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1 | =head1 FAQ, Tips and Tricks |
3 | =head1 FAQ, Tips and Tricks |
2 | |
4 | |
3 | Here are some questions you might asked yourself over time. |
5 | Here are some questions you might asked yourself over time. |
4 | Also some nice tips and tricks are listed here, which you may find informative. |
6 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
7 | |
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92 | itself, but this will also delete your settings and keybindings. |
94 | itself, but this will also delete your settings and keybindings. |
93 | |
95 | |
94 | |
96 | |
95 | =head2 Game Mechanics |
97 | =head2 Game Mechanics |
96 | |
98 | |
97 | =head3 I lose health, but I can't see why! |
99 | =head3 What is this place I go to when I die? |
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100 | |
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101 | When you die, you go to a place called the nimbus. In the nimbus, you are |
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102 | able to play minesweeper for your experience. If you win and have applied |
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103 | all the spaces except for bombs, you will automatically be teleported to |
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104 | a hallway you can walk down to be teleported back to life, with your |
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105 | experience intact. |
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106 | |
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107 | If you lose by applying a bomb, you are teleported to a hallway |
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108 | with a flower, and you can walk down to be teleported back to life, |
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109 | without your experience you lost when you died. There are rumors |
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110 | that the Key to Life can let the losers walk in the winner's |
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111 | hallway, however... |
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112 | |
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113 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
98 | |
114 | |
99 | Here are the typical reasons why you lose health: |
115 | Here are the typical reasons why you lose health: |
100 | |
116 | |
101 | =over 4 |
117 | =over 4 |
102 | |
118 | |
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126 | =item * Your stats change. |
142 | =item * Your stats change. |
127 | |
143 | |
128 | Switching items or being restored from depletion can affect your stats, |
144 | Switching items or being restored from depletion can affect your stats, |
129 | which in turn can affect your healthpoints. While this is not a regular |
145 | which in turn can affect your healthpoints. While this is not a regular |
130 | effect (it only happens when you change items or are restored from |
146 | effect (it only happens when you change items or are restored from |
131 | depletion), it can sometimes look as if you are losing health. |
147 | depletion), it can sometimes look as if you are losing health. You can |
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148 | restore depletion by drinking a potion of life. |
132 | |
149 | |
133 | =back |
150 | =back |
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151 | |
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152 | =head3 How do diseases work? |
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153 | |
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154 | Diseases are obtained by things like traps or spells. Usually, they |
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155 | will reduce some of your attributes, like strength. They might also |
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156 | cause damage to you, or slow you down. Some of them infect monsters |
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157 | and players around you, spreading the disease. |
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158 | |
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159 | If your disease can be cured naturally, and if you do wait until |
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160 | it is cured naturally, you develop immunity for that level of |
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161 | disease. Higher level forms of that disease will still infect |
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162 | you, but you can wait it out to get better immunity. |
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163 | |
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164 | Some diseases, like rabies, cannot be cured by waiting. |
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165 | Instead, you will have to cure it magically. For information on how |
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166 | to do that, see the above entry. |
134 | |
167 | |
135 | =head3 I lost an item! How? |
168 | =head3 I lost an item! How? |
136 | |
169 | |
137 | Well, we don't know. If you don't know, either, here is a partial list of |
170 | Well, we don't know. If you don't know, either, here is a partial list of |
138 | ways people typically lose stuff: |
171 | ways people typically lose stuff: |
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152 | the item back is to kill the thief or steal the item back with the steal |
185 | the item back is to kill the thief or steal the item back with the steal |
153 | skill before the map he is in resets. |
186 | skill before the map he is in resets. |
154 | |
187 | |
155 | Many adventurers find that the old road to Navar harbours a lot of thieves |
188 | Many adventurers find that the old road to Navar harbours a lot of thieves |
156 | and is best avoided by the beginning adventurers. |
189 | and is best avoided by the beginning adventurers. |
157 | |
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158 | =back |
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159 | |
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160 | =head3 How do I uncurse/undamn items? |
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161 | |
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162 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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163 | commonly have scrolls of remove curse or remove damnation. In addition, |
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164 | all of the gods except the Devourers can remove curses, and Gnarg, |
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165 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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166 | grants the remove damnation spell at 300 grace. |
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167 | |
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168 | To actually remove the curse or damnation with a scroll, you need to |
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169 | L<mark> the item, and then L<apply> the scroll. |
