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Revision: 1.40
Committed: Tue Sep 15 18:49:55 2009 UTC (14 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_05, rel-2_10, rel-2_11
Changes since 1.39: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.5 =head1 FAQ, Tips and Tricks
2 elmex 1.1
3     Here are some questions you might asked yourself over time.
4 sf-asarth 1.20 Also some nice tips and tricks are listed here, which you may find informative.
5 elmex 1.1
6 root 1.6 =head2 Meta - About the Game and the Client
7 elmex 1.1
8 root 1.6 =head3 What is the relation between Deliantra and Crossfire?
9 elmex 1.1
10 root 1.6 Deliantra was originally a Crossfire server, but by now most of the code
11 sf-asarth 1.20 has been rewritten. Still, most maps are very similar or identical to
12 root 1.6 Crossfire maps, so the games share a lot.
13 elmex 1.1
14 root 1.6 The major differences are a better client, better graphics, a stable
15     server (i.e. no crashes every few hours with players and maps getting
16     reset) and the ability to let more players play, by using less resources
17 root 1.8 and having a fully asynchronous design, and full support for sound effects
18     and background music.
19 elmex 1.1
20 sf-asarth 1.21 =head3 I found a bug, how can I report it/what do I do?
21    
22 root 1.27 Mail us at support@deliantra.net , which is best, unless it is a small,
23     temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24 sf-asarth 1.21
25 root 1.6 =head3 The client is very sluggish and slow, what can I do about this?
26 root 1.3
27     Most likely, you don't have accelerated OpenGL support. Try to find a
28     newer driver, or a driver from your hardware vendor, that features OpenGL
29     support.
30    
31     If this is not an option, the following Setup options reduce the load and
32     will likely make the client playable with software rendering (it will
33     still be slow, though):
34    
35     =over 4
36    
37     =item * B<Video Mode> should be set as low as possible (e.g. 640x480)
38    
39     =item * Enable B<Fast & Ugly> mode
40    
41 root 1.6 =item * Disable B<Fog of War> and C<Map Smoothing>
42 root 1.3
43     =item * Increase B<Map Scale>
44    
45     =back
46    
47 root 1.14 =head3 The client doesn't correctly react to keypresses or mouseclicks.
48    
49     =over 4
50    
51     =item Make sure Numlock is off.
52    
53     Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54     numerical keypad keys while Numlock is active.
55    
56     =item Make sure no other Modifier is "pressed".
57    
58     Mircosoft Windows versions have some accessability features that could
59     interfere with games like Deliantra. You might want to switch these off in
60     the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61     them down once.
62    
63     =item Fullscreen switches confuse the keyboard modifiers.
64    
65     Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66     pressed and which aren't. Doing another switch to/from fullscreen might
67     help.
68    
69     =back
70    
71 root 1.8 =head3 My client doesn't start anymore/graphics are corrupted!
72    
73     Sometimes you hit a bug in the client. To reset the state of your client
74     you can delete your client database directory (your client will have to
75     re-download music and images and you will lose your minimap contents).
76    
77     =over 4
78    
79     To do that, on Unix:
80    
81     rm -rf ~/.deliantra/client-*
82    
83     On windows:
84    
85     Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86     window that will open, first open F<deliantra>, then delete the directory
87     starting with F<client->.
88    
89     =back
90    
91     Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92     itself, but this will also delete your settings and keybindings.
93    
94    
95 root 1.14 =head2 Game Mechanics
96    
97 sf-asarth 1.35 =head3 What is this place I go to when I die?
98    
99     When you die, you go to a place called the nimbus. In the nimbus, you are
100     able to play minesweeper for your experience. If you win and have applied
101     all the spaces except for bombs, you will automatically be teleported to
102     a hallway you can walk down to be teleported back to life, with your
103     experience intact.
104    
105     If you lose by applying a bomb, you are teleported to a hallway
106     with a flower, and you can walk down to be teleported back to life,
107     without your experience you lost when you died. There are rumors
108     that the Key to Life can let the losers walk in the winner's
109     hallway, however...
110    
111 sf-asarth 1.30 =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
112 root 1.14
113     Here are the typical reasons why you lose health:
114    
115     =over 4
116    
117     =item * You are being attacked.
118    
119 sf-asarth 1.20 Sounds obvious, but sometimes you can't see the monster attacking
120 root 1.14 you. Check the C<Log> tab, as you usually get a message when this happens.
