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1 | =head1 FAQ, Tips and Tricks |
3 | =head1 FAQ, Tips and Tricks |
2 | |
4 | |
3 | Here are some questions you might asked yourself over time. |
5 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
6 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
7 | |
6 | =head2 Meta - About the Game and the Client |
8 | =head2 Meta - About the Game and the Client |
7 | |
9 | |
8 | =head3 What is the relation between Deliantra and Crossfire? |
10 | =head3 What is the relation between Deliantra and Crossfire? |
9 | |
11 | |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
12 | Deliantra was originally a Crossfire server, but by now most of the code |
11 | has been rewritten. Still most maps are very similar or identical to |
13 | has been rewritten. Still, most maps are very similar or identical to |
12 | Crossfire maps, so the games share a lot. |
14 | Crossfire maps, so the games share a lot. |
13 | |
15 | |
14 | The major differences are a better client, better graphics, a stable |
16 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
17 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
18 | reset) and the ability to let more players play, by using less resources |
17 | and having a fully asynchronous design, and full support for sound effects |
19 | and having a fully asynchronous design, and full support for sound effects |
18 | and background music. |
20 | and background music. |
19 | |
21 | |
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22 | =head3 I found a bug, how can I report it/what do I do? |
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23 | |
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24 | Mail us at support@deliantra.net , which is best, unless it is a small, |
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25 | temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
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26 | |
20 | =head3 The client is very sluggish and slow, what can I do about this? |
27 | =head3 The client is very sluggish and slow, what can I do about this? |
21 | |
28 | |
22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
29 | Most likely, you don't have accelerated OpenGL support. Try to find a |
23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
30 | newer driver, or a driver from your hardware vendor, that features OpenGL |
24 | support. |
31 | support. |
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87 | itself, but this will also delete your settings and keybindings. |
94 | itself, but this will also delete your settings and keybindings. |
88 | |
95 | |
89 | |
96 | |
90 | =head2 Game Mechanics |
97 | =head2 Game Mechanics |
91 | |
98 | |
92 | =head3 I lose health but can't see why! |
99 | =head3 What is this place I go to when I die? |
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100 | |
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101 | When you die, you go to a place called the nimbus. In the nimbus, you are |
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102 | able to play minesweeper for your experience. If you win and have applied |
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103 | all the spaces except for bombs, you will automatically be teleported to |
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104 | a hallway you can walk down to be teleported back to life, with your |
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105 | experience intact. |
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106 | |
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107 | If you lose by applying a bomb, you are teleported to a hallway |
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108 | with a flower, and you can walk down to be teleported back to life, |
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109 | without your experience you lost when you died. There are rumors |
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110 | that the Key to Life can let the losers walk in the winner's |
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111 | hallway, however... |
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112 | |
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113 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
93 | |
114 | |
94 | Here are the typical reasons why you lose health: |
115 | Here are the typical reasons why you lose health: |
95 | |
116 | |
96 | =over 4 |
117 | =over 4 |
97 | |
118 | |
98 | =item * You are being attacked. |
119 | =item * You are being attacked. |
99 | |
120 | |
100 | Sounds obvious, but sometiems you can't see the monster attacking |
121 | Sounds obvious, but sometimes you can't see the monster attacking |
101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
122 | you. Check the C<Log> tab, as you usually get a message when this happens. |
102 | |
123 | |
103 | =item * You are out of food. |
124 | =item * You are out of food. |
104 | |
125 | |
105 | When your food reaches C<0> you will start to lose health. Eating (good) |
126 | When your food reaches C<0> you will start to lose health. Eating (good) |
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114 | |
135 | |
115 | =item * You have a disease. |
136 | =item * You have a disease. |
116 | |
137 | |
117 | Some diseases have such drastic effects on your organism that you can lose |
138 | Some diseases have such drastic effects on your organism that you can lose |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
139 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on your. |
140 | cast C<cure disease> on you. |
120 | |
141 | |
121 | =item * Your stats change. |
142 | =item * Your stats change. |
122 | |
143 | |
123 | Switching items can affect your stats, which in turn can affect your |
144 | Switching items or being restored from depletion can affect your stats, |
124 | healthpoints. While this is not a regular effect (it only happens when you |
145 | which in turn can affect your healthpoints. While this is not a regular |
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146 | effect (it only happens when you change items or are restored from |
125 | change items), it can sometimes look as if you are losing health. |
147 | depletion), it can sometimes look as if you are losing health. You can |
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148 | restore depletion by drinking a potion of life. |
126 | |
149 | |
127 | =back |
150 | =back |
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151 | |
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152 | =head3 How do diseases work? |
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153 | |
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154 | Diseases are obtained by things like traps or spells. Usually, they |
