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1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 17and having a fully asynchronous design, and full support for sound effects
18and background music. 18and background music.
19 19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
20=head3 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
21 26
22Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 29support.
37 42
38=item * Increase B<Map Scale> 43=item * Increase B<Map Scale>
39 44
40=back 45=back
41 46
47=head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49=over 4
50
51=item Make sure Numlock is off.
52
53Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54numerical keypad keys while Numlock is active.
55
56=item Make sure no other Modifier is "pressed".
57
58Mircosoft Windows versions have some accessability features that could
59interfere with games like Deliantra. You might want to switch these off in
60the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61them down once.
62
63=item Fullscreen switches confuse the keyboard modifiers.
64
65Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66pressed and which aren't. Doing another switch to/from fullscreen might
67help.
68
69=back
70
42=head3 My client doesn't start anymore/graphics are corrupted! 71=head3 My client doesn't start anymore/graphics are corrupted!
43 72
44Sometimes you hit a bug in the client. To reset the state of your client 73Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 74you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 75re-download music and images and you will lose your minimap contents).
61 90
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 91Alternatively you can delete the F<.deliantra> or F<deliantra> directory
63itself, but this will also delete your settings and keybindings. 92itself, but this will also delete your settings and keybindings.
64 93
65 94
95=head2 Game Mechanics
96
97=head3 What is this place I go to when I die?
98
99When you die, you go to a place called the nimbus. In the nimbus, you are
100able to play minesweeper for your experience. If you win and have applied
101all the spaces except for bombs, you will automatically be teleported to
102a hallway you can walk down to be teleported back to life, with your
103experience intact.
104
105If you lose by applying a bomb, you are teleported to a hallway
106with a flower, and you can walk down to be teleported back to life,
107without your experience you lost when you died. There are rumors
108that the Key to Life can let the losers walk in the winner's
109hallway, however...
110
111=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
112
113Here are the typical reasons why you lose health:
114
115=over 4
116
117=item * You are being attacked.
118
119Sounds obvious, but sometimes you can't see the monster attacking
120you. Check the C<Log> tab, as you usually get a message when this happens.
121
122=item * You are out of food.
123
124When your food reaches C<0> you will start to lose health. Eating (good)
125food will replenish your food level.
126
127=item * You are poisoned.
128
129Poison will reduce your health. When your body heals fast enough it will
130eventually get over the poison, otherwise you should seek professional
131help such as the House of Healing in Scorn, or a player with the C<cure
132poison> spell. It is rumored that neko san might sometimes cure poison.
133
134=item * You have a disease.
135
136Some diseases have such drastic effects on your organism that you can lose
137health. Get help in the House of Healing in Scorn, or ask a player who can
138cast C<cure disease> on you.
139
140=item * Your stats change.
141
142Switching items or being restored from depletion can affect your stats,
143which in turn can affect your healthpoints. While this is not a regular
144effect (it only happens when you change items or are restored from
145depletion), it can sometimes look as if you are losing health. You can
146restore depletion by drinking a potion of life.
147
148=back
149
150=head3 How do diseases work?
151
152Diseases are obtained by things like traps or spells. Usually, they
153will reduce some of your attributes, like strength. They might also
154cause damage to you, or slow you down. Some of them infect monsters
155and players around you, spreading the disease.
156
157If your disease can be cured naturally, and if you do wait until
158it is cured naturally, you develop immunity for that level of
159disease. Higher level forms of that disease will still infect
160you, but you can wait it out to get better immunity.
161
162Some diseases, like rabies, cannot be cured by waiting.
163Instead, you will have to cure it magically. For information on how
164to do that, see the above entry.
165
166=head3 I lost an item! How?
167
168Well, we don't know. If you don't know, either, here is a partial list of
169ways people typically lose stuff:
170
171=over 4
172
173=item You accidentally dropped it in a shop (or elswehere).
174
175If in a shop, if it was money, you can just go there and pick it up again:
176shops do not "buy" money. For other items you will have to buy it back.
177
178=item Thieves or monsters stole your items.
179
180Yes, thieves and many other monsters (such as demons) can actually steal
181stuff. They can steal about anything that you don't currently wield, and
182if they are good, you don't even notice it. Your only chance of getting
183the item back is to kill the thief or steal the item back with the steal
184skill before the map he is in resets.
