1 | =head1 FAQ, Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
2 | |
2 | |
3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
5 | |
6 | =head2 Meta - About the Game and the Client |
6 | =head2 Meta - About the Game and the Client |
7 | |
7 | |
8 | =head3 What is the relation between Deliantra and Crossfire? |
8 | =head3 What is the relation between Deliantra and Crossfire? |
9 | |
9 | |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
11 | has been rewritten. Still most maps are very similar or identical to |
11 | has been rewritten. Still, most maps are very similar or identical to |
12 | Crossfire maps, so the games share a lot. |
12 | Crossfire maps, so the games share a lot. |
13 | |
13 | |
14 | The major differences are a better client, better graphics, a stable |
14 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
15 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
16 | reset) and the ability to let more players play, by using less resources |
17 | and having a fully asynchronous design. |
17 | and having a fully asynchronous design, and full support for sound effects |
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18 | and background music. |
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19 | |
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20 | =head3 I found a bug, how can I report it/what do I do? |
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21 | |
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22 | Mail us at support@deliantra.net , which is best, unless it is a small, |
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23 | temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
18 | |
24 | |
19 | =head3 The client is very sluggish and slow, what can I do about this? |
25 | =head3 The client is very sluggish and slow, what can I do about this? |
20 | |
26 | |
21 | Most likely, you don't have accelerated OpenGL support. Try to find a |
27 | Most likely, you don't have accelerated OpenGL support. Try to find a |
22 | newer driver, or a driver from your hardware vendor, that features OpenGL |
28 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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36 | |
42 | |
37 | =item * Increase B<Map Scale> |
43 | =item * Increase B<Map Scale> |
38 | |
44 | |
39 | =back |
45 | =back |
40 | |
46 | |
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47 | =head3 The client doesn't correctly react to keypresses or mouseclicks. |
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48 | |
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49 | =over 4 |
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50 | |
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51 | =item Make sure Numlock is off. |
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52 | |
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53 | Some Microsoft Windows versions/keyboard layouts do not report modifiers for the |
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54 | numerical keypad keys while Numlock is active. |
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55 | |
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56 | =item Make sure no other Modifier is "pressed". |
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57 | |
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58 | Mircosoft Windows versions have some accessability features that could |
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59 | interfere with games like Deliantra. You might want to switch these off in |
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60 | the keyboard settings. Sometimes modifiers can be "unstuck" by pressing |
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61 | them down once. |
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62 | |
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63 | =item Fullscreen switches confuse the keyboard modifiers. |
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64 | |
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65 | Fullscreen switches on Microsoft Windows sometimes confuse which keys are |
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66 | pressed and which aren't. Doing another switch to/from fullscreen might |
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67 | help. |
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68 | |
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69 | =back |
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70 | |
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71 | =head3 My client doesn't start anymore/graphics are corrupted! |
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72 | |
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73 | Sometimes you hit a bug in the client. To reset the state of your client |
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74 | you can delete your client database directory (your client will have to |
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75 | re-download music and images and you will lose your minimap contents). |
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76 | |
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77 | =over 4 |
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78 | |
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79 | To do that, on Unix: |
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80 | |
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81 | rm -rf ~/.deliantra/client-* |
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82 | |
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83 | On windows: |
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84 | |
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85 | Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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86 | window that will open, first open F<deliantra>, then delete the directory |
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87 | starting with F<client->. |
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88 | |
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89 | =back |
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90 | |
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91 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
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92 | itself, but this will also delete your settings and keybindings. |
