1 |
root |
1.5 |
=head1 FAQ, Tips and Tricks |
2 |
elmex |
1.1 |
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Here are some questions you might asked yourself over time. |
4 |
sf-asarth |
1.20 |
Also some nice tips and tricks are listed here, which you may find informative. |
5 |
elmex |
1.1 |
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6 |
root |
1.6 |
=head2 Meta - About the Game and the Client |
7 |
elmex |
1.1 |
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8 |
root |
1.6 |
=head3 What is the relation between Deliantra and Crossfire? |
9 |
elmex |
1.1 |
|
10 |
root |
1.6 |
Deliantra was originally a Crossfire server, but by now most of the code |
11 |
sf-asarth |
1.20 |
has been rewritten. Still, most maps are very similar or identical to |
12 |
root |
1.6 |
Crossfire maps, so the games share a lot. |
13 |
elmex |
1.1 |
|
14 |
root |
1.6 |
The major differences are a better client, better graphics, a stable |
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server (i.e. no crashes every few hours with players and maps getting |
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reset) and the ability to let more players play, by using less resources |
17 |
root |
1.8 |
and having a fully asynchronous design, and full support for sound effects |
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and background music. |
19 |
elmex |
1.1 |
|
20 |
sf-asarth |
1.21 |
=head3 I found a bug, how can I report it/what do I do? |
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22 |
root |
1.27 |
Mail us at support@deliantra.net , which is best, unless it is a small, |
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temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
24 |
sf-asarth |
1.21 |
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25 |
root |
1.6 |
=head3 The client is very sluggish and slow, what can I do about this? |
26 |
root |
1.3 |
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Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support. |
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If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though): |
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=over 4 |
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=item * B<Video Mode> should be set as low as possible (e.g. 640x480) |
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=item * Enable B<Fast & Ugly> mode |
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41 |
root |
1.6 |
=item * Disable B<Fog of War> and C<Map Smoothing> |
42 |
root |
1.3 |
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=item * Increase B<Map Scale> |
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=back |
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47 |
root |
1.14 |
=head3 The client doesn't correctly react to keypresses or mouseclicks. |
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=over 4 |
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=item Make sure Numlock is off. |
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Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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numerical keypad keys while Numlock is active. |
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=item Make sure no other Modifier is "pressed". |
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Mircosoft Windows versions have some accessability features that could |
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interfere with games like Deliantra. You might want to switch these off in |
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the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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them down once. |
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=item Fullscreen switches confuse the keyboard modifiers. |
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Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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pressed and which aren't. Doing another switch to/from fullscreen might |
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help. |
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=back |
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71 |
root |
1.8 |
=head3 My client doesn't start anymore/graphics are corrupted! |
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Sometimes you hit a bug in the client. To reset the state of your client |
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you can delete your client database directory (your client will have to |
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re-download music and images and you will lose your minimap contents). |
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=over 4 |
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To do that, on Unix: |
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rm -rf ~/.deliantra/client-* |
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On windows: |
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Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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window that will open, first open F<deliantra>, then delete the directory |
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starting with F<client->. |
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=back |
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Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
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itself, but this will also delete your settings and keybindings. |
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root |
1.14 |
=head2 Game Mechanics |
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sf-asarth |
1.35 |
=head3 What is this place I go to when I die? |
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When you die, you go to a place called the nimbus. In the nimbus, you are |
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able to play minesweeper for your experience. If you win and have applied |
