the apartment map that you need to pay only once. Then, the apartment
383     rental fee depends on the apartment model, not you. The taxes depend on
384     your character level, and need to be paid, even while you are offline (the
385     rental fee is only paid while you are online.)
386 sf-asarth 1.28
387 root 1.29 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
388     deducted from your bank account.
389 sf-asarth 1.28
390     =head3 How do I use passes/keys?
391    
392 root 1.29 Whatever looks at your pass or key opens automatically, if you have it in
393     your inventory or in an applied container. Some keys might just open a
394     locked door, not a gate, and can be used by moving into the locked door.
395 sf-asarth 1.28
396 sf-asarth 1.30 =head3 How do I find out where the key is to a locked door?
397    
398     Usually, bumping into the locked door will tell you what kind of key
399     you need. This key is probably hidden somewhere in the same or close maps.
400     Some of the characters near by might give you hints or explain something.
401    
402     =head3 How do I see how much an altar or table costs to use?
403    
404     You can move your mouse over it, and it will tell you how much currency it
405     needs.
406    
407 sf-asarth 1.28 =head3 How do I drop items?
408    
409 root 1.29 To drop items, you can right click on the item in your inventory screen in
410     the playerbook, which you can get by pressing F5 or the Playerbook tab,
411     and selecting drop. You can also shift + left click an item to drop it, or
412     enter the command
413 sf-asarth 1.28
414 root 1.31 drop <item>
415 sf-asarth 1.28
416 root 1.29 This command drops items with the names that have <item> in it. If you are
417     unable to drop an item, this will probably be because it is locked. You
418     can unlock it by right clicking the item in your inventory, and selecting
419     unlock.
420 sf-asarth 1.28
421     =head3 How do I pick up items?
422    
423 root 1.29 You can pick up items by pressing the comma key (,) or by right clicking
424     the item on the floor, and selecting 'take'. You can also type the
425 sf-asarth 1.28
426 root 1.29 take <item>
427 sf-asarth 1.28
428     command.
429    
430     =head3 How do I make money, fast?!
431    
432 root 1.29 You should identify the items you sell. Unidentified items sell MUCH
433     lower. Make sure you have the bargaining skill. It lets you save lots of
434     money when you buy stuff, and gain more money when you sell stuff. You can
435     level it up by buying items or selling expensive items. The higher it is
436     priced, the more experience. You can get a scroll of bargaining in Scorn's
437     gem shop.
438 sf-asarth 1.28
439     Quests also might give you something valuable as a reward.
440 root 1.8
441 root 1.12 =head2 Playing Together
442    
443     =head3 How can I communicate with other players?
444    
445 root 1.13 There are five commands you can use to talk to others. All of them can
446 root 1.12 be entered by just typing them in, followed by the message, followed by
447     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
448     in your message window you can also just type a text in there followed
449     by C<Return> (this is especially handy as C<Return> also activates the
450     current chat tab as well).
451    
452     =over 4
453    
454     =item chat <message> (short: C<c>)
455    
456     The most-used communications command. Whatever you I<chat> will end up
457     in the I<Chat> tab of everybody else who is currently logged in.
458    
459     Example:
460    
461 root 1.13 c uh, that anchovis almost killed me
462    
463     =item shout <message>
464    
465     This is like C<chat>, but "louder". Everybody will get your message in red
466     in their C<Chat> tabs. You should not use C<shout> unless you are in an
467     emergency or there is something really important to be said, otherwise you
468     risk being ignored by people.
469    
470     Example:
471    
472     sh I am stuck! can anybody let me out?
473 root 1.12
474     =item say <message> (short: C<s>)
475    
476     This command can be used to talk to NPCs (without going through the NPC
477     dialogue window), but all players anywhere on the same map can hear you as
478     well.
479    
480     Example:
481    
482     s good that schmorp cnanot hera us here!