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93 | |
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94 | |
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95 | =head2 Game Mechanics |
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96 | |
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97 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
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98 | |
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99 | Here are the typical reasons why you lose health: |
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100 | |
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101 | =over 4 |
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102 | |
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103 | =item * You are being attacked. |
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104 | |
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105 | Sounds obvious, but sometimes you can't see the monster attacking |
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106 | you. Check the C<Log> tab, as you usually get a message when this happens. |
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107 | |
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108 | =item * You are out of food. |
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109 | |
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110 | When your food reaches C<0> you will start to lose health. Eating (good) |
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111 | food will replenish your food level. |
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112 | |
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113 | =item * You are poisoned. |
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114 | |
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115 | Poison will reduce your health. When your body heals fast enough it will |
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116 | eventually get over the poison, otherwise you should seek professional |
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117 | help such as the House of Healing in Scorn, or a player with the C<cure |
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118 | poison> spell. It is rumored that neko san might sometimes cure poison. |
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119 | |
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120 | =item * You have a disease. |
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121 | |
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122 | Some diseases have such drastic effects on your organism that you can lose |
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123 | health. Get help in the House of Healing in Scorn, or ask a player who can |
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124 | cast C<cure disease> on you. |
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125 | |
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126 | =item * Your stats change. |
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127 | |
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128 | Switching items or being restored from depletion can affect your stats, |
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129 | which in turn can affect your healthpoints. While this is not a regular |
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130 | effect (it only happens when you change items or are restored from |
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131 | depletion), it can sometimes look as if you are losing health. You can |
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132 | restore depletion by drinking a potion of life. |
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133 | |
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134 | =back |
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135 | |
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136 | =head3 I lost an item! How? |
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137 | |
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138 | Well, we don't know. If you don't know, either, here is a partial list of |
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139 | ways people typically lose stuff: |
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140 | |
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141 | =over 4 |
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142 | |
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143 | =item You accidentally dropped it in a shop (or elswehere). |
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144 | |
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145 | If in a shop, if it was money, you can just go there and pick it up again: |
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146 | shops do not "buy" money. For other items you will have to buy it back. |
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147 | |
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148 | =item Thieves or monsters stole your items. |
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149 | |
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150 | Yes, thieves and many other monsters (such as demons) can actually steal |
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151 | stuff. They can steal about anything that you don't currently wield, and |
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152 | if they are good, you don't even notice it. Your only chance of getting |
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153 | the item back is to kill the thief or steal the item back with the steal |
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154 | skill before the map he is in resets. |
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155 | |
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156 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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157 | and is best avoided by the beginning adventurers. |
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158 | |
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159 | =back |
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160 | |
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161 | =head3 How do I uncurse/undamn items? |
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162 | |