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all the spaces except for bombs, you will automatically be teleported to |
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a hallway you can walk down to be teleported back to life, with your |
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experience intact. |
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If you lose by applying a bomb, you are teleported to a hallway |
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with a flower, and you can walk down to be teleported back to life, |
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without your experience you lost when you died. There are rumors |
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that the Key to Life can let the losers walk in the winner's |
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hallway, however... |
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111 |
sf-asarth |
1.30 |
=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
112 |
root |
1.14 |
|
113 |
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Here are the typical reasons why you lose health: |
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=over 4 |
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=item * You are being attacked. |
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sf-asarth |
1.20 |
Sounds obvious, but sometimes you can't see the monster attacking |
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root |
1.14 |
you. Check the C<Log> tab, as you usually get a message when this happens. |
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=item * You are out of food. |
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When your food reaches C<0> you will start to lose health. Eating (good) |
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food will replenish your food level. |
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=item * You are poisoned. |
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Poison will reduce your health. When your body heals fast enough it will |
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eventually get over the poison, otherwise you should seek professional |
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help such as the House of Healing in Scorn, or a player with the C<cure |
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poison> spell. It is rumored that neko san might sometimes cure poison. |
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=item * You have a disease. |
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Some diseases have such drastic effects on your organism that you can lose |
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health. Get help in the House of Healing in Scorn, or ask a player who can |
138 |
root |
1.17 |
cast C<cure disease> on you. |
139 |
root |
1.14 |
|
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=item * Your stats change. |
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142 |
root |
1.25 |
Switching items or being restored from depletion can affect your stats, |
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which in turn can affect your healthpoints. While this is not a regular |
144 |
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effect (it only happens when you change items or are restored from |
145 |
sf-asarth |
1.30 |
depletion), it can sometimes look as if you are losing health. You can |
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restore depletion by drinking a potion of life. |
147 |
root |
1.14 |
|
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=back |
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150 |
sf-asarth |
1.35 |
=head3 How do diseases work? |
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Diseases are obtained by things like traps or spells. Usually, they |
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will reduce some of your attributes, like strength. They might also |
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cause damage to you, or slow you down. Some of them infect monsters |
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and players around you, spreading the disease. |
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If your disease can be cured naturally, and if you do wait until |
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it is cured naturally, you develop immunity for that level of |
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disease. Higher level forms of that disease will still infect |
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you, but you can wait it out to get better immunity. |
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Some diseases, like rabies, cannot be cured by waiting. |
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Instead, you will have to cure it magically. For information on how |
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to do that, see the above entry. |
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166 |
sf-asarth |
1.20 |
=head3 I lost an item! How? |
167 |
root |
1.18 |
|
168 |
root |
1.29 |
Well, we don't know. If you don't know, either, here is a partial list of |
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ways people typically lose stuff: |
170 |
root |
1.18 |
|
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=over 4 |
172 |
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=item You accidentally dropped it in a shop (or elswehere). |
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If in a shop, if it was money, you can just go there and pick it up again: |
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shops do not "buy" money. For other items you will have to buy it back. |
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=item Thieves or monsters stole your items. |
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180 |
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Yes, thieves and many other monsters (such as demons) can actually steal |