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155 | will reduce some of your attributes, like strength. They might also |
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156 | cause damage to you, or slow you down. Some of them infect monsters |
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157 | and players around you, spreading the disease. |
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158 | |
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159 | If your disease can be cured naturally, and if you do wait until |
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160 | it is cured naturally, you develop immunity for that level of |
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161 | disease. Higher level forms of that disease will still infect |
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162 | you, but you can wait it out to get better immunity. |
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163 | |
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164 | Some diseases, like rabies, cannot be cured by waiting. |
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165 | Instead, you will have to cure it magically. For information on how |
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166 | to do that, see the above entry. |
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167 | |
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168 | =head3 I lost an item! How? |
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169 | |
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170 | Well, we don't know. If you don't know, either, here is a partial list of |
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171 | ways people typically lose stuff: |
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172 | |
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173 | =over 4 |
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174 | |
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175 | =item You accidentally dropped it in a shop (or elswehere). |
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176 | |
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177 | If in a shop, if it was money, you can just go there and pick it up again: |
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178 | shops do not "buy" money. For other items you will have to buy it back. |
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179 | |
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180 | =item Thieves or monsters stole your items. |
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181 | |
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182 | Yes, thieves and many other monsters (such as demons) can actually steal |
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183 | stuff. They can steal about anything that you don't currently wield, and |
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184 | if they are good, you don't even notice it. Your only chance of getting |
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185 | the item back is to kill the thief or steal the item back with the steal |
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186 | skill before the map he is in resets. |
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187 | |
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188 | Many adventurers find that the old road to Navar harbours a lot of thieves |
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189 | and is best avoided by the beginning adventurers. |
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190 | |
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191 | =back |
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192 | |
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193 | =head3 When I log-in, I keep dying! Why is this? |
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194 | |
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195 | What happened is that you died of a cave-in. Cave-ins kill you when you |
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196 | unsafely log out. An unsafe log out is when you disconnect without using a |
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197 | bed to reality, or when you time out (after 10-20 seconds without reply, |
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198 | the server automatically kicks players). Safe log outs are when you log |
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199 | out using a bed to realtiy, or when you are disconnected when the server |
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200 | crashes or restarts. |
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201 | |
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202 | If the disconnection was safe, then you will appear where you were before |
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203 | you got logged out. If it was unsafe, and more than one hour has passed, you |
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204 | will die of a cave-in. If the map you were in reset, but one hour has not |
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205 | passed, then you will be recalled to your bed to reality. |
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206 | |
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207 | =head3 Where do I find beds to reality? |
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208 | |
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209 | Inns usually have them, and apartments almost always have beds to |
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210 | reality. Almost every city has an inn. Taverns sometimes have them, and |
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211 | they might be in surprising places. Scorn has an inn that is located in |
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212 | the southern area. |
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213 | |
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214 | =head3 How does the I<identify> spell work? |
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215 | |
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216 | The I<identify> spell identifies your items, making it give it's full |
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217 | description. The spell goes through your inventory in a psuedo-random |
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218 | order, skipping past identified items. If it identifies all the items |
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219 | in your inventory, or they are already identified, it then checks for |
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220 | identified items on the ground, again in a psuedo-random order. If it |
