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Revision: 1.37
Committed: Wed Dec 31 11:54:50 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03
Changes since 1.36: +2 -1 lines
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File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22 root 1.27 Mail us at support@deliantra.net , which is best, unless it is a small,
23     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24 sf-asarth 1.21
25 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
26 root 1.3
27     Most likely, you don't have accelerated OpenGL support. Try to find a
28     newer driver, or a driver from your hardware vendor, that features OpenGL
29     support.
30    
31     If this is not an option, the following Setup options reduce the load and
32     will likely make the client playable with software rendering (it will
33     still be slow, though):
34    
35     =over 4
36    
37     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38    
39     =item * Enable B<Fast & Ugly> mode
40    
41 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
42 root 1.3
43     =item * Increase B<Map Scale>
44    
45     =back
46    
47 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48    
49     =over 4
50    
51     =item Make sure Numlock is off.
52    
53     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54     numerical keypad keys while Numlock is active.
55    
56     =item Make sure no other Modifier is "pressed".
57    
58     Mircosoft Windows versions have some accessability features that could
59     interfere with games like Deliantra. You might want to switch these off in
60     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61     them down once.
62    
63     =item Fullscreen switches confuse the keyboard modifiers.
64    
65     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66     pressed and which aren't. Doing another switch to/from fullscreen might
67     help.
68    
69     =back
70    
71 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
72    
73     Sometimes you hit a bug in the client. To reset the state of your client
74     you can delete your client database directory (your client will have to
75     re-download music and images and you will lose your minimap contents).
76    
77     =over 4
78    
79     To do that, on Unix:
80    
81     rm -rf ~/.deliantra/client-*
82    
83     On windows:
84    
85     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86     window that will open, first open F<deliantra>, then delete the directory
87     starting with F<client->.
88    
89     =back
90    
91     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92     itself, but this will also delete your settings and keybindings.
93    
94    
95 root 1.14 =head2 Game Mechanics
96    
97 sf-asarth 1.35 =head3 What is this place I go to when I die?
98    
99     When you die, you go to a place called the nimbus. In the nimbus, you are
100     able to play minesweeper for your experience. If you win and have applied
101     all the spaces except for bombs, you will automatically be teleported to
102     a hallway you can walk down to be teleported back to life, with your
103     experience intact.
104    
105     If you lose by applying a bomb, you are teleported to a hallway
106     with a flower, and you can walk down to be teleported back to life,
107     without your experience you lost when you died. There are rumors
108     that the Key to Life can let the losers walk in the winner's
109     hallway, however...
110    
111 sf-asarth 1.30 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
112 root 1.14
113     Here are the typical reasons why you lose health:
114    
115     =over 4
116    
117     =item * You are being attacked.
118    
119 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
120 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
121    
122     =item * You are out of food.
123    
124     When your food reaches C<0> you will start to lose health. Eating (good)
125     food will replenish your food level.
126    
127     =item * You are poisoned.
128    
129     Poison will reduce your health. When your body heals fast enough it will
130     eventually get over the poison, otherwise you should seek professional
131     help such as the House of Healing in Scorn, or a player with the C<cure
132     poison> spell. It is rumored that neko san might sometimes cure poison.
133    
134     =item * You have a disease.
135    
136     Some diseases have such drastic effects on your organism that you can lose
137     health. Get help in the House of Healing in Scorn, or ask a player who can
138 root 1.17 cast C<cure disease> on you.
139 root 1.14
140     =item * Your stats change.
141    
142 root 1.25 Switching items or being restored from depletion can affect your stats,
143     which in turn can affect your healthpoints. While this is not a regular
144     effect (it only happens when you change items or are restored from
145 sf-asarth 1.30 depletion), it can sometimes look as if you are losing health. You can
146     restore depletion by drinking a potion of life.
147 root 1.14
148     =back
149    
150 sf-asarth 1.35 =head3 How do diseases work?
151    
152     Diseases are obtained by things like traps or spells. Usually, they
153     will reduce some of your attributes, like strength. They might also
154     cause damage to you, or slow you down. Some of them infect monsters
155     and players around you, spreading the disease.
156    
157     If your disease can be cured naturally, and if you do wait until
158     it is cured naturally, you develop immunity for that level of
159     disease. Higher level forms of that disease will still infect
160     you, but you can wait it out to get better immunity.
161    
162     Some diseases, like rabies, cannot be cured by waiting.
163     Instead, you will have to cure it magically. For information on how
164     to do that, see the above entry.