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stuff. They can steal about anything that you don't currently wield, and |
182 |
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if they are good, you don't even notice it. Your only chance of getting |
183 |
root |
1.29 |
the item back is to kill the thief or steal the item back with the steal |
184 |
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skill before the map he is in resets. |
185 |
root |
1.18 |
|
186 |
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Many adventurers find that the old road to Navar harbours a lot of thieves |
187 |
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and is best avoided by the beginning adventurers. |
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189 |
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=back |
190 |
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191 |
sf-asarth |
1.20 |
=head3 How do I uncurse/undamn items? |
192 |
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193 |
root |
1.27 |
You need a spell to uncurse or undamn items, but luckily, magic shops |
194 |
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commonly have scrolls of remove curse or remove damnation. In addition, |
195 |
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all of the gods except the Devourers can remove curses, and Gnarg, |
196 |
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Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
197 |
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grants the remove damnation spell at 300 grace. |
198 |
sf-asarth |
1.20 |
|
199 |
root |
1.27 |
To actually remove the curse or damnation with a scroll, you need to |
200 |
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L<mark> the item, and then L<apply> the scroll. |
201 |
sf-asarth |
1.20 |
|
202 |
sf-asarth |
1.21 |
=head3 When I log-in, I keep dying! Why is this? |
203 |
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204 |
root |
1.27 |
What happened is that you died of a cave-in. Cave-ins kill you when you |
205 |
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unsafely log out. An unsafe log out is when you disconnect without using a |
206 |
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bed to reality, or when you time out (after 10-20 seconds without reply, |
207 |
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the server automatically kicks players). Safe log outs are when you log |
208 |
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out using a bed to realtiy, or when you are disconnected when the server |
209 |
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crashes or restarts. |
210 |
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If the disconnection was safe, then you will appear where you were before |
212 |
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you got logged out. If it was unsafe, and more than 1 hour has passed, you |
213 |
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will die of a cave-in. If the map you were in reset, but 1 hour has not |
214 |
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passed, then you will be recalled to your bed to reality. |
215 |
sf-asarth |
1.21 |
|
216 |
sf-asarth |
1.28 |
=head3 Where do I find beds to reality? |
217 |
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218 |
root |
1.29 |
Inns usually have them, and apartments almost always have beds to |
219 |
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reality. Almost every city has an inn. Taverns sometimes have them, and |
220 |
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they might be in surprising places. Scorn has an inn that is located in |
221 |
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the southern area. |
222 |
sf-asarth |
1.28 |
|
223 |
sf-asarth |
1.21 |
=head3 How does the I<identify> spell work? |
224 |
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225 |
root |
1.27 |
The I<identify> spell identifies your items, making it give it's full |
226 |
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description. The spell goes through your inventory in a psuedo-random |
227 |
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order, skipping past identified items. If it identifies all the items |
228 |
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in your inventory, or they are already identified, it then checks for |
229 |
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identified items on the ground, again in a psuedo-random order. If it |
230 |
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identifies all the items on the ground, then the remaining power is |
231 |
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wasted. |
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233 |
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The I<identify> spell counts stacks of items, such as arrows or gems, as |
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one 'item'. It can only identify a certain amount of items. Therefore, the |
235 |
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only way to choose what it identifies is by dropping what you don't want |
236 |
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identified on the ground. |
237 |
sf-asarth |
1.21 |
|
238 |
sf-asarth |
1.35 |
=head3 What do altars do? |
239 |
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240 |
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There are different types of altars. Altars found in churches and |
241 |
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chapels are aligned to gods; they usually have decoration based |
242 |
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on the god they are aligned to. You can pray at these altars to |
243 |
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start worshipping the god the altar is aligned to, or pray to |
244 |
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get over your normal grace limit, get grace faster, or any |
