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Revision: 1.35
Committed: Sun Nov 16 21:50:12 2008 UTC (15 years, 7 months ago) by sf-asarth
Branch: MAIN
CVS Tags: rel-2_02, rel-2_0
Changes since 1.34: +46 -3 lines
Log Message:
added questions with answers

File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 What is this place I go to when I die?
98
99 When you die, you go to a place called the nimbus. In the nimbus, you are
100 able to play minesweeper for your experience. If you win and have applied
101 all the spaces except for bombs, you will automatically be teleported to
102 a hallway you can walk down to be teleported back to life, with your
103 experience intact.
104
105 If you lose by applying a bomb, you are teleported to a hallway
106 with a flower, and you can walk down to be teleported back to life,
107 without your experience you lost when you died. There are rumors
108 that the Key to Life can let the losers walk in the winner's
109 hallway, however...
110
111 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
112
113 Here are the typical reasons why you lose health:
114
115 =over 4
116
117 =item * You are being attacked.
118
119 Sounds obvious, but sometimes you can't see the monster attacking
120 you. Check the C<Log> tab, as you usually get a message when this happens.
121
122 =item * You are out of food.
123
124 When your food reaches C<0> you will start to lose health. Eating (good)
125 food will replenish your food level.
126
127 =item * You are poisoned.
128
129 Poison will reduce your health. When your body heals fast enough it will
130 eventually get over the poison, otherwise you should seek professional
131 help such as the House of Healing in Scorn, or a player with the C<cure
132 poison> spell. It is rumored that neko san might sometimes cure poison.
133
134 =item * You have a disease.
135
136 Some diseases have such drastic effects on your organism that you can lose
137 health. Get help in the House of Healing in Scorn, or ask a player who can
138 cast C<cure disease> on you.
139
140 =item * Your stats change.
141
142 Switching items or being restored from depletion can affect your stats,
143 which in turn can affect your healthpoints. While this is not a regular
144 effect (it only happens when you change items or are restored from
145 depletion), it can sometimes look as if you are losing health. You can
146 restore depletion by drinking a potion of life.
147
148 =back
149
150 =head3 How do diseases work?
151
152 Diseases are obtained by things like traps or spells. Usually, they
153 will reduce some of your attributes, like strength. They might also
154 cause damage to you, or slow you down. Some of them infect monsters
155 and players around you, spreading the disease.
156
157 If your disease can be cured naturally, and if you do wait until
158 it is cured naturally, you develop immunity for that level of
159 disease. Higher level forms of that disease will still infect
160 you, but you can wait it out to get better immunity.
161
162 Some diseases, like rabies, cannot be cured by waiting.
163 Instead, you will have to cure it magically. For information on how
164 to do that, see the above entry.
165
166 =head3 I lost an item! How?
167
168 Well, we don't know. If you don't know, either, here is a partial list of
169 ways people typically lose stuff:
170
171 =over 4
172
173 =item You accidentally dropped it in a shop (or elswehere).
174
175 If in a shop, if it was money, you can just go there and pick it up again:
176 shops do not "buy" money. For other items you will have to buy it back.
177
178 =item Thieves or monsters stole your items.
179
180 Yes, thieves and many other monsters (such as demons) can actually steal
181 stuff. They can steal about anything that you don't currently wield, and
182 if they are good, you don't even notice it. Your only chance of getting
183 the item back is to kill the thief or steal the item back with the steal
184 skill before the map he is in resets.
185
186 Many adventurers find that the old road to Navar harbours a lot of thieves
187 and is best avoided by the beginning adventurers.
188
189 =back
190
191 =head3 How do I uncurse/undamn items?
192
193 You need a spell to uncurse or undamn items, but luckily, magic shops
194 commonly have scrolls of remove curse or remove damnation. In addition,
195 all of the gods except the Devourers can remove curses, and Gnarg,
196 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
197 grants the remove damnation spell at 300 grace.
