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114 | |
114 | |
115 | =item * You have a disease. |
115 | =item * You have a disease. |
116 | |
116 | |
117 | Some diseases have such drastic effects on your organism that you can lose |
117 | Some diseases have such drastic effects on your organism that you can lose |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on your. |
119 | cast C<cure disease> on you. |
120 | |
120 | |
121 | =item * Your stats change. |
121 | =item * Your stats change. |
122 | |
122 | |
123 | Switching items can affect your stats, which in turn can affect your |
123 | Switching items can affect your stats, which in turn can affect your |
124 | healthpoints. While this is not a regular effect (it only happens when you |
124 | healthpoints. While this is not a regular effect (it only happens when you |
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130 | |
130 | |
131 | This is done in two steps: first you have to I<prepare> your weapon |
131 | This is done in two steps: first you have to I<prepare> your weapon |
132 | for the desired number of enchantments, then you apply the enchanments |
132 | for the desired number of enchantments, then you apply the enchanments |
133 | (weapons remember how many times they can be enchanted further). |
133 | (weapons remember how many times they can be enchanted further). |
134 | |
134 | |
135 | To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in |
135 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
136 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
136 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
137 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
137 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
138 | this way determines the number of enchantments the weapon accepts: one |
138 | this way determines the number of enchantments the weapon accepts: one |
139 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
139 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
140 | diamonds for ten enchantments and so on. |
140 | diamonds for ten enchantments and so on. |
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289 | The group say command sends a message to every member of the party/group |
289 | The group say command sends a message to every member of the party/group |
290 | you are in. This is useful when playing in a team, to avoid cluttering the |
290 | you are in. This is useful when playing in a team, to avoid cluttering the |
291 | chat channel. |
291 | chat channel. |
292 | |
292 | |
293 | =back |
293 | =back |
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294 | |
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295 | In addition to these, there are a large number of emotes you can use, use |
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296 | the L<help> command to get a list. |
294 | |
297 | |
295 | =head3 Can I form parties? Which benefits does party-play have? |
298 | =head3 Can I form parties? Which benefits does party-play have? |
296 | |
299 | |
297 | You can form I<new> parties using the C<< party form <name> >> name |
300 | You can form I<new> parties using the C<< party form <name> >> name |
298 | command, and you can join I<existing> parties using the C<< party join |
301 | command, and you can join I<existing> parties using the C<< party join |
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368 | That is far more difficult: gods really hate it when you defect |
371 | That is far more difficult: gods really hate it when you defect |
369 | them. Expect to lose a lot of L<skill_description/praying> experience in |
372 | them. Expect to lose a lot of L<skill_description/praying> experience in |
370 | the process. |
373 | the process. |
371 | |
374 | |
372 | First you should pray long enough to your god, until you gain 95% |
375 | First you should pray long enough to your god, until you gain 95% |
373 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
376 | resistance to god power. Then quickly go to the altar of your newly-chosen |
374 | god and pray on her/his altar. Your old god won't make it easy, but if you |
377 | god and pray on her/his altar. Your old god won't make it easy, but if you |
375 | are persistent your old god will let you go at one point. |
378 | are persistent your old god will let you go at one point. |
376 | |
379 | |
377 | =head2 Exploring |
380 | =head2 Exploring |
378 | |
381 | |
379 | =head3 What areas are there to explore? |
382 | =head3 What areas are there to explore? |
380 | |
383 | |
381 | First, you should explore Scorn and find the port pass (and maybe also the |
384 | First, you should explore Scorn and find the port pass (and maybe also the |
382 | gate pass). Make sure you don't miss out the old city of scorn, many |
385 | gate pass). Make sure you don't miss out the old city of scorn, many |
383 | a dangers, but also many treasures, cna be found there. |
386 | a dangers, but also many treasures, can be found there. |
384 | |
387 | |
385 | When you finished most of the quests in Scorn you should investigate how |
388 | When you finished most of the quests in Scorn you should investigate how |
386 | the pirates escape from the prison. This will lead to a number of nice |
389 | the pirates escape from the prison. This will lead to a number of nice |
387 | quests in and around Port Joseph. |
390 | quests in and around Port Joseph. |
388 | |
391 | |
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394 | are Pupland (which has a lot of puzzles and quests from very low to very |
397 | are Pupland (which has a lot of puzzles and quests from very low to very |
395 | high level), Stoneville and Santo Dominion (low and medium level quests, |
398 | high level), Stoneville and Santo Dominion (low and medium level quests, |
396 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
399 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
397 | |
400 | |
398 | Through the gate you can reach Euthville and Santo Dominion to the north, |
401 | Through the gate you can reach Euthville and Santo Dominion to the north, |
399 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
402 | Brest (medium level) and Lake Country (medium to high level) to the south, |
400 | and Navar (medium level quests) in the east (a long travel). |
403 | and Navar (medium level quests) in the east (a long travel). |
401 | |
404 | |
402 | From Navar you can travel to Darcap in the far north (medium level |
405 | From Navar you can travel to Darcap in the far north (medium level |
403 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
406 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
404 | on the ocean, a rather dangerous area with many thieves and pirates |
407 | on the ocean, a rather dangerous area with many thieves and pirates |