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Revision: 1.40
Committed: Tue Sep 15 18:49:55 2009 UTC (14 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_05, rel-2_10, rel-2_11
Changes since 1.39: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 FAQ, Tips and Tricks
2
3 Here are some questions you might asked yourself over time.
4 Also some nice tips and tricks are listed here, which you may find informative.
5
6 =head2 Meta - About the Game and the Client
7
8 =head3 What is the relation between Deliantra and Crossfire?
9
10 Deliantra was originally a Crossfire server, but by now most of the code
11 has been rewritten. Still, most maps are very similar or identical to
12 Crossfire maps, so the games share a lot.
13
14 The major differences are a better client, better graphics, a stable
15 server (i.e. no crashes every few hours with players and maps getting
16 reset) and the ability to let more players play, by using less resources
17 and having a fully asynchronous design, and full support for sound effects
18 and background music.
19
20 =head3 I found a bug, how can I report it/what do I do?
21
22 Mail us at support@deliantra.net , which is best, unless it is a small,
23 temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
25 =head3 The client is very sluggish and slow, what can I do about this?
26
27 Most likely, you don't have accelerated OpenGL support. Try to find a
28 newer driver, or a driver from your hardware vendor, that features OpenGL
29 support.
30
31 If this is not an option, the following Setup options reduce the load and
32 will likely make the client playable with software rendering (it will
33 still be slow, though):
34
35 =over 4
36
37 =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38
39 =item * Enable B<Fast & Ugly> mode
40
41 =item * Disable B<Fog of War> and C<Map Smoothing>
42
43 =item * Increase B<Map Scale>
44
45 =back
46
47 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49 =over 4
50
51 =item Make sure Numlock is off.
52
53 Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54 numerical keypad keys while Numlock is active.
55
56 =item Make sure no other Modifier is "pressed".
57
58 Mircosoft Windows versions have some accessability features that could
59 interfere with games like Deliantra. You might want to switch these off in
60 the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61 them down once.
62
63 =item Fullscreen switches confuse the keyboard modifiers.
64
65 Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66 pressed and which aren't. Doing another switch to/from fullscreen might
67 help.
68
69 =back
70
71 =head3 My client doesn't start anymore/graphics are corrupted!
72
73 Sometimes you hit a bug in the client. To reset the state of your client
74 you can delete your client database directory (your client will have to
75 re-download music and images and you will lose your minimap contents).
76
77 =over 4
78
79 To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83 On windows:
84
85 Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86 window that will open, first open F<deliantra>, then delete the directory
87 starting with F<client->.
88
89 =back
90
91 Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92 itself, but this will also delete your settings and keybindings.
93
94
95 =head2 Game Mechanics
96
97 =head3 What is this place I go to when I die?
98
99 When you die, you go to a place called the nimbus. In the nimbus, you are
100 able to play minesweeper for your experience. If you win and have applied
101 all the spaces except for bombs, you will automatically be teleported to
102 a hallway you can walk down to be teleported back to life, with your
103 experience intact.
104
105 If you lose by applying a bomb, you are teleported to a hallway
106 with a flower, and you can walk down to be teleported back to life,
107 without your experience you lost when you died. There are rumors
108 that the Key to Life can let the losers walk in the winner's
109 hallway, however...
110
111 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
112
113 Here are the typical reasons why you lose health:
114
115 =over 4
116
117 =item * You are being attacked.
118
119 Sounds obvious, but sometimes you can't see the monster attacking
120 you. Check the C<Log> tab, as you usually get a message when this happens.
121
122 =item * You are out of food.
123
124 When your food reaches C<0> you will start to lose health. Eating (good)
125 food will replenish your food level.
126
127 =item * You are poisoned.
128
129 Poison will reduce your health. When your body heals fast enough it will
130 eventually get over the poison, otherwise you should seek professional
131 help such as the House of Healing in Scorn, or a player with the C<cure
132 poison> spell. It is rumored that neko san might sometimes cure poison.
133
134 =item * You have a disease.
135
136 Some diseases have such drastic effects on your organism that you can lose
137 health. Get help in the House of Healing in Scorn, or ask a player who can
138 cast C<cure disease> on you.
139
140 =item * Your stats change.
141
142 Switching items or being restored from depletion can affect your stats,
143 which in turn can affect your healthpoints. While this is not a regular
144 effect (it only happens when you change items or are restored from
145 depletion), it can sometimes look as if you are losing health. You can
146 restore depletion by drinking a potion of life.