198
199 To actually remove the curse or damnation with a scroll, you need to
200 L<mark> the item, and then L<apply> the scroll.
201
202 =head3 When I log-in, I keep dying! Why is this?
203
204 What happened is that you died of a cave-in. Cave-ins kill you when you
205 unsafely log out. An unsafe log out is when you disconnect without using a
206 bed to reality, or when you time out (after 10-20 seconds without reply,
207 the server automatically kicks players). Safe log outs are when you log
208 out using a bed to realtiy, or when you are disconnected when the server
209 crashes or restarts.
210
211 If the disconnection was safe, then you will appear where you were before
212 you got logged out. If it was unsafe, and more than 1 hour has passed, you
213 will die of a cave-in. If the map you were in reset, but 1 hour has not
214 passed, then you will be recalled to your bed to reality.
215
216 =head3 Where do I find beds to reality?
217
218 Inns usually have them, and apartments almost always have beds to
219 reality. Almost every city has an inn. Taverns sometimes have them, and
220 they might be in surprising places. Scorn has an inn that is located in
221 the southern area.
222
223 =head3 How does the I<identify> spell work?
224
225 The I<identify> spell identifies your items, making it give it's full
226 description. The spell goes through your inventory in a psuedo-random
227 order, skipping past identified items. If it identifies all the items
228 in your inventory, or they are already identified, it then checks for
229 identified items on the ground, again in a psuedo-random order. If it
230 identifies all the items on the ground, then the remaining power is
231 wasted.
232
233 The I<identify> spell counts stacks of items, such as arrows or gems, as
234 one 'item'. It can only identify a certain amount of items. Therefore, the
235 only way to choose what it identifies is by dropping what you don't want
236 identified on the ground.
237
238 =head3 What do altars do?
239
240 There are different types of altars. Altars found in churches and
241 chapels are aligned to gods; they usually have decoration based
242 on the god they are aligned to. You can pray at these altars to
243 start worshipping the god the altar is aligned to, or pray to
244 get over your normal grace limit, get grace faster, or any
245 other effects the altar might have.
246
247 Pink altars usually require a sacrifice, which can be seen by
248 rolling your mouse over it at the bottom of the screen. If you
249 drop the sacrifiice, it will activate something, like a gate, or
250 maybe it will teleport something.
251
252 =head3 How come I don't get any change from an altar?
253
254 Altars do not give change. This means that you might drop a platinum piece
255 on a table that identifies for 2 gold, or equivalent, and get only one
256 identify. The equivalent means that you can make the price up in smaller
257 currency, like 200 silver, but higher currency won't get you any more
258 identifies.
259
260 =head3 Where can I use building materials?
261
262 You can only use them in tiles that are buildable. These tiles are found in
263 guild storages, and in some apartments.
264
265 =head3 How can I Prepare/Improve/Enchant Weapons?
266
267 This is done in two steps: first you have to I<prepare> your weapon
268 for the desired number of enchantments, then you apply the enchanments
269 (weapons remember how many times they can be enchanted further).
270
271 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
272 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
273 then read the I<Prepare Weapon> scroll. The square root of the total
274 number of diamonds sacrificed this way determines the number of
275 enchantments the weapon accepts: one diamond for one enchanment, nine
276 diamonds for three enchantments, 100 diamonds for ten enchantments,
277 and so on.
278
279 Remember, once you prepare the weapon, it can only be wielded by you.
280
281 After that, you can apply improvement and enchantnment scrolls:
282
283 =over 4
284
285 =item Improve Damage
286
287 Each scroll read will increase the damage by five points, and likewise the
288 weight by five kilograms.
289
290 =item Lower Weight
291
292 This "improves" the weight of your weapon: each scroll reduces the weight
293 by one fifth (20%). It will not, however, create weightless weapons.
