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Revision 1.43 by elmex, Mon Sep 27 09:59:57 2010 UTC

1=encoding utf-8
2
1=head1 FAQ, Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice tips and tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
92itself, but this will also delete your settings and keybindings. 94itself, but this will also delete your settings and keybindings.
93 95
94 96
95=head2 Game Mechanics 97=head2 Game Mechanics
96 98
97=head3 I lose health, but I can't see why! 99=head3 What is this place I go to when I die?
100
101When you die, you go to a place called the nimbus. In the nimbus, you are
102able to play minesweeper for your experience. If you win and have applied
103all the spaces except for bombs, you will automatically be teleported to
104a hallway you can walk down to be teleported back to life, with your
105experience intact.
106
107If you lose by applying a bomb, you are teleported to a hallway
108with a flower, and you can walk down to be teleported back to life,
109without your experience you lost when you died. There are rumors
110that the Key to Life can let the losers walk in the winner's
111hallway, however...
112
113=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
98 114
99Here are the typical reasons why you lose health: 115Here are the typical reasons why you lose health:
100 116
101=over 4 117=over 4
102 118
126=item * Your stats change. 142=item * Your stats change.
127 143
128Switching items or being restored from depletion can affect your stats, 144Switching items or being restored from depletion can affect your stats,
129which in turn can affect your healthpoints. While this is not a regular 145which in turn can affect your healthpoints. While this is not a regular
130effect (it only happens when you change items or are restored from 146effect (it only happens when you change items or are restored from
131depletion), it can sometimes look as if you are losing health. 147depletion), it can sometimes look as if you are losing health. You can
148restore depletion by drinking a potion of life.
132 149
133=back 150=back
151
152=head3 How do diseases work?
153
154Diseases are obtained by things like traps or spells. Usually, they
155will reduce some of your attributes, like strength. They might also
156cause damage to you, or slow you down. Some of them infect monsters
157and players around you, spreading the disease.
158
159If your disease can be cured naturally, and if you do wait until
160it is cured naturally, you develop immunity for that level of
161disease. Higher level forms of that disease will still infect
162you, but you can wait it out to get better immunity.
163
164Some diseases, like rabies, cannot be cured by waiting.
165Instead, you will have to cure it magically. For information on how
166to do that, see the above entry.
134 167
135=head3 I lost an item! How? 168=head3 I lost an item! How?
136 169
137Well, we don't know. If you don't know, either, here is a partial list of 170Well, we don't know. If you don't know, either, here is a partial list of
138ways people typically lose stuff: 171ways people typically lose stuff:
152the item back is to kill the thief or steal the item back with the steal 185the item back is to kill the thief or steal the item back with the steal
153skill before the map he is in resets. 186skill before the map he is in resets.
154 187
155Many adventurers find that the old road to Navar harbours a lot of thieves 188Many adventurers find that the old road to Navar harbours a lot of thieves
156and is best avoided by the beginning adventurers. 189and is best avoided by the beginning adventurers.
157
158=back
159
160=head3 How do I uncurse/undamn items?
161
162You need a spell to uncurse or undamn items, but luckily, magic shops
163commonly have scrolls of remove curse or remove damnation. In addition,
164all of the gods except the Devourers can remove curses, and Gnarg,
165Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
166grants the remove damnation spell at 300 grace.
167
168To actually remove the curse or damnation with a scroll, you need to
169L<mark> the item, and then L<apply> the scroll.
170 190
171=back 191=back
172 192
173=head3 When I log-in, I keep dying! Why is this? 193=head3 When I log-in, I keep dying! Why is this?
174 194
178the server automatically kicks players). Safe log outs are when you log 198the server automatically kicks players). Safe log outs are when you log
179out using a bed to realtiy, or when you are disconnected when the server 199out using a bed to realtiy, or when you are disconnected when the server
180crashes or restarts. 200crashes or restarts.
181 201
182If the disconnection was safe, then you will appear where you were before 202If the disconnection was safe, then you will appear where you were before
183you got logged out. If it was unsafe, and more than 1 hour has passed, you 203you got logged out. If it was unsafe, and more than one hour has passed, you
184will die of a cave-in. If the map you were in reset, but 1 hour has not 204will die of a cave-in. If the map you were in reset, but one hour has not
185passed, then you will be recalled to your bed to reality. 205passed, then you will be recalled to your bed to reality.
186 206
187=head3 Where do I find beds to reality? 207=head3 Where do I find beds to reality?