185
186Many adventurers find that the old road to Navar harbours a lot of thieves
187and is best avoided by the beginning adventurers.
188
189=back
190
191=head3 How do I uncurse/undamn items?
192
193You need a spell to uncurse or undamn items, but luckily, magic shops
194commonly have scrolls of remove curse or remove damnation. In addition,
195all of the gods except the Devourers can remove curses, and Gnarg,
196Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
197grants the remove damnation spell at 300 grace.
198
199To actually remove the curse or damnation with a scroll, you need to
200L<mark> the item, and then L<apply> the scroll.
201
202=head3 When I log-in, I keep dying! Why is this?
203
204What happened is that you died of a cave-in. Cave-ins kill you when you
205unsafely log out. An unsafe log out is when you disconnect without using a
206bed to reality, or when you time out (after 10-20 seconds without reply,
207the server automatically kicks players). Safe log outs are when you log
208out using a bed to realtiy, or when you are disconnected when the server
209crashes or restarts.
210
211If the disconnection was safe, then you will appear where you were before
212you got logged out. If it was unsafe, and more than one hour has passed, you
213will die of a cave-in. If the map you were in reset, but one hour has not
214passed, then you will be recalled to your bed to reality.
215
216=head3 Where do I find beds to reality?
217
218Inns usually have them, and apartments almost always have beds to
219reality. Almost every city has an inn. Taverns sometimes have them, and
220they might be in surprising places. Scorn has an inn that is located in
221the southern area.
222
223=head3 How does the I<identify> spell work?
224
225The I<identify> spell identifies your items, making it give it's full
226description. The spell goes through your inventory in a psuedo-random
227order, skipping past identified items. If it identifies all the items
228in your inventory, or they are already identified, it then checks for
229identified items on the ground, again in a psuedo-random order. If it
230identifies all the items on the ground, then the remaining power is
231wasted.
232
233The I<identify> spell counts stacks of items, such as arrows or gems, as
234one 'item'. It can only identify a certain amount of items. Therefore, the
235only way to choose what it identifies is by dropping what you don't want
236identified on the ground.
237
238=head3 What do altars do?
239
240There are different types of altars. Altars found in churches and
241chapels are aligned to gods; they usually have decoration based
242on the god they are aligned to. You can pray at these altars to
243start worshipping the god the altar is aligned to, or pray to
244get over your normal grace limit, get grace faster, or any
245other effects the altar might have.
246
247Pink altars usually require a sacrifice, which can be seen by
248rolling your mouse over it at the bottom of the screen. If you
249drop the sacrifiice, it will activate something, like a gate, or
250maybe it will teleport something.
251
252=head3 How come I don't get any change from an altar?
253
254Altars do not give change. This means that you might drop a platinum piece
255on a table that identifies for 2 gold, or equivalent, and get only one
256identify. The equivalent means that you can make the price up in smaller
257currency, like 200 silver, but higher currency won't get you any more
258identifies.
259
260=head3 What diseases cannot be cured naturally?
261
262Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
263and thus you cannot have an immunity against them.
264
265=head3 Where can I use building materials?
266
267You can only use them in tiles that are buildable. These tiles are found in
268guild storages, and in some apartments.
269
270=head3 How can I Prepare/Improve/Enchant Weapons?
271
272This is done in two steps: first you have to I<prepare> your weapon
273for the desired number of enchantments, then you apply the enchanments
274(weapons remember how many times they can be enchanted further).
275
276To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
277the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
278then read the I<Prepare Weapon> scroll. The square root of the total
279number of diamonds sacrificed this way determines the number of
280enchantments the weapon accepts: one diamond for one enchanment, nine
281diamonds for three enchantments, 100 diamonds for ten enchantments,
282and so on.
283
284Remember, once you prepare the weapon, it can only be wielded by you.
285
286After that, you can apply improvement and enchantnment scrolls:
287
288=over 4
289
290=item Improve Damage
291
292Each scroll read will increase the damage by five points, and likewise the
293weight by five kilograms.
294
295=item Lower Weight
296
297This "improves" the weight of your weapon: each scroll reduces the weight
298by one fifth (20%). It will not, however, create weightless weapons.
