ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
Revision: 1.9
Committed: Wed Apr 2 13:53:51 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
Changes since 1.8: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4     Also some nice Tips and Tricks are listed here, which you may find informative.
5    
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11     has been rewritten. Still most maps are very similar or identical to
12     Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
21 root 1.3
22     Most likely, you don't have accelerated OpenGL support. Try to find a
23     newer driver, or a driver from your hardware vendor, that features OpenGL
24     support.
25    
26     If this is not an option, the following Setup options reduce the load and
27     will likely make the client playable with software rendering (it will
28     still be slow, though):
29    
30     =over 4
31    
32     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
33    
34     =item * Enable B<Fast & Ugly> mode
35    
36 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
37 root 1.3
38     =item * Increase B<Map Scale>
39    
40     =back
41    
42 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
43    
44     Sometimes you hit a bug in the client. To reset the state of your client
45     you can delete your client database directory (your client will have to
46     re-download music and images and you will lose your minimap contents).
47    
48     =over 4
49    
50     To do that, on Unix:
51    
52     rm -rf ~/.deliantra/client-*
53    
54     On windows:
55    
56     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
57     window that will open, first open F<deliantra>, then delete the directory
58     starting with F<client->.
59    
60     =back
61    
62     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63     itself, but this will also delete your settings and keybindings.
64    
65    
66 root 1.6 =head2 Generic how do I...
67    
68     =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69    
70     The right-click context menu in the playerbook inventory has an entry
71     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72     need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for
73     this to work!
74    
75     An alternative would be to use the L<mark|command/mark> and
76     L<apply|command/apply> commands like this:
77    
78     mark icecube
79     apply flint and steel
80    
81     You can bind these commands to a key and invoke them repeatedly.
82    
83     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84    
85     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86     which has the desired effect with cone spells.
87    
88 root 1.8
89 root 1.6 =head2 Magic
90    
91     =head3 How can I summon a specific monster with C<summon pet monster>?
92    
93     Higher levels of L<skill_description/summoning> give you access to higher
94     level monsters, but not all monsters have equal abilities. Instead of
95     summoning the highest level monster allowed by your level you can also
96     summon any other monster you had before by adding its I<archetype name>
97     after the command, i.e. to summon bees you would use the C<cast summon pet
98     monster bee> (short: C<cspm bee>) command.
99    
100     Level Monster
101     1 bat
102     3 bird
103     4 spider
104     6 killer_bee
105     7 pixie
106     8 skeleton
107     9 stalker
108     11 devil
109     13 beholder
110     15 dark_elf
111     17 skull
112     20 angel
113     25 vampire
114     30 spectre
115     35 lich
116     40 demilich
117     50 hellhound
118     60 unusual_kobold
119     70 chicken
120     80 gr_hellhound
121     90 dave
122     100 laoch
123     105 snitchangel
124    
125     =head2 Praying, Gods and Cults
126    
127     =head3 How do I pray?
128    
129     First enter the "praying mode" by readying your L<skill_description/praying> skill
130     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
131     C<Shift> and a direction key (e.g. C<Shift-Up>).
132    
133     You will now pray as long as you keep pressing the keys.
134    
135 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
136 root 1.6
137     You can't, your god selects the monsters for you.
138    
139 root 1.7 =head3 How do I join a cult/become a follower of a god?
140 root 1.6
141     That is simple, just find an altar of a god of your choice and start
142     L<skill_description/praying>. Eventually, the god will recognize
143     you.
144    
145     =head3 How do I change gods?
146    
147     That is far more difficult: gods really hate it when you defect
148     them. Expect to lose a lot of L<skill_description/praying> experience in
149     the process.
150    
151     First you should pray long enough to your god, until you gain 95%
152     resistancy to god power. Then quickly go to the altar of your newly-chosen
153     god and pray on her/his altar. Your old god won't make it easy, but if you
154     are persistent your old god will let you go at one point.
155    
156 root 1.8 =head2 Exploring
157    
158     =head3 What areas are there to explore?
159    
160     First, you should explore Scorn and find the port pass (and maybe also the
161 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
162     a dangers, but also many treasures, cna be found there.
163 root 1.8
164     When you finished most of the quests in Scorn you should investigate how
165     the pirates escape from the prison. This will lead to a number of nice
166     quests in and around Port Joseph.
167    
168     Another nice series of quests, from low to medium level, can be found in
169     the King's Palace in Scorn. Who wouldn't want to meet the princess in
170     person?
171    
172     The areas you can reach through the various transportation modes in Scorn
173     are Pupland (which has a lot of puzzles and quests from very low to very
174     high level), Stoneville and Santo Dominion (low and medium level quests,
175     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
176    
177     Through the gate you can reach Euthville and Santo Dominion to the north,
178     Brest (medium level) and Lake Country (medium to high leve) to the south,
179     and Navar (medium level quests) in the east (a long travel).
180    
181     From Navar you can travel to Darcap in the far north (medium level
182     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
183     on the ocean, a rather dangerous area with many thieves and pirates
184     (medium level quests) and Valleynoy to the south, with medium and high
185     level quests (did you find the southpole yet?).
186    
187     Also, it is said that Navar somehow has access to the mystical City
188     de Clouds, the biggest city ever seen (high level and very high level
189     quests). There are rumors about lands beyond (St. Bartholemew and other
190     cities) and other even more mystical places, but little is known about
191     that.
192