147
148 =back
149
150 =head3 How do diseases work?
151
152 Diseases are obtained by things like traps or spells. Usually, they
153 will reduce some of your attributes, like strength. They might also
154 cause damage to you, or slow you down. Some of them infect monsters
155 and players around you, spreading the disease.
156
157 If your disease can be cured naturally, and if you do wait until
158 it is cured naturally, you develop immunity for that level of
159 disease. Higher level forms of that disease will still infect
160 you, but you can wait it out to get better immunity.
161
162 Some diseases, like rabies, cannot be cured by waiting.
163 Instead, you will have to cure it magically. For information on how
164 to do that, see the above entry.
165
166 =head3 I lost an item! How?
167
168 Well, we don't know. If you don't know, either, here is a partial list of
169 ways people typically lose stuff:
170
171 =over 4
172
173 =item You accidentally dropped it in a shop (or elswehere).
174
175 If in a shop, if it was money, you can just go there and pick it up again:
176 shops do not "buy" money. For other items you will have to buy it back.
177
178 =item Thieves or monsters stole your items.
179
180 Yes, thieves and many other monsters (such as demons) can actually steal
181 stuff. They can steal about anything that you don't currently wield, and
182 if they are good, you don't even notice it. Your only chance of getting
183 the item back is to kill the thief or steal the item back with the steal
184 skill before the map he is in resets.
185
186 Many adventurers find that the old road to Navar harbours a lot of thieves
187 and is best avoided by the beginning adventurers.
188
189 =back
190
191 =head3 How do I uncurse/undamn items?
192
193 You need a spell to uncurse or undamn items, but luckily, magic shops
194 commonly have scrolls of remove curse or remove damnation. In addition,
195 all of the gods except the Devourers can remove curses, and Gnarg,
196 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
197 grants the remove damnation spell at 300 grace.
198
199 To actually remove the curse or damnation with a scroll, you need to
200 L<mark> the item, and then L<apply> the scroll.
201
202 =head3 When I log-in, I keep dying! Why is this?
203
204 What happened is that you died of a cave-in. Cave-ins kill you when you
205 unsafely log out. An unsafe log out is when you disconnect without using a
206 bed to reality, or when you time out (after 10-20 seconds without reply,
207 the server automatically kicks players). Safe log outs are when you log
208 out using a bed to realtiy, or when you are disconnected when the server
209 crashes or restarts.
210
211 If the disconnection was safe, then you will appear where you were before
212 you got logged out. If it was unsafe, and more than one hour has passed, you
213 will die of a cave-in. If the map you were in reset, but one hour has not
214 passed, then you will be recalled to your bed to reality.
215
216 =head3 Where do I find beds to reality?
217
218 Inns usually have them, and apartments almost always have beds to
219 reality. Almost every city has an inn. Taverns sometimes have them, and
220 they might be in surprising places. Scorn has an inn that is located in
221 the southern area.
222
223 =head3 How does the I<identify> spell work?
224
225 The I<identify> spell identifies your items, making it give it's full
226 description. The spell goes through your inventory in a psuedo-random
227 order, skipping past identified items. If it identifies all the items
228 in your inventory, or they are already identified, it then checks for
229 identified items on the ground, again in a psuedo-random order. If it
230 identifies all the items on the ground, then the remaining power is
231 wasted.
232
233 The I<identify> spell counts stacks of items, such as arrows or gems, as
234 one 'item'. It can only identify a certain amount of items. Therefore, the
235 only way to choose what it identifies is by dropping what you don't want
236 identified on the ground.
237
238 =head3 What do altars do?
239
240 There are different types of altars. Altars found in churches and
241 chapels are aligned to gods; they usually have decoration based
242 on the god they are aligned to. You can pray at these altars to
243 start worshipping the god the altar is aligned to, or pray to
244 get over your normal grace limit, get grace faster, or any
245 other effects the altar might have.
246
247 Pink altars usually require a sacrifice, which can be seen by
248 rolling your mouse over it at the bottom of the screen. If you
249 drop the sacrifiice, it will activate something, like a gate, or
250 maybe it will teleport something.
251
252 =head3 How come I don't get any change from an altar?
253
254 Altars do not give change. This means that you might drop a platinum piece
255 on a table that identifies for 2 gold, or equivalent, and get only one
256 identify. The equivalent means that you can make the price up in smaller
257 currency, like 200 silver, but higher currency won't get you any more
258 identifies.