299
300=item Enchant Weapon
301
302Each scroll read increases the magic by one point.
303
304=item Improve Stat
305
306This scroll improves one of the basic stat improvements (Strength,
307Dexterity and so on). For this it needs a further sacrifice in form of
308stat potions. The stat potions must be of the same type and will determine
309which stat gets improved.
310
311The number of stat potions you need to improve it is twice the number of
312stat points the weapon currently gives, plus one (the minimum is two stat
313potions, however). That is, a weapon which gives no stat bonus needs two
314(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
315already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
316potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
317will result in needing five stat potions only (C<2 × 2 + 1>).
318
319=back
320
321Keep in mind, however, that your character can only handle a limited
322number of weapon improvements, see the L<skills> command. Item power will
323also increase.
324
325=head3 How can I enchant Armour?
326
327Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
328the magic value will be increased by one, the speed, armour (physical
329resistance) and weight are increased by some amount, as well as the item
330power.
331
332=head3 What is this item power business?
333
334In general, the more interesting/powerful items have higher item power
335values. Your character can handle only handle only a limited amount of
336power - for each overall level you can handle C<1.25> item power points,
337so if you are level 16 you can handle a total of 20 item power points (see
338the L<skills> command for your current limit and remaining item power
339points).
340
341All the equipment you wear adds to this limit, so if you wield a weapon of
342item power 30 plus two rings of item power 14 each you will need 58 item
343power (and a level of 47).
344
345
66=head2 Generic how do I... 346=head2 Generic how do I...
347
348=head3 How do I uncurse/undamn items or unwear cursed/damned items?
349
350You need a spell to uncurse or undamn items, but luckily, magic shops
351commonly have scrolls of remove curse or remove damnation. In addition,
352all of the gods except the Devourers can remove curses, and Gnarg,
353Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
354grants the remove damnation spell at 300 grace.
355
356To actually remove the curse or damnation with a scroll, you need to
357L<mark> the item, and then L<apply> the scroll. Once the curse or
358damnation is removed, you can unwear the item.
359
360=head3 How do I use range weapons such as bows?
361
362First, you have to L<apply> the bow, then it will show up in the lower
363right corner in the C<Range:> slot. If it is already shown as C<(applied)>
364but not in the C<Range:> slot you have to unapply and reaply it.
365
366When you have a bow (or similar weapons like guns or crossbows) applied,
367you just shoot as with spells or other range attacks - C<Shift>+direction
368key.
369
370You need to have arrows (shells, bolts etc.) in your inventory or an
371active container for this to work.
372
373You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
374Playerbook => Settings >> tab.
67 375
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 376=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 377
70The right-click context menu in the playerbook inventory has an entry 378The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 379B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 380need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73this to work! 381this to work!
74 382
75An alternative would be to use the L<mark|command/mark> and 383An alternative would be to use the L<mark|command/mark> and
76L<apply|command/apply> commands like this: 384L<apply|command/apply> commands like this:
77 385
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 391=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 392
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 393Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 394which has the desired effect with cone spells.
87 395
396=head3 How do I pay for items from a shop?
397
398You need to have the unpaid item in your inventory, and then walk out of
399the store with the shop mat. It will automatically pay for the item, if
400you have enough money. If you don't, you will be prevented from leaving,
401until you drop the unpaid item, or if you obtain enough money.
402
403=head3 How do I sell items to a shop?
404
405Just drop the item in a shop. Some tiles in a shop might not be shop
406tiles; usually, shop tiles are white brick floors. Try going over one of
407them and dropping the item. If the shop is not interested, the item will
408not leave your inventory.
409
410=head3 How do I increase my attributes?
411
412To increase your attributes (strength, dexterity, etc.) you can wear items
413that can increase them as long as you have them worn. You can get your
414attributes up to 30 like this. To increase them permanently, you can
415drink a stat potion, which have special colors and a letter on the potion
416named 'potion of <attribute>'. These potions can increase your attributes
417up to the natural maximum of your race; which can be viewd with the
418statistics command. It increases your 'natural' attribute, up to the
419'maximum' attribute.
420
421=head3 How do I get my literacy experience up?
422
423You need to read books and scrolls to get literacy experience. You can
424also use the literacy skill to identify scrolls and books. Identifying
425them gives you literacy experience, and you are still able to read them
426once you identify them.