165    
166 sf-asarth 1.20 =head3 I lost an item! How?
167 root 1.18
168 root 1.29 Well, we don't know. If you don't know, either, here is a partial list of
169     ways people typically lose stuff:
170 root 1.18
171     =over 4
172    
173     =item You accidentally dropped it in a shop (or elswehere).
174    
175     If in a shop, if it was money, you can just go there and pick it up again:
176     shops do not "buy" money. For other items you will have to buy it back.
177    
178     =item Thieves or monsters stole your items.
179    
180     Yes, thieves and many other monsters (such as demons) can actually steal
181     stuff. They can steal about anything that you don't currently wield, and
182     if they are good, you don't even notice it. Your only chance of getting
183 root 1.29 the item back is to kill the thief or steal the item back with the steal
184     skill before the map he is in resets.
185 root 1.18
186     Many adventurers find that the old road to Navar harbours a lot of thieves
187     and is best avoided by the beginning adventurers.
188    
189     =back
190    
191 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
192    
193 root 1.27 You need a spell to uncurse or undamn items, but luckily, magic shops
194     commonly have scrolls of remove curse or remove damnation. In addition,
195     all of the gods except the Devourers can remove curses, and Gnarg,
196     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
197     grants the remove damnation spell at 300 grace.
198 sf-asarth 1.20
199 root 1.27 To actually remove the curse or damnation with a scroll, you need to
200     L<mark> the item, and then L<apply> the scroll.
201 sf-asarth 1.20
202 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
203    
204 root 1.27 What happened is that you died of a cave-in. Cave-ins kill you when you
205     unsafely log out. An unsafe log out is when you disconnect without using a
206     bed to reality, or when you time out (after 10-20 seconds without reply,
207     the server automatically kicks players). Safe log outs are when you log
208     out using a bed to realtiy, or when you are disconnected when the server
209     crashes or restarts.
210    
211     If the disconnection was safe, then you will appear where you were before
212     you got logged out. If it was unsafe, and more than 1 hour has passed, you
213     will die of a cave-in. If the map you were in reset, but 1 hour has not
214     passed, then you will be recalled to your bed to reality.
215 sf-asarth 1.21
216 sf-asarth 1.28 =head3 Where do I find beds to reality?
217    
218 root 1.29 Inns usually have them, and apartments almost always have beds to
219     reality. Almost every city has an inn. Taverns sometimes have them, and
220     they might be in surprising places. Scorn has an inn that is located in
221     the southern area.
222 sf-asarth 1.28
223 sf-asarth 1.21 =head3 How does the I<identify> spell work?
224    
225 root 1.27 The I<identify> spell identifies your items, making it give it's full
226     description. The spell goes through your inventory in a psuedo-random
227     order, skipping past identified items. If it identifies all the items
228     in your inventory, or they are already identified, it then checks for
229     identified items on the ground, again in a psuedo-random order. If it
230     identifies all the items on the ground, then the remaining power is
231     wasted.
232    
233     The I<identify> spell counts stacks of items, such as arrows or gems, as
234     one 'item'. It can only identify a certain amount of items. Therefore, the
235     only way to choose what it identifies is by dropping what you don't want
236     identified on the ground.
237 sf-asarth 1.21
238 sf-asarth 1.35 =head3 What do altars do?
239    
240     There are different types of altars. Altars found in churches and
241     chapels are aligned to gods; they usually have decoration based
242     on the god they are aligned to. You can pray at these altars to
243     start worshipping the god the altar is aligned to, or pray to
244     get over your normal grace limit, get grace faster, or any
245     other effects the altar might have.
246    
247     Pink altars usually require a sacrifice, which can be seen by
248     rolling your mouse over it at the bottom of the screen. If you
249     drop the sacrifiice, it will activate something, like a gate, or
250     maybe it will teleport something.
251    
252 sf-asarth 1.28 =head3 How come I don't get any change from an altar?
253    
254 root 1.29 Altars do not give change. This means that you might drop a platinum piece
255     on a table that identifies for 2 gold, or equivalent, and get only one
256     identify. The equivalent means that you can make the price up in smaller
257     currency, like 200 silver, but higher currency won't get you any more
258     identifies.
259 sf-asarth 1.28
260 sf-asarth 1.30 =head3 Where can I use building materials?
261    
262     You can only use them in tiles that are buildable. These tiles are found in
263     guild storages, and in some apartments.