245 |
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other effects the altar might have. |
246 |
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247 |
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Pink altars usually require a sacrifice, which can be seen by |
248 |
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rolling your mouse over it at the bottom of the screen. If you |
249 |
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drop the sacrifiice, it will activate something, like a gate, or |
250 |
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maybe it will teleport something. |
251 |
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252 |
sf-asarth |
1.28 |
=head3 How come I don't get any change from an altar? |
253 |
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254 |
root |
1.29 |
Altars do not give change. This means that you might drop a platinum piece |
255 |
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on a table that identifies for 2 gold, or equivalent, and get only one |
256 |
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identify. The equivalent means that you can make the price up in smaller |
257 |
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currency, like 200 silver, but higher currency won't get you any more |
258 |
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identifies. |
259 |
sf-asarth |
1.28 |
|
260 |
sf-asarth |
1.30 |
=head3 Where can I use building materials? |
261 |
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262 |
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You can only use them in tiles that are buildable. These tiles are found in |
263 |
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guild storages, and in some apartments. |
264 |
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265 |
root |
1.15 |
=head3 How can I Prepare/Improve/Enchant Weapons? |
266 |
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267 |
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This is done in two steps: first you have to I<prepare> your weapon |
268 |
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for the desired number of enchantments, then you apply the enchanments |
269 |
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(weapons remember how many times they can be enchanted further). |
270 |
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271 |
root |
1.16 |
To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
272 |
sf-asarth |
1.34 |
the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
273 |
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then read the I<Prepare Weapon> scroll. The square root of the total |
274 |
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number of diamonds sacrificed this way determines the number of |
275 |
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enchantments the weapon accepts: one diamond for one enchanment, nine |
276 |
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diamonds for three enchantments, 100 diamonds for ten enchantments, |
277 |
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and so on. |
278 |
sf-asarth |
1.20 |
|
279 |
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Remember, once you prepare the weapon, it can only be wielded by you. |
280 |
root |
1.15 |
|
281 |
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After that, you can apply improvement and enchantnment scrolls: |
282 |
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283 |
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=over 4 |
284 |
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285 |
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=item Improve Damage |
286 |
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287 |
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Each scroll read will increase the damage by five points, and likewise the |
288 |
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weight by five kilograms. |
289 |
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290 |
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=item Lower Weight |
291 |
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292 |
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This "improves" the weight of your weapon: each scroll reduces the weight |
293 |
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by one fifth (20%). It will not, however, create weightless weapons. |
294 |
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295 |
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=item Enchant Weapon |
296 |
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297 |
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Each scroll read increases the magic by one point. |
298 |
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299 |
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=item Improve Stat |
300 |
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301 |
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This scroll improves one of the basic stat improvements (Strength, |
302 |
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Dexterity and so on). For this it needs a further sacrifice in form of |
303 |
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stat potions. The stat potions must be of the same type and will determine |
304 |
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which stat gets improved. |
305 |
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306 |
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The number of stat potions you need to improve it is twice the number of |
307 |
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stat points the weapon currently gives, plus one (the minimum is two stat |
308 |
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potions, however). That is, a weapon which gives no stat bonus needs two |
309 |
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(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