121    
122     =item * You are out of food.
123    
124     When your food reaches C<0> you will start to lose health. Eating (good)
125     food will replenish your food level.
126    
127     =item * You are poisoned.
128    
129     Poison will reduce your health. When your body heals fast enough it will
130     eventually get over the poison, otherwise you should seek professional
131     help such as the House of Healing in Scorn, or a player with the C<cure
132     poison> spell. It is rumored that neko san might sometimes cure poison.
133    
134     =item * You have a disease.
135    
136     Some diseases have such drastic effects on your organism that you can lose
137     health. Get help in the House of Healing in Scorn, or ask a player who can
138 root 1.17 cast C<cure disease> on you.
139 root 1.14
140     =item * Your stats change.
141    
142 root 1.25 Switching items or being restored from depletion can affect your stats,
143     which in turn can affect your healthpoints. While this is not a regular
144     effect (it only happens when you change items or are restored from
145 sf-asarth 1.30 depletion), it can sometimes look as if you are losing health. You can
146     restore depletion by drinking a potion of life.
147 root 1.14
148     =back
149    
150 sf-asarth 1.35 =head3 How do diseases work?
151    
152     Diseases are obtained by things like traps or spells. Usually, they
153     will reduce some of your attributes, like strength. They might also
154     cause damage to you, or slow you down. Some of them infect monsters
155     and players around you, spreading the disease.
156    
157     If your disease can be cured naturally, and if you do wait until
158     it is cured naturally, you develop immunity for that level of
159     disease. Higher level forms of that disease will still infect
160     you, but you can wait it out to get better immunity.
161    
162     Some diseases, like rabies, cannot be cured by waiting.
163     Instead, you will have to cure it magically. For information on how
164     to do that, see the above entry.
165    
166 sf-asarth 1.20 =head3 I lost an item! How?
167 root 1.18
168 root 1.29 Well, we don't know. If you don't know, either, here is a partial list of
169     ways people typically lose stuff:
170 root 1.18
171     =over 4
172    
173     =item You accidentally dropped it in a shop (or elswehere).
174    
175     If in a shop, if it was money, you can just go there and pick it up again:
176     shops do not "buy" money. For other items you will have to buy it back.
177    
178     =item Thieves or monsters stole your items.
179    
180     Yes, thieves and many other monsters (such as demons) can actually steal
181     stuff. They can steal about anything that you don't currently wield, and
182     if they are good, you don't even notice it. Your only chance of getting
183 root 1.29 the item back is to kill the thief or steal the item back with the steal
184     skill before the map he is in resets.
185 root 1.18
186     Many adventurers find that the old road to Navar harbours a lot of thieves
187     and is best avoided by the beginning adventurers.
188    
189     =back
190    
191 sf-asarth 1.20 =head3 How do I uncurse/undamn items?
192    
193 root 1.27 You need a spell to uncurse or undamn items, but luckily, magic shops
194     commonly have scrolls of remove curse or remove damnation. In addition,
195     all of the gods except the Devourers can remove curses, and Gnarg,
196     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
197     grants the remove damnation spell at 300 grace.
198 sf-asarth 1.20
199 root 1.27 To actually remove the curse or damnation with a scroll, you need to
200     L<mark> the item, and then L<apply> the scroll.
201 sf-asarth 1.20
202 sf-asarth 1.21 =head3 When I log-in, I keep dying! Why is this?
203    
204 root 1.27 What happened is that you died of a cave-in. Cave-ins kill you when you
205     unsafely log out. An unsafe log out is when you disconnect without using a
206     bed to reality, or when you time out (after 10-20 seconds without reply,
207     the server automatically kicks players). Safe log outs are when you log
208     out using a bed to realtiy, or when you are disconnected when the server
209     crashes or restarts.
210    
211     If the disconnection was safe, then you will appear where you were before
212 root 1.38 you got logged out. If it was unsafe, and more than one hour has passed, you
213     will die of a cave-in. If the map you were in reset, but one hour has not
214 root 1.27 passed, then you will be recalled to your bed to reality.
215 sf-asarth 1.21
216 sf-asarth 1.28 =head3 Where do I find beds to reality?
217    
218 root 1.29 Inns usually have them, and apartments almost always have beds to
219     reality. Almost every city has an inn. Taverns sometimes have them, and
220     they might be in surprising places. Scorn has an inn that is located in
221     the southern area.