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221 | identifies all the items on the ground, then the remaining power is |
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222 | wasted. |
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223 | |
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224 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
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225 | one 'item'. It can only identify a certain amount of items. Therefore, the |
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226 | only way to choose what it identifies is by dropping what you don't want |
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227 | identified on the ground. |
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228 | |
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229 | =head3 What do altars do? |
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230 | |
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231 | There are different types of altars. Altars found in churches and |
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232 | chapels are aligned to gods; they usually have decoration based |
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233 | on the god they are aligned to. You can pray at these altars to |
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234 | start worshipping the god the altar is aligned to, or pray to |
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235 | get over your normal grace limit, get grace faster, or any |
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236 | other effects the altar might have. |
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237 | |
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238 | Pink altars usually require a sacrifice, which can be seen by |
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239 | rolling your mouse over it at the bottom of the screen. If you |
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240 | drop the sacrifiice, it will activate something, like a gate, or |
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241 | maybe it will teleport something. |
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242 | |
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243 | =head3 How come I don't get any change from an altar? |
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244 | |
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245 | Altars do not give change. This means that you might drop a platinum piece |
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246 | on a table that identifies for 2 gold, or equivalent, and get only one |
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247 | identify. The equivalent means that you can make the price up in smaller |
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248 | currency, like 200 silver, but higher currency won't get you any more |
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249 | identifies. |
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250 | |
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251 | =head3 What diseases cannot be cured naturally? |
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252 | |
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253 | Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
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254 | and thus you cannot have an immunity against them. |
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255 | |
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256 | =head3 Where can I use building materials? |
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257 | |
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258 | You can only use them in tiles that are buildable. These tiles are found in |
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259 | guild storages, and in some apartments. |
128 | |
260 | |
129 | =head3 How can I Prepare/Improve/Enchant Weapons? |
261 | =head3 How can I Prepare/Improve/Enchant Weapons? |
130 | |
262 | |
131 | This is done in two steps: first you have to I<prepare> your weapon |
263 | This is done in two steps: first you have to I<prepare> your weapon |
132 | for the desired number of enchantments, then you apply the enchanments |
264 | for the desired number of enchantments, then you apply the enchanments |
133 | (weapons remember how many times they can be enchanted further). |
265 | (weapons remember how many times they can be enchanted further). |
134 | |
266 | |
135 | To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in |
267 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
136 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
268 | the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
137 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
269 | then read the I<Prepare Weapon> scroll. The square root of the total |
138 | this way determines the number of enchantments the weapon accepts: one |
270 | number of diamonds sacrificed this way determines the number of |
139 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
271 | enchantments the weapon accepts: one diamond for one enchanment, nine |
140 | diamonds for ten enchantments and so on. |
272 | diamonds for three enchantments, 100 diamonds for ten enchantments, |
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273 | and so on. |
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274 | |
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275 | Remember, once you prepare the weapon, it can only be wielded by you. |
141 | |
276 | |
142 | After that, you can apply improvement and enchantnment scrolls: |
277 | After that, you can apply improvement and enchantnment scrolls: |
143 | |
278 | |
144 | =over 4 |
279 | =over 4 |
145 | |
280 | |
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186 | power. |
321 | power. |
187 | |
322 | |
188 | =head3 What is this item power business? |
323 | =head3 What is this item power business? |
189 | |
324 | |
190 | In general, the more interesting/powerful items have higher item power |
325 | In general, the more interesting/powerful items have higher item power |
191 | values. Your character can handle only handle only a limited amount of power - for each overall level |
326 | values. Your character can handle only handle only a limited amount of |
192 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
327 | power - for each overall level you can handle C<1.25> item power points, |
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328 | so if you are level 16 you can handle a total of 20 item power points (see |
193 | (see the L<skills> command for your current limit and remaining item power points). |
