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1=head1 Game FAQ/Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 6=head2 Meta - About the Game and the Client
7 7
8There are a few options: 8=head3 What is the relation between Deliantra and Crossfire?
9The right-click context menu in the L<Inventory|playerbook_inventory> reveals
10B<ignite/thaw>, which will ignite something or thaw icecubes.
11You will need a B<flint & steel> L<$ARCH/light/flint_and_steel.base.111.png> for this
12to work!
13 9
14An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> 10Deliantra was originally a Crossfire server, but by now most of the code
15commands like this: 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot.
16 13
17 mark icecube 14The major differences are a better client, better graphics, a stable
18 apply flint and steel 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects
18and background music.
19 19
20If you need to something do this often, I recommend using the L<Bind 20=head3 I found a bug, how can I report it/what do I do?
21Recorder|binding_recorder>.
22 21
22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
24
23=head2 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
24 26
25Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
26newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
27support. 29support.
28 30
34 36
35=item * B<Video Mode> should be set as low as possible (e.g. 640x480) 37=item * B<Video Mode> should be set as low as possible (e.g. 640x480)
36 38
37=item * Enable B<Fast & Ugly> mode 39=item * Enable B<Fast & Ugly> mode
38 40
39=item * Disable B<Fog of War> 41=item * Disable B<Fog of War> and C<Map Smoothing>
40 42
41=item * Increase B<Map Scale> 43=item * Increase B<Map Scale>
42 44
43=back 45=back
44 46
47=head3 The client doesn't correctly react to keypresses or mouseclicks.
48
49=over 4
50
51=item Make sure Numlock is off.
52
53Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
54numerical keypad keys while Numlock is active.
55
56=item Make sure no other Modifier is "pressed".
57
58Mircosoft Windows versions have some accessability features that could
59interfere with games like Deliantra. You might want to switch these off in
60the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
61them down once.
62
63=item Fullscreen switches confuse the keyboard modifiers.
64
65Fullscreen switches on Microsoft Windows sometimes confuse which keys are
66pressed and which aren't. Doing another switch to/from fullscreen might
67help.
68
69=back
70
71=head3 My client doesn't start anymore/graphics are corrupted!
72
73Sometimes you hit a bug in the client. To reset the state of your client
74you can delete your client database directory (your client will have to
75re-download music and images and you will lose your minimap contents).
76
77=over 4
78
79To do that, on Unix:
80
81 rm -rf ~/.deliantra/client-*
82
83On windows:
84
85Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
86window that will open, first open F<deliantra>, then delete the directory
87starting with F<client->.
88
89=back
90
91Alternatively you can delete the F<.deliantra> or F<deliantra> directory
92itself, but this will also delete your settings and keybindings.
93
94
95=head2 Game Mechanics
96
97=head3 I lose health, but I can't see why!
98
99Here are the typical reasons why you lose health:
100
101=over 4
102
103=item * You are being attacked.
104
105Sounds obvious, but sometimes you can't see the monster attacking
106you. Check the C<Log> tab, as you usually get a message when this happens.
107
108=item * You are out of food.
109
110When your food reaches C<0> you will start to lose health. Eating (good)
111food will replenish your food level.
112
113=item * You are poisoned.
114
115Poison will reduce your health. When your body heals fast enough it will
116eventually get over the poison, otherwise you should seek professional
117help such as the House of Healing in Scorn, or a player with the C<cure
118poison> spell. It is rumored that neko san might sometimes cure poison.
119
120=item * You have a disease.
121
122Some diseases have such drastic effects on your organism that you can lose
123health. Get help in the House of Healing in Scorn, or ask a player who can
124cast C<cure disease> on you.
125
126=item * Your stats change.
127
128Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health.
132
133=back
134
135=head3 I lost an item! How?
136
137Well, we don't know. If you don't know, either, here is a partial list of ways people
138typically lose stuff:
139
140=over 4
141
142=item You accidentally dropped it in a shop (or elswehere).
143
144If in a shop, if it was money, you can just go there and pick it up again:
145shops do not "buy" money. For other items you will have to buy it back.
146
147=item Thieves or monsters stole your items.
148
149Yes, thieves and many other monsters (such as demons) can actually steal
150stuff. They can steal about anything that you don't currently wield, and
151if they are good, you don't even notice it. Your only chance of getting
152the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
153
154Many adventurers find that the old road to Navar harbours a lot of thieves
155and is best avoided by the beginning adventurers.
156
157=back
158
159=head3 How do I uncurse/undamn items?
