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1=encoding utf-8
2
1=head1 FAQ, Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
6=head2 Meta - About the Game and the Client 8=head2 Meta - About the Game and the Client
7 9
8=head3 What is the relation between Deliantra and Crossfire? 10=head3 What is the relation between Deliantra and Crossfire?
9 11
10Deliantra was originally a Crossfire server, but by now most of the code 12Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 13has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 14Crossfire maps, so the games share a lot.
13 15
14The major differences are a better client, better graphics, a stable 16The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 17server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 18reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 19and having a fully asynchronous design, and full support for sound effects
18and background music. 20and background music.
19 21
22=head3 I found a bug, how can I report it/what do I do?
23
24Mail us at support@deliantra.net , which is best, unless it is a small,
25temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
26
20=head3 The client is very sluggish and slow, what can I do about this? 27=head3 The client is very sluggish and slow, what can I do about this?
21 28
22Most likely, you don't have accelerated OpenGL support. Try to find a 29Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 30newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 31support.
37 44
38=item * Increase B<Map Scale> 45=item * Increase B<Map Scale>
39 46
40=back 47=back
41 48
49=head3 The client doesn't correctly react to keypresses or mouseclicks.
50
51=over 4
52
53=item Make sure Numlock is off.
54
55Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
56numerical keypad keys while Numlock is active.
57
58=item Make sure no other Modifier is "pressed".
59
60Mircosoft Windows versions have some accessability features that could
61interfere with games like Deliantra. You might want to switch these off in
62the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
63them down once.
64
65=item Fullscreen switches confuse the keyboard modifiers.
66
67Fullscreen switches on Microsoft Windows sometimes confuse which keys are
68pressed and which aren't. Doing another switch to/from fullscreen might
69help.
70
71=back
72
42=head3 My client doesn't start anymore/graphics are corrupted! 73=head3 My client doesn't start anymore/graphics are corrupted!
74
75If your computer crashed, the game client or any updates for it might have
76become corrupted.
77
78If you suspect this to be the case, you can delete the cached copy and
79any updates - you lose software updates this way, but your settings and
80minimap stays intact.
81
82=over 4
83
84To do that, on Unix:
85
86 rm -rf ~/.urlader
87
88On Windows:
89
90Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
91window that will open, first open F<deliantra>, then delete the directory
92starting with F<client->.
93
94=back
95
96become corrupted.
97
98In this case
43 99
44Sometimes you hit a bug in the client. To reset the state of your client 100Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 101you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 102re-download music and images and you will lose your minimap contents).
47 103
49 105
50To do that, on Unix: 106To do that, on Unix:
51 107
52 rm -rf ~/.deliantra/client-* 108 rm -rf ~/.deliantra/client-*
53 109
54On windows: 110On Windows:
55 111
56Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the 112Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
57window that will open, first open F<deliantra>, then delete the directory 113window that will open, first open F<deliantra>, then delete the directory
58starting with F<client->. 114starting with F<client->.
59 115
60=back 116=back
61 117
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 118You can delete the F<.deliantra> or F<deliantra> directory itself, but
63itself, but this will also delete your settings and keybindings. 119this will also delete your settings and keybindings.
120
121=head2 Game Mechanics
122
123=head3 What is this place I go to when I die?
124
125When you die, you go to a place called the nimbus. In the nimbus, you are
126able to play minesweeper for your experience. If you win and have applied
127all the spaces except for bombs, you will automatically be teleported to
128a hallway you can walk down to be teleported back to life, with your
129experience intact.
130
131If you lose by applying a bomb, you are teleported to a hallway
132with a flower, and you can walk down to be teleported back to life,
133without your experience you lost when you died. There are rumors
134that the Key to Life can let the losers walk in the winner's
135hallway, however...
136
137=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
138
139Here are the typical reasons why you lose health:
140
141=over 4
142
143=item * You are being attacked.
144
145Sounds obvious, but sometimes you can't see the monster attacking
146you. Check the C<Log> tab, as you usually get a message when this happens.
