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Revision 1.31 by root, Sun Oct 19 14:40:01 2008 UTC vs.
Revision 1.37 by root, Wed Dec 31 11:54:50 2008 UTC

92itself, but this will also delete your settings and keybindings. 92itself, but this will also delete your settings and keybindings.
93 93
94 94
95=head2 Game Mechanics 95=head2 Game Mechanics
96 96
97=head3 What is this place I go to when I die?
98
99When you die, you go to a place called the nimbus. In the nimbus, you are
100able to play minesweeper for your experience. If you win and have applied
101all the spaces except for bombs, you will automatically be teleported to
102a hallway you can walk down to be teleported back to life, with your
103experience intact.
104
105If you lose by applying a bomb, you are teleported to a hallway
106with a flower, and you can walk down to be teleported back to life,
107without your experience you lost when you died. There are rumors
108that the Key to Life can let the losers walk in the winner's
109hallway, however...
110
97=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? 111=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98 112
99Here are the typical reasons why you lose health: 113Here are the typical reasons why you lose health:
100 114
101=over 4 115=over 4
130effect (it only happens when you change items or are restored from 144effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health. You can 145depletion), it can sometimes look as if you are losing health. You can
132restore depletion by drinking a potion of life. 146restore depletion by drinking a potion of life.
133 147
134=back 148=back
149
150=head3 How do diseases work?
151
152Diseases are obtained by things like traps or spells. Usually, they
153will reduce some of your attributes, like strength. They might also
154cause damage to you, or slow you down. Some of them infect monsters
155and players around you, spreading the disease.
156
157If your disease can be cured naturally, and if you do wait until
158it is cured naturally, you develop immunity for that level of
159disease. Higher level forms of that disease will still infect
160you, but you can wait it out to get better immunity.
161
162Some diseases, like rabies, cannot be cured by waiting.
163Instead, you will have to cure it magically. For information on how
164to do that, see the above entry.
135 165
136=head3 I lost an item! How? 166=head3 I lost an item! How?
137 167
138Well, we don't know. If you don't know, either, here is a partial list of 168Well, we don't know. If you don't know, either, here is a partial list of
139ways people typically lose stuff: 169ways people typically lose stuff:
203The I<identify> spell counts stacks of items, such as arrows or gems, as 233The I<identify> spell counts stacks of items, such as arrows or gems, as
204one 'item'. It can only identify a certain amount of items. Therefore, the 234one 'item'. It can only identify a certain amount of items. Therefore, the
205only way to choose what it identifies is by dropping what you don't want 235only way to choose what it identifies is by dropping what you don't want
206identified on the ground. 236identified on the ground.
207 237
238=head3 What do altars do?
239
240There are different types of altars. Altars found in churches and
241chapels are aligned to gods; they usually have decoration based
242on the god they are aligned to. You can pray at these altars to
243start worshipping the god the altar is aligned to, or pray to
244get over your normal grace limit, get grace faster, or any
245other effects the altar might have.
246
247Pink altars usually require a sacrifice, which can be seen by
248rolling your mouse over it at the bottom of the screen. If you
249drop the sacrifiice, it will activate something, like a gate, or
250maybe it will teleport something.
251
208=head3 How come I don't get any change from an altar? 252=head3 How come I don't get any change from an altar?
209 253
210Altars do not give change. This means that you might drop a platinum piece 254Altars do not give change. This means that you might drop a platinum piece
211on a table that identifies for 2 gold, or equivalent, and get only one 255on a table that identifies for 2 gold, or equivalent, and get only one
212identify. The equivalent means that you can make the price up in smaller 256identify. The equivalent means that you can make the price up in smaller
223This is done in two steps: first you have to I<prepare> your weapon 267This is done in two steps: first you have to I<prepare> your weapon
224for the desired number of enchantments, then you apply the enchanments 268for the desired number of enchantments, then you apply the enchanments
225(weapons remember how many times they can be enchanted further). 269(weapons remember how many times they can be enchanted further).