294
295 =item Enchant Weapon
296
297 Each scroll read increases the magic by one point.
298
299 =item Improve Stat
300
301 This scroll improves one of the basic stat improvements (Strength,
302 Dexterity and so on). For this it needs a further sacrifice in form of
303 stat potions. The stat potions must be of the same type and will determine
304 which stat gets improved.
305
306 The number of stat potions you need to improve it is twice the number of
307 stat points the weapon currently gives, plus one (the minimum is two stat
308 potions, however). That is, a weapon which gives no stat bonus needs two
309 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
310 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
311 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
312 will result in needing five stat potions only (C<2 × 2 + 1>).
313
314 =back
315
316 Keep in mind, however, that your character can only handle a limited
317 number of weapon improvements, see the L<skills> command. Item power will
318 also increase.
319
320 =head3 How can I enchant Armour?
321
322 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
323 the magic value will be increased by one, the speed, armour (physical
324 resistance) and weight are increased by some amount, as well as the item
325 power.
326
327 =head3 What is this item power business?
328
329 In general, the more interesting/powerful items have higher item power
330 values. Your character can handle only handle only a limited amount of
331 power - for each overall level you can handle C<1.25> item power points,
332 so if you are level 16 you can handle a total of 20 item power points (see
333 the L<skills> command for your current limit and remaining item power
334 points).
335
336 All the equipment you wear adds to this limit, so if you wield a weapon of
337 item power 30 plus two rings of item power 14 each you will need 58 item
338 power (and a level of 47).
339
340
341 =head2 Generic how do I...
342
343 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
344
345 You need a spell to uncurse or undamn items, but luckily, magic shops
346 commonly have scrolls of remove curse or remove damnation. In addition,
347 all of the gods except the Devourers can remove curses, and Gnarg,
348 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
349 grants the remove damnation spell at 300 grace.
350
351 To actually remove the curse or damnation with a scroll, you need to
352 L<mark> the item, and then L<apply> the scroll. Once the curse or
353 damnation is removed, you can unwear the item.
354
355 =head3 How do I use range weapons such as bows?
356
357 First, you have to L<apply> the bow, then it will show up in the lower
358 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
359 but not in the C<Range:> slot you have to unapply and reaply it.
360
361 When you have a bow (or similar weapons like guns or crossbows) applied,
362 you just shoot as with spells or other range attacks - C<Shift>+direction
363 key.
364
365 You need to have arrows (shells, bolts etc.) in your inventory or an
366 active container for this to work.
367
368 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
369 Playerbook => Settings >> tab.
370
371 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
372
373 The right-click context menu in the playerbook inventory has an entry
374 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
375 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
376 this to work!
377
378 An alternative would be to use the L<mark|command/mark> and
379 L<apply|command/apply> commands like this:
380
381 mark icecube
382 apply flint and steel
383
384 You can bind these commands to a key and invoke them repeatedly.
385
386 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
387
388 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
389 which has the desired effect with cone spells.
390
391 =head3 How do I pay for items from a shop?
392
393 You need to have the unpaid item in your inventory, and then walk out of
394 the store with the shop mat. It will automatically pay for the item, if
395 you have enough money. If you don't, you will be prevented from leaving,
396 until you drop the unpaid item, or if you obtain enough money.
397
398 =head3 How do I sell items to a shop?
399
400 Just drop the item in a shop. Some tiles in a shop might not be shop
401 tiles; usually, shop tiles are white brick floors. Try going over one of
402 them and dropping the item. If the shop is not interested, the item will
403 not leave your inventory.
404
405 =head3 How do I increase my attributes?
406
407 To increase your attributes (strength, dexterity, etc.) you can wear items
408 that can increase them as long as you have them worn. You can get your
409 attributes up to 30 like this. To increase them permanently, you can
410 drink a stat potion, which have special colors and a letter on the potion
411 named 'potion of <attribute>'. These potions can increase your attributes
412 up to the natural maximum of your race; which can be viewd with the
413 statistics command. It increases your 'natural' attribute, up to the
414 'maximum' attribute.
