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1=encoding utf-8
2
1=head1 FAQ, Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
6=head2 Meta - About the Game and the Client 8=head2 Meta - About the Game and the Client
7 9
8=head3 What is the relation between Deliantra and Crossfire? 10=head3 What is the relation between Deliantra and Crossfire?
9 11
10Deliantra was originally a Crossfire server, but by now most of the code 12Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 13has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 14Crossfire maps, so the games share a lot.
13 15
14The major differences are a better client, better graphics, a stable 16The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 17server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 18reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 19and having a fully asynchronous design, and full support for sound effects
18and background music. 20and background music.
19 21
22=head3 I found a bug, how can I report it/what do I do?
23
24Mail us at support@deliantra.net , which is best, unless it is a small,
25temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
26
20=head3 The client is very sluggish and slow, what can I do about this? 27=head3 The client is very sluggish and slow, what can I do about this?
21 28
22Most likely, you don't have accelerated OpenGL support. Try to find a 29Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 30newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 31support.
87itself, but this will also delete your settings and keybindings. 94itself, but this will also delete your settings and keybindings.
88 95
89 96
90=head2 Game Mechanics 97=head2 Game Mechanics
91 98
92=head3 I lose health but can't see why! 99=head3 What is this place I go to when I die?
100
101When you die, you go to a place called the nimbus. In the nimbus, you are
102able to play minesweeper for your experience. If you win and have applied
103all the spaces except for bombs, you will automatically be teleported to
104a hallway you can walk down to be teleported back to life, with your
105experience intact.
106
107If you lose by applying a bomb, you are teleported to a hallway
108with a flower, and you can walk down to be teleported back to life,
109without your experience you lost when you died. There are rumors
110that the Key to Life can let the losers walk in the winner's
111hallway, however...
112
113=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
93 114
94Here are the typical reasons why you lose health: 115Here are the typical reasons why you lose health:
95 116
96=over 4 117=over 4
97 118
98=item * You are being attacked. 119=item * You are being attacked.
99 120
100Sounds obvious, but sometiems you can't see the monster attacking 121Sounds obvious, but sometimes you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens. 122you. Check the C<Log> tab, as you usually get a message when this happens.
102 123
103=item * You are out of food. 124=item * You are out of food.
104 125
105When your food reaches C<0> you will start to lose health. Eating (good) 126When your food reaches C<0> you will start to lose health. Eating (good)
114 135
115=item * You have a disease. 136=item * You have a disease.
116 137
117Some diseases have such drastic effects on your organism that you can lose 138Some diseases have such drastic effects on your organism that you can lose
118health. Get help in the House of Healing in Scorn, or ask a player who can 139health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on your. 140cast C<cure disease> on you.
120 141
121=item * Your stats change. 142=item * Your stats change.
122 143
123Switching items can affect your stats, which in turn can affect your 144Switching items or being restored from depletion can affect your stats,
124healthpoints. While this is not a regular effect (it only happens when you 145which in turn can affect your healthpoints. While this is not a regular
146effect (it only happens when you change items or are restored from
125change items), it can sometimes look as if you are losing health. 147depletion), it can sometimes look as if you are losing health. You can
148restore depletion by drinking a potion of life.
126 149
127=back 150=back
151
152=head3 How do diseases work?
153
154Diseases are obtained by things like traps or spells. Usually, they
155will reduce some of your attributes, like strength. They might also
156cause damage to you, or slow you down. Some of them infect monsters
157and players around you, spreading the disease.
158
159If your disease can be cured naturally, and if you do wait until
160it is cured naturally, you develop immunity for that level of
161disease. Higher level forms of that disease will still infect
162you, but you can wait it out to get better immunity.
163
164Some diseases, like rabies, cannot be cured by waiting.
165Instead, you will have to cure it magically. For information on how
166to do that, see the above entry.
167
168=head3 I lost an item! How?
169
170Well, we don't know. If you don't know, either, here is a partial list of
171ways people typically lose stuff:
172
173=over 4
174
175=item You accidentally dropped it in a shop (or elswehere).