226 270
227To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in 271To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
228the inventory) some diamonds, as a sacrifice, then read the I<Prepare 272the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
229Weapon> scroll. The square root of the total number of diamonds sacrificed 273then read the I<Prepare Weapon> scroll. The square root of the total
230this way determines the number of enchantments the weapon accepts: one 274number of diamonds sacrificed this way determines the number of
231diamond for one enchanment, nine diamonds for three enchantments, 100 275enchantments the weapon accepts: one diamond for one enchanment, nine
232diamonds for ten enchantments and so on. 276diamonds for three enchantments, 100 diamonds for ten enchantments,
277and so on.
233 278
234Remember, once you prepare the weapon, it can only be wielded by you. 279Remember, once you prepare the weapon, it can only be wielded by you.
235 280
236After that, you can apply improvement and enchantnment scrolls: 281After that, you can apply improvement and enchantnment scrolls:
237 282
571 616
572The skill level is the level of the skill that the spell uses (e.g. 617The skill level is the level of the skill that the spell uses (e.g.
573summoning or sorcery). 618summoning or sorcery).
574 619
575When attuned, the bonus is up to 16 levels, but never higher than the 620When attuned, the bonus is up to 16 levels, but never higher than the
576skill level itself, i.e. at level 2, the bonus is 4, at level 5, the 621skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
577bonus is 10 and at level 50, the bonus is 16. 622attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
623level of 10, and at level 50, the bonus is 16, yielding 66.
578 624
579When repelled, the malus is 16 levels always. 625When repelled, the malus is 16 levels always. If you are both attuned and
626repelled at the same time, the effects will add.
580 627
581These are added (or subtracted) to the skill level when checking whether 628These are added (or subtracted) to the skill level when checking whether
582the player can cast the spell and when calculating the effective casting 629the player can cast the spell and when calculating the effective casting
583level. 630level.
584 631
612effective level 100. 659effective level 100.
613 660
614 661
615=head2 Praying, Gods and Cults 662=head2 Praying, Gods and Cults
616 663
617=head3 X<how_tp_pray>How do I pray or get the praying skill? 664=head3 X<how_to_pray>How do I pray or get the praying skill?
618 665
619First enter the "praying mode" by readying your L<skill_description/praying> skill 666First enter the "praying mode" by readying your L<skill_description/praying> skill
620(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 667(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
621C<Shift> and a direction key (e.g. C<Shift-Up>). 668C<Shift> and a direction key (e.g. C<Shift-Up>).
622 669
685de Clouds, the biggest city ever seen (high level and very high level 732de Clouds, the biggest city ever seen (high level and very high level
686quests). There are rumors about lands beyond (St. Bartholemew and other 733quests). There are rumors about lands beyond (St. Bartholemew and other
687cities) and other even more mystical places, but little is known about 734cities) and other even more mystical places, but little is known about
688that. 735that.
689 736
690=head2 Where is that damn Goblin Chief? 737=head3 Where is that damn Goblin Chief?
691 738
692In his cave to the north-east of the Scorn Gate. It is the one that starts 739In his cave to the north-east of the Scorn Gate. It is the one that starts
693with a random maze (yes, there are multiple caves). Keep in mind that the 740with a random maze (yes, there are multiple caves). Keep in mind that the
694Goblin Chief's Head is fastened to his body, so you have to find and kill 741Goblin Chief's Head is fastened to his body, so you have to find and kill
695him first. 742him first.
696 743
697=head2 Where can I find the I<comet> spell? 744=head3 Where can I find the I<comet> spell?
698 745
699In the tower of stars, which is almost directly south of Scorn (but not 746In the tower of stars, which is almost directly south of Scorn (but not
700too near to it). You have to talk to people to solve this quest, and it 747too near to it). You have to talk to people to solve this quest, and it
701does not involve a random maze. 748does not involve a random maze.
702 749
703 750
751=head1 Authors
752
753The following people contributed to this document: Robin Redeker, John O'Donnell
754and Marc Lehmann.

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