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92 | itself, but this will also delete your settings and keybindings. |
92 | itself, but this will also delete your settings and keybindings. |
93 | |
93 | |
94 | |
94 | |
95 | =head2 Game Mechanics |
95 | =head2 Game Mechanics |
96 | |
96 | |
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97 | =head3 What is this place I go to when I die? |
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98 | |
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99 | When you die, you go to a place called the nimbus. In the nimbus, you are |
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100 | able to play minesweeper for your experience. If you win and have applied |
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101 | all the spaces except for bombs, you will automatically be teleported to |
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102 | a hallway you can walk down to be teleported back to life, with your |
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103 | experience intact. |
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104 | |
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105 | If you lose by applying a bomb, you are teleported to a hallway |
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106 | with a flower, and you can walk down to be teleported back to life, |
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107 | without your experience you lost when you died. There are rumors |
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108 | that the Key to Life can let the losers walk in the winner's |
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109 | hallway, however... |
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110 | |
97 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
111 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
98 | |
112 | |
99 | Here are the typical reasons why you lose health: |
113 | Here are the typical reasons why you lose health: |
100 | |
114 | |
101 | =over 4 |
115 | =over 4 |
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130 | effect (it only happens when you change items or are restored from |
144 | effect (it only happens when you change items or are restored from |
131 | depletion), it can sometimes look as if you are losing health. You can |
145 | depletion), it can sometimes look as if you are losing health. You can |
132 | restore depletion by drinking a potion of life. |
146 | restore depletion by drinking a potion of life. |
133 | |
147 | |
134 | =back |
148 | =back |
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149 | |
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150 | =head3 How do diseases work? |
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151 | |
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152 | Diseases are obtained by things like traps or spells. Usually, they |
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153 | will reduce some of your attributes, like strength. They might also |
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154 | cause damage to you, or slow you down. Some of them infect monsters |
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155 | and players around you, spreading the disease. |
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156 | |
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157 | If your disease can be cured naturally, and if you do wait until |
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158 | it is cured naturally, you develop immunity for that level of |
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159 | disease. Higher level forms of that disease will still infect |
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160 | you, but you can wait it out to get better immunity. |
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161 | |
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162 | Some diseases, like rabies, cannot be cured by waiting. |
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163 | Instead, you will have to cure it magically. For information on how |
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164 | to do that, see the above entry. |
135 | |
165 | |
136 | =head3 I lost an item! How? |
166 | =head3 I lost an item! How? |
137 | |
167 | |
138 | Well, we don't know. If you don't know, either, here is a partial list of |
168 | Well, we don't know. If you don't know, either, here is a partial list of |
139 | ways people typically lose stuff: |
169 | ways people typically lose stuff: |
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203 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
233 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
204 | one 'item'. It can only identify a certain amount of items. Therefore, the |
234 | one 'item'. It can only identify a certain amount of items. Therefore, the |
205 | only way to choose what it identifies is by dropping what you don't want |
235 | only way to choose what it identifies is by dropping what you don't want |
206 | identified on the ground. |
236 | identified on the ground. |
207 | |
237 | |
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238 | =head3 What do altars do? |
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239 | |
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240 | There are different types of altars. Altars found in churches and |
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241 | chapels are aligned to gods; they usually have decoration based |
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242 | on the god they are aligned to. You can pray at these altars to |
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243 | start worshipping the god the altar is aligned to, or pray to |
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244 | get over your normal grace limit, get grace faster, or any |
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245 | other effects the altar might have. |
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246 | |
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247 | Pink altars usually require a sacrifice, which can be seen by |
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248 | rolling your mouse over it at the bottom of the screen. If you |
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249 | drop the sacrifiice, it will activate something, like a gate, or |
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250 | maybe it will teleport something. |