147
148=item * You are out of food.
149
150When your food reaches C<0> you will start to lose health. Eating (good)
151food will replenish your food level.
152
153=item * You are poisoned.
154
155Poison will reduce your health. When your body heals fast enough it will
156eventually get over the poison, otherwise you should seek professional
157help such as the House of Healing in Scorn, or a player with the C<cure
158poison> spell. It is rumored that neko san might sometimes cure poison.
159
160=item * You have a disease.
161
162Some diseases have such drastic effects on your organism that you can lose
163health. Get help in the House of Healing in Scorn, or ask a player who can
164cast C<cure disease> on you.
165
166=item * Your stats change.
167
168Switching items or being restored from depletion can affect your stats,
169which in turn can affect your healthpoints. While this is not a regular
170effect (it only happens when you change items or are restored from
171depletion), it can sometimes look as if you are losing health. You can
172restore depletion by drinking a potion of life.
173
174=back
175
176=head3 How do diseases work?
177
178Diseases are obtained by things like traps or spells. Usually, they
179will reduce some of your attributes, like strength. They might also
180cause damage to you, or slow you down. Some of them infect monsters
181and players around you, spreading the disease.
182
183If your disease can be cured naturally, and if you do wait until
184it is cured naturally, you develop immunity for that level of
185disease. Higher level forms of that disease will still infect
186you, but you can wait it out to get better immunity.
187
188Some diseases, like rabies, cannot be cured by waiting.
189Instead, you will have to cure it magically. For information on how
190to do that, see the above entry.
191
192=head3 I lost an item! How?
193
194Well, we don't know. If you don't know, either, here is a partial list of
195ways people typically lose stuff:
196
197=over 4
198
199=item You accidentally dropped it in a shop (or elswehere).
200
201If in a shop, if it was money, you can just go there and pick it up again:
202shops do not "buy" money. For other items you will have to buy it back.
203
204=item Thieves or monsters stole your items.
205
206Yes, thieves and many other monsters (such as demons) can actually steal
207stuff. They can steal about anything that you don't currently wield, and
208if they are good, you don't even notice it. Your only chance of getting
209the item back is to kill the thief or steal the item back with the steal
210skill before the map he is in resets.
211
212Many adventurers find that the old road to Navar harbours a lot of thieves
213and is best avoided by the beginning adventurers.
214
215=back
216
217=head3 When I log-in, I keep dying! Why is this?
218
219What happened is that you died of a cave-in. Cave-ins kill you when you
220unsafely log out. An unsafe log out is when you disconnect without using a
221bed to reality, or when you time out (after 10-20 seconds without reply,
222the server automatically kicks players). Safe log outs are when you log
223out using a bed to realtiy, or when you are disconnected when the server
224crashes or restarts.
225
226If the disconnection was safe, then you will appear where you were before
227you got logged out. If it was unsafe, and more than one hour has passed, you
228will die of a cave-in. If the map you were in reset, but one hour has not
229passed, then you will be recalled to your bed to reality.
230
231=head3 Where do I find beds to reality?
232
233Inns usually have them, and apartments almost always have beds to
234reality. Almost every city has an inn. Taverns sometimes have them, and
235they might be in surprising places. Scorn has an inn that is located in
236the southern area.
237
238=head3 How does the I<identify> spell work?
239
240The I<identify> spell identifies your items, making it give it's full
241description. The spell goes through your inventory in a psuedo-random
242order, skipping past identified items. If it identifies all the items
243in your inventory, or they are already identified, it then checks for
244identified items on the ground, again in a psuedo-random order. If it
245identifies all the items on the ground, then the remaining power is
246wasted.
247
248The I<identify> spell counts stacks of items, such as arrows or gems, as
249one 'item'. It can only identify a certain amount of items. Therefore, the
250only way to choose what it identifies is by dropping what you don't want
251identified on the ground.
252
253=head3 What do altars do?