264    
265 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
266    
267     This is done in two steps: first you have to I<prepare> your weapon
268     for the desired number of enchantments, then you apply the enchanments
269     (weapons remember how many times they can be enchanted further).
270    
271 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
272 sf-asarth 1.34 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
273     then read the I<Prepare Weapon> scroll. The square root of the total
274     number of diamonds sacrificed this way determines the number of
275     enchantments the weapon accepts: one diamond for one enchanment, nine
276     diamonds for three enchantments, 100 diamonds for ten enchantments,
277     and so on.
278 sf-asarth 1.20
279     Remember, once you prepare the weapon, it can only be wielded by you.
280 root 1.15
281     After that, you can apply improvement and enchantnment scrolls:
282    
283     =over 4
284    
285     =item Improve Damage
286    
287     Each scroll read will increase the damage by five points, and likewise the
288     weight by five kilograms.
289    
290     =item Lower Weight
291    
292     This "improves" the weight of your weapon: each scroll reduces the weight
293     by one fifth (20%). It will not, however, create weightless weapons.
294    
295     =item Enchant Weapon
296    
297     Each scroll read increases the magic by one point.
298    
299     =item Improve Stat
300    
301     This scroll improves one of the basic stat improvements (Strength,
302     Dexterity and so on). For this it needs a further sacrifice in form of
303     stat potions. The stat potions must be of the same type and will determine
304     which stat gets improved.
305    
306     The number of stat potions you need to improve it is twice the number of
307     stat points the weapon currently gives, plus one (the minimum is two stat
308     potions, however). That is, a weapon which gives no stat bonus needs two
309     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
310     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
311     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
312     will result in needing five stat potions only (C<2 × 2 + 1>).
313    
314     =back
315    
316     Keep in mind, however, that your character can only handle a limited
317     number of weapon improvements, see the L<skills> command. Item power will
318     also increase.
319    
320     =head3 How can I enchant Armour?
321    
322     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
323     the magic value will be increased by one, the speed, armour (physical
324     resistance) and weight are increased by some amount, as well as the item
325     power.
326    
327     =head3 What is this item power business?
328    
329     In general, the more interesting/powerful items have higher item power
330 root 1.27 values. Your character can handle only handle only a limited amount of
331     power - for each overall level you can handle C<1.25> item power points,
332     so if you are level 16 you can handle a total of 20 item power points (see
333     the L<skills> command for your current limit and remaining item power
334     points).
335 root 1.15
336     All the equipment you wear adds to this limit, so if you wield a weapon of
337     item power 30 plus two rings of item power 14 each you will need 58 item
338     power (and a level of 47).
339    
340 root 1.14
341 root 1.6 =head2 Generic how do I...
342    
343 sf-asarth 1.28 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
344    
345 root 1.29 You need a spell to uncurse or undamn items, but luckily, magic shops
346     commonly have scrolls of remove curse or remove damnation. In addition,
347     all of the gods except the Devourers can remove curses, and Gnarg,
348     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
349     grants the remove damnation spell at 300 grace.
350 sf-asarth 1.28
351 root 1.29 To actually remove the curse or damnation with a scroll, you need to
352     L<mark> the item, and then L<apply> the scroll. Once the curse or
353     damnation is removed, you can unwear the item.
354 sf-asarth 1.28
355 root 1.14 =head3 How do I use range weapons such as bows?
356    
357     First, you have to L<apply> the bow, then it will show up in the lower
358     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
359     but not in the C<Range:> slot you have to unapply and reaply it.
360    
361     When you have a bow (or similar weapons like guns or crossbows) applied,
362     you just shoot as with spells or other range attacks - C<Shift>+direction
363     key.
364    
365     You need to have arrows (shells, bolts etc.) in your inventory or an
366     active container for this to work.
367    
368     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
369     Playerbook => Settings >> tab.
370    
371 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
372    
373     The right-click context menu in the playerbook inventory has an entry
374     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
375 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
376 root 1.6 this to work!
377    
378     An alternative would be to use the L<mark|command/mark> and
379     L<apply|command/apply> commands like this:
380    
381     mark icecube
382     apply flint and steel
383    
384     You can bind these commands to a key and invoke them repeatedly.
385    
386     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
387    
388     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
389     which has the desired effect with cone spells.
390    
391 sf-asarth 1.28 =head3 How do I pay for items from a shop?
392    
393 root 1.29 You need to have the unpaid item in your inventory, and then walk out of
394     the store with the shop mat. It will automatically pay for the item, if
395     you have enough money. If you don't, you will be prevented from leaving,
396     until you drop the unpaid item, or if you obtain enough money.