415
416 =head3 How do I get my literacy experience up?
417
418 You need to read books and scrolls to get literacy experience. You can
419 also use the literacy skill to identify scrolls and books. Identifying
420 them gives you literacy experience, and you are still able to read them
421 once you identify them.
422
423 =head3 How do I rent and maintain an apartment?
424
425 Payment for an apartment is done in 3 steps. First, there is an entry fee
426 in the apartment map that you need to pay only once. Then, the apartment
427 rental fee depends on the apartment model, not you. The taxes depend on
428 your character level, and need to be paid, even while you are offline (the
429 rental fee is only paid while you are online.)
430
431 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
432 deducted from your bank account.
433
434 =head3 How do I use passes/keys?
435
436 Whatever looks at your pass or key opens automatically, if you have it in
437 your inventory or in an applied container. Some keys might just open a
438 locked door, not a gate, and can be used by moving into the locked door.
439
440 =head3 How do I find out where the key is to a locked door?
441
442 Usually, bumping into the locked door will tell you what kind of key
443 you need. This key is probably hidden somewhere in the same or close maps.
444 Some of the characters near by might give you hints or explain something.
445
446 =head3 How do I see how much an altar or table costs to use?
447
448 You can move your mouse over it, and it will tell you how much currency it
449 needs.
450
451 =head3 How do I drop items?
452
453 To drop items, you can right click on the item in your inventory screen in
454 the playerbook, which you can get by pressing F5 or the Playerbook tab,
455 and selecting drop. You can also shift + left click an item to drop it, or
456 enter the command
457
458 drop <item>
459
460 This command drops items with the names that have <item> in it. If you are
461 unable to drop an item, this will probably be because it is locked. You
462 can unlock it by right clicking the item in your inventory, and selecting
463 unlock.
464
465 =head3 How do I pick up items?
466
467 You can pick up items by pressing the comma key (,) or by right clicking
468 the item on the floor, and selecting 'take'. You can also type the
469
470 take <item>
471
472 command.
473
474 =head3 How do I make money, fast?!
475
476 You should identify the items you sell. Unidentified items sell MUCH
477 lower. Make sure you have the bargaining skill. It lets you save lots of
478 money when you buy stuff, and gain more money when you sell stuff. You can
479 level it up by buying items or selling expensive items. The higher it is
480 priced, the more experience. You can get a scroll of bargaining in Scorn's
481 gem shop.
482
483 Quests also might give you something valuable as a reward.
484
485 =head2 Playing Together
486
487 =head3 How can I communicate with other players?
488
489 There are five commands you can use to talk to others. All of them can
490 be entered by just typing them in, followed by the message, followed by
491 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
492 in your message window you can also just type a text in there followed
493 by C<Return> (this is especially handy as C<Return> also activates the
494 current chat tab as well).
495
496 =over 4
497
498 =item chat <message> (short: C<c>)
499
500 The most-used communications command. Whatever you I<chat> will end up
501 in the I<Chat> tab of everybody else who is currently logged in.
502
503 Example:
504
505 c uh, that anchovis almost killed me
506
507 =item shout <message>
508
509 This is like C<chat>, but "louder". Everybody will get your message in red
510 in their C<Chat> tabs. You should not use C<shout> unless you are in an
511 emergency or there is something really important to be said, otherwise you
512 risk being ignored by people.
513
514 Example:
515
516 sh I am stuck! can anybody let me out?
517
518 =item say <message> (short: C<s>)
519
520 This command can be used to talk to NPCs (without going through the NPC
521 dialogue window), but all players anywhere on the same map can hear you as
522 well.
523
524 Example:
525
526 s good that schmorp cnanot hera us here!
527
528 =item tell <playername> <message> (short: C<te>)
529
530 This is your prototypical two-way, private, chat channel. You can talk to
531 any other player that is currently logged in, and only he can hear you.