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163 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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164 | commonly have scrolls of remove curse or remove damnation. In addition, |
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165 | all of the gods except the Devourers can remove curses, and Gnarg, |
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166 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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167 | grants the remove damnation spell at 300 grace. |
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168 | |
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169 | To actually remove the curse or damnation with a scroll, you need to |
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170 | L<mark> the item, and then L<apply> the scroll. |
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171 | |
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172 | =head3 When I log-in, I keep dying! Why is this? |
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173 | |
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174 | What happened is that you died of a cave-in. Cave-ins kill you when you |
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175 | unsafely log out. An unsafe log out is when you disconnect without using a |
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176 | bed to reality, or when you time out (after 10-20 seconds without reply, |
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177 | the server automatically kicks players). Safe log outs are when you log |
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178 | out using a bed to realtiy, or when you are disconnected when the server |
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179 | crashes or restarts. |
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180 | |
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181 | If the disconnection was safe, then you will appear where you were before |
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182 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
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183 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
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184 | passed, then you will be recalled to your bed to reality. |
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185 | |
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186 | =head3 Where do I find beds to reality? |
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187 | |
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188 | Inns usually have them, and apartments almost always have beds to |
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189 | reality. Almost every city has an inn. Taverns sometimes have them, and |
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190 | they might be in surprising places. Scorn has an inn that is located in |
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191 | the southern area. |
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192 | |
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193 | =head3 How does the I<identify> spell work? |
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194 | |
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195 | The I<identify> spell identifies your items, making it give it's full |
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196 | description. The spell goes through your inventory in a psuedo-random |
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197 | order, skipping past identified items. If it identifies all the items |
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198 | in your inventory, or they are already identified, it then checks for |
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199 | identified items on the ground, again in a psuedo-random order. If it |
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200 | identifies all the items on the ground, then the remaining power is |
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201 | wasted. |
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202 | |
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203 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
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204 | one 'item'. It can only identify a certain amount of items. Therefore, the |
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205 | only way to choose what it identifies is by dropping what you don't want |
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206 | identified on the ground. |
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207 | |
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208 | =head3 How come I don't get any change from an altar? |
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209 | |
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210 | Altars do not give change. This means that you might drop a platinum piece |
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211 | on a table that identifies for 2 gold, or equivalent, and get only one |
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212 | identify. The equivalent means that you can make the price up in smaller |
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213 | currency, like 200 silver, but higher currency won't get you any more |
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214 | identifies. |
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215 | |
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216 | =head3 Where can I use building materials? |
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217 | |
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218 | You can only use them in tiles that are buildable. These tiles are found in |
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219 | guild storages, and in some apartments. |
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220 | |
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221 | =head3 How can I Prepare/Improve/Enchant Weapons? |
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222 | |
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223 | This is done in two steps: first you have to I<prepare> your weapon |
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224 | for the desired number of enchantments, then you apply the enchanments |