160
161You need a spell to uncurse or undamn items, but luckily, magic shops
162commonly have scrolls of remove curse or remove damnation. In addition,
163all of the gods except the Devourers can remove curses, and Gnarg,
164Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
165grants the remove damnation spell at 300 grace.
166
167To actually remove the curse or damnation with a scroll, you need to
168L<mark> the item, and then L<apply> the scroll.
169
170=back
171
172=head3 When I log-in, I keep dying! Why is this?
173
174What happened is that you died of a cave-in. Cave-ins kill you when you
175unsafely log out. An unsafe log out is when you disconnect without using a
176bed to reality, or when you time out (after 10-20 seconds without reply,
177the server automatically kicks players). Safe log outs are when you log
178out using a bed to realtiy, or when you are disconnected when the server
179crashes or restarts.
180
181If the disconnection was safe, then you will appear where you were before
182you got logged out. If it was unsafe, and more than 1 hour has passed, you
183will die of a cave-in. If the map you were in reset, but 1 hour has not
184passed, then you will be recalled to your bed to reality.
185
186=head3 How does the I<identify> spell work?
187
188The I<identify> spell identifies your items, making it give it's full
189description. The spell goes through your inventory in a psuedo-random
190order, skipping past identified items. If it identifies all the items
191in your inventory, or they are already identified, it then checks for
192identified items on the ground, again in a psuedo-random order. If it
193identifies all the items on the ground, then the remaining power is
194wasted.
195
196The I<identify> spell counts stacks of items, such as arrows or gems, as
197one 'item'. It can only identify a certain amount of items. Therefore, the
198only way to choose what it identifies is by dropping what you don't want
199identified on the ground.
200
201=head3 How can I Prepare/Improve/Enchant Weapons?
202
203This is done in two steps: first you have to I<prepare> your weapon
204for the desired number of enchantments, then you apply the enchanments
205(weapons remember how many times they can be enchanted further).
206
207To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
208the inventory) some diamonds, as a sacrifice, then read the I<Prepare
209Weapon> scroll. The square root of the total number of diamonds sacrificed
210this way determines the number of enchantments the weapon accepts: one
211diamond for one enchanment, nine diamonds for three enchantments, 100
212diamonds for ten enchantments and so on.
213
214Remember, once you prepare the weapon, it can only be wielded by you.
215
216After that, you can apply improvement and enchantnment scrolls:
217
218=over 4
219
220=item Improve Damage
221
222Each scroll read will increase the damage by five points, and likewise the
223weight by five kilograms.
224
225=item Lower Weight
226
227This "improves" the weight of your weapon: each scroll reduces the weight
228by one fifth (20%). It will not, however, create weightless weapons.
229
230=item Enchant Weapon
231
232Each scroll read increases the magic by one point.
233
234=item Improve Stat
235
236This scroll improves one of the basic stat improvements (Strength,
237Dexterity and so on). For this it needs a further sacrifice in form of
238stat potions. The stat potions must be of the same type and will determine
239which stat gets improved.
240
241The number of stat potions you need to improve it is twice the number of
242stat points the weapon currently gives, plus one (the minimum is two stat
243potions, however). That is, a weapon which gives no stat bonus needs two
244(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
245already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
246potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
247will result in needing five stat potions only (C<2 × 2 + 1>).
248
249=back
250
251Keep in mind, however, that your character can only handle a limited
252number of weapon improvements, see the L<skills> command. Item power will
253also increase.
254
255=head3 How can I enchant Armour?
256
257Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
258the magic value will be increased by one, the speed, armour (physical
259resistance) and weight are increased by some amount, as well as the item
260power.
261
262=head3 What is this item power business?
263
264In general, the more interesting/powerful items have higher item power
265values. Your character can handle only handle only a limited amount of
266power - for each overall level you can handle C<1.25> item power points,
267so if you are level 16 you can handle a total of 20 item power points (see
268the L<skills> command for your current limit and remaining item power
269points).
270
271All the equipment you wear adds to this limit, so if you wield a weapon of
272item power 30 plus two rings of item power 14 each you will need 58 item
273power (and a level of 47).
274
275
276=head2 Generic how do I...
277
278=head3 How do I use range weapons such as bows?
279
280First, you have to L<apply> the bow, then it will show up in the lower
281right corner in the C<Range:> slot. If it is already shown as C<(applied)>
282but not in the C<Range:> slot you have to unapply and reaply it.