259
260 =head3 What diseases cannot be cured naturally?
261
262 Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
263 and thus you cannot have an immunity against them.
264
265 =head3 Where can I use building materials?
266
267 You can only use them in tiles that are buildable. These tiles are found in
268 guild storages, and in some apartments.
269
270 =head3 How can I Prepare/Improve/Enchant Weapons?
271
272 This is done in two steps: first you have to I<prepare> your weapon
273 for the desired number of enchantments, then you apply the enchanments
274 (weapons remember how many times they can be enchanted further).
275
276 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
277 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
278 then read the I<Prepare Weapon> scroll. The square root of the total
279 number of diamonds sacrificed this way determines the number of
280 enchantments the weapon accepts: one diamond for one enchanment, nine
281 diamonds for three enchantments, 100 diamonds for ten enchantments,
282 and so on.
283
284 Remember, once you prepare the weapon, it can only be wielded by you.
285
286 After that, you can apply improvement and enchantnment scrolls:
287
288 =over 4
289
290 =item Improve Damage
291
292 Each scroll read will increase the damage by five points, and likewise the
293 weight by five kilograms.
294
295 =item Lower Weight
296
297 This "improves" the weight of your weapon: each scroll reduces the weight
298 by one fifth (20%). It will not, however, create weightless weapons.
299
300 =item Enchant Weapon
301
302 Each scroll read increases the magic by one point.
303
304 =item Improve Stat
305
306 This scroll improves one of the basic stat improvements (Strength,
307 Dexterity and so on). For this it needs a further sacrifice in form of
308 stat potions. The stat potions must be of the same type and will determine
309 which stat gets improved.
310
311 The number of stat potions you need to improve it is twice the number of
312 stat points the weapon currently gives, plus one (the minimum is two stat
313 potions, however). That is, a weapon which gives no stat bonus needs two
314 (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
315 already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
316 potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
317 will result in needing five stat potions only (C<2 × 2 + 1>).
318
319 =back
320
321 Keep in mind, however, that your character can only handle a limited
322 number of weapon improvements, see the L<skills> command. Item power will
323 also increase.
324
325 =head3 How can I enchant Armour?
326
327 Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
328 the magic value will be increased by one, the speed, armour (physical
329 resistance) and weight are increased by some amount, as well as the item
330 power.
331
332 =head3 What is this item power business?
333
334 In general, the more interesting/powerful items have higher item power
335 values. Your character can handle only handle only a limited amount of
336 power - for each overall level you can handle C<1.25> item power points,
337 so if you are level 16 you can handle a total of 20 item power points (see
338 the L<skills> command for your current limit and remaining item power
339 points).
340
341 All the equipment you wear adds to this limit, so if you wield a weapon of
342 item power 30 plus two rings of item power 14 each you will need 58 item
343 power (and a level of 47).
344
345
346 =head2 Generic how do I...
347
348 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
349
350 You need a spell to uncurse or undamn items, but luckily, magic shops
351 commonly have scrolls of remove curse or remove damnation. In addition,
352 all of the gods except the Devourers can remove curses, and Gnarg,
353 Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
354 grants the remove damnation spell at 300 grace.
355
356 To actually remove the curse or damnation with a scroll, you need to
357 L<mark> the item, and then L<apply> the scroll. Once the curse or
358 damnation is removed, you can unwear the item.
359
360 =head3 How do I use range weapons such as bows?
361
362 First, you have to L<apply> the bow, then it will show up in the lower
363 right corner in the C<Range:> slot. If it is already shown as C<(applied)>
364 but not in the C<Range:> slot you have to unapply and reaply it.
365
366 When you have a bow (or similar weapons like guns or crossbows) applied,
367 you just shoot as with spells or other range attacks - C<Shift>+direction
368 key.
369
370 You need to have arrows (shells, bolts etc.) in your inventory or an
371 active container for this to work.
372
373 You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
374 Playerbook => Settings >> tab.
375
376 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
377
378 The right-click context menu in the playerbook inventory has an entry
379 B<ignite/thaw>, which will ignite something or thaw icecubes. You will
380 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
381 this to work!
382
383 An alternative would be to use the L<mark|command/mark> and
384 L<apply|command/apply> commands like this:
385
386 mark icecube
387 apply flint and steel
388
389 You can bind these commands to a key and invoke them repeatedly.
390
391 =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
392
393 Use the C<5>-key on your keypad. This will cats spells "onto yourself"
394 which has the desired effect with cone spells.
