… | |
… | |
92 | itself, but this will also delete your settings and keybindings. |
92 | itself, but this will also delete your settings and keybindings. |
93 | |
93 | |
94 | |
94 | |
95 | =head2 Game Mechanics |
95 | =head2 Game Mechanics |
96 | |
96 | |
97 | =head3 I lose health, but I can't see why! |
97 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
98 | |
98 | |
99 | Here are the typical reasons why you lose health: |
99 | Here are the typical reasons why you lose health: |
100 | |
100 | |
101 | =over 4 |
101 | =over 4 |
102 | |
102 | |
… | |
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126 | =item * Your stats change. |
126 | =item * Your stats change. |
127 | |
127 | |
128 | Switching items or being restored from depletion can affect your stats, |
128 | Switching items or being restored from depletion can affect your stats, |
129 | which in turn can affect your healthpoints. While this is not a regular |
129 | which in turn can affect your healthpoints. While this is not a regular |
130 | effect (it only happens when you change items or are restored from |
130 | effect (it only happens when you change items or are restored from |
131 | depletion), it can sometimes look as if you are losing health. |
131 | depletion), it can sometimes look as if you are losing health. You can |
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132 | restore depletion by drinking a potion of life. |
132 | |
133 | |
133 | =back |
134 | =back |
134 | |
135 | |
135 | =head3 I lost an item! How? |
136 | =head3 I lost an item! How? |
136 | |
137 | |
137 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
138 | Well, we don't know. If you don't know, either, here is a partial list of |
138 | typically lose stuff: |
139 | ways people typically lose stuff: |
139 | |
140 | |
140 | =over 4 |
141 | =over 4 |
141 | |
142 | |
142 | =item You accidentally dropped it in a shop (or elswehere). |
143 | =item You accidentally dropped it in a shop (or elswehere). |
143 | |
144 | |
… | |
… | |
147 | =item Thieves or monsters stole your items. |
148 | =item Thieves or monsters stole your items. |
148 | |
149 | |
149 | Yes, thieves and many other monsters (such as demons) can actually steal |
150 | Yes, thieves and many other monsters (such as demons) can actually steal |
150 | stuff. They can steal about anything that you don't currently wield, and |
151 | stuff. They can steal about anything that you don't currently wield, and |
151 | if they are good, you don't even notice it. Your only chance of getting |
152 | if they are good, you don't even notice it. Your only chance of getting |
152 | the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets. |
153 | the item back is to kill the thief or steal the item back with the steal |
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154 | skill before the map he is in resets. |
153 | |
155 | |
154 | Many adventurers find that the old road to Navar harbours a lot of thieves |
156 | Many adventurers find that the old road to Navar harbours a lot of thieves |
155 | and is best avoided by the beginning adventurers. |
157 | and is best avoided by the beginning adventurers. |
156 | |
158 | |
157 | =back |
159 | =back |
… | |
… | |
164 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
166 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
165 | grants the remove damnation spell at 300 grace. |
167 | grants the remove damnation spell at 300 grace. |
166 | |
168 | |
167 | To actually remove the curse or damnation with a scroll, you need to |
169 | To actually remove the curse or damnation with a scroll, you need to |
168 | L<mark> the item, and then L<apply> the scroll. |
170 | L<mark> the item, and then L<apply> the scroll. |
169 | |
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170 | =back |
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171 | |
171 | |
172 | =head3 When I log-in, I keep dying! Why is this? |
172 | =head3 When I log-in, I keep dying! Why is this? |
173 | |
173 | |
174 | What happened is that you died of a cave-in. Cave-ins kill you when you |
174 | What happened is that you died of a cave-in. Cave-ins kill you when you |
175 | unsafely log out. An unsafe log out is when you disconnect without using a |
175 | unsafely log out. An unsafe log out is when you disconnect without using a |
… | |
… | |
180 | |
180 | |
181 | If the disconnection was safe, then you will appear where you were before |
181 | If the disconnection was safe, then you will appear where you were before |
182 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
182 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
183 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
183 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
184 | passed, then you will be recalled to your bed to reality. |
184 | passed, then you will be recalled to your bed to reality. |
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185 | |
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186 | =head3 Where do I find beds to reality? |
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187 | |
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188 | Inns usually have them, and apartments almost always have beds to |
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189 | reality. Almost every city has an inn. Taverns sometimes have them, and |
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190 | they might be in surprising places. Scorn has an inn that is located in |
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191 | the southern area. |
185 | |
192 | |
186 | =head3 How does the I<identify> spell work? |
193 | =head3 How does the I<identify> spell work? |
187 | |
194 | |
188 | The I<identify> spell identifies your items, making it give it's full |
195 | The I<identify> spell identifies your items, making it give it's full |
189 | description. The spell goes through your inventory in a psuedo-random |
196 | description. The spell goes through your inventory in a psuedo-random |
… | |
… | |
196 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
203 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
197 | one 'item'. It can only identify a certain amount of items. Therefore, the |
204 | one 'item'. It can only identify a certain amount of items. Therefore, the |
198 | only way to choose what it identifies is by dropping what you don't want |
205 | only way to choose what it identifies is by dropping what you don't want |
199 | identified on the ground. |
206 | identified on the ground. |
200 | |
207 | |
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208 | =head3 How come I don't get any change from an altar? |
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209 | |
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210 | Altars do not give change. This means that you might drop a platinum piece |
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211 | on a table that identifies for 2 gold, or equivalent, and get only one |
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212 | identify. The equivalent means that you can make the price up in smaller |
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213 | currency, like 200 silver, but higher currency won't get you any more |
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214 | identifies. |
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215 | |
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216 | =head3 Where can I use building materials? |
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217 | |
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218 | You can only use them in tiles that are buildable. These tiles are found in |
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219 | guild storages, and in some apartments. |
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220 | |
201 | =head3 How can I Prepare/Improve/Enchant Weapons? |
221 | =head3 How can I Prepare/Improve/Enchant Weapons? |
202 | |
222 | |
203 | This is done in two steps: first you have to I<prepare> your weapon |
223 | This is done in two steps: first you have to I<prepare> your weapon |
204 | for the desired number of enchantments, then you apply the enchanments |