254
255There are different types of altars. Altars found in churches and
256chapels are aligned to gods; they usually have decoration based
257on the god they are aligned to. You can pray at these altars to
258start worshipping the god the altar is aligned to, or pray to
259get over your normal grace limit, get grace faster, or any
260other effects the altar might have.
261
262Pink altars usually require a sacrifice, which can be seen by
263rolling your mouse over it at the bottom of the screen. If you
264drop the sacrifiice, it will activate something, like a gate, or
265maybe it will teleport something.
266
267=head3 How come I don't get any change from an altar?
268
269Altars do not give change. This means that you might drop a platinum piece
270on a table that identifies for 2 gold, or equivalent, and get only one
271identify. The equivalent means that you can make the price up in smaller
272currency, like 200 silver, but higher currency won't get you any more
273identifies.
274
275=head3 What diseases cannot be cured naturally?
276
277Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
278and thus you cannot have an immunity against them.
279
280=head3 Where can I use building materials?
281
282You can only use them in tiles that are buildable. These tiles are found in
283guild storages, and in some apartments.
284
285=head3 How can I Prepare/Improve/Enchant Weapons?
286
287This is done in two steps: first you have to I<prepare> your weapon
288for the desired number of enchantments, then you apply the enchanments
289(weapons remember how many times they can be enchanted further).
290
291To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
292the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
293then read the I<Prepare Weapon> scroll. The square root of the total
294number of diamonds sacrificed this way determines the number of
295enchantments the weapon accepts: one diamond for one enchanment, nine
296diamonds for three enchantments, 100 diamonds for ten enchantments,
297and so on.
298
299Remember, once you prepare the weapon, it can only be wielded by you.
300
301After that, you can apply improvement and enchantnment scrolls:
302
303=over 4
304
305=item Improve Damage
306
307Each scroll read will increase the damage by five points, and likewise the
308weight by five kilograms.
309
310=item Lower Weight
311
312This "improves" the weight of your weapon: each scroll reduces the weight
313by one fifth (20%). It will not, however, create weightless weapons.
314
315=item Enchant Weapon
316
317Each scroll read increases the magic by one point.
318
319=item Improve Stat
320
321This scroll improves one of the basic stat improvements (Strength,
322Dexterity and so on). For this it needs a further sacrifice in form of
323stat potions. The stat potions must be of the same type and will determine
324which stat gets improved.
325
326The number of stat potions you need to improve it is twice the number of
327stat points the weapon currently gives, plus one (the minimum is two stat
328potions, however). That is, a weapon which gives no stat bonus needs two
329(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
330already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
331potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
332will result in needing five stat potions only (C<2 × 2 + 1>).
333
334=back
335
336Keep in mind, however, that your character can only handle a limited
337number of weapon improvements, see the L<skills> command. Item power will
338also increase.
339
340=head3 How can I enchant Armour?
341
342Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
343the magic value will be increased by one, the speed, armour (physical
344resistance) and weight are increased by some amount, as well as the item
345power.
346
347=head3 What is this item power business?
348
349In general, the more interesting/powerful items have higher item power
350values. Your character can handle only handle only a limited amount of
351power - for each overall level you can handle C<1.25> item power points,
352so if you are level 16 you can handle a total of 20 item power points (see
353the L<skills> command for your current limit and remaining item power
354points).
355
356All the equipment you wear adds to this limit, so if you wield a weapon of
357item power 30 plus two rings of item power 14 each you will need 58 item
358power (and a level of 47).
64 359
65 360
66=head2 Generic how do I... 361=head2 Generic how do I...
362
363=head3 How do I uncurse/undamn items or unwear cursed/damned items?
364
365You need a spell to uncurse or undamn items, but luckily, magic shops
366commonly have scrolls of remove curse or remove damnation. In addition,
367all of the gods except the Devourers can remove curses, and Gnarg,
368Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
369grants the remove damnation spell at 300 grace.
370
371To actually remove the curse or damnation with a scroll, you need to
372L<mark> the item, and then L<apply> the scroll. Once the curse or
373damnation is removed, you can unwear the item.
