1 | =head1 FAQ, Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
2 | |
2 | |
3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
5 | |
6 | =head2 Meta - About the Game and the Client |
6 | =head2 Meta - About the Game and the Client |
7 | |
7 | |
8 | =head3 What is the relation between Deliantra and Crossfire? |
8 | =head3 What is the relation between Deliantra and Crossfire? |
9 | |
9 | |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
11 | has been rewritten. Still most maps are very similar or identical to |
11 | has been rewritten. Still, most maps are very similar or identical to |
12 | Crossfire maps, so the games share a lot. |
12 | Crossfire maps, so the games share a lot. |
13 | |
13 | |
14 | The major differences are a better client, better graphics, a stable |
14 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
15 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
16 | reset) and the ability to let more players play, by using less resources |
17 | and having a fully asynchronous design, and full support for sound effects |
17 | and having a fully asynchronous design, and full support for sound effects |
18 | and background music. |
18 | and background music. |
19 | |
19 | |
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20 | =head3 I found a bug, how can I report it/what do I do? |
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21 | |
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22 | Mail us at support@deliantra.net , which is best, unless it is a small, |
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23 | temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
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24 | |
20 | =head3 The client is very sluggish and slow, what can I do about this? |
25 | =head3 The client is very sluggish and slow, what can I do about this? |
21 | |
26 | |
22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
27 | Most likely, you don't have accelerated OpenGL support. Try to find a |
23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
28 | newer driver, or a driver from your hardware vendor, that features OpenGL |
24 | support. |
29 | support. |
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87 | itself, but this will also delete your settings and keybindings. |
92 | itself, but this will also delete your settings and keybindings. |
88 | |
93 | |
89 | |
94 | |
90 | =head2 Game Mechanics |
95 | =head2 Game Mechanics |
91 | |
96 | |
92 | =head3 I lose health but can't see why! |
97 | =head3 I lose health, but I can't see why! |
93 | |
98 | |
94 | Here are the typical reasons why you lose health: |
99 | Here are the typical reasons why you lose health: |
95 | |
100 | |
96 | =over 4 |
101 | =over 4 |
97 | |
102 | |
98 | =item * You are being attacked. |
103 | =item * You are being attacked. |
99 | |
104 | |
100 | Sounds obvious, but sometiems you can't see the monster attacking |
105 | Sounds obvious, but sometimes you can't see the monster attacking |
101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
106 | you. Check the C<Log> tab, as you usually get a message when this happens. |
102 | |
107 | |
103 | =item * You are out of food. |
108 | =item * You are out of food. |
104 | |
109 | |
105 | When your food reaches C<0> you will start to lose health. Eating (good) |
110 | When your food reaches C<0> you will start to lose health. Eating (good) |
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114 | |
119 | |
115 | =item * You have a disease. |
120 | =item * You have a disease. |
116 | |
121 | |
117 | Some diseases have such drastic effects on your organism that you can lose |
122 | Some diseases have such drastic effects on your organism that you can lose |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
123 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on your. |
124 | cast C<cure disease> on you. |
120 | |
125 | |
121 | =item * Your stats change. |
126 | =item * Your stats change. |
122 | |
127 | |
123 | Switching items can affect your stats, which in turn can affect your |
128 | Switching items or being restored from depletion can affect your stats, |
124 | healthpoints. While this is not a regular effect (it only happens when you |
129 | which in turn can affect your healthpoints. While this is not a regular |
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130 | effect (it only happens when you change items or are restored from |
125 | change items), it can sometimes look as if you are losing health. |
131 | depletion), it can sometimes look as if you are losing health. |
126 | |
132 | |
127 | =back |
133 | =back |
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134 | |
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135 | =head3 I lost an item! How? |
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136 | |
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137 | Well, we don't know. If you don't know, either, here is a partial list of |
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138 | ways people typically lose stuff: |
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139 | |
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140 | =over 4 |
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141 | |
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142 | =item You accidentally dropped it in a shop (or elswehere). |
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143 | |
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144 | If in a shop, if it was money, you can just go there and pick it up again: |
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145 | shops do not "buy" money. For other items you will have to buy it back. |
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146 | |
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147 | =item Thieves or monsters stole your items. |
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148 | |
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149 | Yes, thieves and many other monsters (such as demons) can actually steal |
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150 | stuff. They can steal about anything that you don't currently wield, and |
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151 | if they are good, you don't even notice it. Your only chance of getting |
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152 | the item back is to kill the thief or steal the item back with the steal |
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153 | skill before the map he is in resets. |
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154 | |
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155 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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156 | and is best avoided by the beginning adventurers. |