329 | the L<skills> command for your current limit and remaining item power |
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330 | points). |
194 | |
331 | |
195 | All the equipment you wear adds to this limit, so if you wield a weapon of |
332 | All the equipment you wear adds to this limit, so if you wield a weapon of |
196 | item power 30 plus two rings of item power 14 each you will need 58 item |
333 | item power 30 plus two rings of item power 14 each you will need 58 item |
197 | power (and a level of 47). |
334 | power (and a level of 47). |
198 | |
335 | |
199 | |
336 | |
200 | =head2 Generic how do I... |
337 | =head2 Generic how do I... |
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338 | |
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339 | =head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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340 | |
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341 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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342 | commonly have scrolls of remove curse or remove damnation. In addition, |
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343 | all of the gods except the Devourers can remove curses, and Gnarg, |
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344 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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345 | grants the remove damnation spell at 300 grace. |
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346 | |
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347 | To actually remove the curse or damnation with a scroll, you need to |
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348 | L<mark> the item, and then L<apply> the scroll. Once the curse or |
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349 | damnation is removed, you can unwear the item. |
201 | |
350 | |
202 | =head3 How do I use range weapons such as bows? |
351 | =head3 How do I use range weapons such as bows? |
203 | |
352 | |
204 | First, you have to L<apply> the bow, then it will show up in the lower |
353 | First, you have to L<apply> the bow, then it will show up in the lower |
205 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
354 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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233 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
382 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
234 | |
383 | |
235 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
384 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
236 | which has the desired effect with cone spells. |
385 | which has the desired effect with cone spells. |
237 | |
386 | |
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387 | =head3 How do I pay for items from a shop? |
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388 | |
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389 | You need to have the unpaid item in your inventory, and then walk out of |
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390 | the store with the shop mat. It will automatically pay for the item, if |
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391 | you have enough money. If you don't, you will be prevented from leaving, |
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392 | until you drop the unpaid item, or if you obtain enough money. |
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393 | |
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394 | =head3 How do I sell items to a shop? |
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395 | |
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396 | Just drop the item in a shop. Some tiles in a shop might not be shop |
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397 | tiles; usually, shop tiles are white brick floors. Try going over one of |
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398 | them and dropping the item. If the shop is not interested, the item will |
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399 | not leave your inventory. |
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400 | |
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401 | =head3 How do I increase my attributes? |
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402 | |
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403 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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404 | that can increase them as long as you have them worn. You can get your |
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405 | attributes up to 30 like this. To increase them permanently, you can |
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406 | drink a stat potion, which have special colors and a letter on the potion |
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407 | named 'potion of <attribute>'. These potions can increase your attributes |
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408 | up to the natural maximum of your race; which can be viewd with the |
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409 | statistics command. It increases your 'natural' attribute, up to the |
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410 | 'maximum' attribute. |
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411 | |
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412 | =head3 How do I get my literacy experience up? |
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413 | |
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414 | You need to read books and scrolls to get literacy experience. You can |
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415 | also use the literacy skill to identify scrolls and books. Identifying |
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416 | them gives you literacy experience, and you are still able to read them |
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417 | once you identify them. |
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418 | |
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419 | =head3 How do I rent and maintain an apartment? |
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420 | |
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421 | Payment for an apartment is done in 3 steps. First, there is an entry fee |
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422 | in the apartment map that you need to pay only once. Then, the apartment |
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423 | rental fee depends on the apartment model, not you. The taxes depend on |
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424 | your character level, and need to be paid, even while you are offline (the |