283
284When you have a bow (or similar weapons like guns or crossbows) applied,
285you just shoot as with spells or other range attacks - C<Shift>+direction
286key.
287
288You need to have arrows (shells, bolts etc.) in your inventory or an
289active container for this to work.
290
291You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
292Playerbook => Settings >> tab.
293
294=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
295
296The right-click context menu in the playerbook inventory has an entry
297B<ignite/thaw>, which will ignite something or thaw icecubes. You will
298need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
299this to work!
300
301An alternative would be to use the L<mark|command/mark> and
302L<apply|command/apply> commands like this:
303
304 mark icecube
305 apply flint and steel
306
307You can bind these commands to a key and invoke them repeatedly.
308
309=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
310
311Use the C<5>-key on your keypad. This will cats spells "onto yourself"
312which has the desired effect with cone spells.
313
314
315=head2 Playing Together
316
317=head3 How can I communicate with other players?
318
319There are five commands you can use to talk to others. All of them can
320be entered by just typing them in, followed by the message, followed by
321C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
322in your message window you can also just type a text in there followed
323by C<Return> (this is especially handy as C<Return> also activates the
324current chat tab as well).
325
326=over 4
327
328=item chat <message> (short: C<c>)
329
330The most-used communications command. Whatever you I<chat> will end up
331in the I<Chat> tab of everybody else who is currently logged in.
332
333Example:
334
335 c uh, that anchovis almost killed me
336
337=item shout <message>
338
339This is like C<chat>, but "louder". Everybody will get your message in red
340in their C<Chat> tabs. You should not use C<shout> unless you are in an
341emergency or there is something really important to be said, otherwise you
342risk being ignored by people.
343
344Example:
345
346 sh I am stuck! can anybody let me out?
347
348=item say <message> (short: C<s>)
349
350This command can be used to talk to NPCs (without going through the NPC
351dialogue window), but all players anywhere on the same map can hear you as
352well.
353
354Example:
355
356 s good that schmorp cnanot hera us here!
357
358=item tell <playername> <message> (short: C<te>)
359
360This is your prototypical two-way, private, chat channel. You can talk to
361any other player that is currently logged in, and only he can hear you.
362
363=item gsay <message> (short: C<gs>)
364
365The group say command sends a message to every member of the party/group
366you are in. This is useful when playing in a team, to avoid cluttering the
367chat channel.
368
369=back
370
371In addition to these, there are a large number of emotes you can use, use
372the L<help> command to get a list.
373
374=head3 Can I form parties? Which benefits does party-play have?
375
376You can form I<new> parties using the C<< party form <name> >> name
377command, and you can join I<existing> parties using the C<< party join
378<name> >> command. There are other party commands, use C<help party> to
379find out more.
380
381The main benefit of party-play is sharing experience: All experience you
382gain is distributed to all party members accoridng to their level (people
383with twice the level as you gain twice as much experience).
384
385This is great for training skills you are bad in, but somebody else is
386good in, and of course vice versa!
387
388
389=head2 Magic
390
391=head3 How can I summon a specific monster with C<summon pet monster>?
392
393Higher (effective) casting levels of L<skill_description/summoning> give
394you access to higher level monsters, but not all monsters have equal
395abilities. Instead of summoning the highest level monster allowed by your
396level you can also summon any other monster you had before by adding its
397I<archetype name> after the command, i.e. to summon bees you would use the
398C<cast summon pet monster bee> (short: C<cspm bee>) command.
399
400 Level Monster
401 1 bat
402 3 bird
403 4 spider
404 6 killer_bee
405 7 pixie
406 8 skeleton
407 9 stalker
408 11 devil
409 13 beholder
410 15 dark_elf
411 17 skull
412 20 angel
413 25 vampire
414 30 spectre
415 35 lich
416 40 demilich
417 50 hellhound
418 60 unusual_kobold
419 70 chicken
420 80 gr_hellhound
421 90 dave
422 100 laoch
423 105 snitchangel
424
425=head3 How does being attuned/repelled/denied affect casting level?
426
427Some spells are attuned to one or more spell classes (such as wounding,
428summoning, fire and so on). The player can likewise be attuned to some of
429these classes, giving a bonus, or repelled to them, giving a malus, or
430denied to them, making her unable to cast the spell at all.
431
432The skill level is the level of the skill that the spell uses (e.g.
433summoning or sorcery).
434
435When attuned, the bonus is up to 16 levels, but never higher than the
436skill level itself, i.e. at level 2, the bonus is 4, at level 5, the
437bonus is 10 and at level 50, the bonus is 16.