224 | for the desired number of enchantments, then you apply the enchanments |
205 | (weapons remember how many times they can be enchanted further). |
225 | (weapons remember how many times they can be enchanted further). |
… | |
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273 | power (and a level of 47). |
293 | power (and a level of 47). |
274 | |
294 | |
275 | |
295 | |
276 | =head2 Generic how do I... |
296 | =head2 Generic how do I... |
277 | |
297 | |
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298 | =head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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299 | |
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300 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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301 | commonly have scrolls of remove curse or remove damnation. In addition, |
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302 | all of the gods except the Devourers can remove curses, and Gnarg, |
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303 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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304 | grants the remove damnation spell at 300 grace. |
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305 | |
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306 | To actually remove the curse or damnation with a scroll, you need to |
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307 | L<mark> the item, and then L<apply> the scroll. Once the curse or |
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308 | damnation is removed, you can unwear the item. |
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309 | |
278 | =head3 How do I use range weapons such as bows? |
310 | =head3 How do I use range weapons such as bows? |
279 | |
311 | |
280 | First, you have to L<apply> the bow, then it will show up in the lower |
312 | First, you have to L<apply> the bow, then it will show up in the lower |
281 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
313 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
282 | but not in the C<Range:> slot you have to unapply and reaply it. |
314 | but not in the C<Range:> slot you have to unapply and reaply it. |
… | |
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309 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
341 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
310 | |
342 | |
311 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
343 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
312 | which has the desired effect with cone spells. |
344 | which has the desired effect with cone spells. |
313 | |
345 | |
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346 | =head3 How do I pay for items from a shop? |
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347 | |
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348 | You need to have the unpaid item in your inventory, and then walk out of |
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349 | the store with the shop mat. It will automatically pay for the item, if |
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350 | you have enough money. If you don't, you will be prevented from leaving, |
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351 | until you drop the unpaid item, or if you obtain enough money. |
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352 | |
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353 | =head3 How do I sell items to a shop? |
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354 | |
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355 | Just drop the item in a shop. Some tiles in a shop might not be shop |
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356 | tiles; usually, shop tiles are white brick floors. Try going over one of |
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357 | them and dropping the item. If the shop is not interested, the item will |
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358 | not leave your inventory. |
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359 | |
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360 | =head3 How do I increase my attributes? |
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361 | |
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362 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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363 | that can increase them as long as you have them worn. You can get your |
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364 | attributes up to 30 like this. To increase them permanently, you can |
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365 | drink a stat potion, which have special colors and a letter on the potion |
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366 | named 'potion of <attribute>'. These potions can increase your attributes |
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367 | up to the natural maximum of your race; which can be viewd with the |
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368 | statistics command. It increases your 'natural' attribute, up to the |
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369 | 'maximum' attribute. |
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370 | |
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371 | =head3 How do I get my literacy experience up? |
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372 | |
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373 | You need to read books and scrolls to get literacy experience. You can |
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374 | also use the literacy skill to identify scrolls and books. Identifying |
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375 | them gives you literacy experience, and you are still able to read them |
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376 | once you identify them. |
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377 | |
|
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378 | =head3 How do I rent and maintain an apartment? |
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379 | |
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380 | Payment for an apartment is done in 3 steps. First, there is an entry fee |
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381 | in the apartment map that you need to pay only once. Then, the apartment |
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382 | rental fee depends on the apartment model, not you. The taxes depend on |
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383 | your character level, and need to be paid, even while you are offline (the |
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384 | rental fee is only paid while you are online.) |
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385 | |
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386 | You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
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387 | deducted from your bank account. |
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388 | |
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389 | =head3 How do I use passes/keys? |
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390 | |
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391 | Whatever looks at your pass or key opens automatically, if you have it in |
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392 | your inventory or in an applied container. Some keys might just open a |
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393 | locked door, not a gate, and can be used by moving into the locked door. |
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394 | |
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395 | =head3 How do I find out where the key is to a locked door? |
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396 | |
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397 | Usually, bumping into the locked door will tell you what kind of key |