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425 | rental fee is only paid while you are online.) |
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426 | |
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427 | You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
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428 | deducted from your bank account. |
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429 | |
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430 | =head3 How do I use passes/keys? |
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431 | |
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432 | Whatever looks at your pass or key opens automatically, if you have it in |
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433 | your inventory or in an applied container. Some keys might just open a |
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434 | locked door, not a gate, and can be used by moving into the locked door. |
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435 | |
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436 | =head3 How do I find out where the key is to a locked door? |
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437 | |
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438 | Usually, bumping into the locked door will tell you what kind of key |
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439 | you need. This key is probably hidden somewhere in the same or close maps. |
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440 | Some of the characters near by might give you hints or explain something. |
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441 | |
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442 | =head3 How do I see how much an altar or table costs to use? |
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443 | |
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444 | You can move your mouse over it, and it will tell you how much currency it |
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445 | needs. |
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446 | |
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447 | =head3 How do I join a guild? |
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448 | |
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449 | To join a player guild, such as the Black Shield or Laughing Skull (not |
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450 | the Adventurer's Guild, the Guild of Freedom, or anything else like |
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451 | them), you need to be given a key by one of its current members. |
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452 | The players might have special tasks and requirements for you, but all that |
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453 | is needed is to have the key to enter the guild building and use its features. |
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454 | |
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455 | =head3 How do I drop items? |
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456 | |
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457 | To drop items, you can right click on the item in your inventory screen in |
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458 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
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459 | and selecting drop. You can also shift + left click an item to drop it, or |
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460 | enter the command |
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461 | |
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462 | drop <item> |
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463 | |
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464 | This command drops items with the names that have <item> in it. If you are |
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465 | unable to drop an item, this will probably be because it is locked. You |
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466 | can unlock it by right clicking the item in your inventory, and selecting |
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467 | unlock. |
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468 | |
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469 | =head3 How do I pick up items? |
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470 | |
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471 | You can pick up items by pressing the comma key (,) or by right clicking |
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472 | the item on the floor, and selecting 'take'. You can also type the |
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473 | |
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474 | take <item> |
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475 | |
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476 | command. |
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477 | |
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478 | =head3 How do I make money, fast?! |
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479 | |
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480 | You should identify the items you sell. Unidentified items sell MUCH |
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481 | lower. Make sure you have the bargaining skill. It lets you save lots of |
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482 | money when you buy stuff, and gain more money when you sell stuff. You can |
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483 | level it up by buying items or selling expensive items. The higher it is |
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484 | priced, the more experience. You can get a scroll of bargaining in Scorn's |
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485 | gem shop. |
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486 | |
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487 | Quests also might give you something valuable as a reward. |
238 | |
488 | |
239 | =head2 Playing Together |
489 | =head2 Playing Together |
240 | |
490 | |
241 | =head3 How can I communicate with other players? |
491 | =head3 How can I communicate with other players? |
242 | |
492 | |
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290 | you are in. This is useful when playing in a team, to avoid cluttering the |
540 | you are in. This is useful when playing in a team, to avoid cluttering the |
291 | chat channel. |
541 | chat channel. |
292 | |
542 | |
293 | =back |
543 | =back |
294 | |
544 | |
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545 | In addition to these, there are a large number of emotes you can use, use |