310 |
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already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
311 |
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potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
312 |
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will result in needing five stat potions only (C<2 × 2 + 1>). |
313 |
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314 |
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=back |
315 |
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316 |
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Keep in mind, however, that your character can only handle a limited |
317 |
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number of weapon improvements, see the L<skills> command. Item power will |
318 |
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also increase. |
319 |
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320 |
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=head3 How can I enchant Armour? |
321 |
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322 |
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Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
323 |
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the magic value will be increased by one, the speed, armour (physical |
324 |
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resistance) and weight are increased by some amount, as well as the item |
325 |
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power. |
326 |
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327 |
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=head3 What is this item power business? |
328 |
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329 |
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In general, the more interesting/powerful items have higher item power |
330 |
root |
1.27 |
values. Your character can handle only handle only a limited amount of |
331 |
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power - for each overall level you can handle C<1.25> item power points, |
332 |
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so if you are level 16 you can handle a total of 20 item power points (see |
333 |
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the L<skills> command for your current limit and remaining item power |
334 |
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points). |
335 |
root |
1.15 |
|
336 |
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All the equipment you wear adds to this limit, so if you wield a weapon of |
337 |
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item power 30 plus two rings of item power 14 each you will need 58 item |
338 |
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power (and a level of 47). |
339 |
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340 |
root |
1.14 |
|
341 |
root |
1.6 |
=head2 Generic how do I... |
342 |
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|
343 |
sf-asarth |
1.28 |
=head3 How do I uncurse/undamn items or unwear cursed/damned items? |
344 |
|
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|
345 |
root |
1.29 |
You need a spell to uncurse or undamn items, but luckily, magic shops |
346 |
|
|
commonly have scrolls of remove curse or remove damnation. In addition, |
347 |
|
|
all of the gods except the Devourers can remove curses, and Gnarg, |
348 |
|
|
Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
349 |
|
|
grants the remove damnation spell at 300 grace. |
350 |
sf-asarth |
1.28 |
|
351 |
root |
1.29 |
To actually remove the curse or damnation with a scroll, you need to |
352 |
|
|
L<mark> the item, and then L<apply> the scroll. Once the curse or |
353 |
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damnation is removed, you can unwear the item. |
354 |
sf-asarth |
1.28 |
|
355 |
root |
1.14 |
=head3 How do I use range weapons such as bows? |
356 |
|
|
|
357 |
|
|
First, you have to L<apply> the bow, then it will show up in the lower |
358 |
|
|
right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
359 |
|
|
but not in the C<Range:> slot you have to unapply and reaply it. |
360 |
|
|
|
361 |
|
|
When you have a bow (or similar weapons like guns or crossbows) applied, |
362 |
|
|
you just shoot as with spells or other range attacks - C<Shift>+direction |
363 |
|
|
key. |
364 |
|
|
|
365 |
|
|
You need to have arrows (shells, bolts etc.) in your inventory or an |
366 |
|
|
active container for this to work. |
367 |
|
|
|
368 |
|
|
You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
369 |
|
|
Playerbook => Settings >> tab. |
370 |
|
|
|
371 |
root |
1.6 |
=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
372 |
|
|
|
373 |
|
|
The right-click context menu in the playerbook inventory has an entry |
374 |
|
|
B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
375 |
root |
1.11 |
need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
376 |
root |
1.6 |
this to work! |
377 |
|
|
|
378 |
|
|
An alternative would be to use the L<mark|command/mark> and |
379 |
|
|
L<apply|command/apply> commands like this: |
380 |
|
|
|
381 |
|
|
mark icecube |
382 |
|
|
apply flint and steel |
383 |
|
|
|
384 |
|
|
You can bind these commands to a key and invoke them repeatedly. |
385 |
|
|
|
386 |
|
|
=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
387 |
|
|
|
388 |
|
|
Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
389 |
|
|
which has the desired effect with cone spells. |
390 |
|
|
|
391 |
sf-asarth |
1.28 |
=head3 How do I pay for items from a shop? |
392 |
|
|
|
393 |
root |
1.29 |
You need to have the unpaid item in your inventory, and then walk out of |
394 |
|
|
the store with the shop mat. It will automatically pay for the item, if |
395 |
|
|
you have enough money. If you don't, you will be prevented from leaving, |
396 |
|
|
until you drop the unpaid item, or if you obtain enough money. |
397 |
sf-asarth |
1.28 |
|
398 |
|
|
=head3 How do I sell items to a shop? |
399 |
|
|
|
400 |
root |
1.29 |