374
375=head3 How do I use range weapons such as bows?
376
377First, you have to L<apply> the bow, then it will show up in the lower
378right corner in the C<Range:> slot. If it is already shown as C<(applied)>
379but not in the C<Range:> slot you have to unapply and reaply it.
380
381When you have a bow (or similar weapons like guns or crossbows) applied,
382you just shoot as with spells or other range attacks - C<Shift>+direction
383key.
384
385You need to have arrows (shells, bolts etc.) in your inventory or an
386active container for this to work.
387
388You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
389Playerbook => Settings >> tab.
67 390
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 391=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 392
70The right-click context menu in the playerbook inventory has an entry 393The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 394B<ignite/thaw>, which will ignite something or thaw icecubes. You will
72need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for 395need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
73this to work! 396this to work!
74 397
75An alternative would be to use the L<mark|command/mark> and 398An alternative would be to use the L<mark|command/mark> and
76L<apply|command/apply> commands like this: 399L<apply|command/apply> commands like this:
77 400
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 406=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 407
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 408Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 409which has the desired effect with cone spells.
87 410
411=head3 How do I pay for items from a shop?
412
413You need to have the unpaid item in your inventory, and then walk out of
414the store with the shop mat. It will automatically pay for the item, if
415you have enough money. If you don't, you will be prevented from leaving,
416until you drop the unpaid item, or if you obtain enough money.
417
418=head3 How do I sell items to a shop?
419
420Just drop the item in a shop. Some tiles in a shop might not be shop
421tiles; usually, shop tiles are white brick floors. Try going over one of
422them and dropping the item. If the shop is not interested, the item will
423not leave your inventory.
424
425=head3 How do I increase my attributes?
426
427To increase your attributes (strength, dexterity, etc.) you can wear items
428that can increase them as long as you have them worn. You can get your
429attributes up to 30 like this. To increase them permanently, you can
430drink a stat potion, which have special colors and a letter on the potion
431named 'potion of <attribute>'. These potions can increase your attributes
432up to the natural maximum of your race; which can be viewd with the
433statistics command. It increases your 'natural' attribute, up to the
434'maximum' attribute.
435
436=head3 How do I get my literacy experience up?
437
438You need to read books and scrolls to get literacy experience. You can
439also use the literacy skill to identify scrolls and books. Identifying
440them gives you literacy experience, and you are still able to read them
441once you identify them.
442
443=head3 How do I rent and maintain an apartment?
444
445Payment for an apartment is done in 3 steps. First, there is an entry fee
446in the apartment map that you need to pay only once. Then, the apartment
447rental fee depends on the apartment model, not you. The taxes depend on
448your character level, and need to be paid, even while you are offline (the
449rental fee is only paid while you are online.)
450
451You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
452deducted from your bank account.
453
454=head3 How do I use passes/keys?
455
456Whatever looks at your pass or key opens automatically, if you have it in
457your inventory or in an applied container. Some keys might just open a
458locked door, not a gate, and can be used by moving into the locked door.
459
460=head3 How do I find out where the key is to a locked door?
461
462Usually, bumping into the locked door will tell you what kind of key
463you need. This key is probably hidden somewhere in the same or close maps.
464Some of the characters near by might give you hints or explain something.
465
466=head3 How do I see how much an altar or table costs to use?
467
468You can move your mouse over it, and it will tell you how much currency it
469needs.
470
471=head3 How do I join a guild?
472
473To join a player guild, such as the Black Shield or Laughing Skull (not
474the Adventurer's Guild, the Guild of Freedom, or anything else like
475them), you need to be given a key by one of its current members.
476The players might have special tasks and requirements for you, but all that
477is needed is to have the key to enter the guild building and use its features.
478
479=head3 How do I drop items?