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398 | you need. This key is probably hidden somewhere in the same or close maps. |
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399 | Some of the characters near by might give you hints or explain something. |
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400 | |
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401 | =head3 How do I see how much an altar or table costs to use? |
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402 | |
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403 | You can move your mouse over it, and it will tell you how much currency it |
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404 | needs. |
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405 | |
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406 | =head3 How do I drop items? |
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407 | |
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408 | To drop items, you can right click on the item in your inventory screen in |
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409 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
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410 | and selecting drop. You can also shift + left click an item to drop it, or |
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411 | enter the command |
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412 | |
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413 | drop <item> |
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414 | |
|
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415 | This command drops items with the names that have <item> in it. If you are |
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416 | unable to drop an item, this will probably be because it is locked. You |
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417 | can unlock it by right clicking the item in your inventory, and selecting |
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418 | unlock. |
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419 | |
|
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420 | =head3 How do I pick up items? |
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421 | |
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422 | You can pick up items by pressing the comma key (,) or by right clicking |
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423 | the item on the floor, and selecting 'take'. You can also type the |
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424 | |
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425 | take <item> |
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426 | |
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427 | command. |
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428 | |
|
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429 | =head3 How do I make money, fast?! |
|
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430 | |
|
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431 | You should identify the items you sell. Unidentified items sell MUCH |
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432 | lower. Make sure you have the bargaining skill. It lets you save lots of |
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433 | money when you buy stuff, and gain more money when you sell stuff. You can |
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434 | level it up by buying items or selling expensive items. The higher it is |
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435 | priced, the more experience. You can get a scroll of bargaining in Scorn's |
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436 | gem shop. |
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437 | |
|
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438 | Quests also might give you something valuable as a reward. |
314 | |
439 | |
315 | =head2 Playing Together |
440 | =head2 Playing Together |
316 | |
441 | |
317 | =head3 How can I communicate with other players? |
442 | =head3 How can I communicate with other players? |
318 | |
443 | |
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385 | This is great for training skills you are bad in, but somebody else is |
510 | This is great for training skills you are bad in, but somebody else is |
386 | good in, and of course vice versa! |
511 | good in, and of course vice versa! |
387 | |
512 | |
388 | |
513 | |
389 | =head2 Magic |
514 | =head2 Magic |
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515 | |
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516 | =head3 How does an improvement potion work? |
|
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517 | |
|
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518 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
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519 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
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520 | or grace, and increasing it. This way, if you drink enough improvement |
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521 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
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522 | |
|
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523 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
|
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524 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
|
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525 | |
|
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526 | =head3 How do I control golems I summon? |
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527 | |
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528 | You can control golems by holding down shift + a direction key. It moves in the |
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529 | direction you are holding. |
390 | |
530 | |
391 | =head3 How can I summon a specific monster with C<summon pet monster>? |
531 | =head3 How can I summon a specific monster with C<summon pet monster>? |
392 | |
532 | |
393 | Higher (effective) casting levels of L<skill_description/summoning> give |
533 | Higher (effective) casting levels of L<skill_description/summoning> give |
394 | you access to higher level monsters, but not all monsters have equal |
534 | you access to higher level monsters, but not all monsters have equal |
… | |
… | |
472 | effective level 100. |
612 | effective level 100. |
473 | |
613 | |
474 | |
614 | |
475 | =head2 Praying, Gods and Cults |
615 | =head2 Praying, Gods and Cults |
476 | |
616 | |
477 | =head3 X<how_to_pray>How do I pray? |
617 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
478 | |
618 | |
479 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
619 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
480 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
620 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
481 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
621 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
482 | |
622 | |
483 | You will now pray as long as you keep pressing the keys. |
623 | You will now pray as long as you keep pressing the keys. |
|
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624 | |
|
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625 | However, if you do not have the praying skill, you can obtain it by |
|
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626 | reading a scroll of praying. This will let you learn the praying skill |
|
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627 | depending on your intelligence. You can also use a holy symbol to use the |
|
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628 | praying skill, as long as you have the holy symbol in your inventory. Holy |
|
|
629 | symbols can be found in shops and random dungeons. |
484 | |
630 | |
485 | =head3 How can I summon a specific monster with C<summon cult monster>? |
631 | =head3 How can I summon a specific monster with C<summon cult monster>? |
486 | |
632 | |
487 | You can't, your god selects the monsters for you. |
633 | You can't, your god selects the monsters for you. |
488 | |
634 | |