397 sf-asarth 1.28
398     =head3 How do I sell items to a shop?
399    
400 root 1.29 Just drop the item in a shop. Some tiles in a shop might not be shop
401     tiles; usually, shop tiles are white brick floors. Try going over one of
402     them and dropping the item. If the shop is not interested, the item will
403     not leave your inventory.
404 sf-asarth 1.28
405 sf-asarth 1.30 =head3 How do I increase my attributes?
406    
407     To increase your attributes (strength, dexterity, etc.) you can wear items
408     that can increase them as long as you have them worn. You can get your
409     attributes up to 30 like this. To increase them permanently, you can
410     drink a stat potion, which have special colors and a letter on the potion
411     named 'potion of <attribute>'. These potions can increase your attributes
412     up to the natural maximum of your race; which can be viewd with the
413     statistics command. It increases your 'natural' attribute, up to the
414     'maximum' attribute.
415    
416 sf-asarth 1.28 =head3 How do I get my literacy experience up?
417    
418 root 1.29 You need to read books and scrolls to get literacy experience. You can
419     also use the literacy skill to identify scrolls and books. Identifying
420     them gives you literacy experience, and you are still able to read them
421     once you identify them.
422 sf-asarth 1.28
423     =head3 How do I rent and maintain an apartment?
424    
425 root 1.29 Payment for an apartment is done in 3 steps. First, there is an entry fee
426     in the apartment map that you need to pay only once. Then, the apartment
427     rental fee depends on the apartment model, not you. The taxes depend on
428     your character level, and need to be paid, even while you are offline (the
429     rental fee is only paid while you are online.)
430 sf-asarth 1.28
431 root 1.29 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
432     deducted from your bank account.
433 sf-asarth 1.28
434     =head3 How do I use passes/keys?
435    
436 root 1.29 Whatever looks at your pass or key opens automatically, if you have it in
437     your inventory or in an applied container. Some keys might just open a
438     locked door, not a gate, and can be used by moving into the locked door.
439 sf-asarth 1.28
440 sf-asarth 1.30 =head3 How do I find out where the key is to a locked door?
441    
442     Usually, bumping into the locked door will tell you what kind of key
443     you need. This key is probably hidden somewhere in the same or close maps.
444     Some of the characters near by might give you hints or explain something.
445    
446     =head3 How do I see how much an altar or table costs to use?
447    
448     You can move your mouse over it, and it will tell you how much currency it
449     needs.
450    
451 sf-asarth 1.28 =head3 How do I drop items?
452    
453 root 1.29 To drop items, you can right click on the item in your inventory screen in
454     the playerbook, which you can get by pressing F5 or the Playerbook tab,
455     and selecting drop. You can also shift + left click an item to drop it, or
456     enter the command
457 sf-asarth 1.28
458 root 1.31 drop <item>
459 sf-asarth 1.28
460 root 1.29 This command drops items with the names that have <item> in it. If you are
461     unable to drop an item, this will probably be because it is locked. You
462     can unlock it by right clicking the item in your inventory, and selecting
463     unlock.
464 sf-asarth 1.28
465     =head3 How do I pick up items?
466    
467 root 1.29 You can pick up items by pressing the comma key (,) or by right clicking
468     the item on the floor, and selecting 'take'. You can also type the
469 sf-asarth 1.28
470 root 1.29 take <item>
471 sf-asarth 1.28
472     command.
473    
474     =head3 How do I make money, fast?!
475    
476 root 1.29 You should identify the items you sell. Unidentified items sell MUCH
477     lower. Make sure you have the bargaining skill. It lets you save lots of
478     money when you buy stuff, and gain more money when you sell stuff. You can
479     level it up by buying items or selling expensive items. The higher it is
480     priced, the more experience. You can get a scroll of bargaining in Scorn's
481     gem shop.
482 sf-asarth 1.28
483     Quests also might give you something valuable as a reward.
484 root 1.8
485 root 1.12 =head2 Playing Together
486    
487     =head3 How can I communicate with other players?
488    
489 root 1.13 There are five commands you can use to talk to others. All of them can
490 root 1.12 be entered by just typing them in, followed by the message, followed by
491     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
492     in your message window you can also just type a text in there followed
493     by C<Return> (this is especially handy as C<Return> also activates the
494     current chat tab as well).