427
428=head3 How do I rent and maintain an apartment?
429
430Payment for an apartment is done in 3 steps. First, there is an entry fee
431in the apartment map that you need to pay only once. Then, the apartment
432rental fee depends on the apartment model, not you. The taxes depend on
433your character level, and need to be paid, even while you are offline (the
434rental fee is only paid while you are online.)
435
436You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
437deducted from your bank account.
438
439=head3 How do I use passes/keys?
440
441Whatever looks at your pass or key opens automatically, if you have it in
442your inventory or in an applied container. Some keys might just open a
443locked door, not a gate, and can be used by moving into the locked door.
444
445=head3 How do I find out where the key is to a locked door?
446
447Usually, bumping into the locked door will tell you what kind of key
448you need. This key is probably hidden somewhere in the same or close maps.
449Some of the characters near by might give you hints or explain something.
450
451=head3 How do I see how much an altar or table costs to use?
452
453You can move your mouse over it, and it will tell you how much currency it
454needs.
455
456=head3 How do I join a guild?
457
458To join a player guild, such as the Black Shield or Laughing Skull (not
459the Adventurer's Guild, the Guild of Freedom, or anything else like
460them), you need to be given a key by one of its current members.
461The players might have special tasks and requirements for you, but all that
462is needed is to have the key to enter the guild building and use its features.
463
464=head3 How do I drop items?
465
466To drop items, you can right click on the item in your inventory screen in
467the playerbook, which you can get by pressing F5 or the Playerbook tab,
468and selecting drop. You can also shift + left click an item to drop it, or
469enter the command
470
471 drop <item>
472
473This command drops items with the names that have <item> in it. If you are
474unable to drop an item, this will probably be because it is locked. You
475can unlock it by right clicking the item in your inventory, and selecting
476unlock.
477
478=head3 How do I pick up items?
479
480You can pick up items by pressing the comma key (,) or by right clicking
481the item on the floor, and selecting 'take'. You can also type the
482
483 take <item>
484
485command.
486
487=head3 How do I make money, fast?!
488
489You should identify the items you sell. Unidentified items sell MUCH
490lower. Make sure you have the bargaining skill. It lets you save lots of
491money when you buy stuff, and gain more money when you sell stuff. You can
492level it up by buying items or selling expensive items. The higher it is
493priced, the more experience. You can get a scroll of bargaining in Scorn's
494gem shop.
495
496Quests also might give you something valuable as a reward.
497
498=head2 Playing Together
499
500=head3 How can I communicate with other players?
501
502There are five commands you can use to talk to others. All of them can
503be entered by just typing them in, followed by the message, followed by
504C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
505in your message window you can also just type a text in there followed
506by C<Return> (this is especially handy as C<Return> also activates the
507current chat tab as well).
508
509=over 4
510
511=item chat <message> (short: C<c>)
512
513The most-used communications command. Whatever you I<chat> will end up
514in the I<Chat> tab of everybody else who is currently logged in.
515
516Example:
517
518 c uh, that anchovis almost killed me
519
520=item shout <message>
521
522This is like C<chat>, but "louder". Everybody will get your message in red
523in their C<Chat> tabs. You should not use C<shout> unless you are in an
524emergency or there is something really important to be said, otherwise you
525risk being ignored by people.
526
527Example:
528
529 sh I am stuck! can anybody let me out?
530
531=item say <message> (short: C<s>)
532
533This command can be used to talk to NPCs (without going through the NPC
534dialogue window), but all players anywhere on the same map can hear you as
535well.
536
537Example:
538
539 s good that schmorp cnanot hera us here!
540
541=item tell <playername> <message> (short: C<te>)
542
543This is your prototypical two-way, private, chat channel. You can talk to
544any other player that is currently logged in, and only he can hear you.
545
546=item gsay <message> (short: C<gs>)
547
548The group say command sends a message to every member of the party/group
549you are in. This is useful when playing in a team, to avoid cluttering the
550chat channel.
551
552=back
553
554In addition to these, there are a large number of emotes you can use, use
555the L<help> command to get a list.
556
557=head3 Can I form parties? Which benefits does party-play have?