483    
484     =item tell <playername> <message> (short: C<te>)
485    
486     This is your prototypical two-way, private, chat channel. You can talk to
487     any other player that is currently logged in, and only he can hear you.
488    
489     =item gsay <message> (short: C<gs>)
490    
491     The group say command sends a message to every member of the party/group
492     you are in. This is useful when playing in a team, to avoid cluttering the
493     chat channel.
494    
495     =back
496    
497 root 1.16 In addition to these, there are a large number of emotes you can use, use
498     the L<help> command to get a list.
499    
500 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
501    
502     You can form I<new> parties using the C<< party form <name> >> name
503     command, and you can join I<existing> parties using the C<< party join
504     <name> >> command. There are other party commands, use C<help party> to
505     find out more.
506    
507     The main benefit of party-play is sharing experience: All experience you
508     gain is distributed to all party members accoridng to their level (people
509     with twice the level as you gain twice as much experience).
510    
511     This is great for training skills you are bad in, but somebody else is
512     good in, and of course vice versa!
513    
514    
515 root 1.6 =head2 Magic
516    
517 sf-asarth 1.30 =head3 How does an improvement potion work?
518    
519     An improvement potion increases your hitpoints, spellpoints, or your grace,
520     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
521     or grace, and increasing it. This way, if you drink enough improvement
522     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
523    
524     However, only lower levels roll for hitpoints, spellpoints, or grace. After level
525     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
526    
527     =head3 How do I control golems I summon?
528    
529     You can control golems by holding down shift + a direction key. It moves in the
530     direction you are holding.
531    
532 root 1.6 =head3 How can I summon a specific monster with C<summon pet monster>?
533    
534 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
535     you access to higher level monsters, but not all monsters have equal
536     abilities. Instead of summoning the highest level monster allowed by your
537     level you can also summon any other monster you had before by adding its
538     I<archetype name> after the command, i.e. to summon bees you would use the
539     C<cast summon pet monster bee> (short: C<cspm bee>) command.
540 root 1.6
541     Level Monster
542     1 bat
543     3 bird
544     4 spider
545     6 killer_bee
546     7 pixie
547     8 skeleton
548     9 stalker
549     11 devil
550     13 beholder
551     15 dark_elf
552     17 skull
553     20 angel
554     25 vampire
555     30 spectre
556     35 lich
557     40 demilich
558     50 hellhound
559     60 unusual_kobold
560     70 chicken
561     80 gr_hellhound
562     90 dave
563     100 laoch
564     105 snitchangel
565    
566 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
567 root 1.22
568     Some spells are attuned to one or more spell classes (such as wounding,
569     summoning, fire and so on). The player can likewise be attuned to some of
570     these classes, giving a bonus, or repelled to them, giving a malus, or
571     denied to them, making her unable to cast the spell at all.
572    
573 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
574 root 1.22 summoning or sorcery).
575    
576 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
577     skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
578     bonus is 10 and at level 50, the bonus is 16.
579 root 1.22
580     When repelled, the malus is 16 levels always.
581    
582     These are added (or subtracted) to the skill level when checking whether
583 root 1.24 the player can cast the spell and when calculating the effective casting
584     level.
585 root 1.22
586     The effect on strength is as if the minimum spell level is lower (when
587     attuned) or higher (when repelled), and the strength will increase the
588     same as without any attunement.
589    
590 root 1.24 =head3 What is the "effective" casting level?
591 root 1.22
592 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
593 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
594     make the spell correspondingly stronger.
595    
596 root 1.24 The effective casting level is calculated from the skill level, after
597 root 1.22 adding/subtracting any bonus from attunements.
598    
599 root 1.26 If the skill level plus bonus is lower than 100, then the minimum spell
600     level comes into play: the minimum level is not only the minimum level
601     a caster is required to have, it is also the level where the effective
602     casting level equals 1. From there it grows till it reaches casting level
603     100, whre the effective level will also be 100.
604    
605 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
606     spell level.