188 208
189Inns usually have them, and apartments almost always have beds to 209Inns usually have them, and apartments almost always have beds to
204The I<identify> spell counts stacks of items, such as arrows or gems, as 224The I<identify> spell counts stacks of items, such as arrows or gems, as
205one 'item'. It can only identify a certain amount of items. Therefore, the 225one 'item'. It can only identify a certain amount of items. Therefore, the
206only way to choose what it identifies is by dropping what you don't want 226only way to choose what it identifies is by dropping what you don't want
207identified on the ground. 227identified on the ground.
208 228
229=head3 What do altars do?
230
231There are different types of altars. Altars found in churches and
232chapels are aligned to gods; they usually have decoration based
233on the god they are aligned to. You can pray at these altars to
234start worshipping the god the altar is aligned to, or pray to
235get over your normal grace limit, get grace faster, or any
236other effects the altar might have.
237
238Pink altars usually require a sacrifice, which can be seen by
239rolling your mouse over it at the bottom of the screen. If you
240drop the sacrifiice, it will activate something, like a gate, or
241maybe it will teleport something.
242
209=head3 How come I don't get any change from an altar? 243=head3 How come I don't get any change from an altar?
210 244
211Altars do not give change. This means that you might drop a platinum piece 245Altars do not give change. This means that you might drop a platinum piece
212on a table that identifies for 2 gold, or equivalent, and get only one 246on a table that identifies for 2 gold, or equivalent, and get only one
213identify. The equivalent means that you can make the price up in smaller 247identify. The equivalent means that you can make the price up in smaller
214currency, like 200 silver, but higher currency won't get you any more 248currency, like 200 silver, but higher currency won't get you any more
215identifies. 249identifies.
216 250
251=head3 What diseases cannot be cured naturally?
252
253Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
254and thus you cannot have an immunity against them.
255
256=head3 Where can I use building materials?
257
258You can only use them in tiles that are buildable. These tiles are found in
259guild storages, and in some apartments.
260
217=head3 How can I Prepare/Improve/Enchant Weapons? 261=head3 How can I Prepare/Improve/Enchant Weapons?
218 262
219This is done in two steps: first you have to I<prepare> your weapon 263This is done in two steps: first you have to I<prepare> your weapon
220for the desired number of enchantments, then you apply the enchanments 264for the desired number of enchantments, then you apply the enchanments
221(weapons remember how many times they can be enchanted further). 265(weapons remember how many times they can be enchanted further).
222 266
223To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in 267To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
224the inventory) some diamonds, as a sacrifice, then read the I<Prepare 268the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
225Weapon> scroll. The square root of the total number of diamonds sacrificed 269then read the I<Prepare Weapon> scroll. The square root of the total
226this way determines the number of enchantments the weapon accepts: one 270number of diamonds sacrificed this way determines the number of
227diamond for one enchanment, nine diamonds for three enchantments, 100 271enchantments the weapon accepts: one diamond for one enchanment, nine
228diamonds for ten enchantments and so on. 272diamonds for three enchantments, 100 diamonds for ten enchantments,
273and so on.
229 274
230Remember, once you prepare the weapon, it can only be wielded by you. 275Remember, once you prepare the weapon, it can only be wielded by you.
231 276
232After that, you can apply improvement and enchantnment scrolls: 277After that, you can apply improvement and enchantnment scrolls:
233 278
351Just drop the item in a shop. Some tiles in a shop might not be shop 396Just drop the item in a shop. Some tiles in a shop might not be shop
352tiles; usually, shop tiles are white brick floors. Try going over one of 397tiles; usually, shop tiles are white brick floors. Try going over one of
353them and dropping the item. If the shop is not interested, the item will 398them and dropping the item. If the shop is not interested, the item will
354not leave your inventory. 399not leave your inventory.
355 400
401=head3 How do I increase my attributes?
402
403To increase your attributes (strength, dexterity, etc.) you can wear items
404that can increase them as long as you have them worn. You can get your
405attributes up to 30 like this. To increase them permanently, you can
406drink a stat potion, which have special colors and a letter on the potion
407named 'potion of <attribute>'. These potions can increase your attributes
408up to the natural maximum of your race; which can be viewd with the
409statistics command. It increases your 'natural' attribute, up to the
410'maximum' attribute.
411
356=head3 How do I get my literacy experience up? 412=head3 How do I get my literacy experience up?
357 413
358You need to read books and scrolls to get literacy experience. You can 414You need to read books and scrolls to get literacy experience. You can
359also use the literacy skill to identify scrolls and books. Identifying 415also use the literacy skill to identify scrolls and books. Identifying
360them gives you literacy experience, and you are still able to read them 416them gives you literacy experience, and you are still able to read them
375 431
376Whatever looks at your pass or key opens automatically, if you have it in 432Whatever looks at your pass or key opens automatically, if you have it in
377your inventory or in an applied container. Some keys might just open a 433your inventory or in an applied container. Some keys might just open a
378locked door, not a gate, and can be used by moving into the locked door. 434locked door, not a gate, and can be used by moving into the locked door.