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170 | |
190 | |
171 | =back |
191 | =back |
172 | |
192 | |
173 | =head3 When I log-in, I keep dying! Why is this? |
193 | =head3 When I log-in, I keep dying! Why is this? |
174 | |
194 | |
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178 | the server automatically kicks players). Safe log outs are when you log |
198 | the server automatically kicks players). Safe log outs are when you log |
179 | out using a bed to realtiy, or when you are disconnected when the server |
199 | out using a bed to realtiy, or when you are disconnected when the server |
180 | crashes or restarts. |
200 | crashes or restarts. |
181 | |
201 | |
182 | If the disconnection was safe, then you will appear where you were before |
202 | If the disconnection was safe, then you will appear where you were before |
183 | you got logged out. If it was unsafe, and more than 1 hour has passed, you |
203 | you got logged out. If it was unsafe, and more than one hour has passed, you |
184 | will die of a cave-in. If the map you were in reset, but 1 hour has not |
204 | will die of a cave-in. If the map you were in reset, but one hour has not |
185 | passed, then you will be recalled to your bed to reality. |
205 | passed, then you will be recalled to your bed to reality. |
186 | |
206 | |
187 | =head3 Where do I find beds to reality? |
207 | =head3 Where do I find beds to reality? |
188 | |
208 | |
189 | Inns usually have them, and apartments almost always have beds to |
209 | Inns usually have them, and apartments almost always have beds to |
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204 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
224 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
205 | one 'item'. It can only identify a certain amount of items. Therefore, the |
225 | one 'item'. It can only identify a certain amount of items. Therefore, the |
206 | only way to choose what it identifies is by dropping what you don't want |
226 | only way to choose what it identifies is by dropping what you don't want |
207 | identified on the ground. |
227 | identified on the ground. |
208 | |
228 | |
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229 | =head3 What do altars do? |
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230 | |
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231 | There are different types of altars. Altars found in churches and |
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232 | chapels are aligned to gods; they usually have decoration based |
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233 | on the god they are aligned to. You can pray at these altars to |
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234 | start worshipping the god the altar is aligned to, or pray to |
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235 | get over your normal grace limit, get grace faster, or any |
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236 | other effects the altar might have. |
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237 | |
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238 | Pink altars usually require a sacrifice, which can be seen by |
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239 | rolling your mouse over it at the bottom of the screen. If you |
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240 | drop the sacrifiice, it will activate something, like a gate, or |
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241 | maybe it will teleport something. |
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242 | |
209 | =head3 How come I don't get any change from an altar? |
243 | =head3 How come I don't get any change from an altar? |
210 | |
244 | |
211 | Altars do not give change. This means that you might drop a platinum piece |
245 | Altars do not give change. This means that you might drop a platinum piece |
212 | on a table that identifies for 2 gold, or equivalent, and get only one |
246 | on a table that identifies for 2 gold, or equivalent, and get only one |
213 | identify. The equivalent means that you can make the price up in smaller |
247 | identify. The equivalent means that you can make the price up in smaller |
214 | currency, like 200 silver, but higher currency won't get you any more |
248 | currency, like 200 silver, but higher currency won't get you any more |
215 | identifies. |
249 | identifies. |
216 | |
250 | |
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251 | =head3 What diseases cannot be cured naturally? |
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252 | |
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253 | Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
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254 | and thus you cannot have an immunity against them. |
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255 | |
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256 | =head3 Where can I use building materials? |
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257 | |
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258 | You can only use them in tiles that are buildable. These tiles are found in |
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259 | guild storages, and in some apartments. |
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260 | |
217 | =head3 How can I Prepare/Improve/Enchant Weapons? |
261 | =head3 How can I Prepare/Improve/Enchant Weapons? |
218 | |
262 | |
219 | This is done in two steps: first you have to I<prepare> your weapon |
263 | This is done in two steps: first you have to I<prepare> your weapon |
220 | for the desired number of enchantments, then you apply the enchanments |
264 | for the desired number of enchantments, then you apply the enchanments |
221 | (weapons remember how many times they can be enchanted further). |
265 | (weapons remember how many times they can be enchanted further). |
222 | |
266 | |
223 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
267 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
224 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
268 | the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
225 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
269 | then read the I<Prepare Weapon> scroll. The square root of the total |
226 | this way determines the number of enchantments the weapon accepts: one |
270 | number of diamonds sacrificed this way determines the number of |
227 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
271 | enchantments the weapon accepts: one diamond for one enchanment, nine |
228 | diamonds for ten enchantments and so on. |
272 | diamonds for three enchantments, 100 diamonds for ten enchantments, |
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273 | and so on. |
229 | |
274 | |
230 | Remember, once you prepare the weapon, it can only be wielded by you. |
275 | Remember, once you prepare the weapon, it can only be wielded by you. |
231 | |
276 | |
232 | After that, you can apply improvement and enchantnment scrolls: |
277 | After that, you can apply improvement and enchantnment scrolls: |
233 | |
278 | |