222 sf-asarth 1.28
223 sf-asarth 1.21 =head3 How does the I<identify> spell work?
224    
225 root 1.27 The I<identify> spell identifies your items, making it give it's full
226     description. The spell goes through your inventory in a psuedo-random
227     order, skipping past identified items. If it identifies all the items
228     in your inventory, or they are already identified, it then checks for
229     identified items on the ground, again in a psuedo-random order. If it
230     identifies all the items on the ground, then the remaining power is
231     wasted.
232    
233     The I<identify> spell counts stacks of items, such as arrows or gems, as
234     one 'item'. It can only identify a certain amount of items. Therefore, the
235     only way to choose what it identifies is by dropping what you don't want
236     identified on the ground.
237 sf-asarth 1.21
238 sf-asarth 1.35 =head3 What do altars do?
239    
240     There are different types of altars. Altars found in churches and
241     chapels are aligned to gods; they usually have decoration based
242     on the god they are aligned to. You can pray at these altars to
243     start worshipping the god the altar is aligned to, or pray to
244     get over your normal grace limit, get grace faster, or any
245     other effects the altar might have.
246    
247     Pink altars usually require a sacrifice, which can be seen by
248     rolling your mouse over it at the bottom of the screen. If you
249     drop the sacrifiice, it will activate something, like a gate, or
250     maybe it will teleport something.
251    
252 sf-asarth 1.28 =head3 How come I don't get any change from an altar?
253    
254 root 1.29 Altars do not give change. This means that you might drop a platinum piece
255     on a table that identifies for 2 gold, or equivalent, and get only one
256     identify. The equivalent means that you can make the price up in smaller
257     currency, like 200 silver, but higher currency won't get you any more
258     identifies.
259 sf-asarth 1.28
260 sf-asarth 1.39 =head3 What diseases cannot be cured naturally?
261    
262     Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
263     and thus you cannot have an immunity against them.
264    
265 sf-asarth 1.30 =head3 Where can I use building materials?
266    
267     You can only use them in tiles that are buildable. These tiles are found in
268     guild storages, and in some apartments.
269    
270 root 1.15 =head3 How can I Prepare/Improve/Enchant Weapons?
271    
272     This is done in two steps: first you have to I<prepare> your weapon
273     for the desired number of enchantments, then you apply the enchanments
274     (weapons remember how many times they can be enchanted further).
275    
276 root 1.16 To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
277 sf-asarth 1.34 the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
278     then read the I<Prepare Weapon> scroll. The square root of the total
279     number of diamonds sacrificed this way determines the number of
280     enchantments the weapon accepts: one diamond for one enchanment, nine
281     diamonds for three enchantments, 100 diamonds for ten enchantments,
282     and so on.
283 sf-asarth 1.20
284     Remember, once you prepare the weapon, it can only be wielded by you.
285 root 1.15
286     After that, you can apply improvement and enchantnment scrolls:
287    
288     =over 4
289    
290     =item Improve Damage
291    
292     Each scroll read will increase the damage by five points, and likewise the
293     weight by five kilograms.
294    
295     =item Lower Weight
296    
297     This "improves" the weight of your weapon: each scroll reduces the weight
298     by one fifth (20%). It will not, however, create weightless weapons.
299    
300     =item Enchant Weapon
301    
302     Each scroll read increases the magic by one point.
303    
304     =item Improve Stat
305    
306     This scroll improves one of the basic stat improvements (Strength,
307     Dexterity and so on). For this it needs a further sacrifice in form of
308     stat potions. The stat potions must be of the same type and will determine
309     which stat gets improved.
310    
311     The number of stat potions you need to improve it is twice the number of
312     stat points the weapon currently gives, plus one (the minimum is two stat
313     potions, however). That is, a weapon which gives no stat bonus needs two
314     (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
315     already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
316     potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
317     will result in needing five stat potions only (C<2 × 2 + 1>).
318    
319     =back
320    
321     Keep in mind, however, that your character can only handle a limited
322     number of weapon improvements, see the L<skills> command. Item power will
323     also increase.
324    
325     =head3 How can I enchant Armour?
326    
327     Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
328     the magic value will be increased by one, the speed, armour (physical
329     resistance) and weight are increased by some amount, as well as the item
330     power.
331    
332     =head3 What is this item power business?