176
177If in a shop, if it was money, you can just go there and pick it up again:
178shops do not "buy" money. For other items you will have to buy it back.
179
180=item Thieves or monsters stole your items.
181
182Yes, thieves and many other monsters (such as demons) can actually steal
183stuff. They can steal about anything that you don't currently wield, and
184if they are good, you don't even notice it. Your only chance of getting
185the item back is to kill the thief or steal the item back with the steal
186skill before the map he is in resets.
187
188Many adventurers find that the old road to Navar harbours a lot of thieves
189and is best avoided by the beginning adventurers.
190
191=back
192
193=head3 When I log-in, I keep dying! Why is this?
194
195What happened is that you died of a cave-in. Cave-ins kill you when you
196unsafely log out. An unsafe log out is when you disconnect without using a
197bed to reality, or when you time out (after 10-20 seconds without reply,
198the server automatically kicks players). Safe log outs are when you log
199out using a bed to realtiy, or when you are disconnected when the server
200crashes or restarts.
201
202If the disconnection was safe, then you will appear where you were before
203you got logged out. If it was unsafe, and more than one hour has passed, you
204will die of a cave-in. If the map you were in reset, but one hour has not
205passed, then you will be recalled to your bed to reality.
206
207=head3 Where do I find beds to reality?
208
209Inns usually have them, and apartments almost always have beds to
210reality. Almost every city has an inn. Taverns sometimes have them, and
211they might be in surprising places. Scorn has an inn that is located in
212the southern area.
213
214=head3 How does the I<identify> spell work?
215
216The I<identify> spell identifies your items, making it give it's full
217description. The spell goes through your inventory in a psuedo-random
218order, skipping past identified items. If it identifies all the items
219in your inventory, or they are already identified, it then checks for
220identified items on the ground, again in a psuedo-random order. If it
221identifies all the items on the ground, then the remaining power is
222wasted.
223
224The I<identify> spell counts stacks of items, such as arrows or gems, as
225one 'item'. It can only identify a certain amount of items. Therefore, the
226only way to choose what it identifies is by dropping what you don't want
227identified on the ground.
228
229=head3 What do altars do?
230
231There are different types of altars. Altars found in churches and
232chapels are aligned to gods; they usually have decoration based
233on the god they are aligned to. You can pray at these altars to
234start worshipping the god the altar is aligned to, or pray to
235get over your normal grace limit, get grace faster, or any
236other effects the altar might have.
237
238Pink altars usually require a sacrifice, which can be seen by
239rolling your mouse over it at the bottom of the screen. If you
240drop the sacrifiice, it will activate something, like a gate, or
241maybe it will teleport something.
242
243=head3 How come I don't get any change from an altar?
244
245Altars do not give change. This means that you might drop a platinum piece
246on a table that identifies for 2 gold, or equivalent, and get only one
247identify. The equivalent means that you can make the price up in smaller
248currency, like 200 silver, but higher currency won't get you any more
249identifies.
250
251=head3 What diseases cannot be cured naturally?
252
253Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
254and thus you cannot have an immunity against them.
255
256=head3 Where can I use building materials?
257
258You can only use them in tiles that are buildable. These tiles are found in
259guild storages, and in some apartments.
128 260
129=head3 How can I Prepare/Improve/Enchant Weapons? 261=head3 How can I Prepare/Improve/Enchant Weapons?
130 262
131This is done in two steps: first you have to I<prepare> your weapon 263This is done in two steps: first you have to I<prepare> your weapon
132for the desired number of enchantments, then you apply the enchanments 264for the desired number of enchantments, then you apply the enchanments
133(weapons remember how many times they can be enchanted further). 265(weapons remember how many times they can be enchanted further).
134 266
135To prepare a weapon, wield it and L<mark< (e.g. using the popup menu in 267To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
136the inventory) some diamonds, as a sacrifice, then read the I<Prepare 268the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
137Weapon> scroll. The square root of the total number of diamonds sacrificed 269then read the I<Prepare Weapon> scroll. The square root of the total
138this way determines the number of enchantments the weapon accepts: one 270number of diamonds sacrificed this way determines the number of
139diamond for one enchanment, nine diamonds for three enchantments, 100 271enchantments the weapon accepts: one diamond for one enchanment, nine
140diamonds for ten enchantments and so on. 272diamonds for three enchantments, 100 diamonds for ten enchantments,
273and so on.