480
481To drop items, you can right click on the item in your inventory screen in
482the playerbook, which you can get by pressing F5 or the Playerbook tab,
483and selecting drop. You can also shift + left click an item to drop it, or
484enter the command
485
486 drop <item>
487
488This command drops items with the names that have <item> in it. If you are
489unable to drop an item, this will probably be because it is locked. You
490can unlock it by right clicking the item in your inventory, and selecting
491unlock.
492
493=head3 How do I pick up items?
494
495You can pick up items by pressing the comma key (,) or by right clicking
496the item on the floor, and selecting 'take'. You can also type the
497
498 take <item>
499
500command.
501
502=head3 How do I make money, fast?!
503
504You should identify the items you sell. Unidentified items sell MUCH
505lower. Make sure you have the bargaining skill. It lets you save lots of
506money when you buy stuff, and gain more money when you sell stuff. You can
507level it up by buying items or selling expensive items. The higher it is
508priced, the more experience. You can get a scroll of bargaining in Scorn's
509gem shop.
510
511Quests also might give you something valuable as a reward.
512
513=head2 Playing Together
514
515=head3 How can I communicate with other players?
516
517There are five commands you can use to talk to others. All of them can
518be entered by just typing them in, followed by the message, followed by
519C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
520in your message window you can also just type a text in there followed
521by C<Return> (this is especially handy as C<Return> also activates the
522current chat tab as well).
523
524=over 4
525
526=item chat <message> (short: C<c>)
527
528The most-used communications command. Whatever you I<chat> will end up
529in the I<Chat> tab of everybody else who is currently logged in.
530
531Example:
532
533 c uh, that anchovis almost killed me
534
535=item shout <message>
536
537This is like C<chat>, but "louder". Everybody will get your message in red
538in their C<Chat> tabs. You should not use C<shout> unless you are in an
539emergency or there is something really important to be said, otherwise you
540risk being ignored by people.
541
542Example:
543
544 sh I am stuck! can anybody let me out?
545
546=item say <message> (short: C<s>)
547
548This command can be used to talk to NPCs (without going through the NPC
549dialogue window), but all players anywhere on the same map can hear you as
550well.
551
552Example:
553
554 s good that schmorp cnanot hera us here!
555
556=item tell <playername> <message> (short: C<te>)
557
558This is your prototypical two-way, private, chat channel. You can talk to
559any other player that is currently logged in, and only he can hear you.
560
561=item gsay <message> (short: C<gs>)
562
563The group say command sends a message to every member of the party/group
564you are in. This is useful when playing in a team, to avoid cluttering the
565chat channel.
566
567=back
568
569In addition to these, there are a large number of emotes you can use, use
570the L<help> command to get a list.
571
572=head3 Can I form parties? Which benefits does party-play have?
573
574You can form I<new> parties using the C<< party form <name> >> name
575command, and you can join I<existing> parties using the C<< party join
576<name> >> command. There are other party commands, use C<help party> to
577find out more.
578
579The main benefit of party-play is sharing experience: All experience you
580gain is distributed to all party members accoridng to their level (people
581with twice the level as you gain twice as much experience).
582
583This is great for training skills you are bad in, but somebody else is
584good in, and of course vice versa!
585
88 586
89=head2 Magic 587=head2 Magic
90 588
589=head3 How does an improvement potion work?
590
591An improvement potion increases your hitpoints, spellpoints, or your grace,
592permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
593or grace, and increasing it. This way, if you drink enough improvement
594potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
595
596However, only lower levels roll for hitpoints, spellpoints, or grace. After level
59710, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
598
599=head3 How do I control golems I summon?
600
601You can control golems by holding down shift + a direction key. It moves in the
602direction you are holding.
603
91=head3 How can I summon a specific monster with C<summon pet monster>? 604=head3 How can I summon a specific monster with C<summon pet monster>?