333    
334     In general, the more interesting/powerful items have higher item power
335 root 1.27 values. Your character can handle only handle only a limited amount of
336     power - for each overall level you can handle C<1.25> item power points,
337     so if you are level 16 you can handle a total of 20 item power points (see
338     the L<skills> command for your current limit and remaining item power
339     points).
340 root 1.15
341     All the equipment you wear adds to this limit, so if you wield a weapon of
342     item power 30 plus two rings of item power 14 each you will need 58 item
343     power (and a level of 47).
344    
345 root 1.14
346 root 1.6 =head2 Generic how do I...
347    
348 sf-asarth 1.28 =head3 How do I uncurse/undamn items or unwear cursed/damned items?
349    
350 root 1.29 You need a spell to uncurse or undamn items, but luckily, magic shops
351     commonly have scrolls of remove curse or remove damnation. In addition,
352     all of the gods except the Devourers can remove curses, and Gnarg,
353     Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
354     grants the remove damnation spell at 300 grace.
355 sf-asarth 1.28
356 root 1.29 To actually remove the curse or damnation with a scroll, you need to
357     L<mark> the item, and then L<apply> the scroll. Once the curse or
358     damnation is removed, you can unwear the item.
359 sf-asarth 1.28
360 root 1.14 =head3 How do I use range weapons such as bows?
361    
362     First, you have to L<apply> the bow, then it will show up in the lower
363     right corner in the C<Range:> slot. If it is already shown as C<(applied)>
364     but not in the C<Range:> slot you have to unapply and reaply it.
365    
366     When you have a bow (or similar weapons like guns or crossbows) applied,
367     you just shoot as with spells or other range attacks - C<Shift>+direction
368     key.
369    
370     You need to have arrows (shells, bolts etc.) in your inventory or an
371     active container for this to work.
372    
373     You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
374     Playerbook => Settings >> tab.
375    
376 root 1.6 =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
377    
378     The right-click context menu in the playerbook inventory has an entry
379     B<ignite/thaw>, which will ignite something or thaw icecubes. You will
380 root 1.11 need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
381 root 1.6 this to work!
382    
383     An alternative would be to use the L<mark|command/mark> and
384     L<apply|command/apply> commands like this:
385    
386     mark icecube
387     apply flint and steel
388    
389     You can bind these commands to a key and invoke them repeatedly.
390    
391     =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
392    
393     Use the C<5>-key on your keypad. This will cats spells "onto yourself"
394     which has the desired effect with cone spells.
395    
396 sf-asarth 1.28 =head3 How do I pay for items from a shop?
397    
398 root 1.29 You need to have the unpaid item in your inventory, and then walk out of
399     the store with the shop mat. It will automatically pay for the item, if
400     you have enough money. If you don't, you will be prevented from leaving,
401     until you drop the unpaid item, or if you obtain enough money.
402 sf-asarth 1.28
403     =head3 How do I sell items to a shop?
404    
405 root 1.29 Just drop the item in a shop. Some tiles in a shop might not be shop
406     tiles; usually, shop tiles are white brick floors. Try going over one of
407     them and dropping the item. If the shop is not interested, the item will
408     not leave your inventory.
409 sf-asarth 1.28
410 sf-asarth 1.30 =head3 How do I increase my attributes?
411    
412     To increase your attributes (strength, dexterity, etc.) you can wear items
413     that can increase them as long as you have them worn. You can get your
414     attributes up to 30 like this. To increase them permanently, you can
415     drink a stat potion, which have special colors and a letter on the potion
416     named 'potion of <attribute>'. These potions can increase your attributes
417     up to the natural maximum of your race; which can be viewd with the
418     statistics command. It increases your 'natural' attribute, up to the
419     'maximum' attribute.
420    
421 sf-asarth 1.28 =head3 How do I get my literacy experience up?
422    
423 root 1.29 You need to read books and scrolls to get literacy experience. You can
424     also use the literacy skill to identify scrolls and books. Identifying
425     them gives you literacy experience, and you are still able to read them
426     once you identify them.
427 sf-asarth 1.28
428     =head3 How do I rent and maintain an apartment?
429    
430 root 1.29 Payment for an apartment is done in 3 steps. First, there is an entry fee
431     in the apartment map that you need to pay only once. Then, the apartment
432     rental fee depends on the apartment model, not you. The taxes depend on
433     your character level, and need to be paid, even while you are offline (the
434     rental fee is only paid while you are online.)
435 sf-asarth 1.28
436 root 1.29 You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
437     deducted from your bank account.