495    
496     =over 4
497    
498     =item chat <message> (short: C<c>)
499    
500     The most-used communications command. Whatever you I<chat> will end up
501     in the I<Chat> tab of everybody else who is currently logged in.
502    
503     Example:
504    
505 root 1.13 c uh, that anchovis almost killed me
506    
507     =item shout <message>
508    
509     This is like C<chat>, but "louder". Everybody will get your message in red
510     in their C<Chat> tabs. You should not use C<shout> unless you are in an
511     emergency or there is something really important to be said, otherwise you
512     risk being ignored by people.
513    
514     Example:
515    
516     sh I am stuck! can anybody let me out?
517 root 1.12
518     =item say <message> (short: C<s>)
519    
520     This command can be used to talk to NPCs (without going through the NPC
521     dialogue window), but all players anywhere on the same map can hear you as
522     well.
523    
524     Example:
525    
526     s good that schmorp cnanot hera us here!
527    
528     =item tell <playername> <message> (short: C<te>)
529    
530     This is your prototypical two-way, private, chat channel. You can talk to
531     any other player that is currently logged in, and only he can hear you.
532    
533     =item gsay <message> (short: C<gs>)
534    
535     The group say command sends a message to every member of the party/group
536     you are in. This is useful when playing in a team, to avoid cluttering the
537     chat channel.
538    
539     =back
540    
541 root 1.16 In addition to these, there are a large number of emotes you can use, use
542     the L<help> command to get a list.
543    
544 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
545    
546     You can form I<new> parties using the C<< party form <name> >> name
547     command, and you can join I<existing> parties using the C<< party join
548     <name> >> command. There are other party commands, use C<help party> to
549     find out more.
550    
551     The main benefit of party-play is sharing experience: All experience you
552     gain is distributed to all party members accoridng to their level (people
553     with twice the level as you gain twice as much experience).
554    
555     This is great for training skills you are bad in, but somebody else is
556     good in, and of course vice versa!
557    
558    
559 root 1.6 =head2 Magic
560    
561 sf-asarth 1.30 =head3 How does an improvement potion work?
562    
563     An improvement potion increases your hitpoints, spellpoints, or your grace,
564     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
565     or grace, and increasing it. This way, if you drink enough improvement
566     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
567    
568     However, only lower levels roll for hitpoints, spellpoints, or grace. After level
569     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
570    
571     =head3 How do I control golems I summon?
572    
573     You can control golems by holding down shift + a direction key. It moves in the
574     direction you are holding.
575    
576 root 1.6 =head3 How can I summon a specific monster with C<summon pet monster>?
577    
578 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
579     you access to higher level monsters, but not all monsters have equal
580     abilities. Instead of summoning the highest level monster allowed by your
581     level you can also summon any other monster you had before by adding its
582     I<archetype name> after the command, i.e. to summon bees you would use the
583     C<cast summon pet monster bee> (short: C<cspm bee>) command.
584 root 1.6
585     Level Monster
586     1 bat
587     3 bird
588     4 spider
589     6 killer_bee
590     7 pixie
591     8 skeleton
592     9 stalker
593     11 devil
594     13 beholder
595     15 dark_elf
596     17 skull
597     20 angel
598     25 vampire
599     30 spectre
600     35 lich
601     40 demilich
602     50 hellhound
603     60 unusual_kobold
604     70 chicken
605     80 gr_hellhound
606     90 dave
607     100 laoch
608     105 snitchangel
609    
610 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
611 root 1.22
612     Some spells are attuned to one or more spell classes (such as wounding,
613     summoning, fire and so on). The player can likewise be attuned to some of
614     these classes, giving a bonus, or repelled to them, giving a malus, or
615     denied to them, making her unable to cast the spell at all.
616    
617 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
618 root 1.22 summoning or sorcery).
619    
620 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
621 root 1.36 skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
622     attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
623     level of 10, and at level 50, the bonus is 16, yielding 66.
624 root 1.22
625 root 1.37 When repelled, the malus is 16 levels always. If you are both attuned and
626     repelled at the same time, the effects will add.
627 root 1.22
628     These are added (or subtracted) to the skill level when checking whether
629 root 1.24 the player can cast the spell and when calculating the effective casting
630     level.
631 root 1.22
632     The effect on strength is as if the minimum spell level is lower (when
633     attuned) or higher (when repelled), and the strength will increase the
634     same as without any attunement.
635    
636 root 1.24 =head3 What is the "effective" casting level?
637 root 1.22
638 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
639 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
640     make the spell correspondingly stronger.
