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Revision 1.43 by elmex, Mon Sep 27 09:59:57 2010 UTC

1=encoding utf-8
2
1=head1 Game FAQ/Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
8=head2 Meta - About the Game and the Client
9
10=head3 What is the relation between Deliantra and Crossfire?
11
12Deliantra was originally a Crossfire server, but by now most of the code
13has been rewritten. Still, most maps are very similar or identical to
14Crossfire maps, so the games share a lot.
15
16The major differences are a better client, better graphics, a stable
17server (i.e. no crashes every few hours with players and maps getting
18reset) and the ability to let more players play, by using less resources
19and having a fully asynchronous design, and full support for sound effects
20and background music.
21
22=head3 I found a bug, how can I report it/what do I do?
23
24Mail us at support@deliantra.net , which is best, unless it is a small,
25temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
26
27=head3 The client is very sluggish and slow, what can I do about this?
28
29Most likely, you don't have accelerated OpenGL support. Try to find a
30newer driver, or a driver from your hardware vendor, that features OpenGL
31support.
32
33If this is not an option, the following Setup options reduce the load and
34will likely make the client playable with software rendering (it will
35still be slow, though):
36
37=over 4
38
39=item * B<Video Mode> should be set as low as possible (e.g. 640x480)
40
41=item * Enable B<Fast & Ugly> mode
42
43=item * Disable B<Fog of War> and C<Map Smoothing>
44
45=item * Increase B<Map Scale>
46
47=back
48
49=head3 The client doesn't correctly react to keypresses or mouseclicks.
50
51=over 4
52
53=item Make sure Numlock is off.
54
55Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
56numerical keypad keys while Numlock is active.
57
58=item Make sure no other Modifier is "pressed".
59
60Mircosoft Windows versions have some accessability features that could
61interfere with games like Deliantra. You might want to switch these off in
62the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
63them down once.
64
65=item Fullscreen switches confuse the keyboard modifiers.
66
67Fullscreen switches on Microsoft Windows sometimes confuse which keys are
68pressed and which aren't. Doing another switch to/from fullscreen might
69help.
70
71=back
72
73=head3 My client doesn't start anymore/graphics are corrupted!
74
75Sometimes you hit a bug in the client. To reset the state of your client
76you can delete your client database directory (your client will have to
77re-download music and images and you will lose your minimap contents).
78
79=over 4
80
81To do that, on Unix:
82
83 rm -rf ~/.deliantra/client-*
84
85On windows:
86
87Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
88window that will open, first open F<deliantra>, then delete the directory
89starting with F<client->.
90
91=back
92
93Alternatively you can delete the F<.deliantra> or F<deliantra> directory
94itself, but this will also delete your settings and keybindings.
95
96
97=head2 Game Mechanics
98
99=head3 What is this place I go to when I die?
100
101When you die, you go to a place called the nimbus. In the nimbus, you are
102able to play minesweeper for your experience. If you win and have applied
103all the spaces except for bombs, you will automatically be teleported to
104a hallway you can walk down to be teleported back to life, with your
105experience intact.
106
107If you lose by applying a bomb, you are teleported to a hallway
108with a flower, and you can walk down to be teleported back to life,
109without your experience you lost when you died. There are rumors
110that the Key to Life can let the losers walk in the winner's
111hallway, however...
112
113=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
114
115Here are the typical reasons why you lose health:
116
117=over 4
118
119=item * You are being attacked.
120
121Sounds obvious, but sometimes you can't see the monster attacking
122you. Check the C<Log> tab, as you usually get a message when this happens.
123
124=item * You are out of food.
125
126When your food reaches C<0> you will start to lose health. Eating (good)
127food will replenish your food level.
128
129=item * You are poisoned.
130
131Poison will reduce your health. When your body heals fast enough it will
132eventually get over the poison, otherwise you should seek professional
133help such as the House of Healing in Scorn, or a player with the C<cure
134poison> spell. It is rumored that neko san might sometimes cure poison.
135
136=item * You have a disease.
137
138Some diseases have such drastic effects on your organism that you can lose
139health. Get help in the House of Healing in Scorn, or ask a player who can
140cast C<cure disease> on you.
141
142=item * Your stats change.