438 sf-asarth 1.28
439     =head3 How do I use passes/keys?
440    
441 root 1.29 Whatever looks at your pass or key opens automatically, if you have it in
442     your inventory or in an applied container. Some keys might just open a
443     locked door, not a gate, and can be used by moving into the locked door.
444 sf-asarth 1.28
445 sf-asarth 1.30 =head3 How do I find out where the key is to a locked door?
446    
447     Usually, bumping into the locked door will tell you what kind of key
448     you need. This key is probably hidden somewhere in the same or close maps.
449     Some of the characters near by might give you hints or explain something.
450    
451     =head3 How do I see how much an altar or table costs to use?
452    
453     You can move your mouse over it, and it will tell you how much currency it
454     needs.
455    
456 sf-asarth 1.39 =head3 How do I join a guild?
457    
458     To join a player guild, such as the Black Shield or Laughing Skull (not
459     the Adventurer's Guild, the Guild of Freedom, or anything else like
460     them), you need to be given a key by one of its current members.
461     The players might have special tasks and requirements for you, but all that
462     is needed is to have the key to enter the guild building and use its features.
463    
464 sf-asarth 1.28 =head3 How do I drop items?
465    
466 root 1.29 To drop items, you can right click on the item in your inventory screen in
467     the playerbook, which you can get by pressing F5 or the Playerbook tab,
468     and selecting drop. You can also shift + left click an item to drop it, or
469     enter the command
470 sf-asarth 1.28
471 root 1.31 drop <item>
472 sf-asarth 1.28
473 root 1.29 This command drops items with the names that have <item> in it. If you are
474     unable to drop an item, this will probably be because it is locked. You
475     can unlock it by right clicking the item in your inventory, and selecting
476     unlock.
477 sf-asarth 1.28
478     =head3 How do I pick up items?
479    
480 root 1.29 You can pick up items by pressing the comma key (,) or by right clicking
481     the item on the floor, and selecting 'take'. You can also type the
482 sf-asarth 1.28
483 root 1.29 take <item>
484 sf-asarth 1.28
485     command.
486    
487     =head3 How do I make money, fast?!
488    
489 root 1.29 You should identify the items you sell. Unidentified items sell MUCH
490     lower. Make sure you have the bargaining skill. It lets you save lots of
491     money when you buy stuff, and gain more money when you sell stuff. You can
492     level it up by buying items or selling expensive items. The higher it is
493     priced, the more experience. You can get a scroll of bargaining in Scorn's
494     gem shop.
495 sf-asarth 1.28
496     Quests also might give you something valuable as a reward.
497 root 1.8
498 root 1.12 =head2 Playing Together
499    
500     =head3 How can I communicate with other players?
501    
502 root 1.13 There are five commands you can use to talk to others. All of them can
503 root 1.12 be entered by just typing them in, followed by the message, followed by
504     C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
505     in your message window you can also just type a text in there followed
506     by C<Return> (this is especially handy as C<Return> also activates the
507     current chat tab as well).
508    
509     =over 4
510    
511     =item chat <message> (short: C<c>)
512    
513     The most-used communications command. Whatever you I<chat> will end up
514     in the I<Chat> tab of everybody else who is currently logged in.
515    
516     Example:
517    
518 root 1.13 c uh, that anchovis almost killed me
519    
520     =item shout <message>
521    
522     This is like C<chat>, but "louder". Everybody will get your message in red
523     in their C<Chat> tabs. You should not use C<shout> unless you are in an
524     emergency or there is something really important to be said, otherwise you
525     risk being ignored by people.
526    
527     Example:
528    
529     sh I am stuck! can anybody let me out?
530 root 1.12
531     =item say <message> (short: C<s>)
532    
533     This command can be used to talk to NPCs (without going through the NPC
534     dialogue window), but all players anywhere on the same map can hear you as
535     well.
536    
537     Example:
538    
539     s good that schmorp cnanot hera us here!
540    
541     =item tell <playername> <message> (short: C<te>)
542    
543     This is your prototypical two-way, private, chat channel. You can talk to
544     any other player that is currently logged in, and only he can hear you.
545    
546     =item gsay <message> (short: C<gs>)
547    
548     The group say command sends a message to every member of the party/group
549     you are in. This is useful when playing in a team, to avoid cluttering the
550     chat channel.