Just drop the item in a shop. Some tiles in a shop might not be shop |
401 |
|
|
tiles; usually, shop tiles are white brick floors. Try going over one of |
402 |
|
|
them and dropping the item. If the shop is not interested, the item will |
403 |
|
|
not leave your inventory. |
404 |
sf-asarth |
1.28 |
|
405 |
sf-asarth |
1.30 |
=head3 How do I increase my attributes? |
406 |
|
|
|
407 |
|
|
To increase your attributes (strength, dexterity, etc.) you can wear items |
408 |
|
|
that can increase them as long as you have them worn. You can get your |
409 |
|
|
attributes up to 30 like this. To increase them permanently, you can |
410 |
|
|
drink a stat potion, which have special colors and a letter on the potion |
411 |
|
|
named 'potion of <attribute>'. These potions can increase your attributes |
412 |
|
|
up to the natural maximum of your race; which can be viewd with the |
413 |
|
|
statistics command. It increases your 'natural' attribute, up to the |
414 |
|
|
'maximum' attribute. |
415 |
|
|
|
416 |
sf-asarth |
1.28 |
=head3 How do I get my literacy experience up? |
417 |
|
|
|
418 |
root |
1.29 |
You need to read books and scrolls to get literacy experience. You can |
419 |
|
|
also use the literacy skill to identify scrolls and books. Identifying |
420 |
|
|
them gives you literacy experience, and you are still able to read them |
421 |
|
|
once you identify them. |
422 |
sf-asarth |
1.28 |
|
423 |
|
|
=head3 How do I rent and maintain an apartment? |
424 |
|
|
|
425 |
root |
1.29 |
Payment for an apartment is done in 3 steps. First, there is an entry fee |
426 |
|
|
in the apartment map that you need to pay only once. Then, the apartment |
427 |
|
|
rental fee depends on the apartment model, not you. The taxes depend on |
428 |
|
|
your character level, and need to be paid, even while you are offline (the |
429 |
|
|
rental fee is only paid while you are online.) |
430 |
sf-asarth |
1.28 |
|
431 |
root |
1.29 |
You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
432 |
|
|
deducted from your bank account. |
433 |
sf-asarth |
1.28 |
|
434 |
|
|
=head3 How do I use passes/keys? |
435 |
|
|
|
436 |
root |
1.29 |
Whatever looks at your pass or key opens automatically, if you have it in |
437 |
|
|
your inventory or in an applied container. Some keys might just open a |
438 |
|
|
locked door, not a gate, and can be used by moving into the locked door. |
439 |
sf-asarth |
1.28 |
|
440 |
sf-asarth |
1.30 |
=head3 How do I find out where the key is to a locked door? |
441 |
|
|
|
442 |
|
|
Usually, bumping into the locked door will tell you what kind of key |
443 |
|
|
you need. This key is probably hidden somewhere in the same or close maps. |
444 |
|
|
Some of the characters near by might give you hints or explain something. |
445 |
|
|
|
446 |
|
|
=head3 How do I see how much an altar or table costs to use? |
447 |
|
|
|
448 |
|
|
You can move your mouse over it, and it will tell you how much currency it |
449 |
|
|
needs. |
450 |
|
|
|
451 |
sf-asarth |
1.28 |
=head3 How do I drop items? |
452 |
|
|
|
453 |
root |
1.29 |
To drop items, you can right click on the item in your inventory screen in |
454 |
|
|
the playerbook, which you can get by pressing F5 or the Playerbook tab, |
455 |
|
|
and selecting drop. You can also shift + left click an item to drop it, or |
456 |
|
|
enter the command |
457 |
sf-asarth |
1.28 |
|
458 |
root |
1.31 |
drop <item> |
459 |
sf-asarth |
1.28 |
|
460 |
root |
1.29 |
This command drops items with the names that have <item> in it. If you are |
461 |
|
|
unable to drop an item, this will probably be because it is locked. You |
462 |
|
|
can unlock it by right clicking the item in your inventory, and selecting |
463 |
|
|
unlock. |
464 |
sf-asarth |
1.28 |
|
465 |
|
|
=head3 How do I pick up items? |
466 |
|
|
|
467 |
root |
1.29 |
You can pick up items by pressing the comma key (,) or by right clicking |
468 |
|
|
the item on the floor, and selecting 'take'. You can also type the |
469 |
sf-asarth |
1.28 |
|
470 |
root |
1.29 |
take <item> |
471 |
sf-asarth |
1.28 |
|
472 |
|
|
command. |
473 |
|
|
|
474 |
|
|
=head3 How do I make money, fast?! |
475 |
|
|
|
476 |
root |
1.29 |
You should identify the items you sell. Unidentified items sell MUCH |
477 |
|
|
lower. Make sure you have the bargaining skill. It lets you save lots of |
478 |
|
|
money when you buy stuff, and gain more money when you sell stuff. You can |
479 |
|
|
level it up by buying items or selling expensive items. The higher it is |
480 |
|
|
priced, the more experience. You can get a scroll of bargaining in Scorn's |
481 |
|
|
gem shop. |
482 |
sf-asarth |
1.28 |
|
483 |
|
|
Quests also might give you something valuable as a reward. |
484 |
root |
1.8 |
|
485 |
root |
1.12 |
=head2 Playing Together |
486 |
|
|
|
487 |
|
|
=head3 How can I communicate with other players? |
488 |
|
|
|
489 |
root |
1.13 |
There are five commands you can use to talk to others. All of them can |
490 |
root |
1.12 |
be entered by just typing them in, followed by the message, followed by |
491 |
|
|
C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
492 |
|
|
in your message window you can also just type a text in there followed |
493 |
|
|
by C<Return> (this is especially handy as C<Return> also activates the |
494 |
|
|
current chat tab as well). |
495 |
|
|
|
496 |
|
|
=over 4 |
497 |
|
|
|
498 |
|
|
=item chat <message> (short: C<c>) |
499 |
|
|
|
500 |
|
|
The most-used communications command. Whatever you I<chat> will end up |
501 |
|
|
in the I<Chat> tab of everybody else who is currently logged in. |
502 |
|
|
|
503 |
|
|
Example: |
504 |
|
|
|
505 |
root |
1.13 |
c uh, that anchovis almost killed me |
506 |
|
|
|
507 |
|
|
=item shout <message> |
508 |
|
|
|
509 |
|
|
This is like C<chat>, but "louder". Everybody will get your message in red |
510 |
|
|
in their C<Chat> tabs. You should not use C<shout> unless you are in an |
511 |
|
|
emergency or there is something really important to be said, otherwise you |
512 |
|
|
risk being ignored by people. |
513 |
|
|
|
514 |