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225 | (weapons remember how many times they can be enchanted further). |
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226 | |
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227 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
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228 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
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229 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
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230 | this way determines the number of enchantments the weapon accepts: one |
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231 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
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232 | diamonds for ten enchantments and so on. |
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233 | |
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234 | Remember, once you prepare the weapon, it can only be wielded by you. |
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235 | |
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236 | After that, you can apply improvement and enchantnment scrolls: |
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237 | |
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238 | =over 4 |
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239 | |
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240 | =item Improve Damage |
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241 | |
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242 | Each scroll read will increase the damage by five points, and likewise the |
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243 | weight by five kilograms. |
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244 | |
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245 | =item Lower Weight |
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246 | |
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247 | This "improves" the weight of your weapon: each scroll reduces the weight |
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248 | by one fifth (20%). It will not, however, create weightless weapons. |
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249 | |
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250 | =item Enchant Weapon |
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251 | |
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252 | Each scroll read increases the magic by one point. |
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253 | |
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254 | =item Improve Stat |
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255 | |
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256 | This scroll improves one of the basic stat improvements (Strength, |
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257 | Dexterity and so on). For this it needs a further sacrifice in form of |
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258 | stat potions. The stat potions must be of the same type and will determine |
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259 | which stat gets improved. |
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260 | |
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261 | The number of stat potions you need to improve it is twice the number of |
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262 | stat points the weapon currently gives, plus one (the minimum is two stat |
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263 | potions, however). That is, a weapon which gives no stat bonus needs two |
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264 | (C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that |
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265 | already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat |
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266 | potions. Negative stats are summed normally, so I<Str +4> and I<Int -2> |
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267 | will result in needing five stat potions only (C<2 × 2 + 1>). |
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268 | |
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269 | =back |
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270 | |
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271 | Keep in mind, however, that your character can only handle a limited |
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272 | number of weapon improvements, see the L<skills> command. Item power will |
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273 | also increase. |
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274 | |
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275 | =head3 How can I enchant Armour? |
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276 | |
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277 | Enchanting armour is easy: each time you read an I<Enchant Armour> scroll, |
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278 | the magic value will be increased by one, the speed, armour (physical |
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279 | resistance) and weight are increased by some amount, as well as the item |
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280 | power. |
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281 | |
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282 | =head3 What is this item power business? |
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283 | |
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284 | In general, the more interesting/powerful items have higher item power |
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285 | values. Your character can handle only handle only a limited amount of |
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286 | power - for each overall level you can handle C<1.25> item power points, |
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287 | so if you are level 16 you can handle a total of 20 item power points (see |
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288 | the L<skills> command for your current limit and remaining item power |
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289 | points). |