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157 | |
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158 | =back |
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159 | |
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160 | =head3 How do I uncurse/undamn items? |
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161 | |
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162 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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163 | commonly have scrolls of remove curse or remove damnation. In addition, |
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164 | all of the gods except the Devourers can remove curses, and Gnarg, |
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165 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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166 | grants the remove damnation spell at 300 grace. |
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167 | |
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168 | To actually remove the curse or damnation with a scroll, you need to |
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169 | L<mark> the item, and then L<apply> the scroll. |
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170 | |
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171 | =back |
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172 | |
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173 | =head3 When I log-in, I keep dying! Why is this? |
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174 | |
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175 | What happened is that you died of a cave-in. Cave-ins kill you when you |
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176 | unsafely log out. An unsafe log out is when you disconnect without using a |
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177 | bed to reality, or when you time out (after 10-20 seconds without reply, |
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178 | the server automatically kicks players). Safe log outs are when you log |
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179 | out using a bed to realtiy, or when you are disconnected when the server |
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180 | crashes or restarts. |
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181 | |
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182 | If the disconnection was safe, then you will appear where you were before |
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183 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
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184 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
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185 | passed, then you will be recalled to your bed to reality. |
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186 | |
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187 | =head3 Where do I find beds to reality? |
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188 | |
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189 | Inns usually have them, and apartments almost always have beds to |
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190 | reality. Almost every city has an inn. Taverns sometimes have them, and |
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191 | they might be in surprising places. Scorn has an inn that is located in |
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192 | the southern area. |
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193 | |
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194 | =head3 How does the I<identify> spell work? |
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195 | |
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196 | The I<identify> spell identifies your items, making it give it's full |
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197 | description. The spell goes through your inventory in a psuedo-random |
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198 | order, skipping past identified items. If it identifies all the items |
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199 | in your inventory, or they are already identified, it then checks for |
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200 | identified items on the ground, again in a psuedo-random order. If it |
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201 | identifies all the items on the ground, then the remaining power is |
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202 | wasted. |
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203 | |
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204 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
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205 | one 'item'. It can only identify a certain amount of items. Therefore, the |
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206 | only way to choose what it identifies is by dropping what you don't want |
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207 | identified on the ground. |
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208 | |
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209 | =head3 How come I don't get any change from an altar? |
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210 | |
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211 | Altars do not give change. This means that you might drop a platinum piece |
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212 | on a table that identifies for 2 gold, or equivalent, and get only one |
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213 | identify. The equivalent means that you can make the price up in smaller |
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214 | currency, like 200 silver, but higher currency won't get you any more |
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215 | identifies. |
128 | |
216 | |
129 | =head3 How can I Prepare/Improve/Enchant Weapons? |
217 | =head3 How can I Prepare/Improve/Enchant Weapons? |
130 | |
218 | |
131 | This is done in two steps: first you have to I<prepare> your weapon |
219 | This is done in two steps: first you have to I<prepare> your weapon |
132 | for the desired number of enchantments, then you apply the enchanments |
220 | for the desired number of enchantments, then you apply the enchanments |
133 | (weapons remember how many times they can be enchanted further). |
221 | (weapons remember how many times they can be enchanted further). |
134 | |
222 | |
135 | To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in |
223 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