395
396 =head3 How do I pay for items from a shop?
397
398 You need to have the unpaid item in your inventory, and then walk out of
399 the store with the shop mat. It will automatically pay for the item, if
400 you have enough money. If you don't, you will be prevented from leaving,
401 until you drop the unpaid item, or if you obtain enough money.
402
403 =head3 How do I sell items to a shop?
404
405 Just drop the item in a shop. Some tiles in a shop might not be shop
406 tiles; usually, shop tiles are white brick floors. Try going over one of
407 them and dropping the item. If the shop is not interested, the item will
408 not leave your inventory.
409
410 =head3 How do I increase my attributes?
411
412 To increase your attributes (strength, dexterity, etc.) you can wear items
413 that can increase them as long as you have them worn. You can get your
414 attributes up to 30 like this. To increase them permanently, you can
415 drink a stat potion, which have special colors and a letter on the potion
416 named 'potion of <attribute>'. These potions can increase your attributes
417 up to the natural maximum of your race; which can be viewd with the
418 statistics command. It increases your 'natural' attribute, up to the
419 'maximum' attribute.
420
421 =head3 How do I get my literacy experience up?
422
423 You need to read books and scrolls to get literacy experience. You can
424 also use the literacy skill to identify scrolls and books. Identifying
425 them gives you literacy experience, and you are still able to read them
426 once you identify them.
427
428 =head3 How do I rent and maintain an apartment?
429
430 Payment for an apartment is done in 3 steps. First, there is an entry fee
431 in the apartment map that you need to pay only once. Then, the apartment
432 rental fee depends on the apartment model, not you. The taxes depend on
433 your character level, and need to be paid, even while you are offline (the
434 rental fee is only paid while you are online.)
435
436 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
437 deducted from your bank account.
438
439 =head3 How do I use passes/keys?
440
441 Whatever looks at your pass or key opens automatically, if you have it in
442 your inventory or in an applied container. Some keys might just open a
443 locked door, not a gate, and can be used by moving into the locked door.
444
445 =head3 How do I find out where the key is to a locked door?
446
447 Usually, bumping into the locked door will tell you what kind of key
448 you need. This key is probably hidden somewhere in the same or close maps.
449 Some of the characters near by might give you hints or explain something.
450
451 =head3 How do I see how much an altar or table costs to use?
452
453 You can move your mouse over it, and it will tell you how much currency it
454 needs.
455
456 =head3 How do I join a guild?
457
458 To join a player guild, such as the Black Shield or Laughing Skull (not
459 the Adventurer's Guild, the Guild of Freedom, or anything else like
460 them), you need to be given a key by one of its current members.
461 The players might have special tasks and requirements for you, but all that
462 is needed is to have the key to enter the guild building and use its features.
463
464 =head3 How do I drop items?
465
466 To drop items, you can right click on the item in your inventory screen in
467 the playerbook, which you can get by pressing F5 or the Playerbook tab,
468 and selecting drop. You can also shift + left click an item to drop it, or
469 enter the command
470
471 drop <item>
472
473 This command drops items with the names that have <item> in it. If you are
474 unable to drop an item, this will probably be because it is locked. You
475 can unlock it by right clicking the item in your inventory, and selecting
476 unlock.
477
478 =head3 How do I pick up items?
479
480 You can pick up items by pressing the comma key (,) or by right clicking
481 the item on the floor, and selecting 'take'. You can also type the
482
483 take <item>
484
485 command.
486
487 =head3 How do I make money, fast?!
488
489 You should identify the items you sell. Unidentified items sell MUCH
490 lower. Make sure you have the bargaining skill. It lets you save lots of
491 money when you buy stuff, and gain more money when you sell stuff. You can
492 level it up by buying items or selling expensive items. The higher it is
493 priced, the more experience. You can get a scroll of bargaining in Scorn's
494 gem shop.
495
496 Quests also might give you something valuable as a reward.
497
498 =head2 Playing Together
499
500 =head3 How can I communicate with other players?
501
502 There are five commands you can use to talk to others. All of them can
503 be entered by just typing them in, followed by the message, followed by
504 C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
505 in your message window you can also just type a text in there followed
506 by C<Return> (this is especially handy as C<Return> also activates the
507 current chat tab as well).
508
509 =over 4
510
511 =item chat <message> (short: C<c>)
512
513 The most-used communications command. Whatever you I<chat> will end up
514 in the I<Chat> tab of everybody else who is currently logged in.