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290 | |
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291 | All the equipment you wear adds to this limit, so if you wield a weapon of |
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292 | item power 30 plus two rings of item power 14 each you will need 58 item |
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293 | power (and a level of 47). |
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294 | |
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295 | |
41 | =head2 Generic how do I... |
296 | =head2 Generic how do I... |
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297 | |
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298 | =head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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299 | |
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300 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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301 | commonly have scrolls of remove curse or remove damnation. In addition, |
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302 | all of the gods except the Devourers can remove curses, and Gnarg, |
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303 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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304 | grants the remove damnation spell at 300 grace. |
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305 | |
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306 | To actually remove the curse or damnation with a scroll, you need to |
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307 | L<mark> the item, and then L<apply> the scroll. Once the curse or |
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308 | damnation is removed, you can unwear the item. |
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309 | |
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310 | =head3 How do I use range weapons such as bows? |
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311 | |
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312 | First, you have to L<apply> the bow, then it will show up in the lower |
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313 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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314 | but not in the C<Range:> slot you have to unapply and reaply it. |
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315 | |
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316 | When you have a bow (or similar weapons like guns or crossbows) applied, |
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317 | you just shoot as with spells or other range attacks - C<Shift>+direction |
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318 | key. |
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319 | |
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320 | You need to have arrows (shells, bolts etc.) in your inventory or an |
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321 | active container for this to work. |
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322 | |
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323 | You can influence how you shoot via the L<Bow Mode|bowmode> in the C<< |
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324 | Playerbook => Settings >> tab. |
42 | |
325 | |
43 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
326 | =head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? |
44 | |
327 | |
45 | The right-click context menu in the playerbook inventory has an entry |
328 | The right-click context menu in the playerbook inventory has an entry |
46 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
329 | B<ignite/thaw>, which will ignite something or thaw icecubes. You will |
47 | need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for |
330 | need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for |
48 | this to work! |
331 | this to work! |
49 | |
332 | |
50 | An alternative would be to use the L<mark|command/mark> and |
333 | An alternative would be to use the L<mark|command/mark> and |
51 | L<apply|command/apply> commands like this: |
334 | L<apply|command/apply> commands like this: |
52 | |
335 | |
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58 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
341 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
59 | |
342 | |
60 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
343 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
61 | which has the desired effect with cone spells. |
344 | which has the desired effect with cone spells. |
62 | |
345 | |
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346 | =head3 How do I pay for items from a shop? |
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347 | |
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348 | You need to have the unpaid item in your inventory, and then walk out of |
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349 | the store with the shop mat. It will automatically pay for the item, if |
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350 | you have enough money. If you don't, you will be prevented from leaving, |
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351 | until you drop the unpaid item, or if you obtain enough money. |
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352 | |
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353 | =head3 How do I sell items to a shop? |
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354 | |
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355 | Just drop the item in a shop. Some tiles in a shop might not be shop |
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356 | tiles; usually, shop tiles are white brick floors. Try going over one of |
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357 | them and dropping the item. If the shop is not interested, the item will |
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358 | not leave your inventory. |
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359 | |
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360 | =head3 How do I increase my attributes? |
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361 | |
