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/cvs/deliantra/Deliantra-Client/pod/faq.pod
Revision: 1.4
Committed: Sun Oct 1 10:57:45 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9965, rel-0_9964, rel-0_9963, rel-0_97, rel-0_98, rel-0_99, rel-0_9968, rel-0_9958, rel-0_9960, rel-0_53, rel-0_9956, rel-0_9957, rel-0_9955, rel-0_9967, rel-0_9959, rel-0_9966, rel-0_995
Changes since 1.3: +0 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 =head1 Game FAQ/Tips and Tricks
2    
3     Here are some questions you might asked yourself over time.
4     Also some nice Tips and Tricks are listed here, which you may find informative.
5    
6 elmex 1.2 =head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
7 elmex 1.1
8     There are a few options:
9 elmex 1.2 The right-click context menu in the L<Inventory|playerbook_inventory> reveals
10 elmex 1.1 B<ignite/thaw>, which will ignite something or thaw icecubes.
11 root 1.3 You will need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for this
12 elmex 1.1 to work!
13    
14     An alternative would be to use the L<mark|command/mark> and L<apply|command/apply>
15     commands like this:
16    
17     mark icecube
18     apply flint and steel
19    
20 root 1.3 If you need to something do this often, I recommend using the L<Bind
21     Recorder|binding_recorder>.
22    
23     =head2 The client is very sluggish and slow, what can I do about this?
24    
25     Most likely, you don't have accelerated OpenGL support. Try to find a
26     newer driver, or a driver from your hardware vendor, that features OpenGL
27     support.
28    
29     If this is not an option, the following Setup options reduce the load and
30     will likely make the client playable with software rendering (it will
31     still be slow, though):
32    
33     =over 4
34    
35     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
36    
37     =item * Enable B<Fast & Ugly> mode
38    
39     =item * Disable B<Fog of War>
40    
41     =item * Increase B<Map Scale>
42    
43     =back
44