274
275Remember, once you prepare the weapon, it can only be wielded by you.
141 276
142After that, you can apply improvement and enchantnment scrolls: 277After that, you can apply improvement and enchantnment scrolls:
143 278
144=over 4 279=over 4
145 280
186power. 321power.
187 322
188=head3 What is this item power business? 323=head3 What is this item power business?
189 324
190In general, the more interesting/powerful items have higher item power 325In general, the more interesting/powerful items have higher item power
191values. Your character can handle only handle only a limited amount of power - for each overall level 326values. Your character can handle only handle only a limited amount of
192you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points 327power - for each overall level you can handle C<1.25> item power points,
328so if you are level 16 you can handle a total of 20 item power points (see
193(see the L<skills> command for your current limit and remaining item power points). 329the L<skills> command for your current limit and remaining item power
330points).
194 331
195All the equipment you wear adds to this limit, so if you wield a weapon of 332All the equipment you wear adds to this limit, so if you wield a weapon of
196item power 30 plus two rings of item power 14 each you will need 58 item 333item power 30 plus two rings of item power 14 each you will need 58 item
197power (and a level of 47). 334power (and a level of 47).
198 335
199 336
200=head2 Generic how do I... 337=head2 Generic how do I...
338
339=head3 How do I uncurse/undamn items or unwear cursed/damned items?
340
341You need a spell to uncurse or undamn items, but luckily, magic shops
342commonly have scrolls of remove curse or remove damnation. In addition,
343all of the gods except the Devourers can remove curses, and Gnarg,
344Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
345grants the remove damnation spell at 300 grace.
346
347To actually remove the curse or damnation with a scroll, you need to
348L<mark> the item, and then L<apply> the scroll. Once the curse or
349damnation is removed, you can unwear the item.
201 350
202=head3 How do I use range weapons such as bows? 351=head3 How do I use range weapons such as bows?
203 352
204First, you have to L<apply> the bow, then it will show up in the lower 353First, you have to L<apply> the bow, then it will show up in the lower
205right corner in the C<Range:> slot. If it is already shown as C<(applied)> 354right corner in the C<Range:> slot. If it is already shown as C<(applied)>
233=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 382=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
234 383
235Use the C<5>-key on your keypad. This will cats spells "onto yourself" 384Use the C<5>-key on your keypad. This will cats spells "onto yourself"
236which has the desired effect with cone spells. 385which has the desired effect with cone spells.
237 386
387=head3 How do I pay for items from a shop?
388
389You need to have the unpaid item in your inventory, and then walk out of
390the store with the shop mat. It will automatically pay for the item, if
391you have enough money. If you don't, you will be prevented from leaving,
392until you drop the unpaid item, or if you obtain enough money.
393
394=head3 How do I sell items to a shop?
395
396Just drop the item in a shop. Some tiles in a shop might not be shop
397tiles; usually, shop tiles are white brick floors. Try going over one of
398them and dropping the item. If the shop is not interested, the item will
399not leave your inventory.
400
401=head3 How do I increase my attributes?
402
403To increase your attributes (strength, dexterity, etc.) you can wear items
404that can increase them as long as you have them worn. You can get your
405attributes up to 30 like this. To increase them permanently, you can
406drink a stat potion, which have special colors and a letter on the potion
407named 'potion of <attribute>'. These potions can increase your attributes
408up to the natural maximum of your race; which can be viewd with the
409statistics command. It increases your 'natural' attribute, up to the
410'maximum' attribute.
411
412=head3 How do I get my literacy experience up?
413
414You need to read books and scrolls to get literacy experience. You can
415also use the literacy skill to identify scrolls and books. Identifying
416them gives you literacy experience, and you are still able to read them
417once you identify them.
418
419=head3 How do I rent and maintain an apartment?