143
144Switching items or being restored from depletion can affect your stats,
145which in turn can affect your healthpoints. While this is not a regular
146effect (it only happens when you change items or are restored from
147depletion), it can sometimes look as if you are losing health. You can
148restore depletion by drinking a potion of life.
149
150=back
151
152=head3 How do diseases work?
153
154Diseases are obtained by things like traps or spells. Usually, they
155will reduce some of your attributes, like strength. They might also
156cause damage to you, or slow you down. Some of them infect monsters
157and players around you, spreading the disease.
158
159If your disease can be cured naturally, and if you do wait until
160it is cured naturally, you develop immunity for that level of
161disease. Higher level forms of that disease will still infect
162you, but you can wait it out to get better immunity.
163
164Some diseases, like rabies, cannot be cured by waiting.
165Instead, you will have to cure it magically. For information on how
166to do that, see the above entry.
167
168=head3 I lost an item! How?
169
170Well, we don't know. If you don't know, either, here is a partial list of
171ways people typically lose stuff:
172
173=over 4
174
175=item You accidentally dropped it in a shop (or elswehere).
176
177If in a shop, if it was money, you can just go there and pick it up again:
178shops do not "buy" money. For other items you will have to buy it back.
179
180=item Thieves or monsters stole your items.
181
182Yes, thieves and many other monsters (such as demons) can actually steal
183stuff. They can steal about anything that you don't currently wield, and
184if they are good, you don't even notice it. Your only chance of getting
185the item back is to kill the thief or steal the item back with the steal
186skill before the map he is in resets.
187
188Many adventurers find that the old road to Navar harbours a lot of thieves
189and is best avoided by the beginning adventurers.
190
191=back
192
193=head3 When I log-in, I keep dying! Why is this?
194
195What happened is that you died of a cave-in. Cave-ins kill you when you
196unsafely log out. An unsafe log out is when you disconnect without using a
197bed to reality, or when you time out (after 10-20 seconds without reply,
198the server automatically kicks players). Safe log outs are when you log
199out using a bed to realtiy, or when you are disconnected when the server
200crashes or restarts.
201
202If the disconnection was safe, then you will appear where you were before
203you got logged out. If it was unsafe, and more than one hour has passed, you
204will die of a cave-in. If the map you were in reset, but one hour has not
205passed, then you will be recalled to your bed to reality.
206
207=head3 Where do I find beds to reality?
208
209Inns usually have them, and apartments almost always have beds to
210reality. Almost every city has an inn. Taverns sometimes have them, and
211they might be in surprising places. Scorn has an inn that is located in
212the southern area.
213
214=head3 How does the I<identify> spell work?
215
216The I<identify> spell identifies your items, making it give it's full
217description. The spell goes through your inventory in a psuedo-random
218order, skipping past identified items. If it identifies all the items
219in your inventory, or they are already identified, it then checks for
220identified items on the ground, again in a psuedo-random order. If it
221identifies all the items on the ground, then the remaining power is
222wasted.
223
224The I<identify> spell counts stacks of items, such as arrows or gems, as
225one 'item'. It can only identify a certain amount of items. Therefore, the
226only way to choose what it identifies is by dropping what you don't want
227identified on the ground.
228
229=head3 What do altars do?
230
231There are different types of altars. Altars found in churches and
232chapels are aligned to gods; they usually have decoration based
233on the god they are aligned to. You can pray at these altars to
234start worshipping the god the altar is aligned to, or pray to
235get over your normal grace limit, get grace faster, or any
236other effects the altar might have.
237
238Pink altars usually require a sacrifice, which can be seen by
239rolling your mouse over it at the bottom of the screen. If you
240drop the sacrifiice, it will activate something, like a gate, or
241maybe it will teleport something.
242
243=head3 How come I don't get any change from an altar?
244
245Altars do not give change. This means that you might drop a platinum piece
246on a table that identifies for 2 gold, or equivalent, and get only one
247identify. The equivalent means that you can make the price up in smaller
248currency, like 200 silver, but higher currency won't get you any more
249identifies.
250
251=head3 What diseases cannot be cured naturally?
252
253Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
254and thus you cannot have an immunity against them.
255
256=head3 Where can I use building materials?
257
258You can only use them in tiles that are buildable. These tiles are found in
259guild storages, and in some apartments.
260
261=head3 How can I Prepare/Improve/Enchant Weapons?