515
516 Example:
517
518 c uh, that anchovis almost killed me
519
520 =item shout <message>
521
522 This is like C<chat>, but "louder". Everybody will get your message in red
523 in their C<Chat> tabs. You should not use C<shout> unless you are in an
524 emergency or there is something really important to be said, otherwise you
525 risk being ignored by people.
526
527 Example:
528
529 sh I am stuck! can anybody let me out?
530
531 =item say <message> (short: C<s>)
532
533 This command can be used to talk to NPCs (without going through the NPC
534 dialogue window), but all players anywhere on the same map can hear you as
535 well.
536
537 Example:
538
539 s good that schmorp cnanot hera us here!
540
541 =item tell <playername> <message> (short: C<te>)
542
543 This is your prototypical two-way, private, chat channel. You can talk to
544 any other player that is currently logged in, and only he can hear you.
545
546 =item gsay <message> (short: C<gs>)
547
548 The group say command sends a message to every member of the party/group
549 you are in. This is useful when playing in a team, to avoid cluttering the
550 chat channel.
551
552 =back
553
554 In addition to these, there are a large number of emotes you can use, use
555 the L<help> command to get a list.
556
557 =head3 Can I form parties? Which benefits does party-play have?
558
559 You can form I<new> parties using the C<< party form <name> >> name
560 command, and you can join I<existing> parties using the C<< party join
561 <name> >> command. There are other party commands, use C<help party> to
562 find out more.
563
564 The main benefit of party-play is sharing experience: All experience you
565 gain is distributed to all party members accoridng to their level (people
566 with twice the level as you gain twice as much experience).
567
568 This is great for training skills you are bad in, but somebody else is
569 good in, and of course vice versa!
570
571
572 =head2 Magic
573
574 =head3 How does an improvement potion work?
575
576 An improvement potion increases your hitpoints, spellpoints, or your grace,
577 permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
578 or grace, and increasing it. This way, if you drink enough improvement
579 potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
580
581 However, only lower levels roll for hitpoints, spellpoints, or grace. After level
582 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
583
584 =head3 How do I control golems I summon?
585
586 You can control golems by holding down shift + a direction key. It moves in the
587 direction you are holding.
588
589 =head3 How can I summon a specific monster with C<summon pet monster>?
590
591 Higher (effective) casting levels of L<skill_description/summoning> give
592 you access to higher level monsters, but not all monsters have equal
593 abilities. Instead of summoning the highest level monster allowed by your
594 level you can also summon any other monster you had before by adding its
595 I<archetype name> after the command, i.e. to summon bees you would use the
596 C<cast summon pet monster bee> (short: C<cspm bee>) command.
597
598 Level Monster
599 1 bat
600 3 bird
601 4 spider
602 6 killer_bee
603 7 pixie
604 8 skeleton
605 9 stalker
606 11 devil
607 13 beholder
608 15 dark_elf
609 17 skull
610 20 angel
611 25 vampire
612 30 spectre
613 35 lich
614 40 demilich
615 50 hellhound
616 60 unusual_kobold
617 70 chicken
618 80 gr_hellhound
619 90 dave
620 100 laoch
621 105 snitchangel
622
623 =head3 How does being attuned/repelled/denied affect casting level?
624
625 Some spells are attuned to one or more spell classes (such as wounding,
626 summoning, fire and so on). The player can likewise be attuned to some of
627 these classes, giving a bonus, or repelled to them, giving a malus, or
628 denied to them, making her unable to cast the spell at all.
629
630 The skill level is the level of the skill that the spell uses (e.g.
631 summoning or sorcery).
632
633 When attuned, the bonus is up to 16 levels, but never higher than the
634 skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
635 attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
636 level of 10, and at level 50, the bonus is 16, yielding 66.
637
638 When repelled, the malus is 16 levels always. If you are both attuned and
639 repelled at the same time, the effects will add.
640
641 These are added (or subtracted) to the skill level when checking whether
642 the player can cast the spell and when calculating the effective casting
643 level.
644
645 The effect on strength is as if the minimum spell level is lower (when
646 attuned) or higher (when repelled), and the strength will increase the
647 same as without any attunement.
648
649 =head3 What is the "effective" casting level?
650
651 Effective casting levels start at 1 (lowest spell strength) and go up to
652 100 (highest nominal spell strength). Higher levels are also possible and
653 make the spell correspondingly stronger.
654
655 The effective casting level is calculated from the skill level, after
656 adding/subtracting any bonus from attunements.