420
421Payment for an apartment is done in 3 steps. First, there is an entry fee
422in the apartment map that you need to pay only once. Then, the apartment
423rental fee depends on the apartment model, not you. The taxes depend on
424your character level, and need to be paid, even while you are offline (the
425rental fee is only paid while you are online.)
426
427You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
428deducted from your bank account.
429
430=head3 How do I use passes/keys?
431
432Whatever looks at your pass or key opens automatically, if you have it in
433your inventory or in an applied container. Some keys might just open a
434locked door, not a gate, and can be used by moving into the locked door.
435
436=head3 How do I find out where the key is to a locked door?
437
438Usually, bumping into the locked door will tell you what kind of key
439you need. This key is probably hidden somewhere in the same or close maps.
440Some of the characters near by might give you hints or explain something.
441
442=head3 How do I see how much an altar or table costs to use?
443
444You can move your mouse over it, and it will tell you how much currency it
445needs.
446
447=head3 How do I join a guild?
448
449To join a player guild, such as the Black Shield or Laughing Skull (not
450the Adventurer's Guild, the Guild of Freedom, or anything else like
451them), you need to be given a key by one of its current members.
452The players might have special tasks and requirements for you, but all that
453is needed is to have the key to enter the guild building and use its features.
454
455=head3 How do I drop items?
456
457To drop items, you can right click on the item in your inventory screen in
458the playerbook, which you can get by pressing F5 or the Playerbook tab,
459and selecting drop. You can also shift + left click an item to drop it, or
460enter the command
461
462 drop <item>
463
464This command drops items with the names that have <item> in it. If you are
465unable to drop an item, this will probably be because it is locked. You
466can unlock it by right clicking the item in your inventory, and selecting
467unlock.
468
469=head3 How do I pick up items?
470
471You can pick up items by pressing the comma key (,) or by right clicking
472the item on the floor, and selecting 'take'. You can also type the
473
474 take <item>
475
476command.
477
478=head3 How do I make money, fast?!
479
480You should identify the items you sell. Unidentified items sell MUCH
481lower. Make sure you have the bargaining skill. It lets you save lots of
482money when you buy stuff, and gain more money when you sell stuff. You can
483level it up by buying items or selling expensive items. The higher it is
484priced, the more experience. You can get a scroll of bargaining in Scorn's
485gem shop.
486
487Quests also might give you something valuable as a reward.
238 488
239=head2 Playing Together 489=head2 Playing Together
240 490
241=head3 How can I communicate with other players? 491=head3 How can I communicate with other players?
242 492
290you are in. This is useful when playing in a team, to avoid cluttering the 540you are in. This is useful when playing in a team, to avoid cluttering the
291chat channel. 541chat channel.
292 542
293=back 543=back
294 544
545In addition to these, there are a large number of emotes you can use, use
546the L<help> command to get a list.
547
295=head3 Can I form parties? Which benefits does party-play have? 548=head3 Can I form parties? Which benefits does party-play have?
296 549
297You can form I<new> parties using the C<< party form <name> >> name 550You can form I<new> parties using the C<< party form <name> >> name
298command, and you can join I<existing> parties using the C<< party join 551command, and you can join I<existing> parties using the C<< party join
299<name> >> command. There are other party commands, use C<help party> to 552<name> >> command. There are other party commands, use C<help party> to
307good in, and of course vice versa! 560good in, and of course vice versa!
308 561
309 562
310=head2 Magic 563=head2 Magic
311 564
565=head3 How does an improvement potion work?
566
567An improvement potion increases your hitpoints, spellpoints, or your grace,
568permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
569or grace, and increasing it. This way, if you drink enough improvement
570potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
571
572However, only lower levels roll for hitpoints, spellpoints, or grace. After level
57310, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
574
575=head3 How do I control golems I summon?
576
577You can control golems by holding down shift + a direction key. It moves in the
578direction you are holding.
579
312=head3 How can I summon a specific monster with C<summon pet monster>? 580=head3 How can I summon a specific monster with C<summon pet monster>?