262
263This is done in two steps: first you have to I<prepare> your weapon
264for the desired number of enchantments, then you apply the enchanments
265(weapons remember how many times they can be enchanted further).
266
267To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
268the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
269then read the I<Prepare Weapon> scroll. The square root of the total
270number of diamonds sacrificed this way determines the number of
271enchantments the weapon accepts: one diamond for one enchanment, nine
272diamonds for three enchantments, 100 diamonds for ten enchantments,
273and so on.
274
275Remember, once you prepare the weapon, it can only be wielded by you.
276
277After that, you can apply improvement and enchantnment scrolls:
278
279=over 4
280
281=item Improve Damage
282
283Each scroll read will increase the damage by five points, and likewise the
284weight by five kilograms.
285
286=item Lower Weight
287
288This "improves" the weight of your weapon: each scroll reduces the weight
289by one fifth (20%). It will not, however, create weightless weapons.
290
291=item Enchant Weapon
292
293Each scroll read increases the magic by one point.
294
295=item Improve Stat
296
297This scroll improves one of the basic stat improvements (Strength,
298Dexterity and so on). For this it needs a further sacrifice in form of
299stat potions. The stat potions must be of the same type and will determine
300which stat gets improved.
301
302The number of stat potions you need to improve it is twice the number of
303stat points the weapon currently gives, plus one (the minimum is two stat
304potions, however). That is, a weapon which gives no stat bonus needs two
305(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
306already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
307potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
308will result in needing five stat potions only (C<2 × 2 + 1>).
309
310=back
311
312Keep in mind, however, that your character can only handle a limited
313number of weapon improvements, see the L<skills> command. Item power will
314also increase.
315
316=head3 How can I enchant Armour?
317
318Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
319the magic value will be increased by one, the speed, armour (physical
320resistance) and weight are increased by some amount, as well as the item
321power.
322
323=head3 What is this item power business?
324
325In general, the more interesting/powerful items have higher item power
326values. Your character can handle only handle only a limited amount of
327power - for each overall level you can handle C<1.25> item power points,
328so if you are level 16 you can handle a total of 20 item power points (see
329the L<skills> command for your current limit and remaining item power
330points).
331
332All the equipment you wear adds to this limit, so if you wield a weapon of
333item power 30 plus two rings of item power 14 each you will need 58 item
334power (and a level of 47).
335
336
337=head2 Generic how do I...
338
339=head3 How do I uncurse/undamn items or unwear cursed/damned items?
340
341You need a spell to uncurse or undamn items, but luckily, magic shops
342commonly have scrolls of remove curse or remove damnation. In addition,
343all of the gods except the Devourers can remove curses, and Gnarg,
344Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
345grants the remove damnation spell at 300 grace.
346
347To actually remove the curse or damnation with a scroll, you need to
348L<mark> the item, and then L<apply> the scroll. Once the curse or
349damnation is removed, you can unwear the item.
350
351=head3 How do I use range weapons such as bows?
352
353First, you have to L<apply> the bow, then it will show up in the lower
354right corner in the C<Range:> slot. If it is already shown as C<(applied)>
355but not in the C<Range:> slot you have to unapply and reaply it.
356
357When you have a bow (or similar weapons like guns or crossbows) applied,
358you just shoot as with spells or other range attacks - C<Shift>+direction
359key.
360
361You need to have arrows (shells, bolts etc.) in your inventory or an
362active container for this to work.
363
364You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
365Playerbook => Settings >> tab.
366
6=head2 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 367=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
7 368
8There are a few options:
9The right-click context menu in the L<Inventory|playerbook_inventory> reveals 369The right-click context menu in the playerbook inventory has an entry
10B<ignite/thaw>, which will ignite something or thaw icecubes. 370B<ignite/thaw>, which will ignite something or thaw icecubes. You will
11You will need a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>) for this 371need a B<flint & steel> L<$ARCH/flint_and_steel.x11> for
12to work! 372this to work!
13 373
14An alternative would be to use the L<mark|command/mark> and L<apply|command/apply> 374An alternative would be to use the L<mark|command/mark> and
15commands like this: 375L<apply|command/apply> commands like this:
16 376
17 mark icecube 377 mark icecube
18 apply flint and steel 378 apply flint and steel
19 379
20If you need to something do this often, i recommend using the L<Bind Recorder|binding_recorder>. 380You can bind these commands to a key and invoke them repeatedly.