641    
642 root 1.24 The effective casting level is calculated from the skill level, after
643 root 1.22 adding/subtracting any bonus from attunements.
644    
645 root 1.26 If the skill level plus bonus is lower than 100, then the minimum spell
646     level comes into play: the minimum level is not only the minimum level
647     a caster is required to have, it is also the level where the effective
648     casting level equals 1. From there it grows till it reaches casting level
649     100, whre the effective level will also be 100.
650    
651 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
652     spell level.
653 root 1.22
654 root 1.26 That means, when you have a spell with a minimum level of 90, then it's
655     effective range will be spread evenly over the 90..100 range, e.g. when
656     you cast this spell at skill level 90, the effective casting level will
657     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
658     98 gives effective level 80, up to skill level 100, which then gives
659     effective level 100.
660 root 1.22
661    
662 root 1.6 =head2 Praying, Gods and Cults
663    
664 root 1.32 =head3 X<how_to_pray>How do I pray or get the praying skill?
665 root 1.6
666     First enter the "praying mode" by readying your L<skill_description/praying> skill
667     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
668     C<Shift> and a direction key (e.g. C<Shift-Up>).
669    
670     You will now pray as long as you keep pressing the keys.
671    
672 root 1.29 However, if you do not have the praying skill, you can obtain it by
673     reading a scroll of praying. This will let you learn the praying skill
674     depending on your intelligence. You can also use a holy symbol to use the
675     praying skill, as long as you have the holy symbol in your inventory. Holy
676     symbols can be found in shops and random dungeons.
677 sf-asarth 1.28
678 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
679 root 1.6
680     You can't, your god selects the monsters for you.
681    
682 root 1.7 =head3 How do I join a cult/become a follower of a god?
683 root 1.6
684     That is simple, just find an altar of a god of your choice and start
685     L<skill_description/praying>. Eventually, the god will recognize
686     you.
687    
688     =head3 How do I change gods?
689    
690     That is far more difficult: gods really hate it when you defect
691     them. Expect to lose a lot of L<skill_description/praying> experience in
692     the process.
693    
694     First you should pray long enough to your god, until you gain 95%
695 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
696 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
697     are persistent your old god will let you go at one point.
698    
699 root 1.19
700     =head2 Exploring / Quests
701 root 1.8
702     =head3 What areas are there to explore?
703    
704     First, you should explore Scorn and find the port pass (and maybe also the
705 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
706 root 1.17 a dangers, but also many treasures, can be found there.
707 root 1.8
708     When you finished most of the quests in Scorn you should investigate how
709     the pirates escape from the prison. This will lead to a number of nice
710     quests in and around Port Joseph.
711    
712     Another nice series of quests, from low to medium level, can be found in
713     the King's Palace in Scorn. Who wouldn't want to meet the princess in
714     person?
715    
716     The areas you can reach through the various transportation modes in Scorn
717     are Pupland (which has a lot of puzzles and quests from very low to very
718     high level), Stoneville and Santo Dominion (low and medium level quests,
719     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
720    
721     Through the gate you can reach Euthville and Santo Dominion to the north,
722 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
723 root 1.8 and Navar (medium level quests) in the east (a long travel).
724    
725     From Navar you can travel to Darcap in the far north (medium level
726     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
727     on the ocean, a rather dangerous area with many thieves and pirates
728     (medium level quests) and Valleynoy to the south, with medium and high
729     level quests (did you find the southpole yet?).
730    
731     Also, it is said that Navar somehow has access to the mystical City
732     de Clouds, the biggest city ever seen (high level and very high level
733     quests). There are rumors about lands beyond (St. Bartholemew and other
734     cities) and other even more mystical places, but little is known about
735     that.
736    
737 sf-asarth 1.35 =head3 Where is that damn Goblin Chief?
738 root 1.19
739     In his cave to the north-east of the Scorn Gate. It is the one that starts
740     with a random maze (yes, there are multiple caves). Keep in mind that the
741     Goblin Chief's Head is fastened to his body, so you have to find and kill
742     him first.
743    
744 sf-asarth 1.35 =head3 Where can I find the I<comet> spell?
745 root 1.19
746     In the tower of stars, which is almost directly south of Scorn (but not
747     too near to it). You have to talk to people to solve this quest, and it
748     does not involve a random maze.
749    
750    
751 root 1.33 =head1 Authors
752    
753 sf-asarth 1.34 The following people contributed to this document: Robin Redeker, John O'Donnell
754 root 1.33 and Marc Lehmann.