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546 | the L<help> command to get a list. |
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547 | |
295 | =head3 Can I form parties? Which benefits does party-play have? |
548 | =head3 Can I form parties? Which benefits does party-play have? |
296 | |
549 | |
297 | You can form I<new> parties using the C<< party form <name> >> name |
550 | You can form I<new> parties using the C<< party form <name> >> name |
298 | command, and you can join I<existing> parties using the C<< party join |
551 | command, and you can join I<existing> parties using the C<< party join |
299 | <name> >> command. There are other party commands, use C<help party> to |
552 | <name> >> command. There are other party commands, use C<help party> to |
… | |
… | |
307 | good in, and of course vice versa! |
560 | good in, and of course vice versa! |
308 | |
561 | |
309 | |
562 | |
310 | =head2 Magic |
563 | =head2 Magic |
311 | |
564 | |
|
|
565 | =head3 How does an improvement potion work? |
|
|
566 | |
|
|
567 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
|
|
568 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
|
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569 | or grace, and increasing it. This way, if you drink enough improvement |
|
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570 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
|
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571 | |
|
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572 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
|
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573 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
|
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574 | |
|
|
575 | =head3 How do I control golems I summon? |
|
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576 | |
|
|
577 | You can control golems by holding down shift + a direction key. It moves in the |
|
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578 | direction you are holding. |
|
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579 | |
312 | =head3 How can I summon a specific monster with C<summon pet monster>? |
580 | =head3 How can I summon a specific monster with C<summon pet monster>? |
313 | |
581 | |
314 | Higher levels of L<skill_description/summoning> give you access to higher |
582 | Higher (effective) casting levels of L<skill_description/summoning> give |
315 | level monsters, but not all monsters have equal abilities. Instead of |
583 | you access to higher level monsters, but not all monsters have equal |
316 | summoning the highest level monster allowed by your level you can also |
584 | abilities. Instead of summoning the highest level monster allowed by your |
317 | summon any other monster you had before by adding its I<archetype name> |
585 | level you can also summon any other monster you had before by adding its |
318 | after the command, i.e. to summon bees you would use the C<cast summon pet |
586 | I<archetype name> after the command, i.e. to summon bees you would use the |
319 | monster bee> (short: C<cspm bee>) command. |
587 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
320 | |
588 | |
321 | Level Monster |
589 | Level Monster |
322 | 1 bat |
590 | 1 bat |
323 | 3 bird |
591 | 3 bird |
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|
592 | 4 bee |
324 | 4 spider |
593 | 5 spider |
325 | 6 killer_bee |
594 | 6 killer_bee |
326 | 7 pixie |
595 | 7 pixie |
327 | 8 skeleton |
596 | 8 skeleton |
328 | 9 stalker |
597 | 9 stalker |
329 | 11 devil |
598 | 11 devil |
… | |
… | |
341 | 80 gr_hellhound |
610 | 80 gr_hellhound |
342 | 90 dave |
611 | 90 dave |
343 | 100 laoch |
612 | 100 laoch |
344 | 105 snitchangel |
613 | 105 snitchangel |
345 | |
614 | |
|
|
615 | =head3 How does being attuned/repelled/denied affect casting level? |
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616 | |
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617 | Some spells are attuned to one or more spell classes (such as wounding, |
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618 | summoning, fire and so on). The player can likewise be attuned to some of |
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619 | these classes, giving a bonus, or repelled to them, giving a malus, or |
|
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620 | denied to them, making her unable to cast the spell at all. |
|
|
621 | |
|
|
622 | The skill level is the level of the skill that the spell uses (e.g. |
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|
623 | summoning or sorcery). |
|
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624 | |
|
|
625 | When attuned, the bonus is up to 16 levels, but never higher than the |
|
|
626 | skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
|
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627 | attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
|
|
628 | level of 10, and at level 50, the bonus is 16, yielding 66. |
|
|
629 | |
|
|
630 | When repelled, the malus is 16 levels always. If you are both attuned and |
|
|
631 | repelled at the same time, the effects will add. |
|
|
632 | |
|
|
633 | These are added (or subtracted) to the skill level when checking whether |
|
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634 | the player can cast the spell and when calculating the effective casting |
|
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635 | level. |
|
|
636 | |
|
|
637 | The effect on strength is as if the minimum spell level is lower (when |
|
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638 | attuned) or higher (when repelled), and the strength will increase the |
|
|
639 | same as without any attunement. |
|
|
640 | |
|
|
641 | =head3 What is the "effective" casting level? |
|
|
642 | |
|
|
643 | Effective casting levels start at 1 (lowest spell strength) and go up to |
|
|
644 | 100 (highest nominal spell strength). Higher levels are also possible and |
|
|
645 | make the spell correspondingly stronger. |
|
|
646 | |
|
|
647 | The effective casting level is calculated from the skill level, after |
|
|
648 | adding/subtracting any bonus from attunements. |
|
|
649 | |
|
|
650 | If the skill level plus bonus is lower than 100, then the minimum spell |
|
|
651 | level comes into play: the minimum level is not only the minimum level |
|
|
652 | a caster is required to have, it is also the level where the effective |
|
|
653 | casting level equals 1. From there it grows till it reaches casting level |
|
|
654 | 100, where the effective level will also be 100. |
|
|
655 | |
|
|
656 | If the skill level plus bonus is 100 or higher, then this is the effective |
|
|
657 | spell level. |
|
|
658 | |
|
|