|
|
Example: |
515 |
|
|
|
516 |
|
|
sh I am stuck! can anybody let me out? |
517 |
root |
1.12 |
|
518 |
|
|
=item say <message> (short: C<s>) |
519 |
|
|
|
520 |
|
|
This command can be used to talk to NPCs (without going through the NPC |
521 |
|
|
dialogue window), but all players anywhere on the same map can hear you as |
522 |
|
|
well. |
523 |
|
|
|
524 |
|
|
Example: |
525 |
|
|
|
526 |
|
|
s good that schmorp cnanot hera us here! |
527 |
|
|
|
528 |
|
|
=item tell <playername> <message> (short: C<te>) |
529 |
|
|
|
530 |
|
|
This is your prototypical two-way, private, chat channel. You can talk to |
531 |
|
|
any other player that is currently logged in, and only he can hear you. |
532 |
|
|
|
533 |
|
|
=item gsay <message> (short: C<gs>) |
534 |
|
|
|
535 |
|
|
The group say command sends a message to every member of the party/group |
536 |
|
|
you are in. This is useful when playing in a team, to avoid cluttering the |
537 |
|
|
chat channel. |
538 |
|
|
|
539 |
|
|
=back |
540 |
|
|
|
541 |
root |
1.16 |
In addition to these, there are a large number of emotes you can use, use |
542 |
|
|
the L<help> command to get a list. |
543 |
|
|
|
544 |
root |
1.12 |
=head3 Can I form parties? Which benefits does party-play have? |
545 |
|
|
|
546 |
|
|
You can form I<new> parties using the C<< party form <name> >> name |
547 |
|
|
command, and you can join I<existing> parties using the C<< party join |
548 |
|
|
<name> >> command. There are other party commands, use C<help party> to |
549 |
|
|
find out more. |
550 |
|
|
|
551 |
|
|
The main benefit of party-play is sharing experience: All experience you |
552 |
|
|
gain is distributed to all party members accoridng to their level (people |
553 |
|
|
with twice the level as you gain twice as much experience). |
554 |
|
|
|
555 |
|
|
This is great for training skills you are bad in, but somebody else is |
556 |
|
|
good in, and of course vice versa! |
557 |
|
|
|
558 |
|
|
|
559 |
root |
1.6 |
=head2 Magic |
560 |
|
|
|
561 |
sf-asarth |
1.30 |
=head3 How does an improvement potion work? |
562 |
|
|
|
563 |
|
|
An improvement potion increases your hitpoints, spellpoints, or your grace, |
564 |
|
|
permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
565 |
|
|
or grace, and increasing it. This way, if you drink enough improvement |
566 |
|
|
potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
567 |
|
|
|
568 |
|
|
However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
569 |
|
|
10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
570 |
|
|
|
571 |
|
|
=head3 How do I control golems I summon? |
572 |
|
|
|
573 |
|
|
You can control golems by holding down shift + a direction key. It moves in the |
574 |
|
|
direction you are holding. |
575 |
|
|
|
576 |
root |
1.6 |
=head3 How can I summon a specific monster with C<summon pet monster>? |
577 |
|
|
|
578 |
root |
1.22 |
Higher (effective) casting levels of L<skill_description/summoning> give |
579 |
|
|
you access to higher level monsters, but not all monsters have equal |
580 |
|
|
abilities. Instead of summoning the highest level monster allowed by your |
581 |
|
|
level you can also summon any other monster you had before by adding its |
582 |
|
|
I<archetype name> after the command, i.e. to summon bees you would use the |
583 |
|
|
C<cast summon pet monster bee> (short: C<cspm bee>) command. |
584 |
root |
1.6 |
|
585 |
|
|
Level Monster |
586 |
|
|
1 bat |
587 |
|
|
3 bird |
588 |
|
|
4 spider |
589 |
|
|
6 killer_bee |
590 |
|
|
7 pixie |
591 |
|
|
8 skeleton |
592 |
|
|
9 stalker |
593 |
|
|
11 devil |
594 |
|
|
13 beholder |
595 |
|
|
15 dark_elf |
596 |
|
|
17 skull |
597 |
|
|
20 angel |
598 |
|
|
25 vampire |
599 |
|
|
30 spectre |
600 |
|
|
35 lich |
601 |
|
|
40 demilich |
602 |
|
|
50 hellhound |
603 |
|
|
60 unusual_kobold |
604 |
|
|
70 chicken |
605 |
|
|
80 gr_hellhound |
606 |
|
|
90 dave |
607 |
|
|
100 laoch |
608 |
|
|
105 snitchangel |
609 |
|
|
|
610 |
root |
1.25 |
=head3 How does being attuned/repelled/denied affect casting level? |
611 |
root |
1.22 |
|
612 |
|
|
Some spells are attuned to one or more spell classes (such as wounding, |
613 |
|
|
summoning, fire and so on). The player can likewise be attuned to some of |
614 |
|
|
these classes, giving a bonus, or repelled to them, giving a malus, or |
615 |
|
|
denied to them, making her unable to cast the spell at all. |
616 |
|
|
|
617 |
root |
1.24 |
The skill level is the level of the skill that the spell uses (e.g. |
618 |
root |
1.22 |
summoning or sorcery). |
619 |
|
|
|
620 |
root |
1.24 |
When attuned, the bonus is up to 16 levels, but never higher than the |
621 |
root |
1.36 |
skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
622 |
|
|
attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
623 |
|
|
level of 10, and at level 50, the bonus is 16, yielding 66. |
624 |
root |
1.22 |
|
625 |
root |
1.37 |
When repelled, the malus is 16 levels always. If you are both attuned and |
626 |
|
|
repelled at the same time, the effects will add. |
627 |
root |
1.22 |
|
628 |
|
|
These are added (or subtracted) to the skill level when checking whether |
629 |
root |
1.24 |
the player can cast the spell and when calculating the effective casting |
630 |
|
|
level. |
631 |
root |
1.22 |
|
632 |
|
|
The effect on strength is as if the minimum spell level is lower (when |
633 |
|
|
attuned) or higher (when repelled), and the strength will increase the |
634 |
|
|
same as without any attunement. |
635 |
|
|
|
636 |
root |
1.24 |
=head3 What is the "effective" casting level? |
637 |
root |
1.22 |
|
638 |
root |
1.24 |
Effective casting levels start at 1 (lowest spell strength) and go up to |
639 |
root |
1.22 |
100 (highest nominal spell strength). Higher levels are also possible and |
640 |
|
|
make the spell correspondingly stronger. |
641 |
|
|
|
642 |
root |
1.24 |
The effective casting level is calculated from the skill level, after |
643 |
root |
1.22 |
adding/subtracting any bonus from attunements. |
644 |
|
|
|
645 |
root |
1.26 |