381
382=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
383
384Use the C<5>-key on your keypad. This will cats spells "onto yourself"
385which has the desired effect with cone spells.
386
387=head3 How do I pay for items from a shop?
388
389You need to have the unpaid item in your inventory, and then walk out of
390the store with the shop mat. It will automatically pay for the item, if
391you have enough money. If you don't, you will be prevented from leaving,
392until you drop the unpaid item, or if you obtain enough money.
393
394=head3 How do I sell items to a shop?
395
396Just drop the item in a shop. Some tiles in a shop might not be shop
397tiles; usually, shop tiles are white brick floors. Try going over one of
398them and dropping the item. If the shop is not interested, the item will
399not leave your inventory.
400
401=head3 How do I increase my attributes?
402
403To increase your attributes (strength, dexterity, etc.) you can wear items
404that can increase them as long as you have them worn. You can get your
405attributes up to 30 like this. To increase them permanently, you can
406drink a stat potion, which have special colors and a letter on the potion
407named 'potion of <attribute>'. These potions can increase your attributes
408up to the natural maximum of your race; which can be viewd with the
409statistics command. It increases your 'natural' attribute, up to the
410'maximum' attribute.
411
412=head3 How do I get my literacy experience up?
413
414You need to read books and scrolls to get literacy experience. You can
415also use the literacy skill to identify scrolls and books. Identifying
416them gives you literacy experience, and you are still able to read them
417once you identify them.
418
419=head3 How do I rent and maintain an apartment?
420
421Payment for an apartment is done in 3 steps. First, there is an entry fee
422in the apartment map that you need to pay only once. Then, the apartment
423rental fee depends on the apartment model, not you. The taxes depend on
424your character level, and need to be paid, even while you are offline (the
425rental fee is only paid while you are online.)
426
427You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
428deducted from your bank account.
429
430=head3 How do I use passes/keys?
431
432Whatever looks at your pass or key opens automatically, if you have it in
433your inventory or in an applied container. Some keys might just open a
434locked door, not a gate, and can be used by moving into the locked door.
435
436=head3 How do I find out where the key is to a locked door?
437
438Usually, bumping into the locked door will tell you what kind of key
439you need. This key is probably hidden somewhere in the same or close maps.
440Some of the characters near by might give you hints or explain something.
441
442=head3 How do I see how much an altar or table costs to use?
443
444You can move your mouse over it, and it will tell you how much currency it
445needs.
446
447=head3 How do I join a guild?
448
449To join a player guild, such as the Black Shield or Laughing Skull (not
450the Adventurer's Guild, the Guild of Freedom, or anything else like
451them), you need to be given a key by one of its current members.
452The players might have special tasks and requirements for you, but all that
453is needed is to have the key to enter the guild building and use its features.
454
455=head3 How do I drop items?
456
457To drop items, you can right click on the item in your inventory screen in
458the playerbook, which you can get by pressing F5 or the Playerbook tab,
459and selecting drop. You can also shift + left click an item to drop it, or
460enter the command
461
462 drop <item>
463
464This command drops items with the names that have <item> in it. If you are
465unable to drop an item, this will probably be because it is locked. You
466can unlock it by right clicking the item in your inventory, and selecting
467unlock.
468
469=head3 How do I pick up items?
470
471You can pick up items by pressing the comma key (,) or by right clicking
472the item on the floor, and selecting 'take'. You can also type the
473
474 take <item>
475
476command.
477
478=head3 How do I make money, fast?!
479
480You should identify the items you sell. Unidentified items sell MUCH
481lower. Make sure you have the bargaining skill. It lets you save lots of
482money when you buy stuff, and gain more money when you sell stuff. You can
483level it up by buying items or selling expensive items. The higher it is
484priced, the more experience. You can get a scroll of bargaining in Scorn's
485gem shop.
486
487Quests also might give you something valuable as a reward.
488
489=head2 Playing Together
490
491=head3 How can I communicate with other players?
492
493There are five commands you can use to talk to others. All of them can
494be entered by just typing them in, followed by the message, followed by
495C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
496in your message window you can also just type a text in there followed
497by C<Return> (this is especially handy as C<Return> also activates the
498current chat tab as well).
499
500=over 4
501
502=item chat <message> (short: C<c>)
503
504The most-used communications command. Whatever you I<chat> will end up
505in the I<Chat> tab of everybody else who is currently logged in.