136 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
224 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
137 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
225 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
138 | this way determines the number of enchantments the weapon accepts: one |
226 | this way determines the number of enchantments the weapon accepts: one |
139 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
227 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
140 | diamonds for ten enchantments and so on. |
228 | diamonds for ten enchantments and so on. |
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229 | |
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230 | Remember, once you prepare the weapon, it can only be wielded by you. |
141 | |
231 | |
142 | After that, you can apply improvement and enchantnment scrolls: |
232 | After that, you can apply improvement and enchantnment scrolls: |
143 | |
233 | |
144 | =over 4 |
234 | =over 4 |
145 | |
235 | |
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186 | power. |
276 | power. |
187 | |
277 | |
188 | =head3 What is this item power business? |
278 | =head3 What is this item power business? |
189 | |
279 | |
190 | In general, the more interesting/powerful items have higher item power |
280 | In general, the more interesting/powerful items have higher item power |
191 | values. Your character can handle only handle only a limited amount of power - for each overall level |
281 | values. Your character can handle only handle only a limited amount of |
192 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
282 | power - for each overall level you can handle C<1.25> item power points, |
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283 | so if you are level 16 you can handle a total of 20 item power points (see |
193 | (see the L<skills> command for your current limit and remaining item power points). |
284 | the L<skills> command for your current limit and remaining item power |
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285 | points). |
194 | |
286 | |
195 | All the equipment you wear adds to this limit, so if you wield a weapon of |
287 | All the equipment you wear adds to this limit, so if you wield a weapon of |
196 | item power 30 plus two rings of item power 14 each you will need 58 item |
288 | item power 30 plus two rings of item power 14 each you will need 58 item |
197 | power (and a level of 47). |
289 | power (and a level of 47). |
198 | |
290 | |
199 | |
291 | |
200 | =head2 Generic how do I... |
292 | =head2 Generic how do I... |
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293 | |
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294 | =head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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295 | |
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296 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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297 | commonly have scrolls of remove curse or remove damnation. In addition, |
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298 | all of the gods except the Devourers can remove curses, and Gnarg, |
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299 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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300 | grants the remove damnation spell at 300 grace. |
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301 | |
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302 | To actually remove the curse or damnation with a scroll, you need to |
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303 | L<mark> the item, and then L<apply> the scroll. Once the curse or |
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304 | damnation is removed, you can unwear the item. |
201 | |
305 | |
202 | =head3 How do I use range weapons such as bows? |
306 | =head3 How do I use range weapons such as bows? |
203 | |
307 | |
204 | First, you have to L<apply> the bow, then it will show up in the lower |
308 | First, you have to L<apply> the bow, then it will show up in the lower |
205 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
309 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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233 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
337 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
234 | |
338 | |
235 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
339 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
236 | which has the desired effect with cone spells. |
340 | which has the desired effect with cone spells. |
237 | |
341 | |
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342 | =head3 How do I pay for items from a shop? |
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343 | |
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344 | You need to have the unpaid item in your inventory, and then walk out of |
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345 | the store with the shop mat. It will automatically pay for the item, if |
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346 | you have enough money. If you don't, you will be prevented from leaving, |
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347 | until you drop the unpaid item, or if you obtain enough money. |
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348 | |
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349 | =head3 How do I sell items to a shop? |
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350 | |
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351 | Just drop the item in a shop. Some tiles in a shop might not be shop |
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352 | tiles; usually, shop tiles are white brick floors. Try going over one of |
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353 | them and dropping the item. If the shop is not interested, the item will |
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354 | not leave your inventory. |
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355 | |
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356 | =head3 How do I get my literacy experience up? |
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357 | |
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358 | You need to read books and scrolls to get literacy experience. You can |
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359 | also use the literacy skill to identify scrolls and books. Identifying |
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360 | them gives you literacy experience, and you are still able to read them |
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361 | once you identify them. |