438
439When repelled, the malus is 16 levels always.
440
441These are added (or subtracted) to the skill level when checking whether
442the player can cast the spell and when calculating the effective casting
443level.
444
445The effect on strength is as if the minimum spell level is lower (when
446attuned) or higher (when repelled), and the strength will increase the
447same as without any attunement.
448
449=head3 What is the "effective" casting level?
450
451Effective casting levels start at 1 (lowest spell strength) and go up to
452100 (highest nominal spell strength). Higher levels are also possible and
453make the spell correspondingly stronger.
454
455The effective casting level is calculated from the skill level, after
456adding/subtracting any bonus from attunements.
457
458If the skill level plus bonus is lower than 100, then the minimum spell
459level comes into play: the minimum level is not only the minimum level
460a caster is required to have, it is also the level where the effective
461casting level equals 1. From there it grows till it reaches casting level
462100, whre the effective level will also be 100.
463
464If the skill level plus bonus is 100 or higher, then this is the effective
465spell level.
466
467That means, when you have a spell with a minimum level of 90, then it's
468effective range will be spread evenly over the 90..100 range, e.g. when
469you cast this spell at skill level 90, the effective casting level will
470be 1 (lowest). Casting at level 91 gives casting level 11, skill level
47198 gives effective level 80, up to skill level 100, which then gives
472effective level 100.
473
474
475=head2 Praying, Gods and Cults
476
477=head3 X<how_to_pray>How do I pray?
478
479First enter the "praying mode" by readying your L<skill_description/praying> skill
480(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
481C<Shift> and a direction key (e.g. C<Shift-Up>).
482
483You will now pray as long as you keep pressing the keys.
484
485=head3 How can I summon a specific monster with C<summon cult monster>?
486
487You can't, your god selects the monsters for you.
488
489=head3 How do I join a cult/become a follower of a god?
490
491That is simple, just find an altar of a god of your choice and start
492L<skill_description/praying>. Eventually, the god will recognize
493you.
494
495=head3 How do I change gods?
496
497That is far more difficult: gods really hate it when you defect
498them. Expect to lose a lot of L<skill_description/praying> experience in
499the process.
500
501First you should pray long enough to your god, until you gain 95%
502resistance to god power. Then quickly go to the altar of your newly-chosen
503god and pray on her/his altar. Your old god won't make it easy, but if you
504are persistent your old god will let you go at one point.
505
506
507=head2 Exploring / Quests
508
509=head3 What areas are there to explore?
510
511First, you should explore Scorn and find the port pass (and maybe also the
512gate pass). Make sure you don't miss out the old city of scorn, many
513a dangers, but also many treasures, can be found there.
514
515When you finished most of the quests in Scorn you should investigate how
516the pirates escape from the prison. This will lead to a number of nice
517quests in and around Port Joseph.
518
519Another nice series of quests, from low to medium level, can be found in
520the King's Palace in Scorn. Who wouldn't want to meet the princess in
521person?
522
523The areas you can reach through the various transportation modes in Scorn
524are Pupland (which has a lot of puzzles and quests from very low to very
525high level), Stoneville and Santo Dominion (low and medium level quests,
526also nice shops), and the Aldwulf Archipelago (which is more dangerous).
527
528Through the gate you can reach Euthville and Santo Dominion to the north,
529Brest (medium level) and Lake Country (medium to high level) to the south,
530and Navar (medium level quests) in the east (a long travel).
531
532From Navar you can travel to Darcap in the far north (medium level
533quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
534on the ocean, a rather dangerous area with many thieves and pirates
535(medium level quests) and Valleynoy to the south, with medium and high
536level quests (did you find the southpole yet?).
537
538Also, it is said that Navar somehow has access to the mystical City
539de Clouds, the biggest city ever seen (high level and very high level
540quests). There are rumors about lands beyond (St. Bartholemew and other
541cities) and other even more mystical places, but little is known about
542that.
543
544=head2 Where is that damn Goblin Chief?
545
546In his cave to the north-east of the Scorn Gate. It is the one that starts
547with a random maze (yes, there are multiple caves). Keep in mind that the
548Goblin Chief's Head is fastened to his body, so you have to find and kill
549him first.
550
551=head2 Where can I find the I<comet> spell?
552
553In the tower of stars, which is almost directly south of Scorn (but not
554too near to it). You have to talk to people to solve this quest, and it
555does not involve a random maze.
556
557

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