551    
552     =back
553    
554 root 1.16 In addition to these, there are a large number of emotes you can use, use
555     the L<help> command to get a list.
556    
557 root 1.12 =head3 Can I form parties? Which benefits does party-play have?
558    
559     You can form I<new> parties using the C<< party form <name> >> name
560     command, and you can join I<existing> parties using the C<< party join
561     <name> >> command. There are other party commands, use C<help party> to
562     find out more.
563    
564     The main benefit of party-play is sharing experience: All experience you
565     gain is distributed to all party members accoridng to their level (people
566     with twice the level as you gain twice as much experience).
567    
568     This is great for training skills you are bad in, but somebody else is
569     good in, and of course vice versa!
570    
571    
572 root 1.6 =head2 Magic
573    
574 sf-asarth 1.30 =head3 How does an improvement potion work?
575    
576     An improvement potion increases your hitpoints, spellpoints, or your grace,
577     permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
578     or grace, and increasing it. This way, if you drink enough improvement
579     potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
580    
581     However, only lower levels roll for hitpoints, spellpoints, or grace. After level
582     10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
583    
584     =head3 How do I control golems I summon?
585    
586     You can control golems by holding down shift + a direction key. It moves in the
587     direction you are holding.
588    
589 root 1.6 =head3 How can I summon a specific monster with C<summon pet monster>?
590    
591 root 1.22 Higher (effective) casting levels of L<skill_description/summoning> give
592     you access to higher level monsters, but not all monsters have equal
593     abilities. Instead of summoning the highest level monster allowed by your
594     level you can also summon any other monster you had before by adding its
595     I<archetype name> after the command, i.e. to summon bees you would use the
596     C<cast summon pet monster bee> (short: C<cspm bee>) command.
597 root 1.6
598     Level Monster
599     1 bat
600     3 bird
601     4 spider
602     6 killer_bee
603     7 pixie
604     8 skeleton
605     9 stalker
606     11 devil
607     13 beholder
608     15 dark_elf
609     17 skull
610     20 angel
611     25 vampire
612     30 spectre
613     35 lich
614     40 demilich
615     50 hellhound
616     60 unusual_kobold
617     70 chicken
618     80 gr_hellhound
619     90 dave
620     100 laoch
621     105 snitchangel
622    
623 root 1.25 =head3 How does being attuned/repelled/denied affect casting level?
624 root 1.22
625     Some spells are attuned to one or more spell classes (such as wounding,
626     summoning, fire and so on). The player can likewise be attuned to some of
627     these classes, giving a bonus, or repelled to them, giving a malus, or
628     denied to them, making her unable to cast the spell at all.
629    
630 root 1.24 The skill level is the level of the skill that the spell uses (e.g.
631 root 1.22 summoning or sorcery).
632    
633 root 1.24 When attuned, the bonus is up to 16 levels, but never higher than the
634 root 1.36 skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
635     attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
636     level of 10, and at level 50, the bonus is 16, yielding 66.
637 root 1.22
638 root 1.37 When repelled, the malus is 16 levels always. If you are both attuned and
639     repelled at the same time, the effects will add.
640 root 1.22
641     These are added (or subtracted) to the skill level when checking whether
642 root 1.24 the player can cast the spell and when calculating the effective casting
643     level.
644 root 1.22
645     The effect on strength is as if the minimum spell level is lower (when
646     attuned) or higher (when repelled), and the strength will increase the
647     same as without any attunement.
648    
649 root 1.24 =head3 What is the "effective" casting level?
650 root 1.22
651 root 1.24 Effective casting levels start at 1 (lowest spell strength) and go up to
652 root 1.22 100 (highest nominal spell strength). Higher levels are also possible and
653     make the spell correspondingly stronger.
654    
655 root 1.24 The effective casting level is calculated from the skill level, after
656 root 1.22 adding/subtracting any bonus from attunements.
657    
658 root 1.26 If the skill level plus bonus is lower than 100, then the minimum spell
659     level comes into play: the minimum level is not only the minimum level
660     a caster is required to have, it is also the level where the effective
661     casting level equals 1. From there it grows till it reaches casting level
662 root 1.40 100, where the effective level will also be 100.
663 root 1.26
664 root 1.24 If the skill level plus bonus is 100 or higher, then this is the effective
665     spell level.