532
533 =item gsay <message> (short: C<gs>)
534
535 The group say command sends a message to every member of the party/group
536 you are in. This is useful when playing in a team, to avoid cluttering the
537 chat channel.
538
539 =back
540
541 In addition to these, there are a large number of emotes you can use, use
542 the L<help> command to get a list.
543
544 =head3 Can I form parties? Which benefits does party-play have?
545
546 You can form I<new> parties using the C<< party form <name> >> name
547 command, and you can join I<existing> parties using the C<< party join
548 <name> >> command. There are other party commands, use C<help party> to
549 find out more.
550
551 The main benefit of party-play is sharing experience: All experience you
552 gain is distributed to all party members accoridng to their level (people
553 with twice the level as you gain twice as much experience).
554
555 This is great for training skills you are bad in, but somebody else is
556 good in, and of course vice versa!
557
558
559 =head2 Magic
560
561 =head3 How does an improvement potion work?
562
563 An improvement potion increases your hitpoints, spellpoints, or your grace,
564 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
565 or grace, and increasing it. This way, if you drink enough improvement
566 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
567
568 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
569 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
570
571 =head3 How do I control golems I summon?
572
573 You can control golems by holding down shift + a direction key. It moves in the
574 direction you are holding.
575
576 =head3 How can I summon a specific monster with C<summon pet monster>?
577
578 Higher (effective) casting levels of L<skill_description/summoning> give
579 you access to higher level monsters, but not all monsters have equal
580 abilities. Instead of summoning the highest level monster allowed by your
581 level you can also summon any other monster you had before by adding its
582 I<archetype name> after the command, i.e. to summon bees you would use the
583 C<cast summon pet monster bee> (short: C<cspm bee>) command.
584
585 Level Monster
586 1 bat
587 3 bird
588 4 spider
589 6 killer_bee
590 7 pixie
591 8 skeleton
592 9 stalker
593 11 devil
594 13 beholder
595 15 dark_elf
596 17 skull
597 20 angel
598 25 vampire
599 30 spectre
600 35 lich
601 40 demilich
602 50 hellhound
603 60 unusual_kobold
604 70 chicken
605 80 gr_hellhound
606 90 dave
607 100 laoch
608 105 snitchangel
609
610 =head3 How does being attuned/repelled/denied affect casting level?
611
612 Some spells are attuned to one or more spell classes (such as wounding,
613 summoning, fire and so on). The player can likewise be attuned to some of
614 these classes, giving a bonus, or repelled to them, giving a malus, or
615 denied to them, making her unable to cast the spell at all.
616
617 The skill level is the level of the skill that the spell uses (e.g.
618 summoning or sorcery).
619
620 When attuned, the bonus is up to 16 levels, but never higher than the
621 skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
622 bonus is 10 and at level 50, the bonus is 16.
623
624 When repelled, the malus is 16 levels always.
625
626 These are added (or subtracted) to the skill level when checking whether
627 the player can cast the spell and when calculating the effective casting
628 level.
629
630 The effect on strength is as if the minimum spell level is lower (when
631 attuned) or higher (when repelled), and the strength will increase the
632 same as without any attunement.
633
634 =head3 What is the "effective" casting level?
635
636 Effective casting levels start at 1 (lowest spell strength) and go up to
637 100 (highest nominal spell strength). Higher levels are also possible and
638 make the spell correspondingly stronger.
639
640 The effective casting level is calculated from the skill level, after
641 adding/subtracting any bonus from attunements.
642
643 If the skill level plus bonus is lower than 100, then the minimum spell
644 level comes into play: the minimum level is not only the minimum level
645 a caster is required to have, it is also the level where the effective
646 casting level equals 1. From there it grows till it reaches casting level
647 100, whre the effective level will also be 100.
648
649 If the skill level plus bonus is 100 or higher, then this is the effective
650 spell level.