506
507Example:
508
509 c uh, that anchovis almost killed me
510
511=item shout <message>
512
513This is like C<chat>, but "louder". Everybody will get your message in red
514in their C<Chat> tabs. You should not use C<shout> unless you are in an
515emergency or there is something really important to be said, otherwise you
516risk being ignored by people.
517
518Example:
519
520 sh I am stuck! can anybody let me out?
521
522=item say <message> (short: C<s>)
523
524This command can be used to talk to NPCs (without going through the NPC
525dialogue window), but all players anywhere on the same map can hear you as
526well.
527
528Example:
529
530 s good that schmorp cnanot hera us here!
531
532=item tell <playername> <message> (short: C<te>)
533
534This is your prototypical two-way, private, chat channel. You can talk to
535any other player that is currently logged in, and only he can hear you.
536
537=item gsay <message> (short: C<gs>)
538
539The group say command sends a message to every member of the party/group
540you are in. This is useful when playing in a team, to avoid cluttering the
541chat channel.
542
543=back
544
545In addition to these, there are a large number of emotes you can use, use
546the L<help> command to get a list.
547
548=head3 Can I form parties? Which benefits does party-play have?
549
550You can form I<new> parties using the C<< party form <name> >> name
551command, and you can join I<existing> parties using the C<< party join
552<name> >> command. There are other party commands, use C<help party> to
553find out more.
554
555The main benefit of party-play is sharing experience: All experience you
556gain is distributed to all party members accoridng to their level (people
557with twice the level as you gain twice as much experience).
558
559This is great for training skills you are bad in, but somebody else is
560good in, and of course vice versa!
561
562
563=head2 Magic
564
565=head3 How does an improvement potion work?
566
567An improvement potion increases your hitpoints, spellpoints, or your grace,
568permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
569or grace, and increasing it. This way, if you drink enough improvement
570potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
571
572However, only lower levels roll for hitpoints, spellpoints, or grace. After level
57310, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
574
575=head3 How do I control golems I summon?
576
577You can control golems by holding down shift + a direction key. It moves in the
578direction you are holding.
579
580=head3 How can I summon a specific monster with C<summon pet monster>?
581
582Higher (effective) casting levels of L<skill_description/summoning> give
583you access to higher level monsters, but not all monsters have equal
584abilities. Instead of summoning the highest level monster allowed by your
585level you can also summon any other monster you had before by adding its
586I<archetype name> after the command, i.e. to summon bees you would use the
587C<cast summon pet monster bee> (short: C<cspm bee>) command.
588
589 Level Monster
590 1 bat
591 3 bird
592 4 bee
593 5 spider
594 6 killer_bee
595 7 pixie
596 8 skeleton
597 9 stalker
598 11 devil
599 13 beholder
600 15 dark_elf
601 17 skull
602 20 angel
603 25 vampire
604 30 spectre
605 35 lich
606 40 demilich
607 50 hellhound
608 60 unusual_kobold
609 70 chicken
610 80 gr_hellhound
611 90 dave
612 100 laoch
613 105 snitchangel
614
615=head3 How does being attuned/repelled/denied affect casting level?
616
617Some spells are attuned to one or more spell classes (such as wounding,
618summoning, fire and so on). The player can likewise be attuned to some of
619these classes, giving a bonus, or repelled to them, giving a malus, or
620denied to them, making her unable to cast the spell at all.
621
622The skill level is the level of the skill that the spell uses (e.g.
623summoning or sorcery).
624
625When attuned, the bonus is up to 16 levels, but never higher than the
626skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
627attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
628level of 10, and at level 50, the bonus is 16, yielding 66.
629
630When repelled, the malus is 16 levels always. If you are both attuned and
631repelled at the same time, the effects will add.
632
633These are added (or subtracted) to the skill level when checking whether
634the player can cast the spell and when calculating the effective casting
635level.
636
637The effect on strength is as if the minimum spell level is lower (when
638attuned) or higher (when repelled), and the strength will increase the
639same as without any attunement.
640
641=head3 What is the "effective" casting level?
642
643Effective casting levels start at 1 (lowest spell strength) and go up to
644100 (highest nominal spell strength). Higher levels are also possible and
645make the spell correspondingly stronger.