313 581
314Higher levels of L<skill_description/summoning> give you access to higher 582Higher (effective) casting levels of L<skill_description/summoning> give
315level monsters, but not all monsters have equal abilities. Instead of 583you access to higher level monsters, but not all monsters have equal
316summoning the highest level monster allowed by your level you can also 584abilities. Instead of summoning the highest level monster allowed by your
317summon any other monster you had before by adding its I<archetype name> 585level you can also summon any other monster you had before by adding its
318after the command, i.e. to summon bees you would use the C<cast summon pet 586I<archetype name> after the command, i.e. to summon bees you would use the
319monster bee> (short: C<cspm bee>) command. 587C<cast summon pet monster bee> (short: C<cspm bee>) command.
320 588
321 Level Monster 589 Level Monster
322 1 bat 590 1 bat
323 3 bird 591 3 bird
592 4 bee
324 4 spider 593 5 spider
325 6 killer_bee 594 6 killer_bee
326 7 pixie 595 7 pixie
327 8 skeleton 596 8 skeleton
328 9 stalker 597 9 stalker
329 11 devil 598 11 devil
341 80 gr_hellhound 610 80 gr_hellhound
342 90 dave 611 90 dave
343 100 laoch 612 100 laoch
344 105 snitchangel 613 105 snitchangel
345 614
615=head3 How does being attuned/repelled/denied affect casting level?
616
617Some spells are attuned to one or more spell classes (such as wounding,
618summoning, fire and so on). The player can likewise be attuned to some of
619these classes, giving a bonus, or repelled to them, giving a malus, or
620denied to them, making her unable to cast the spell at all.
621
622The skill level is the level of the skill that the spell uses (e.g.
623summoning or sorcery).
624
625When attuned, the bonus is up to 16 levels, but never higher than the
626skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
627attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
628level of 10, and at level 50, the bonus is 16, yielding 66.
629
630When repelled, the malus is 16 levels always. If you are both attuned and
631repelled at the same time, the effects will add.
632
633These are added (or subtracted) to the skill level when checking whether
634the player can cast the spell and when calculating the effective casting
635level.
636
637The effect on strength is as if the minimum spell level is lower (when
638attuned) or higher (when repelled), and the strength will increase the
639same as without any attunement.
640
641=head3 What is the "effective" casting level?
642
643Effective casting levels start at 1 (lowest spell strength) and go up to
644100 (highest nominal spell strength). Higher levels are also possible and
645make the spell correspondingly stronger.
646
647The effective casting level is calculated from the skill level, after
648adding/subtracting any bonus from attunements.
649
650If the skill level plus bonus is lower than 100, then the minimum spell
651level comes into play: the minimum level is not only the minimum level
652a caster is required to have, it is also the level where the effective
653casting level equals 1. From there it grows till it reaches casting level
654100, where the effective level will also be 100.
655
656If the skill level plus bonus is 100 or higher, then this is the effective
657spell level.
658
659That means, when you have a spell with a minimum level of 90, then it's
660effective range will be spread evenly over the 90..100 range, e.g. when
661you cast this spell at skill level 90, the effective casting level will
662be 1 (lowest). Casting at level 91 gives casting level 11, skill level
66398 gives effective level 80, up to skill level 100, which then gives
664effective level 100.
665
666
346=head2 Praying, Gods and Cults 667=head2 Praying, Gods and Cults
347 668
348=head3 X<how_tp_pray>How do I pray? 669=head3 X<how_to_pray>How do I pray or get the praying skill?
349 670
350First enter the "praying mode" by readying your L<skill_description/praying> skill 671First enter the "praying mode" by readying your L<skill_description/praying> skill
351(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 672(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
352C<Shift> and a direction key (e.g. C<Shift-Up>). 673C<Shift> and a direction key (e.g. C<Shift-Up>).
353 674
354You will now pray as long as you keep pressing the keys. 675You will now pray as long as you keep pressing the keys.
355 676
677However, if you do not have the praying skill, you can obtain it by
678reading a scroll of praying. This will let you learn the praying skill
679depending on your intelligence. You can also use a holy symbol to use the
680praying skill, as long as you have the holy symbol in your inventory. Holy
681symbols can be found in shops and random dungeons.