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362 | |
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363 | =head3 How do I rent and maintain an apartment? |
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364 | |
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365 | Payment for an apartment is done in 3 steps. First, there is an entry fee |
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366 | in the apartment map that you need to pay only once. Then, the apartment |
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367 | rental fee depends on the apartment model, not you. The taxes depend on |
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368 | your character level, and need to be paid, even while you are offline (the |
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369 | rental fee is only paid while you are online.) |
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370 | |
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371 | You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
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372 | deducted from your bank account. |
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373 | |
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374 | =head3 How do I use passes/keys? |
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375 | |
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376 | Whatever looks at your pass or key opens automatically, if you have it in |
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377 | your inventory or in an applied container. Some keys might just open a |
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378 | locked door, not a gate, and can be used by moving into the locked door. |
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379 | |
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380 | =head3 How do I drop items? |
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381 | |
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382 | To drop items, you can right click on the item in your inventory screen in |
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383 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
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384 | and selecting drop. You can also shift + left click an item to drop it, or |
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385 | enter the command |
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386 | |
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387 | =item drop <item> |
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388 | |
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389 | This command drops items with the names that have <item> in it. If you are |
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390 | unable to drop an item, this will probably be because it is locked. You |
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391 | can unlock it by right clicking the item in your inventory, and selecting |
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392 | unlock. |
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393 | |
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394 | =head3 How do I pick up items? |
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395 | |
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396 | You can pick up items by pressing the comma key (,) or by right clicking |
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397 | the item on the floor, and selecting 'take'. You can also type the |
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398 | |
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399 | take <item> |
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400 | |
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401 | command. |
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402 | |
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403 | =head3 How do I make money, fast?! |
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404 | |
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405 | You should identify the items you sell. Unidentified items sell MUCH |
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406 | lower. Make sure you have the bargaining skill. It lets you save lots of |
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407 | money when you buy stuff, and gain more money when you sell stuff. You can |
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408 | level it up by buying items or selling expensive items. The higher it is |
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409 | priced, the more experience. You can get a scroll of bargaining in Scorn's |
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410 | gem shop. |
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411 | |
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412 | Quests also might give you something valuable as a reward. |
238 | |
413 | |
239 | =head2 Playing Together |
414 | =head2 Playing Together |
240 | |
415 | |
241 | =head3 How can I communicate with other players? |
416 | =head3 How can I communicate with other players? |
242 | |
417 | |
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290 | you are in. This is useful when playing in a team, to avoid cluttering the |
465 | you are in. This is useful when playing in a team, to avoid cluttering the |
291 | chat channel. |
466 | chat channel. |
292 | |
467 | |
293 | =back |
468 | =back |
294 | |
469 | |
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470 | In addition to these, there are a large number of emotes you can use, use |
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471 | the L<help> command to get a list. |
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472 | |
295 | =head3 Can I form parties? Which benefits does party-play have? |
473 | =head3 Can I form parties? Which benefits does party-play have? |
296 | |
474 | |
297 | You can form I<new> parties using the C<< party form <name> >> name |
475 | You can form I<new> parties using the C<< party form <name> >> name |
298 | command, and you can join I<existing> parties using the C<< party join |
476 | command, and you can join I<existing> parties using the C<< party join |
299 | <name> >> command. There are other party commands, use C<help party> to |
477 | <name> >> command. There are other party commands, use C<help party> to |
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309 | |
487 | |
310 | =head2 Magic |
488 | =head2 Magic |
311 | |
489 | |
312 | =head3 How can I summon a specific monster with C<summon pet monster>? |
490 | =head3 How can I summon a specific monster with C<summon pet monster>? |
313 | |
491 | |