651
652 That means, when you have a spell with a minimum level of 90, then it's
653 effective range will be spread evenly over the 90..100 range, e.g. when
654 you cast this spell at skill level 90, the effective casting level will
655 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
656 98 gives effective level 80, up to skill level 100, which then gives
657 effective level 100.
658
659
660 =head2 Praying, Gods and Cults
661
662 =head3 X<how_to_pray>How do I pray or get the praying skill?
663
664 First enter the "praying mode" by readying your L<skill_description/praying> skill
665 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
666 C<Shift> and a direction key (e.g. C<Shift-Up>).
667
668 You will now pray as long as you keep pressing the keys.
669
670 However, if you do not have the praying skill, you can obtain it by
671 reading a scroll of praying. This will let you learn the praying skill
672 depending on your intelligence. You can also use a holy symbol to use the
673 praying skill, as long as you have the holy symbol in your inventory. Holy
674 symbols can be found in shops and random dungeons.
675
676 =head3 How can I summon a specific monster with C<summon cult monster>?
677
678 You can't, your god selects the monsters for you.
679
680 =head3 How do I join a cult/become a follower of a god?
681
682 That is simple, just find an altar of a god of your choice and start
683 L<skill_description/praying>. Eventually, the god will recognize
684 you.
685
686 =head3 How do I change gods?
687
688 That is far more difficult: gods really hate it when you defect
689 them. Expect to lose a lot of L<skill_description/praying> experience in
690 the process.
691
692 First you should pray long enough to your god, until you gain 95%
693 resistance to god power. Then quickly go to the altar of your newly-chosen
694 god and pray on her/his altar. Your old god won't make it easy, but if you
695 are persistent your old god will let you go at one point.
696
697
698 =head2 Exploring / Quests
699
700 =head3 What areas are there to explore?
701
702 First, you should explore Scorn and find the port pass (and maybe also the
703 gate pass). Make sure you don't miss out the old city of scorn, many
704 a dangers, but also many treasures, can be found there.
705
706 When you finished most of the quests in Scorn you should investigate how
707 the pirates escape from the prison. This will lead to a number of nice
708 quests in and around Port Joseph.
709
710 Another nice series of quests, from low to medium level, can be found in
711 the King's Palace in Scorn. Who wouldn't want to meet the princess in
712 person?
713
714 The areas you can reach through the various transportation modes in Scorn
715 are Pupland (which has a lot of puzzles and quests from very low to very
716 high level), Stoneville and Santo Dominion (low and medium level quests,
717 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
718
719 Through the gate you can reach Euthville and Santo Dominion to the north,
720 Brest (medium level) and Lake Country (medium to high level) to the south,
721 and Navar (medium level quests) in the east (a long travel).
722
723 From Navar you can travel to Darcap in the far north (medium level
724 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
725 on the ocean, a rather dangerous area with many thieves and pirates
726 (medium level quests) and Valleynoy to the south, with medium and high
727 level quests (did you find the southpole yet?).
728
729 Also, it is said that Navar somehow has access to the mystical City
730 de Clouds, the biggest city ever seen (high level and very high level
731 quests). There are rumors about lands beyond (St. Bartholemew and other
732 cities) and other even more mystical places, but little is known about
733 that.
734
735 =head3 Where is that damn Goblin Chief?
736
737 In his cave to the north-east of the Scorn Gate. It is the one that starts
738 with a random maze (yes, there are multiple caves). Keep in mind that the
739 Goblin Chief's Head is fastened to his body, so you have to find and kill
740 him first.
741
742 =head3 Where can I find the I<comet> spell?
743
744 In the tower of stars, which is almost directly south of Scorn (but not
745 too near to it). You have to talk to people to solve this quest, and it
746 does not involve a random maze.
747
748
749 =head1 Authors
750
751 The following people contributed to this document: Robin Redeker, John O'Donnell
752 and Marc Lehmann.