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251 | |
208 | =head3 How come I don't get any change from an altar? |
252 | =head3 How come I don't get any change from an altar? |
209 | |
253 | |
210 | Altars do not give change. This means that you might drop a platinum piece |
254 | Altars do not give change. This means that you might drop a platinum piece |
211 | on a table that identifies for 2 gold, or equivalent, and get only one |
255 | on a table that identifies for 2 gold, or equivalent, and get only one |
212 | identify. The equivalent means that you can make the price up in smaller |
256 | identify. The equivalent means that you can make the price up in smaller |
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223 | This is done in two steps: first you have to I<prepare> your weapon |
267 | This is done in two steps: first you have to I<prepare> your weapon |
224 | for the desired number of enchantments, then you apply the enchanments |
268 | for the desired number of enchantments, then you apply the enchanments |
225 | (weapons remember how many times they can be enchanted further). |
269 | (weapons remember how many times they can be enchanted further). |
226 | |
270 | |
227 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
271 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
228 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
272 | the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
229 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
273 | then read the I<Prepare Weapon> scroll. The square root of the total |
230 | this way determines the number of enchantments the weapon accepts: one |
274 | number of diamonds sacrificed this way determines the number of |
231 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
275 | enchantments the weapon accepts: one diamond for one enchanment, nine |
232 | diamonds for ten enchantments and so on. |
276 | diamonds for three enchantments, 100 diamonds for ten enchantments, |
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277 | and so on. |
233 | |
278 | |
234 | Remember, once you prepare the weapon, it can only be wielded by you. |
279 | Remember, once you prepare the weapon, it can only be wielded by you. |
235 | |
280 | |
236 | After that, you can apply improvement and enchantnment scrolls: |
281 | After that, you can apply improvement and enchantnment scrolls: |
237 | |
282 | |
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571 | |
616 | |
572 | The skill level is the level of the skill that the spell uses (e.g. |
617 | The skill level is the level of the skill that the spell uses (e.g. |
573 | summoning or sorcery). |
618 | summoning or sorcery). |
574 | |
619 | |
575 | When attuned, the bonus is up to 16 levels, but never higher than the |
620 | When attuned, the bonus is up to 16 levels, but never higher than the |
576 | skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
621 | skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
577 | bonus is 10 and at level 50, the bonus is 16. |
622 | attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
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623 | level of 10, and at level 50, the bonus is 16, yielding 66. |
578 | |
624 | |
579 | When repelled, the malus is 16 levels always. |
625 | When repelled, the malus is 16 levels always. |
580 | |
626 | |
581 | These are added (or subtracted) to the skill level when checking whether |
627 | These are added (or subtracted) to the skill level when checking whether |
582 | the player can cast the spell and when calculating the effective casting |
628 | the player can cast the spell and when calculating the effective casting |
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612 | effective level 100. |
658 | effective level 100. |
613 | |
659 | |
614 | |
660 | |
615 | =head2 Praying, Gods and Cults |
661 | =head2 Praying, Gods and Cults |
616 | |
662 | |
617 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
663 | =head3 X<how_to_pray>How do I pray or get the praying skill? |
618 | |
664 | |
619 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
665 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
620 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
666 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
621 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
667 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
622 | |
668 | |
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685 | de Clouds, the biggest city ever seen (high level and very high level |
731 | de Clouds, the biggest city ever seen (high level and very high level |
686 | quests). There are rumors about lands beyond (St. Bartholemew and other |
732 | quests). There are rumors about lands beyond (St. Bartholemew and other |
687 | cities) and other even more mystical places, but little is known about |
733 | cities) and other even more mystical places, but little is known about |
688 | that. |
734 | that. |
689 | |
735 | |
690 | =head2 Where is that damn Goblin Chief? |
736 | =head3 Where is that damn Goblin Chief? |
691 | |
737 | |
692 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
738 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
693 | with a random maze (yes, there are multiple caves). Keep in mind that the |
739 | with a random maze (yes, there are multiple caves). Keep in mind that the |
694 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
740 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
695 | him first. |
741 | him first. |
696 | |
742 | |
697 | =head2 Where can I find the I<comet> spell? |
743 | =head3 Where can I find the I<comet> spell? |
698 | |
744 | |
699 | In the tower of stars, which is almost directly south of Scorn (but not |
745 | In the tower of stars, which is almost directly south of Scorn (but not |
700 | too near to it). You have to talk to people to solve this quest, and it |
746 | too near to it). You have to talk to people to solve this quest, and it |
701 | does not involve a random maze. |
747 | does not involve a random maze. |
702 | |
748 | |
703 | |
749 | |
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750 | =head1 Authors |
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751 | |
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752 | The following people contributed to this document: Robin Redeker, John O'Donnell |
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753 | and Marc Lehmann. |