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351 | Just drop the item in a shop. Some tiles in a shop might not be shop |
396 | Just drop the item in a shop. Some tiles in a shop might not be shop |
352 | tiles; usually, shop tiles are white brick floors. Try going over one of |
397 | tiles; usually, shop tiles are white brick floors. Try going over one of |
353 | them and dropping the item. If the shop is not interested, the item will |
398 | them and dropping the item. If the shop is not interested, the item will |
354 | not leave your inventory. |
399 | not leave your inventory. |
355 | |
400 | |
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401 | =head3 How do I increase my attributes? |
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402 | |
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403 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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404 | that can increase them as long as you have them worn. You can get your |
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405 | attributes up to 30 like this. To increase them permanently, you can |
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406 | drink a stat potion, which have special colors and a letter on the potion |
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407 | named 'potion of <attribute>'. These potions can increase your attributes |
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408 | up to the natural maximum of your race; which can be viewd with the |
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409 | statistics command. It increases your 'natural' attribute, up to the |
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410 | 'maximum' attribute. |
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411 | |
356 | =head3 How do I get my literacy experience up? |
412 | =head3 How do I get my literacy experience up? |
357 | |
413 | |
358 | You need to read books and scrolls to get literacy experience. You can |
414 | You need to read books and scrolls to get literacy experience. You can |
359 | also use the literacy skill to identify scrolls and books. Identifying |
415 | also use the literacy skill to identify scrolls and books. Identifying |
360 | them gives you literacy experience, and you are still able to read them |
416 | them gives you literacy experience, and you are still able to read them |
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375 | |
431 | |
376 | Whatever looks at your pass or key opens automatically, if you have it in |
432 | Whatever looks at your pass or key opens automatically, if you have it in |
377 | your inventory or in an applied container. Some keys might just open a |
433 | your inventory or in an applied container. Some keys might just open a |
378 | locked door, not a gate, and can be used by moving into the locked door. |
434 | locked door, not a gate, and can be used by moving into the locked door. |
379 | |
435 | |
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436 | =head3 How do I find out where the key is to a locked door? |
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437 | |
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438 | Usually, bumping into the locked door will tell you what kind of key |
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439 | you need. This key is probably hidden somewhere in the same or close maps. |
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440 | Some of the characters near by might give you hints or explain something. |
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441 | |
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442 | =head3 How do I see how much an altar or table costs to use? |
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443 | |
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444 | You can move your mouse over it, and it will tell you how much currency it |
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445 | needs. |
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446 | |
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447 | =head3 How do I join a guild? |
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448 | |
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449 | To join a player guild, such as the Black Shield or Laughing Skull (not |
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450 | the Adventurer's Guild, the Guild of Freedom, or anything else like |
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451 | them), you need to be given a key by one of its current members. |
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452 | The players might have special tasks and requirements for you, but all that |
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453 | is needed is to have the key to enter the guild building and use its features. |
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454 | |
380 | =head3 How do I drop items? |
455 | =head3 How do I drop items? |
381 | |
456 | |
382 | To drop items, you can right click on the item in your inventory screen in |
457 | To drop items, you can right click on the item in your inventory screen in |
383 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
458 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
384 | and selecting drop. You can also shift + left click an item to drop it, or |
459 | and selecting drop. You can also shift + left click an item to drop it, or |
385 | enter the command |
460 | enter the command |
386 | |
461 | |
387 | =item drop <item> |
462 | drop <item> |
388 | |
463 | |
389 | This command drops items with the names that have <item> in it. If you are |
464 | This command drops items with the names that have <item> in it. If you are |
390 | unable to drop an item, this will probably be because it is locked. You |
465 | unable to drop an item, this will probably be because it is locked. You |
391 | can unlock it by right clicking the item in your inventory, and selecting |
466 | can unlock it by right clicking the item in your inventory, and selecting |
392 | unlock. |
467 | unlock. |
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485 | good in, and of course vice versa! |
560 | good in, and of course vice versa! |
486 | |
561 | |
487 | |
562 | |
488 | =head2 Magic |
563 | =head2 Magic |
489 | |
564 | |
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565 | =head3 How does an improvement potion work? |
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566 | |
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567 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
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568 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
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569 | or grace, and increasing it. This way, if you drink enough improvement |
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570 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
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571 | |
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572 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
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573 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