666 root 1.22
667 root 1.26 That means, when you have a spell with a minimum level of 90, then it's
668     effective range will be spread evenly over the 90..100 range, e.g. when
669     you cast this spell at skill level 90, the effective casting level will
670     be 1 (lowest). Casting at level 91 gives casting level 11, skill level
671     98 gives effective level 80, up to skill level 100, which then gives
672     effective level 100.
673 root 1.22
674    
675 root 1.6 =head2 Praying, Gods and Cults
676    
677 root 1.32 =head3 X<how_to_pray>How do I pray or get the praying skill?
678 root 1.6
679     First enter the "praying mode" by readying your L<skill_description/praying> skill
680     (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
681     C<Shift> and a direction key (e.g. C<Shift-Up>).
682    
683     You will now pray as long as you keep pressing the keys.
684    
685 root 1.29 However, if you do not have the praying skill, you can obtain it by
686     reading a scroll of praying. This will let you learn the praying skill
687     depending on your intelligence. You can also use a holy symbol to use the
688     praying skill, as long as you have the holy symbol in your inventory. Holy
689     symbols can be found in shops and random dungeons.
690 sf-asarth 1.28
691 root 1.7 =head3 How can I summon a specific monster with C<summon cult monster>?
692 root 1.6
693     You can't, your god selects the monsters for you.
694    
695 root 1.7 =head3 How do I join a cult/become a follower of a god?
696 root 1.6
697     That is simple, just find an altar of a god of your choice and start
698     L<skill_description/praying>. Eventually, the god will recognize
699     you.
700    
701     =head3 How do I change gods?
702    
703     That is far more difficult: gods really hate it when you defect
704     them. Expect to lose a lot of L<skill_description/praying> experience in
705     the process.
706    
707     First you should pray long enough to your god, until you gain 95%
708 root 1.17 resistance to god power. Then quickly go to the altar of your newly-chosen
709 root 1.6 god and pray on her/his altar. Your old god won't make it easy, but if you
710     are persistent your old god will let you go at one point.
711    
712 root 1.19
713     =head2 Exploring / Quests
714 root 1.8
715     =head3 What areas are there to explore?
716    
717     First, you should explore Scorn and find the port pass (and maybe also the
718 root 1.9 gate pass). Make sure you don't miss out the old city of scorn, many
719 root 1.17 a dangers, but also many treasures, can be found there.
720 root 1.8
721     When you finished most of the quests in Scorn you should investigate how
722     the pirates escape from the prison. This will lead to a number of nice
723     quests in and around Port Joseph.
724    
725     Another nice series of quests, from low to medium level, can be found in
726     the King's Palace in Scorn. Who wouldn't want to meet the princess in
727     person?
728    
729     The areas you can reach through the various transportation modes in Scorn
730     are Pupland (which has a lot of puzzles and quests from very low to very
731     high level), Stoneville and Santo Dominion (low and medium level quests,
732     also nice shops), and the Aldwulf Archipelago (which is more dangerous).
733    
734     Through the gate you can reach Euthville and Santo Dominion to the north,
735 root 1.17 Brest (medium level) and Lake Country (medium to high level) to the south,
736 root 1.8 and Navar (medium level quests) in the east (a long travel).
737    
738     From Navar you can travel to Darcap in the far north (medium level
739     quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
740     on the ocean, a rather dangerous area with many thieves and pirates
741     (medium level quests) and Valleynoy to the south, with medium and high
742     level quests (did you find the southpole yet?).
743    
744     Also, it is said that Navar somehow has access to the mystical City
745     de Clouds, the biggest city ever seen (high level and very high level
746     quests). There are rumors about lands beyond (St. Bartholemew and other
747     cities) and other even more mystical places, but little is known about
748     that.
749    
750 sf-asarth 1.35 =head3 Where is that damn Goblin Chief?
751 root 1.19
752     In his cave to the north-east of the Scorn Gate. It is the one that starts
753     with a random maze (yes, there are multiple caves). Keep in mind that the
754     Goblin Chief's Head is fastened to his body, so you have to find and kill
755     him first.
756    
757 sf-asarth 1.35 =head3 Where can I find the I<comet> spell?
758 root 1.19
759     In the tower of stars, which is almost directly south of Scorn (but not
760     too near to it). You have to talk to people to solve this quest, and it
761     does not involve a random maze.
762    
763    
764 root 1.33 =head1 Authors
765    
766 sf-asarth 1.34 The following people contributed to this document: Robin Redeker, John O'Donnell
767 root 1.33 and Marc Lehmann.