682
356=head3 How can I summon a specific monster with C<summon cult monster>? 683=head3 How can I summon a specific monster with C<summon cult monster>?
357 684
358You can't, your god selects the monsters for you. 685You can't, your god selects the monsters for you.
359 686
360=head3 How do I join a cult/become a follower of a god? 687=head3 How do I join a cult/become a follower of a god?
368That is far more difficult: gods really hate it when you defect 695That is far more difficult: gods really hate it when you defect
369them. Expect to lose a lot of L<skill_description/praying> experience in 696them. Expect to lose a lot of L<skill_description/praying> experience in
370the process. 697the process.
371 698
372First you should pray long enough to your god, until you gain 95% 699First you should pray long enough to your god, until you gain 95%
373resistancy to god power. Then quickly go to the altar of your newly-chosen 700resistance to god power. Then quickly go to the altar of your newly-chosen
374god and pray on her/his altar. Your old god won't make it easy, but if you 701god and pray on her/his altar. Your old god won't make it easy, but if you
375are persistent your old god will let you go at one point. 702are persistent your old god will let you go at one point.
376 703
704
377=head2 Exploring 705=head2 Exploring / Quests
378 706
379=head3 What areas are there to explore? 707=head3 What areas are there to explore?
380 708
381First, you should explore Scorn and find the port pass (and maybe also the 709First, you should explore Scorn and find the port pass (and maybe also the
382gate pass). Make sure you don't miss out the old city of scorn, many 710gate pass). Make sure you don't miss out the old city of scorn, many
383a dangers, but also many treasures, cna be found there. 711a dangers, but also many treasures, can be found there.
384 712
385When you finished most of the quests in Scorn you should investigate how 713When you finished most of the quests in Scorn you should investigate how
386the pirates escape from the prison. This will lead to a number of nice 714the pirates escape from the prison. This will lead to a number of nice
387quests in and around Port Joseph. 715quests in and around Port Joseph.
388 716
394are Pupland (which has a lot of puzzles and quests from very low to very 722are Pupland (which has a lot of puzzles and quests from very low to very
395high level), Stoneville and Santo Dominion (low and medium level quests, 723high level), Stoneville and Santo Dominion (low and medium level quests,
396also nice shops), and the Aldwulf Archipelago (which is more dangerous). 724also nice shops), and the Aldwulf Archipelago (which is more dangerous).
397 725
398Through the gate you can reach Euthville and Santo Dominion to the north, 726Through the gate you can reach Euthville and Santo Dominion to the north,
399Brest (medium level) and Lake Country (medium to high leve) to the south, 727Brest (medium level) and Lake Country (medium to high level) to the south,
400and Navar (medium level quests) in the east (a long travel). 728and Navar (medium level quests) in the east (a long travel).
401 729
402From Navar you can travel to Darcap in the far north (medium level 730From Navar you can travel to Darcap in the far north (medium level
403quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 731quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
404on the ocean, a rather dangerous area with many thieves and pirates 732on the ocean, a rather dangerous area with many thieves and pirates
409de Clouds, the biggest city ever seen (high level and very high level 737de Clouds, the biggest city ever seen (high level and very high level
410quests). There are rumors about lands beyond (St. Bartholemew and other 738quests). There are rumors about lands beyond (St. Bartholemew and other
411cities) and other even more mystical places, but little is known about 739cities) and other even more mystical places, but little is known about
412that. 740that.
413 741
742=head3 Where is that damn Goblin Chief?
743
744In his cave to the north-east of the Scorn Gate. It is the one that starts
745with a random maze (yes, there are multiple caves). Keep in mind that the
746Goblin Chief's Head is fastened to his body, so you have to find and kill
747him first.
748
749=head3 Where can I find the I<comet> spell?
750
751In the tower of stars, which is almost directly south of Scorn (but not
752too near to it). You have to talk to people to solve this quest, and it
753does not involve a random maze.
754
755
756=head1 Authors
757
758The following people contributed to this document: Robin Redeker, John O'Donnell
759and Marc Lehmann.

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