314 | Higher levels of L<skill_description/summoning> give you access to higher |
492 | Higher (effective) casting levels of L<skill_description/summoning> give |
315 | level monsters, but not all monsters have equal abilities. Instead of |
493 | you access to higher level monsters, but not all monsters have equal |
316 | summoning the highest level monster allowed by your level you can also |
494 | abilities. Instead of summoning the highest level monster allowed by your |
317 | summon any other monster you had before by adding its I<archetype name> |
495 | level you can also summon any other monster you had before by adding its |
318 | after the command, i.e. to summon bees you would use the C<cast summon pet |
496 | I<archetype name> after the command, i.e. to summon bees you would use the |
319 | monster bee> (short: C<cspm bee>) command. |
497 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
320 | |
498 | |
321 | Level Monster |
499 | Level Monster |
322 | 1 bat |
500 | 1 bat |
323 | 3 bird |
501 | 3 bird |
324 | 4 spider |
502 | 4 spider |
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341 | 80 gr_hellhound |
519 | 80 gr_hellhound |
342 | 90 dave |
520 | 90 dave |
343 | 100 laoch |
521 | 100 laoch |
344 | 105 snitchangel |
522 | 105 snitchangel |
345 | |
523 | |
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524 | =head3 How does being attuned/repelled/denied affect casting level? |
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525 | |
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526 | Some spells are attuned to one or more spell classes (such as wounding, |
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527 | summoning, fire and so on). The player can likewise be attuned to some of |
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528 | these classes, giving a bonus, or repelled to them, giving a malus, or |
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529 | denied to them, making her unable to cast the spell at all. |
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530 | |
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531 | The skill level is the level of the skill that the spell uses (e.g. |
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532 | summoning or sorcery). |
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533 | |
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534 | When attuned, the bonus is up to 16 levels, but never higher than the |
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535 | skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
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536 | bonus is 10 and at level 50, the bonus is 16. |
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537 | |
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538 | When repelled, the malus is 16 levels always. |
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539 | |
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540 | These are added (or subtracted) to the skill level when checking whether |
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541 | the player can cast the spell and when calculating the effective casting |
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542 | level. |
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543 | |
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544 | The effect on strength is as if the minimum spell level is lower (when |
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545 | attuned) or higher (when repelled), and the strength will increase the |
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546 | same as without any attunement. |
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547 | |
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548 | =head3 What is the "effective" casting level? |
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549 | |
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550 | Effective casting levels start at 1 (lowest spell strength) and go up to |
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551 | 100 (highest nominal spell strength). Higher levels are also possible and |
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552 | make the spell correspondingly stronger. |
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553 | |
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554 | The effective casting level is calculated from the skill level, after |
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555 | adding/subtracting any bonus from attunements. |
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556 | |
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557 | If the skill level plus bonus is lower than 100, then the minimum spell |
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558 | level comes into play: the minimum level is not only the minimum level |
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559 | a caster is required to have, it is also the level where the effective |
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560 | casting level equals 1. From there it grows till it reaches casting level |
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561 | 100, whre the effective level will also be 100. |
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562 | |
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563 | If the skill level plus bonus is 100 or higher, then this is the effective |
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564 | spell level. |
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565 | |
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566 | That means, when you have a spell with a minimum level of 90, then it's |
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567 | effective range will be spread evenly over the 90..100 range, e.g. when |
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568 | you cast this spell at skill level 90, the effective casting level will |
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569 | be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
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570 | 98 gives effective level 80, up to skill level 100, which then gives |
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571 | effective level 100. |
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572 | |
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573 | |
346 | =head2 Praying, Gods and Cults |
574 | =head2 Praying, Gods and Cults |
347 | |
575 | |
348 | =head3 X<how_tp_pray>How do I pray? |
576 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
349 | |
577 | |
350 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
578 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