558
559You can form I<new> parties using the C<< party form <name> >> name
560command, and you can join I<existing> parties using the C<< party join
561<name> >> command. There are other party commands, use C<help party> to
562find out more.
563
564The main benefit of party-play is sharing experience: All experience you
565gain is distributed to all party members accoridng to their level (people
566with twice the level as you gain twice as much experience).
567
568This is great for training skills you are bad in, but somebody else is
569good in, and of course vice versa!
570
88 571
89=head2 Magic 572=head2 Magic
90 573
574=head3 How does an improvement potion work?
575
576An improvement potion increases your hitpoints, spellpoints, or your grace,
577permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
578or grace, and increasing it. This way, if you drink enough improvement
579potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
580
581However, only lower levels roll for hitpoints, spellpoints, or grace. After level
58210, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
583
584=head3 How do I control golems I summon?
585
586You can control golems by holding down shift + a direction key. It moves in the
587direction you are holding.
588
91=head3 How can I summon a specific monster with C<summon pet monster>? 589=head3 How can I summon a specific monster with C<summon pet monster>?
92 590
93Higher levels of L<skill_description/summoning> give you access to higher 591Higher (effective) casting levels of L<skill_description/summoning> give
94level monsters, but not all monsters have equal abilities. Instead of 592you access to higher level monsters, but not all monsters have equal
95summoning the highest level monster allowed by your level you can also 593abilities. Instead of summoning the highest level monster allowed by your
96summon any other monster you had before by adding its I<archetype name> 594level you can also summon any other monster you had before by adding its
97after the command, i.e. to summon bees you would use the C<cast summon pet 595I<archetype name> after the command, i.e. to summon bees you would use the
98monster bee> (short: C<cspm bee>) command. 596C<cast summon pet monster bee> (short: C<cspm bee>) command.
99 597
100 Level Monster 598 Level Monster
101 1 bat 599 1 bat
102 3 bird 600 3 bird
103 4 spider 601 4 spider
120 80 gr_hellhound 618 80 gr_hellhound
121 90 dave 619 90 dave
122 100 laoch 620 100 laoch
123 105 snitchangel 621 105 snitchangel
124 622
623=head3 How does being attuned/repelled/denied affect casting level?
624
625Some spells are attuned to one or more spell classes (such as wounding,
626summoning, fire and so on). The player can likewise be attuned to some of
627these classes, giving a bonus, or repelled to them, giving a malus, or
628denied to them, making her unable to cast the spell at all.
629
630The skill level is the level of the skill that the spell uses (e.g.
631summoning or sorcery).
632
633When attuned, the bonus is up to 16 levels, but never higher than the
634skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
635attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
636level of 10, and at level 50, the bonus is 16, yielding 66.
637
638When repelled, the malus is 16 levels always. If you are both attuned and
639repelled at the same time, the effects will add.
640
641These are added (or subtracted) to the skill level when checking whether
642the player can cast the spell and when calculating the effective casting
643level.
644
645The effect on strength is as if the minimum spell level is lower (when
646attuned) or higher (when repelled), and the strength will increase the
647same as without any attunement.
648
649=head3 What is the "effective" casting level?
650
651Effective casting levels start at 1 (lowest spell strength) and go up to
652100 (highest nominal spell strength). Higher levels are also possible and
653make the spell correspondingly stronger.
654
655The effective casting level is calculated from the skill level, after
656adding/subtracting any bonus from attunements.
657
658If the skill level plus bonus is lower than 100, then the minimum spell
659level comes into play: the minimum level is not only the minimum level
660a caster is required to have, it is also the level where the effective
661casting level equals 1. From there it grows till it reaches casting level
662100, where the effective level will also be 100.
663
664If the skill level plus bonus is 100 or higher, then this is the effective
665spell level.
666
667That means, when you have a spell with a minimum level of 90, then it's
668effective range will be spread evenly over the 90..100 range, e.g. when
669you cast this spell at skill level 90, the effective casting level will
670be 1 (lowest). Casting at level 91 gives casting level 11, skill level
67198 gives effective level 80, up to skill level 100, which then gives
672effective level 100.
673
674
125=head2 Praying, Gods and Cults 675=head2 Praying, Gods and Cults
126 676
127=head3 X<how_tp_pray>How do I pray? 677=head3 X<how_to_pray>How do I pray or get the praying skill?