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362 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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363 | that can increase them as long as you have them worn. You can get your |
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364 | attributes up to 30 like this. To increase them permanently, you can |
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365 | drink a stat potion, which have special colors and a letter on the potion |
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366 | named 'potion of <attribute>'. These potions can increase your attributes |
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367 | up to the natural maximum of your race; which can be viewd with the |
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368 | statistics command. It increases your 'natural' attribute, up to the |
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369 | 'maximum' attribute. |
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370 | |
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371 | =head3 How do I get my literacy experience up? |
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372 | |
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373 | You need to read books and scrolls to get literacy experience. You can |
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374 | also use the literacy skill to identify scrolls and books. Identifying |
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375 | them gives you literacy experience, and you are still able to read them |
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376 | once you identify them. |
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377 | |
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378 | =head3 How do I rent and maintain an apartment? |
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379 | |
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380 | Payment for an apartment is done in 3 steps. First, there is an entry fee |
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381 | in the apartment map that you need to pay only once. Then, the apartment |
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382 | rental fee depends on the apartment model, not you. The taxes depend on |
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383 | your character level, and need to be paid, even while you are offline (the |
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384 | rental fee is only paid while you are online.) |
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385 | |
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386 | You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
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387 | deducted from your bank account. |
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388 | |
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389 | =head3 How do I use passes/keys? |
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390 | |
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391 | Whatever looks at your pass or key opens automatically, if you have it in |
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392 | your inventory or in an applied container. Some keys might just open a |
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393 | locked door, not a gate, and can be used by moving into the locked door. |
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394 | |
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395 | =head3 How do I find out where the key is to a locked door? |
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396 | |
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397 | Usually, bumping into the locked door will tell you what kind of key |
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398 | you need. This key is probably hidden somewhere in the same or close maps. |
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399 | Some of the characters near by might give you hints or explain something. |
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400 | |
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401 | =head3 How do I see how much an altar or table costs to use? |
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402 | |
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403 | You can move your mouse over it, and it will tell you how much currency it |
|
|
404 | needs. |
|
|
405 | |
|
|
406 | =head3 How do I drop items? |
|
|
407 | |
|
|
408 | To drop items, you can right click on the item in your inventory screen in |
|
|
409 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
|
|
410 | and selecting drop. You can also shift + left click an item to drop it, or |
|
|
411 | enter the command |
|
|
412 | |
|
|
413 | drop <item> |
|
|
414 | |
|
|
415 | This command drops items with the names that have <item> in it. If you are |
|
|
416 | unable to drop an item, this will probably be because it is locked. You |
|
|
417 | can unlock it by right clicking the item in your inventory, and selecting |
|
|
418 | unlock. |
|
|
419 | |
|
|
420 | =head3 How do I pick up items? |
|
|
421 | |
|
|
422 | You can pick up items by pressing the comma key (,) or by right clicking |
|
|
423 | the item on the floor, and selecting 'take'. You can also type the |
|
|
424 | |
|
|
425 | take <item> |
|
|
426 | |
|
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427 | command. |
|
|
428 | |
|
|
429 | =head3 How do I make money, fast?! |
|
|
430 | |
|
|
431 | You should identify the items you sell. Unidentified items sell MUCH |
|
|
432 | lower. Make sure you have the bargaining skill. It lets you save lots of |
|
|
433 | money when you buy stuff, and gain more money when you sell stuff. You can |
|
|
434 | level it up by buying items or selling expensive items. The higher it is |
|
|
435 | priced, the more experience. You can get a scroll of bargaining in Scorn's |
|
|
436 | gem shop. |
|
|
437 | |
|
|
438 | Quests also might give you something valuable as a reward. |
|
|
439 | |
|
|
440 | =head2 Playing Together |
|
|
441 | |
|
|
442 | =head3 How can I communicate with other players? |
|
|
443 | |
|
|
444 | There are five commands you can use to talk to others. All of them can |
|
|
445 | be entered by just typing them in, followed by the message, followed by |
|
|
446 | C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open |
|
|
447 | in your message window you can also just type a text in there followed |
|