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574 | |
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575 | =head3 How do I control golems I summon? |
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576 | |
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577 | You can control golems by holding down shift + a direction key. It moves in the |
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578 | direction you are holding. |
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579 | |
490 | =head3 How can I summon a specific monster with C<summon pet monster>? |
580 | =head3 How can I summon a specific monster with C<summon pet monster>? |
491 | |
581 | |
492 | Higher (effective) casting levels of L<skill_description/summoning> give |
582 | Higher (effective) casting levels of L<skill_description/summoning> give |
493 | you access to higher level monsters, but not all monsters have equal |
583 | you access to higher level monsters, but not all monsters have equal |
494 | abilities. Instead of summoning the highest level monster allowed by your |
584 | abilities. Instead of summoning the highest level monster allowed by your |
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497 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
587 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
498 | |
588 | |
499 | Level Monster |
589 | Level Monster |
500 | 1 bat |
590 | 1 bat |
501 | 3 bird |
591 | 3 bird |
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592 | 4 bee |
502 | 4 spider |
593 | 5 spider |
503 | 6 killer_bee |
594 | 6 killer_bee |
504 | 7 pixie |
595 | 7 pixie |
505 | 8 skeleton |
596 | 8 skeleton |
506 | 9 stalker |
597 | 9 stalker |
507 | 11 devil |
598 | 11 devil |
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530 | |
621 | |
531 | The skill level is the level of the skill that the spell uses (e.g. |
622 | The skill level is the level of the skill that the spell uses (e.g. |
532 | summoning or sorcery). |
623 | summoning or sorcery). |
533 | |
624 | |
534 | When attuned, the bonus is up to 16 levels, but never higher than the |
625 | When attuned, the bonus is up to 16 levels, but never higher than the |
535 | skill level itself, i.e. at level 2, the bonus is 4, at level 5, the |
626 | skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
536 | bonus is 10 and at level 50, the bonus is 16. |
627 | attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
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628 | level of 10, and at level 50, the bonus is 16, yielding 66. |
537 | |
629 | |
538 | When repelled, the malus is 16 levels always. |
630 | When repelled, the malus is 16 levels always. If you are both attuned and |
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631 | repelled at the same time, the effects will add. |
539 | |
632 | |
540 | These are added (or subtracted) to the skill level when checking whether |
633 | These are added (or subtracted) to the skill level when checking whether |
541 | the player can cast the spell and when calculating the effective casting |
634 | the player can cast the spell and when calculating the effective casting |
542 | level. |
635 | level. |
543 | |
636 | |
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556 | |
649 | |
557 | If the skill level plus bonus is lower than 100, then the minimum spell |
650 | If the skill level plus bonus is lower than 100, then the minimum spell |
558 | level comes into play: the minimum level is not only the minimum level |
651 | level comes into play: the minimum level is not only the minimum level |
559 | a caster is required to have, it is also the level where the effective |
652 | a caster is required to have, it is also the level where the effective |
560 | casting level equals 1. From there it grows till it reaches casting level |
653 | casting level equals 1. From there it grows till it reaches casting level |
561 | 100, whre the effective level will also be 100. |
654 | 100, where the effective level will also be 100. |
562 | |
655 | |
563 | If the skill level plus bonus is 100 or higher, then this is the effective |
656 | If the skill level plus bonus is 100 or higher, then this is the effective |
564 | spell level. |
657 | spell level. |
565 | |
658 | |
566 | That means, when you have a spell with a minimum level of 90, then it's |
659 | That means, when you have a spell with a minimum level of 90, then it's |
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571 | effective level 100. |
664 | effective level 100. |
572 | |
665 | |
573 | |
666 | |
574 | =head2 Praying, Gods and Cults |
667 | =head2 Praying, Gods and Cults |
575 | |
668 | |
576 | =head3 X<how_tp_pray>How do I pray or get the praying skill? |
669 | =head3 X<how_to_pray>How do I pray or get the praying skill? |
577 | |
670 | |
578 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
671 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
579 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
672 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
580 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
673 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
581 | |
674 | |
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644 | de Clouds, the biggest city ever seen (high level and very high level |
737 | de Clouds, the biggest city ever seen (high level and very high level |
645 | quests). There are rumors about lands beyond (St. Bartholemew and other |
738 | quests). There are rumors about lands beyond (St. Bartholemew and other |
646 | cities) and other even more mystical places, but little is known about |
739 | cities) and other even more mystical places, but little is known about |
647 | that. |
740 | that. |
648 | |
741 | |
649 | =head2 Where is that damn Goblin Chief? |
742 | =head3 Where is that damn Goblin Chief? |
650 | |
743 | |
651 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
744 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
652 | with a random maze (yes, there are multiple caves). Keep in mind that the |
745 | with a random maze (yes, there are multiple caves). Keep in mind that the |
653 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
746 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
654 | him first. |
747 | him first. |
655 | |
748 | |
656 | =head2 Where can I find the I<comet> spell? |
749 | =head3 Where can I find the I<comet> spell? |
657 | |
750 | |
658 | In the tower of stars, which is almost directly south of Scorn (but not |
751 | In the tower of stars, which is almost directly south of Scorn (but not |
659 | too near to it). You have to talk to people to solve this quest, and it |
752 | too near to it). You have to talk to people to solve this quest, and it |
660 | does not involve a random maze. |
753 | does not involve a random maze. |
661 | |
754 | |
662 | |
755 | |
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756 | =head1 Authors |
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757 | |
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758 | The following people contributed to this document: Robin Redeker, John O'Donnell |
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759 | and Marc Lehmann. |