If the skill level plus bonus is lower than 100, then the minimum spell |
646 |
|
|
level comes into play: the minimum level is not only the minimum level |
647 |
|
|
a caster is required to have, it is also the level where the effective |
648 |
|
|
casting level equals 1. From there it grows till it reaches casting level |
649 |
|
|
100, whre the effective level will also be 100. |
650 |
|
|
|
651 |
root |
1.24 |
If the skill level plus bonus is 100 or higher, then this is the effective |
652 |
|
|
spell level. |
653 |
root |
1.22 |
|
654 |
root |
1.26 |
That means, when you have a spell with a minimum level of 90, then it's |
655 |
|
|
effective range will be spread evenly over the 90..100 range, e.g. when |
656 |
|
|
you cast this spell at skill level 90, the effective casting level will |
657 |
|
|
be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
658 |
|
|
98 gives effective level 80, up to skill level 100, which then gives |
659 |
|
|
effective level 100. |
660 |
root |
1.22 |
|
661 |
|
|
|
662 |
root |
1.6 |
=head2 Praying, Gods and Cults |
663 |
|
|
|
664 |
root |
1.32 |
=head3 X<how_to_pray>How do I pray or get the praying skill? |
665 |
root |
1.6 |
|
666 |
|
|
First enter the "praying mode" by readying your L<skill_description/praying> skill |
667 |
|
|
(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
668 |
|
|
C<Shift> and a direction key (e.g. C<Shift-Up>). |
669 |
|
|
|
670 |
|
|
You will now pray as long as you keep pressing the keys. |
671 |
|
|
|
672 |
root |
1.29 |
However, if you do not have the praying skill, you can obtain it by |
673 |
|
|
reading a scroll of praying. This will let you learn the praying skill |
674 |
|
|
depending on your intelligence. You can also use a holy symbol to use the |
675 |
|
|
praying skill, as long as you have the holy symbol in your inventory. Holy |
676 |
|
|
symbols can be found in shops and random dungeons. |
677 |
sf-asarth |
1.28 |
|
678 |
root |
1.7 |
=head3 How can I summon a specific monster with C<summon cult monster>? |
679 |
root |
1.6 |
|
680 |
|
|
You can't, your god selects the monsters for you. |
681 |
|
|
|
682 |
root |
1.7 |
=head3 How do I join a cult/become a follower of a god? |
683 |
root |
1.6 |
|
684 |
|
|
That is simple, just find an altar of a god of your choice and start |
685 |
|
|
L<skill_description/praying>. Eventually, the god will recognize |
686 |
|
|
you. |
687 |
|
|
|
688 |
|
|
=head3 How do I change gods? |
689 |
|
|
|
690 |
|
|
That is far more difficult: gods really hate it when you defect |
691 |
|
|
them. Expect to lose a lot of L<skill_description/praying> experience in |
692 |
|
|
the process. |
693 |
|
|
|
694 |
|
|
First you should pray long enough to your god, until you gain 95% |
695 |
root |
1.17 |
resistance to god power. Then quickly go to the altar of your newly-chosen |
696 |
root |
1.6 |
god and pray on her/his altar. Your old god won't make it easy, but if you |
697 |
|
|
are persistent your old god will let you go at one point. |
698 |
|
|
|
699 |
root |
1.19 |
|
700 |
|
|
=head2 Exploring / Quests |
701 |
root |
1.8 |
|
702 |
|
|
=head3 What areas are there to explore? |
703 |
|
|
|
704 |
|
|
First, you should explore Scorn and find the port pass (and maybe also the |
705 |
root |
1.9 |
gate pass). Make sure you don't miss out the old city of scorn, many |
706 |
root |
1.17 |
a dangers, but also many treasures, can be found there. |
707 |
root |
1.8 |
|
708 |
|
|
When you finished most of the quests in Scorn you should investigate how |
709 |
|
|
the pirates escape from the prison. This will lead to a number of nice |
710 |
|
|
quests in and around Port Joseph. |
711 |
|
|
|
712 |
|
|
Another nice series of quests, from low to medium level, can be found in |
713 |
|
|
the King's Palace in Scorn. Who wouldn't want to meet the princess in |
714 |
|
|
person? |
715 |
|
|
|
716 |
|
|
The areas you can reach through the various transportation modes in Scorn |
717 |
|
|
are Pupland (which has a lot of puzzles and quests from very low to very |
718 |
|
|
high level), Stoneville and Santo Dominion (low and medium level quests, |
719 |
|
|
also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
720 |
|
|
|
721 |
|
|
Through the gate you can reach Euthville and Santo Dominion to the north, |
722 |
root |
1.17 |
Brest (medium level) and Lake Country (medium to high level) to the south, |
723 |
root |
1.8 |
and Navar (medium level quests) in the east (a long travel). |
724 |
|
|
|
725 |
|
|
From Navar you can travel to Darcap in the far north (medium level |
726 |
|
|
quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
727 |
|
|
on the ocean, a rather dangerous area with many thieves and pirates |
728 |
|
|
(medium level quests) and Valleynoy to the south, with medium and high |
729 |
|
|
level quests (did you find the southpole yet?). |
730 |
|
|
|
731 |
|
|
Also, it is said that Navar somehow has access to the mystical City |
732 |
|
|
de Clouds, the biggest city ever seen (high level and very high level |
733 |
|
|
quests). There are rumors about lands beyond (St. Bartholemew and other |
734 |
|
|
cities) and other even more mystical places, but little is known about |
735 |
|
|
that. |
736 |
|
|
|
737 |
sf-asarth |
1.35 |
=head3 Where is that damn Goblin Chief? |
738 |
root |
1.19 |
|
739 |
|
|
In his cave to the north-east of the Scorn Gate. It is the one that starts |
740 |
|
|
with a random maze (yes, there are multiple caves). Keep in mind that the |
741 |
|
|
Goblin Chief's Head is fastened to his body, so you have to find and kill |
742 |
|
|
him first. |
743 |
|
|
|
744 |
sf-asarth |
1.35 |
=head3 Where can I find the I<comet> spell? |
745 |
root |
1.19 |
|
746 |
|
|
In the tower of stars, which is almost directly south of Scorn (but not |
747 |
|
|
too near to it). You have to talk to people to solve this quest, and it |
748 |
|
|
does not involve a random maze. |
749 |
|
|
|
750 |
|
|
|
751 |
root |
1.33 |
=head1 Authors |
752 |
|
|
|
753 |
sf-asarth |
1.34 |
The following people contributed to this document: Robin Redeker, John O'Donnell |
754 |
root |
1.33 |
and Marc Lehmann. |