128 678
129First enter the "praying mode" by readying your L<skill_description/praying> skill 679First enter the "praying mode" by readying your L<skill_description/praying> skill
130(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 680(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
131C<Shift> and a direction key (e.g. C<Shift-Up>). 681C<Shift> and a direction key (e.g. C<Shift-Up>).
132 682
133You will now pray as long as you keep pressing the keys. 683You will now pray as long as you keep pressing the keys.
134 684
685However, if you do not have the praying skill, you can obtain it by
686reading a scroll of praying. This will let you learn the praying skill
687depending on your intelligence. You can also use a holy symbol to use the
688praying skill, as long as you have the holy symbol in your inventory. Holy
689symbols can be found in shops and random dungeons.
690
135=head3 How can I summon a specific monster with C<summon cult monster>? 691=head3 How can I summon a specific monster with C<summon cult monster>?
136 692
137You can't, your god selects the monsters for you. 693You can't, your god selects the monsters for you.
138 694
139=head3 How do I join a cult/become a follower of a god? 695=head3 How do I join a cult/become a follower of a god?
147That is far more difficult: gods really hate it when you defect 703That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 704them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 705the process.
150 706
151First you should pray long enough to your god, until you gain 95% 707First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 708resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 709god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 710are persistent your old god will let you go at one point.
155 711
712
156=head2 Exploring 713=head2 Exploring / Quests
157 714
158=head3 What areas are there to explore? 715=head3 What areas are there to explore?
159 716
160First, you should explore Scorn and find the port pass (and maybe also the 717First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). Make sure you don't miss out the old city of scorn, many 718gate pass). Make sure you don't miss out the old city of scorn, many
162a dangers, but also many treasures, cna be found there. 719a dangers, but also many treasures, can be found there.
163 720
164When you finished most of the quests in Scorn you should investigate how 721When you finished most of the quests in Scorn you should investigate how
165the pirates escape from the prison. This will lead to a number of nice 722the pirates escape from the prison. This will lead to a number of nice
166quests in and around Port Joseph. 723quests in and around Port Joseph.
167 724
173are Pupland (which has a lot of puzzles and quests from very low to very 730are Pupland (which has a lot of puzzles and quests from very low to very
174high level), Stoneville and Santo Dominion (low and medium level quests, 731high level), Stoneville and Santo Dominion (low and medium level quests,
175also nice shops), and the Aldwulf Archipelago (which is more dangerous). 732also nice shops), and the Aldwulf Archipelago (which is more dangerous).
176 733
177Through the gate you can reach Euthville and Santo Dominion to the north, 734Through the gate you can reach Euthville and Santo Dominion to the north,
178Brest (medium level) and Lake Country (medium to high leve) to the south, 735Brest (medium level) and Lake Country (medium to high level) to the south,
179and Navar (medium level quests) in the east (a long travel). 736and Navar (medium level quests) in the east (a long travel).
180 737
181From Navar you can travel to Darcap in the far north (medium level 738From Navar you can travel to Darcap in the far north (medium level
182quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 739quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
183on the ocean, a rather dangerous area with many thieves and pirates 740on the ocean, a rather dangerous area with many thieves and pirates
188de Clouds, the biggest city ever seen (high level and very high level 745de Clouds, the biggest city ever seen (high level and very high level
189quests). There are rumors about lands beyond (St. Bartholemew and other 746quests). There are rumors about lands beyond (St. Bartholemew and other
190cities) and other even more mystical places, but little is known about 747cities) and other even more mystical places, but little is known about
191that. 748that.
192 749
750=head3 Where is that damn Goblin Chief?
751
752In his cave to the north-east of the Scorn Gate. It is the one that starts
753with a random maze (yes, there are multiple caves). Keep in mind that the
754Goblin Chief's Head is fastened to his body, so you have to find and kill
755him first.
756
757=head3 Where can I find the I<comet> spell?
758
759In the tower of stars, which is almost directly south of Scorn (but not
760too near to it). You have to talk to people to solve this quest, and it
761does not involve a random maze.
762
763
764=head1 Authors
765
766The following people contributed to this document: Robin Redeker, John O'Donnell
767and Marc Lehmann.

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