657
658 If the skill level plus bonus is lower than 100, then the minimum spell
659 level comes into play: the minimum level is not only the minimum level
660 a caster is required to have, it is also the level where the effective
661 casting level equals 1. From there it grows till it reaches casting level
662 100, where the effective level will also be 100.
663
664 If the skill level plus bonus is 100 or higher, then this is the effective
665 spell level.
666
667 That means, when you have a spell with a minimum level of 90, then it's
668 effective range will be spread evenly over the 90..100 range, e.g. when
669 you cast this spell at skill level 90, the effective casting level will
670 be 1 (lowest). Casting at level 91 gives casting level 11, skill level
671 98 gives effective level 80, up to skill level 100, which then gives
672 effective level 100.
673
674
675 =head2 Praying, Gods and Cults
676
677 =head3 X<how_to_pray>How do I pray or get the praying skill?
678
679 First enter the "praying mode" by readying your L<skill_description/praying> skill
680 (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
681 C<Shift> and a direction key (e.g. C<Shift-Up>).
682
683 You will now pray as long as you keep pressing the keys.
684
685 However, if you do not have the praying skill, you can obtain it by
686 reading a scroll of praying. This will let you learn the praying skill
687 depending on your intelligence. You can also use a holy symbol to use the
688 praying skill, as long as you have the holy symbol in your inventory. Holy
689 symbols can be found in shops and random dungeons.
690
691 =head3 How can I summon a specific monster with C<summon cult monster>?
692
693 You can't, your god selects the monsters for you.
694
695 =head3 How do I join a cult/become a follower of a god?
696
697 That is simple, just find an altar of a god of your choice and start
698 L<skill_description/praying>. Eventually, the god will recognize
699 you.
700
701 =head3 How do I change gods?
702
703 That is far more difficult: gods really hate it when you defect
704 them. Expect to lose a lot of L<skill_description/praying> experience in
705 the process.
706
707 First you should pray long enough to your god, until you gain 95%
708 resistance to god power. Then quickly go to the altar of your newly-chosen
709 god and pray on her/his altar. Your old god won't make it easy, but if you
710 are persistent your old god will let you go at one point.
711
712
713 =head2 Exploring / Quests
714
715 =head3 What areas are there to explore?
716
717 First, you should explore Scorn and find the port pass (and maybe also the
718 gate pass). Make sure you don't miss out the old city of scorn, many
719 a dangers, but also many treasures, can be found there.
720
721 When you finished most of the quests in Scorn you should investigate how
722 the pirates escape from the prison. This will lead to a number of nice
723 quests in and around Port Joseph.
724
725 Another nice series of quests, from low to medium level, can be found in
726 the King's Palace in Scorn. Who wouldn't want to meet the princess in
727 person?
728
729 The areas you can reach through the various transportation modes in Scorn
730 are Pupland (which has a lot of puzzles and quests from very low to very
731 high level), Stoneville and Santo Dominion (low and medium level quests,
732 also nice shops), and the Aldwulf Archipelago (which is more dangerous).
733
734 Through the gate you can reach Euthville and Santo Dominion to the north,
735 Brest (medium level) and Lake Country (medium to high level) to the south,
736 and Navar (medium level quests) in the east (a long travel).
737
738 From Navar you can travel to Darcap in the far north (medium level
739 quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
740 on the ocean, a rather dangerous area with many thieves and pirates
741 (medium level quests) and Valleynoy to the south, with medium and high
742 level quests (did you find the southpole yet?).
743
744 Also, it is said that Navar somehow has access to the mystical City
745 de Clouds, the biggest city ever seen (high level and very high level
746 quests). There are rumors about lands beyond (St. Bartholemew and other
747 cities) and other even more mystical places, but little is known about
748 that.
749
750 =head3 Where is that damn Goblin Chief?
751
752 In his cave to the north-east of the Scorn Gate. It is the one that starts
753 with a random maze (yes, there are multiple caves). Keep in mind that the
754 Goblin Chief's Head is fastened to his body, so you have to find and kill
755 him first.
756
757 =head3 Where can I find the I<comet> spell?
758
759 In the tower of stars, which is almost directly south of Scorn (but not
760 too near to it). You have to talk to people to solve this quest, and it
761 does not involve a random maze.
762
763
764 =head1 Authors
765
766 The following people contributed to this document: Robin Redeker, John O'Donnell
767 and Marc Lehmann.