351 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
579 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
352 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
580 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
353 | |
581 | |
354 | You will now pray as long as you keep pressing the keys. |
582 | You will now pray as long as you keep pressing the keys. |
355 | |
583 | |
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584 | However, if you do not have the praying skill, you can obtain it by |
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585 | reading a scroll of praying. This will let you learn the praying skill |
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586 | depending on your intelligence. You can also use a holy symbol to use the |
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587 | praying skill, as long as you have the holy symbol in your inventory. Holy |
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588 | symbols can be found in shops and random dungeons. |
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589 | |
356 | =head3 How can I summon a specific monster with C<summon cult monster>? |
590 | =head3 How can I summon a specific monster with C<summon cult monster>? |
357 | |
591 | |
358 | You can't, your god selects the monsters for you. |
592 | You can't, your god selects the monsters for you. |
359 | |
593 | |
360 | =head3 How do I join a cult/become a follower of a god? |
594 | =head3 How do I join a cult/become a follower of a god? |
… | |
… | |
368 | That is far more difficult: gods really hate it when you defect |
602 | That is far more difficult: gods really hate it when you defect |
369 | them. Expect to lose a lot of L<skill_description/praying> experience in |
603 | them. Expect to lose a lot of L<skill_description/praying> experience in |
370 | the process. |
604 | the process. |
371 | |
605 | |
372 | First you should pray long enough to your god, until you gain 95% |
606 | First you should pray long enough to your god, until you gain 95% |
373 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
607 | resistance to god power. Then quickly go to the altar of your newly-chosen |
374 | god and pray on her/his altar. Your old god won't make it easy, but if you |
608 | god and pray on her/his altar. Your old god won't make it easy, but if you |
375 | are persistent your old god will let you go at one point. |
609 | are persistent your old god will let you go at one point. |
376 | |
610 | |
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611 | |
377 | =head2 Exploring |
612 | =head2 Exploring / Quests |
378 | |
613 | |
379 | =head3 What areas are there to explore? |
614 | =head3 What areas are there to explore? |
380 | |
615 | |
381 | First, you should explore Scorn and find the port pass (and maybe also the |
616 | First, you should explore Scorn and find the port pass (and maybe also the |
382 | gate pass). Make sure you don't miss out the old city of scorn, many |
617 | gate pass). Make sure you don't miss out the old city of scorn, many |
383 | a dangers, but also many treasures, cna be found there. |
618 | a dangers, but also many treasures, can be found there. |
384 | |
619 | |
385 | When you finished most of the quests in Scorn you should investigate how |
620 | When you finished most of the quests in Scorn you should investigate how |
386 | the pirates escape from the prison. This will lead to a number of nice |
621 | the pirates escape from the prison. This will lead to a number of nice |
387 | quests in and around Port Joseph. |
622 | quests in and around Port Joseph. |
388 | |
623 | |
… | |
… | |
394 | are Pupland (which has a lot of puzzles and quests from very low to very |
629 | are Pupland (which has a lot of puzzles and quests from very low to very |
395 | high level), Stoneville and Santo Dominion (low and medium level quests, |
630 | high level), Stoneville and Santo Dominion (low and medium level quests, |
396 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
631 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
397 | |
632 | |
398 | Through the gate you can reach Euthville and Santo Dominion to the north, |
633 | Through the gate you can reach Euthville and Santo Dominion to the north, |
399 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
634 | Brest (medium level) and Lake Country (medium to high level) to the south, |
400 | and Navar (medium level quests) in the east (a long travel). |
635 | and Navar (medium level quests) in the east (a long travel). |
401 | |
636 | |
402 | From Navar you can travel to Darcap in the far north (medium level |
637 | From Navar you can travel to Darcap in the far north (medium level |
403 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
638 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
404 | on the ocean, a rather dangerous area with many thieves and pirates |
639 | on the ocean, a rather dangerous area with many thieves and pirates |
… | |
… | |
409 | de Clouds, the biggest city ever seen (high level and very high level |
644 | de Clouds, the biggest city ever seen (high level and very high level |
410 | quests). There are rumors about lands beyond (St. Bartholemew and other |
645 | quests). There are rumors about lands beyond (St. Bartholemew and other |
411 | cities) and other even more mystical places, but little is known about |
646 | cities) and other even more mystical places, but little is known about |
412 | that. |
647 | that. |
413 | |
648 | |
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649 | =head2 Where is that damn Goblin Chief? |
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650 | |
|
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651 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
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652 | with a random maze (yes, there are multiple caves). Keep in mind that the |
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653 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
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654 | him first. |
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655 | |
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656 | =head2 Where can I find the I<comet> spell? |
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657 | |
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658 | In the tower of stars, which is almost directly south of Scorn (but not |
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659 | too near to it). You have to talk to people to solve this quest, and it |
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660 | does not involve a random maze. |
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661 | |
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662 | |