646
647The effective casting level is calculated from the skill level, after
648adding/subtracting any bonus from attunements.
649
650If the skill level plus bonus is lower than 100, then the minimum spell
651level comes into play: the minimum level is not only the minimum level
652a caster is required to have, it is also the level where the effective
653casting level equals 1. From there it grows till it reaches casting level
654100, where the effective level will also be 100.
655
656If the skill level plus bonus is 100 or higher, then this is the effective
657spell level.
658
659That means, when you have a spell with a minimum level of 90, then it's
660effective range will be spread evenly over the 90..100 range, e.g. when
661you cast this spell at skill level 90, the effective casting level will
662be 1 (lowest). Casting at level 91 gives casting level 11, skill level
66398 gives effective level 80, up to skill level 100, which then gives
664effective level 100.
665
666
667=head2 Praying, Gods and Cults
668
669=head3 X<how_to_pray>How do I pray or get the praying skill?
670
671First enter the "praying mode" by readying your L<skill_description/praying> skill
672(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
673C<Shift> and a direction key (e.g. C<Shift-Up>).
674
675You will now pray as long as you keep pressing the keys.
676
677However, if you do not have the praying skill, you can obtain it by
678reading a scroll of praying. This will let you learn the praying skill
679depending on your intelligence. You can also use a holy symbol to use the
680praying skill, as long as you have the holy symbol in your inventory. Holy
681symbols can be found in shops and random dungeons.
682
683=head3 How can I summon a specific monster with C<summon cult monster>?
684
685You can't, your god selects the monsters for you.
686
687=head3 How do I join a cult/become a follower of a god?
688
689That is simple, just find an altar of a god of your choice and start
690L<skill_description/praying>. Eventually, the god will recognize
691you.
692
693=head3 How do I change gods?
694
695That is far more difficult: gods really hate it when you defect
696them. Expect to lose a lot of L<skill_description/praying> experience in
697the process.
698
699First you should pray long enough to your god, until you gain 95%
700resistance to god power. Then quickly go to the altar of your newly-chosen
701god and pray on her/his altar. Your old god won't make it easy, but if you
702are persistent your old god will let you go at one point.
703
704
705=head2 Exploring / Quests
706
707=head3 What areas are there to explore?
708
709First, you should explore Scorn and find the port pass (and maybe also the
710gate pass). Make sure you don't miss out the old city of scorn, many
711a dangers, but also many treasures, can be found there.
712
713When you finished most of the quests in Scorn you should investigate how
714the pirates escape from the prison. This will lead to a number of nice
715quests in and around Port Joseph.
716
717Another nice series of quests, from low to medium level, can be found in
718the King's Palace in Scorn. Who wouldn't want to meet the princess in
719person?
720
721The areas you can reach through the various transportation modes in Scorn
722are Pupland (which has a lot of puzzles and quests from very low to very
723high level), Stoneville and Santo Dominion (low and medium level quests,
724also nice shops), and the Aldwulf Archipelago (which is more dangerous).
725
726Through the gate you can reach Euthville and Santo Dominion to the north,
727Brest (medium level) and Lake Country (medium to high level) to the south,
728and Navar (medium level quests) in the east (a long travel).
729
730From Navar you can travel to Darcap in the far north (medium level
731quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
732on the ocean, a rather dangerous area with many thieves and pirates
733(medium level quests) and Valleynoy to the south, with medium and high
734level quests (did you find the southpole yet?).
735
736Also, it is said that Navar somehow has access to the mystical City
737de Clouds, the biggest city ever seen (high level and very high level
738quests). There are rumors about lands beyond (St. Bartholemew and other
739cities) and other even more mystical places, but little is known about
740that.
741
742=head3 Where is that damn Goblin Chief?
743
744In his cave to the north-east of the Scorn Gate. It is the one that starts
745with a random maze (yes, there are multiple caves). Keep in mind that the
746Goblin Chief's Head is fastened to his body, so you have to find and kill
747him first.
748
749=head3 Where can I find the I<comet> spell?
750
751In the tower of stars, which is almost directly south of Scorn (but not
752too near to it). You have to talk to people to solve this quest, and it
753does not involve a random maze.
754
755
756=head1 Authors
757
758The following people contributed to this document: Robin Redeker, John O'Donnell
759and Marc Lehmann.

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