|
448 | by C<Return> (this is especially handy as C<Return> also activates the |
|
|
449 | current chat tab as well). |
|
|
450 | |
|
|
451 | =over 4 |
|
|
452 | |
|
|
453 | =item chat <message> (short: C<c>) |
|
|
454 | |
|
|
455 | The most-used communications command. Whatever you I<chat> will end up |
|
|
456 | in the I<Chat> tab of everybody else who is currently logged in. |
|
|
457 | |
|
|
458 | Example: |
|
|
459 | |
|
|
460 | c uh, that anchovis almost killed me |
|
|
461 | |
|
|
462 | =item shout <message> |
|
|
463 | |
|
|
464 | This is like C<chat>, but "louder". Everybody will get your message in red |
|
|
465 | in their C<Chat> tabs. You should not use C<shout> unless you are in an |
|
|
466 | emergency or there is something really important to be said, otherwise you |
|
|
467 | risk being ignored by people. |
|
|
468 | |
|
|
469 | Example: |
|
|
470 | |
|
|
471 | sh I am stuck! can anybody let me out? |
|
|
472 | |
|
|
473 | =item say <message> (short: C<s>) |
|
|
474 | |
|
|
475 | This command can be used to talk to NPCs (without going through the NPC |
|
|
476 | dialogue window), but all players anywhere on the same map can hear you as |
|
|
477 | well. |
|
|
478 | |
|
|
479 | Example: |
|
|
480 | |
|
|
481 | s good that schmorp cnanot hera us here! |
|
|
482 | |
|
|
483 | =item tell <playername> <message> (short: C<te>) |
|
|
484 | |
|
|
485 | This is your prototypical two-way, private, chat channel. You can talk to |
|
|
486 | any other player that is currently logged in, and only he can hear you. |
|
|
487 | |
|
|
488 | =item gsay <message> (short: C<gs>) |
|
|
489 | |
|
|
490 | The group say command sends a message to every member of the party/group |
|
|
491 | you are in. This is useful when playing in a team, to avoid cluttering the |
|
|
492 | chat channel. |
|
|
493 | |
|
|
494 | =back |
|
|
495 | |
|
|
496 | In addition to these, there are a large number of emotes you can use, use |
|
|
497 | the L<help> command to get a list. |
|
|
498 | |
|
|
499 | =head3 Can I form parties? Which benefits does party-play have? |
|
|
500 | |
|
|
501 | You can form I<new> parties using the C<< party form <name> >> name |
|
|
502 | command, and you can join I<existing> parties using the C<< party join |
|
|
503 | <name> >> command. There are other party commands, use C<help party> to |
|
|
504 | find out more. |
|
|
505 | |
|
|
506 | The main benefit of party-play is sharing experience: All experience you |
|
|
507 | gain is distributed to all party members accoridng to their level (people |
|
|
508 | with twice the level as you gain twice as much experience). |
|
|
509 | |
|
|
510 | This is great for training skills you are bad in, but somebody else is |
|
|
511 | good in, and of course vice versa! |
|
|
512 | |
|
|
513 | |
63 | =head2 Magic |
514 | =head2 Magic |
64 | |
515 | |
|
|
516 | =head3 How does an improvement potion work? |
|
|
517 | |
|
|
518 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
|
|
519 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
|
|
520 | or grace, and increasing it. This way, if you drink enough improvement |
|
|
521 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
|
|
522 | |
|
|
523 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
|
|
524 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
|
|
525 | |
|
|
526 | =head3 How do I control golems I summon? |
|
|
527 | |
|
|
528 | You can control golems by holding down shift + a direction key. It moves in the |
|
|
529 | direction you are holding. |
|
|
530 | |
65 | =head3 How can I summon a specific monster with C<summon pet monster>? |
531 | =head3 How can I summon a specific monster with C<summon pet monster>? |
66 | |
532 | |
67 | Higher levels of L<skill_description/summoning> give you access to higher |
533 | Higher (effective) casting levels of L<skill_description/summoning> give |
68 | level monsters, but not all monsters have equal abilities. Instead of |
534 | you access to higher level monsters, but not all monsters have equal |
69 | summoning the highest level monster allowed by your level you can also |
535 | abilities. Instead of summoning the highest level monster allowed by your |
70 | summon any other monster you had before by adding its I<archetype name> |
536 | level you can also summon any other monster you had before by adding its |
71 | after the command, i.e. to summon bees you would use the C<cast summon pet |
537 | I<archetype name> after the command, i.e. to summon bees you would use the |
72 | monster bee> (short: C<cspm bee>) command. |
538 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
73 | |
539 | |
74 | Level Monster |
540 | Level Monster |
75 | 1 bat |
541 | 1 bat |
76 | 3 bird |
542 | 3 bird |
77 | 4 spider |
543 | 4 spider |
… | |
… | |
94 | 80 gr_hellhound |
560 | 80 gr_hellhound |
95 | 90 dave |
561 | 90 dave |
96 | 100 laoch |
562 | 100 laoch |
97 | 105 snitchangel |
563 | 105 snitchangel |
98 | |
564 | |
|
|
565 | =head3 How does being attuned/repelled/denied affect casting level? |
|
|
566 | |
|
|
567 | Some spells are attuned to one or more spell classes (such as wounding, |
|
|
568 | summoning, fire and so on). The player can likewise be attuned to some of |
|
|
569 | these classes, giving a bonus, or repelled to them, giving a malus, or |
|
|
570 | denied to them, making her unable to cast the spell at all. |
|
|
571 | |
|
|
572 | The skill level is the level of the skill that the spell uses (e.g. |
|
|
573 | summoning or sorcery). |
|
|
574 | |
|
|
575 | When attuned, the bonus is up to 16 levels, but never higher than the |
|
|
576 | skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
|
|
577 | bonus is 10 and at level 50, the bonus is 16. |
|
|
578 | |
|
|
579 | When repelled, the malus is 16 levels always. |
|
|
580 | |
|
|
581 | These are added (or subtracted) to the skill level when checking whether |
|
|
582 | the player can cast the spell and when calculating the effective casting |
|
|
583 | level. |
|
|
584 | |
|
|
585 | The effect on strength is as if the minimum spell level is lower (when |
|
|
586 | attuned) or higher (when repelled), and the strength will increase the |
|
|
587 | same as without any attunement. |
|
|
588 | |
|
|
589 | =head3 What is the "effective" casting level? |
|
|
590 | |
|
|
591 | Effective casting levels start at 1 (lowest spell strength) and go up to |
|
|
592 | 100 (highest nominal spell strength). Higher levels are also possible and |
|
|