92 605
93Higher levels of L<skill_description/summoning> give you access to higher 606Higher (effective) casting levels of L<skill_description/summoning> give
94level monsters, but not all monsters have equal abilities. Instead of 607you access to higher level monsters, but not all monsters have equal
95summoning the highest level monster allowed by your level you can also 608abilities. Instead of summoning the highest level monster allowed by your
96summon any other monster you had before by adding its I<archetype name> 609level you can also summon any other monster you had before by adding its
97after the command, i.e. to summon bees you would use the C<cast summon pet 610I<archetype name> after the command, i.e. to summon bees you would use the
98monster bee> (short: C<cspm bee>) command. 611C<cast summon pet monster bee> (short: C<cspm bee>) command.
99 612
100 Level Monster 613 Level Monster
101 1 bat 614 1 bat
102 3 bird 615 3 bird
616 4 bee
103 4 spider 617 5 spider
104 6 killer_bee 618 6 killer_bee
105 7 pixie 619 7 pixie
106 8 skeleton 620 8 skeleton
107 9 stalker 621 9 stalker
108 11 devil 622 11 devil
120 80 gr_hellhound 634 80 gr_hellhound
121 90 dave 635 90 dave
122 100 laoch 636 100 laoch
123 105 snitchangel 637 105 snitchangel
124 638
639=head3 How does being attuned/repelled/denied affect casting level?
640
641Some spells are attuned to one or more spell classes (such as wounding,
642summoning, fire and so on). The player can likewise be attuned to some of
643these classes, giving a bonus, or repelled to them, giving a malus, or
644denied to them, making her unable to cast the spell at all.
645
646The skill level is the level of the skill that the spell uses (e.g.
647summoning or sorcery).
648
649When attuned, the bonus is up to 16 levels, but never higher than the
650skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
651attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
652level of 10, and at level 50, the bonus is 16, yielding 66.
653
654When repelled, the malus is 16 levels always. If you are both attuned and
655repelled at the same time, the effects will add.
656
657These are added (or subtracted) to the skill level when checking whether
658the player can cast the spell and when calculating the effective casting
659level.
660
661The effect on strength is as if the minimum spell level is lower (when
662attuned) or higher (when repelled), and the strength will increase the
663same as without any attunement.
664
665=head3 What is the "effective" casting level?
666
667Effective casting levels start at 1 (lowest spell strength) and go up to
668100 (highest nominal spell strength). Higher levels are also possible and
669make the spell correspondingly stronger.
670
671The effective casting level is calculated from the skill level, after
672adding/subtracting any bonus from attunements.
673
674If the skill level plus bonus is lower than 100, then the minimum spell
675level comes into play: the minimum level is not only the minimum level
676a caster is required to have, it is also the level where the effective
677casting level equals 1. From there it grows till it reaches casting level
678100, where the effective level will also be 100.
679
680If the skill level plus bonus is 100 or higher, then this is the effective
681spell level.
682
683That means, when you have a spell with a minimum level of 90, then it's
684effective range will be spread evenly over the 90..100 range, e.g. when
685you cast this spell at skill level 90, the effective casting level will
686be 1 (lowest). Casting at level 91 gives casting level 11, skill level
68798 gives effective level 80, up to skill level 100, which then gives
688effective level 100.
689
690
125=head2 Praying, Gods and Cults 691=head2 Praying, Gods and Cults
126 692
127=head3 X<how_tp_pray>How do I pray? 693=head3 X<how_to_pray>How do I pray or get the praying skill?
128 694
129First enter the "praying mode" by readying your L<skill_description/praying> skill 695First enter the "praying mode" by readying your L<skill_description/praying> skill
130(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 696(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
131C<Shift> and a direction key (e.g. C<Shift-Up>). 697C<Shift> and a direction key (e.g. C<Shift-Up>).
132 698
133You will now pray as long as you keep pressing the keys. 699You will now pray as long as you keep pressing the keys.
134 700
701However, if you do not have the praying skill, you can obtain it by
702reading a scroll of praying. This will let you learn the praying skill
703depending on your intelligence. You can also use a holy symbol to use the
704praying skill, as long as you have the holy symbol in your inventory. Holy
705symbols can be found in shops and random dungeons.