659 | That means, when you have a spell with a minimum level of 90, then it's |
|
|
660 | effective range will be spread evenly over the 90..100 range, e.g. when |
|
|
661 | you cast this spell at skill level 90, the effective casting level will |
|
|
662 | be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
|
|
663 | 98 gives effective level 80, up to skill level 100, which then gives |
|
|
664 | effective level 100. |
|
|
665 | |
|
|
666 | |
346 | =head2 Praying, Gods and Cults |
667 | =head2 Praying, Gods and Cults |
347 | |
668 | |
348 | =head3 X<how_tp_pray>How do I pray? |
669 | =head3 X<how_to_pray>How do I pray or get the praying skill? |
349 | |
670 | |
350 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
671 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
351 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
672 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
352 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
673 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
353 | |
674 | |
354 | You will now pray as long as you keep pressing the keys. |
675 | You will now pray as long as you keep pressing the keys. |
355 | |
676 | |
|
|
677 | However, if you do not have the praying skill, you can obtain it by |
|
|
678 | reading a scroll of praying. This will let you learn the praying skill |
|
|
679 | depending on your intelligence. You can also use a holy symbol to use the |
|
|
680 | praying skill, as long as you have the holy symbol in your inventory. Holy |
|
|
681 | symbols can be found in shops and random dungeons. |
|
|
682 | |
356 | =head3 How can I summon a specific monster with C<summon cult monster>? |
683 | =head3 How can I summon a specific monster with C<summon cult monster>? |
357 | |
684 | |
358 | You can't, your god selects the monsters for you. |
685 | You can't, your god selects the monsters for you. |
359 | |
686 | |
360 | =head3 How do I join a cult/become a follower of a god? |
687 | =head3 How do I join a cult/become a follower of a god? |
… | |
… | |
368 | That is far more difficult: gods really hate it when you defect |
695 | That is far more difficult: gods really hate it when you defect |
369 | them. Expect to lose a lot of L<skill_description/praying> experience in |
696 | them. Expect to lose a lot of L<skill_description/praying> experience in |
370 | the process. |
697 | the process. |
371 | |
698 | |
372 | First you should pray long enough to your god, until you gain 95% |
699 | First you should pray long enough to your god, until you gain 95% |
373 | resistancy to god power. Then quickly go to the altar of your newly-chosen |
700 | resistance to god power. Then quickly go to the altar of your newly-chosen |
374 | god and pray on her/his altar. Your old god won't make it easy, but if you |
701 | god and pray on her/his altar. Your old god won't make it easy, but if you |
375 | are persistent your old god will let you go at one point. |
702 | are persistent your old god will let you go at one point. |
376 | |
703 | |
|
|
704 | |
377 | =head2 Exploring |
705 | =head2 Exploring / Quests |
378 | |
706 | |
379 | =head3 What areas are there to explore? |
707 | =head3 What areas are there to explore? |
380 | |
708 | |
381 | First, you should explore Scorn and find the port pass (and maybe also the |
709 | First, you should explore Scorn and find the port pass (and maybe also the |
382 | gate pass). Make sure you don't miss out the old city of scorn, many |
710 | gate pass). Make sure you don't miss out the old city of scorn, many |
383 | a dangers, but also many treasures, cna be found there. |
711 | a dangers, but also many treasures, can be found there. |
384 | |
712 | |
385 | When you finished most of the quests in Scorn you should investigate how |
713 | When you finished most of the quests in Scorn you should investigate how |
386 | the pirates escape from the prison. This will lead to a number of nice |
714 | the pirates escape from the prison. This will lead to a number of nice |
387 | quests in and around Port Joseph. |
715 | quests in and around Port Joseph. |
388 | |
716 | |
… | |
… | |
394 | are Pupland (which has a lot of puzzles and quests from very low to very |
722 | are Pupland (which has a lot of puzzles and quests from very low to very |
395 | high level), Stoneville and Santo Dominion (low and medium level quests, |
723 | high level), Stoneville and Santo Dominion (low and medium level quests, |
396 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
724 | also nice shops), and the Aldwulf Archipelago (which is more dangerous). |
397 | |
725 | |
398 | Through the gate you can reach Euthville and Santo Dominion to the north, |
726 | Through the gate you can reach Euthville and Santo Dominion to the north, |
399 | Brest (medium level) and Lake Country (medium to high leve) to the south, |
727 | Brest (medium level) and Lake Country (medium to high level) to the south, |
400 | and Navar (medium level quests) in the east (a long travel). |
728 | and Navar (medium level quests) in the east (a long travel). |
401 | |
729 | |
402 | From Navar you can travel to Darcap in the far north (medium level |
730 | From Navar you can travel to Darcap in the far north (medium level |
403 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
731 | quests), near the mystical country of Azumauindo, to Wolfsburg somewhere |
404 | on the ocean, a rather dangerous area with many thieves and pirates |
732 | on the ocean, a rather dangerous area with many thieves and pirates |
… | |
… | |
409 | de Clouds, the biggest city ever seen (high level and very high level |
737 | de Clouds, the biggest city ever seen (high level and very high level |
410 | quests). There are rumors about lands beyond (St. Bartholemew and other |
738 | quests). There are rumors about lands beyond (St. Bartholemew and other |
411 | cities) and other even more mystical places, but little is known about |
739 | cities) and other even more mystical places, but little is known about |
412 | that. |
740 | that. |
413 | |
741 | |
|
|
742 | =head3 Where is that damn Goblin Chief? |
|
|
743 | |
|
|
744 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
|
|
745 | with a random maze (yes, there are multiple caves). Keep in mind that the |
|
|
746 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
|
|
747 | him first. |
|
|
748 | |
|
|
749 | =head3 Where can I find the I<comet> spell? |
|
|
750 | |
|
|
751 | In the tower of stars, which is almost directly south of Scorn (but not |
|
|
752 | too near to it). You have to talk to people to solve this quest, and it |
|
|
753 | does not involve a random maze. |
|
|
754 | |
|
|
755 | |
|
|
756 | =head1 Authors |
|
|
757 | |
|
|
758 | The following people contributed to this document: Robin Redeker, John O'Donnell |
|
|
759 | and Marc Lehmann. |