593 | make the spell correspondingly stronger. |
|
|
594 | |
|
|
595 | The effective casting level is calculated from the skill level, after |
|
|
596 | adding/subtracting any bonus from attunements. |
|
|
597 | |
|
|
598 | If the skill level plus bonus is lower than 100, then the minimum spell |
|
|
599 | level comes into play: the minimum level is not only the minimum level |
|
|
600 | a caster is required to have, it is also the level where the effective |
|
|
601 | casting level equals 1. From there it grows till it reaches casting level |
|
|
602 | 100, whre the effective level will also be 100. |
|
|
603 | |
|
|
604 | If the skill level plus bonus is 100 or higher, then this is the effective |
|
|
605 | spell level. |
|
|
606 | |
|
|
607 | That means, when you have a spell with a minimum level of 90, then it's |
|
|
608 | effective range will be spread evenly over the 90..100 range, e.g. when |
|
|
609 | you cast this spell at skill level 90, the effective casting level will |
|
|
610 | be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
|
|
611 | 98 gives effective level 80, up to skill level 100, which then gives |
|
|
612 | effective level 100. |
|
|
613 | |
|
|
614 | |
99 | =head2 Praying, Gods and Cults |
615 | =head2 Praying, Gods and Cults |
100 | |
616 | |
101 | =head3 How do I pray? |
617 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
102 | |
618 | |
103 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
619 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
104 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
620 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
105 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
621 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
106 | |
622 | |
107 | You will now pray as long as you keep pressing the keys. |
623 | You will now pray as long as you keep pressing the keys. |
108 | |
624 | |
|
|
625 | However, if you do not have the praying skill, you can obtain it by |
|
|
626 | reading a scroll of praying. This will let you learn the praying skill |
|
|
627 | depending on your intelligence. You can also use a holy symbol to use the |
|
|
628 | praying skill, as long as you have the holy symbol in your inventory. Holy |
|
|
629 | symbols can be found in shops and random dungeons. |
|
|
630 | |
109 | =head3 How can I summon a specific monster with C<summon cult monster>? |
631 | =head3 How can I summon a specific monster with C<summon cult monster>? |
110 | |
632 | |
111 | You can't, your god selects the monsters for you. |
633 | You can't, your god selects the monsters for you. |
112 | |
634 | |
113 | =head3 How do I join a cult/become a follower of a god? |
635 | =head3 How do I join a cult/become a follower of a god? |
… | |
… | |
121 | That is far more difficult: gods really hate it when you defect |
643 | That is far more difficult: gods really hate it when you defect |
122 | them. Expect to lose a lot of L<skill_description/praying> experience in |
644 | them. Expect to lose a lot of L<skill_description/praying> experience in |
123 | the process. |
645 | the process. |
124 | |
646 | |
125 | First you should pray long enough to your god, until you gain 95% |
647 | First you should pray long enough to your god, until you gain 95% |
126 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
648 | resistance to god power. Then quickly go to the altar of your newly-chosen |
127 | god and pray on her/his altar. Your old god won't make it easy, but if you |
649 | god and pray on her/his altar. Your old god won't make it easy, but if you |
128 | are persistent your old god will let you go at one point. |
650 | are persistent your old god will let you go at one point. |
129 | |
651 | |
|
|
652 | |
|
|
653 | =head2 Exploring / Quests |
|
|
654 | |
|
|
655 | =head3 What areas are there to explore? |
|
|
656 | |
|
|
657 | First, you should explore Scorn and find the port pass (and maybe also the |
|
|
658 | gate pass). Make sure you don't miss out the old city of scorn, many |
|
|
659 | a dangers, but also many treasures, can be found there. |
|
|
660 | |
|
|
661 | When you finished most of the quests in Scorn you should investigate how |
|
|
662 | the pirates escape from the prison. This will lead to a number of nice |
|
|
663 | quests in and around Port Joseph. |
|
|
664 | |
|
|
665 | Another nice series of quests, from low to medium level, can be found in |
|
|
666 | the King's Palace in Scorn. Who wouldn't want to meet the princess in |
|
|
667 | person? |
|
|
668 | |
|
|
669 | The areas you can reach through the various transportation modes in Scorn |
|
|
670 | are Pupland (which has a lot of puzzles and quests from very low to very |
|
|
671 | high level), Stoneville and Santo Dominion (low and medium level quests, |
|
|
672 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
|
|
673 | |
|
|
674 | Through the gate you can reach Euthville and Santo Dominion to the north, |
|
|
675 | Brest (medium level) and Lake Country (medium to high level) to the south, |
|
|
676 | and Navar (medium level quests) in the east (a long travel). |
|
|
677 | |
|
|
678 | From Navar you can travel to Darcap in the far north (medium level |
|
|
679 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
|
|
680 | on the ocean, a rather dangerous area with many thieves and pirates |
|
|
681 | (medium level quests) and Valleynoy to the south, with medium and high |
|
|
682 | level quests (did you find the southpole yet?). |
|
|
683 | |
|
|
684 | Also, it is said that Navar somehow has access to the mystical City |
|
|
685 | de Clouds, the biggest city ever seen (high level and very high level |
|
|
686 | quests). There are rumors about lands beyond (St. Bartholemew and other |
|
|
687 | cities) and other even more mystical places, but little is known about |
|
|
688 | that. |
|
|
689 | |
|
|
690 | =head2 Where is that damn Goblin Chief? |
|
|
691 | |
|
|
692 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
|
|
693 | with a random maze (yes, there are multiple caves). Keep in mind that the |
|
|
694 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
|
|
695 | him first. |
|
|
696 | |
|
|
697 | =head2 Where can I find the I<comet> spell? |
|
|
698 | |
|
|
699 | In the tower of stars, which is almost directly south of Scorn (but not |
|
|
700 | too near to it). You have to talk to people to solve this quest, and it |
|
|
701 | does not involve a random maze. |
|
|
702 | |
|
|
703 | |