706
135=head3 How can I summon a specific monster with C<summon cult monster>? 707=head3 How can I summon a specific monster with C<summon cult monster>?
136 708
137You can't, your god selects the monsters for you. 709You can't, your god selects the monsters for you.
138 710
139=head3 How do I join a cult/become a follower of a god? 711=head3 How do I join a cult/become a follower of a god?
147That is far more difficult: gods really hate it when you defect 719That is far more difficult: gods really hate it when you defect
148them. Expect to lose a lot of L<skill_description/praying> experience in 720them. Expect to lose a lot of L<skill_description/praying> experience in
149the process. 721the process.
150 722
151First you should pray long enough to your god, until you gain 95% 723First you should pray long enough to your god, until you gain 95%
152resistancy to god power. Then quickly go to the altar of your newly-chosen 724resistance to god power. Then quickly go to the altar of your newly-chosen
153god and pray on her/his altar. Your old god won't make it easy, but if you 725god and pray on her/his altar. Your old god won't make it easy, but if you
154are persistent your old god will let you go at one point. 726are persistent your old god will let you go at one point.
155 727
728
156=head2 Exploring 729=head2 Exploring / Quests
157 730
158=head3 What areas are there to explore? 731=head3 What areas are there to explore?
159 732
160First, you should explore Scorn and find the port pass (and maybe also the 733First, you should explore Scorn and find the port pass (and maybe also the
161gate pass). Make sure you don't miss out the old city of scorn, many 734gate pass). Make sure you don't miss out the old city of scorn, many
162a dangers, but also many treasures, cna be found there. 735a dangers, but also many treasures, can be found there.
163 736
164When you finished most of the quests in Scorn you should investigate how 737When you finished most of the quests in Scorn you should investigate how
165the pirates escape from the prison. This will lead to a number of nice 738the pirates escape from the prison. This will lead to a number of nice
166quests in and around Port Joseph. 739quests in and around Port Joseph.
167 740
173are Pupland (which has a lot of puzzles and quests from very low to very 746are Pupland (which has a lot of puzzles and quests from very low to very
174high level), Stoneville and Santo Dominion (low and medium level quests, 747high level), Stoneville and Santo Dominion (low and medium level quests,
175also nice shops), and the Aldwulf Archipelago (which is more dangerous). 748also nice shops), and the Aldwulf Archipelago (which is more dangerous).
176 749
177Through the gate you can reach Euthville and Santo Dominion to the north, 750Through the gate you can reach Euthville and Santo Dominion to the north,
178Brest (medium level) and Lake Country (medium to high leve) to the south, 751Brest (medium level) and Lake Country (medium to high level) to the south,
179and Navar (medium level quests) in the east (a long travel). 752and Navar (medium level quests) in the east (a long travel).
180 753
181From Navar you can travel to Darcap in the far north (medium level 754From Navar you can travel to Darcap in the far north (medium level
182quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 755quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
183on the ocean, a rather dangerous area with many thieves and pirates 756on the ocean, a rather dangerous area with many thieves and pirates
188de Clouds, the biggest city ever seen (high level and very high level 761de Clouds, the biggest city ever seen (high level and very high level
189quests). There are rumors about lands beyond (St. Bartholemew and other 762quests). There are rumors about lands beyond (St. Bartholemew and other
190cities) and other even more mystical places, but little is known about 763cities) and other even more mystical places, but little is known about
191that. 764that.
192 765
766=head3 Where is that damn Goblin Chief?
767
768In his cave to the north-east of the Scorn Gate. It is the one that starts
769with a random maze (yes, there are multiple caves). Keep in mind that the
770Goblin Chief's Head is fastened to his body, so you have to find and kill
771him first.
772
773=head3 Where can I find the I<comet> spell?
774
775In the tower of stars, which is almost directly south of Scorn (but not
776too near to it). You have to talk to people to solve this quest, and it
777does not involve a random maze.
778
779
780=head1 Authors
781
782The following people contributed to this document: Robin Redeker, John O'Donnell
783and Marc Lehmann.

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