607 root 1.22
608 root 1.26 That means, when you have a spell with a minimum level of 90, then it's
609     effective range will be spread evenly over the 90..100 range, e.g. when
610     you cast this spell at skill level 90, the effective casting level will
611     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
612     98 gives effective level 80, up to skill level 100, which then gives
613     effective level 100.
614 root 1.22
615    
616 root 1.6 =head2 Praying, Gods and Cults
617    
618 root 1.32 =head3 X<how_to_pray>How do I pray or get the praying skill?
619 root 1.6
620     First enter the "praying mode" by readying your L<skill_description/praying> skill
621     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
622     C<Shift> and a direction key (e.g. C<Shift-Up>).
623    
624     You will now pray as long as you keep pressing the keys.
625    
626 root 1.29 However, if you do not have the praying skill, you can obtain it by
627     reading a scroll of praying. This will let you learn the praying skill
628     depending on your intelligence. You can also use a holy symbol to use the
629     praying skill, as long as you have the holy symbol in your inventory. Holy
630     symbols can be found in shops and random dungeons.
631 sf-asarth 1.28
632 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
633 root 1.6
634     You can't, your god selects the monsters for you.
635    
636 root 1.7 =head3 How do I join a cult/become a follower of a god?
637 root 1.6
638     That is simple, just find an altar of a god of your choice and start
639     L<skill_description/praying>. Eventually, the god will recognize
640     you.
641    
642     =head3 How do I change gods?
643    
644     That is far more difficult: gods really hate it when you defect
645     them. Expect to lose a lot of L<skill_description/praying> experience in
646     the process.
647    
648     First you should pray long enough to your god, until you gain 95%
649 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
650 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
651     are persistent your old god will let you go at one point.
652    
653 root 1.19
654     =head2 Exploring / Quests
655 root 1.8
656     =head3 What areas are there to explore?
657    
658     First, you should explore Scorn and find the port pass (and maybe also the
659 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
660 root 1.17 a dangers, but also many treasures, can be found there.
661 root 1.8
662     When you finished most of the quests in Scorn you should investigate how
663     the pirates escape from the prison. This will lead to a number of nice
664     quests in and around Port Joseph.
665    
666     Another nice series of quests, from low to medium level, can be found in
667     the King's Palace in Scorn. Who wouldn't want to meet the princess in
668     person?
669    
670     The areas you can reach through the various transportation modes in Scorn
671     are Pupland (which has a lot of puzzles and quests from very low to very
672     high level), Stoneville and Santo Dominion (low and medium level quests,
673     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
674    
675     Through the gate you can reach Euthville and Santo Dominion to the north,
676 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
677 root 1.8 and Navar (medium level quests) in the east (a long travel).
678    
679     From Navar you can travel to Darcap in the far north (medium level
680     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
681     on the ocean, a rather dangerous area with many thieves and pirates
682     (medium level quests) and Valleynoy to the south, with medium and high
683     level quests (did you find the southpole yet?).
684    
685     Also, it is said that Navar somehow has access to the mystical City
686     de Clouds, the biggest city ever seen (high level and very high level
687     quests). There are rumors about lands beyond (St. Bartholemew and other
688     cities) and other even more mystical places, but little is known about
689     that.
690    
691 root 1.19 =head2 Where is that damn Goblin Chief?
692    
693     In his cave to the north-east of the Scorn Gate. It is the one that starts
694     with a random maze (yes, there are multiple caves). Keep in mind that the
695     Goblin Chief's Head is fastened to his body, so you have to find and kill
696     him first.
697    
698     =head2 Where can I find the I<comet> spell?
699    
700     In the tower of stars, which is almost directly south of Scorn (but not
701     too near to it). You have to talk to people to solve this quest, and it
702     does not involve a random maze.
703    
704    
705 root 1.33 =head1 Authors
706    
707 sf-asarth 1.34 The following people contributed to this document: Robin Redeker, John O'Donnell
708 root 1.33 and Marc Lehmann.
709