379 435
436=head3 How do I find out where the key is to a locked door?
437
438Usually, bumping into the locked door will tell you what kind of key
439you need. This key is probably hidden somewhere in the same or close maps.
440Some of the characters near by might give you hints or explain something.
441
442=head3 How do I see how much an altar or table costs to use?
443
444You can move your mouse over it, and it will tell you how much currency it
445needs.
446
447=head3 How do I join a guild?
448
449To join a player guild, such as the Black Shield or Laughing Skull (not
450the Adventurer's Guild, the Guild of Freedom, or anything else like
451them), you need to be given a key by one of its current members.
452The players might have special tasks and requirements for you, but all that
453is needed is to have the key to enter the guild building and use its features.
454
380=head3 How do I drop items? 455=head3 How do I drop items?
381 456
382To drop items, you can right click on the item in your inventory screen in 457To drop items, you can right click on the item in your inventory screen in
383the playerbook, which you can get by pressing F5 or the Playerbook tab, 458the playerbook, which you can get by pressing F5 or the Playerbook tab,
384and selecting drop. You can also shift + left click an item to drop it, or 459and selecting drop. You can also shift + left click an item to drop it, or
385enter the command 460enter the command
386 461
387=item drop <item> 462 drop <item>
388 463
389This command drops items with the names that have <item> in it. If you are 464This command drops items with the names that have <item> in it. If you are
390unable to drop an item, this will probably be because it is locked. You 465unable to drop an item, this will probably be because it is locked. You
391can unlock it by right clicking the item in your inventory, and selecting 466can unlock it by right clicking the item in your inventory, and selecting
392unlock. 467unlock.
485good in, and of course vice versa! 560good in, and of course vice versa!
486 561
487 562
488=head2 Magic 563=head2 Magic
489 564
565=head3 How does an improvement potion work?
566
567An improvement potion increases your hitpoints, spellpoints, or your grace,
568permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
569or grace, and increasing it. This way, if you drink enough improvement
570potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
571
572However, only lower levels roll for hitpoints, spellpoints, or grace. After level
57310, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
574
575=head3 How do I control golems I summon?
576
577You can control golems by holding down shift + a direction key. It moves in the
578direction you are holding.
579
490=head3 How can I summon a specific monster with C<summon pet monster>? 580=head3 How can I summon a specific monster with C<summon pet monster>?
491 581
492Higher (effective) casting levels of L<skill_description/summoning> give 582Higher (effective) casting levels of L<skill_description/summoning> give
493you access to higher level monsters, but not all monsters have equal 583you access to higher level monsters, but not all monsters have equal
494abilities. Instead of summoning the highest level monster allowed by your 584abilities. Instead of summoning the highest level monster allowed by your
497C<cast summon pet monster bee> (short: C<cspm bee>) command. 587C<cast summon pet monster bee> (short: C<cspm bee>) command.
498 588
499 Level Monster 589 Level Monster
500 1 bat 590 1 bat
501 3 bird 591 3 bird
592 4 bee
502 4 spider 593 5 spider
503 6 killer_bee 594 6 killer_bee
504 7 pixie 595 7 pixie
505 8 skeleton 596 8 skeleton
506 9 stalker 597 9 stalker
507 11 devil 598 11 devil
530 621
531The skill level is the level of the skill that the spell uses (e.g. 622The skill level is the level of the skill that the spell uses (e.g.
532summoning or sorcery). 623summoning or sorcery).
533 624
534When attuned, the bonus is up to 16 levels, but never higher than the 625When attuned, the bonus is up to 16 levels, but never higher than the
535skill level itself, i.e. at level 2, the bonus is 4, at level 5, the 626skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
536bonus is 10 and at level 50, the bonus is 16. 627attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
628level of 10, and at level 50, the bonus is 16, yielding 66.
537 629
538When repelled, the malus is 16 levels always. 630When repelled, the malus is 16 levels always. If you are both attuned and
631repelled at the same time, the effects will add.
539 632
540These are added (or subtracted) to the skill level when checking whether 633These are added (or subtracted) to the skill level when checking whether
541the player can cast the spell and when calculating the effective casting 634the player can cast the spell and when calculating the effective casting
542level. 635level.
543 636
556 649
557If the skill level plus bonus is lower than 100, then the minimum spell 650If the skill level plus bonus is lower than 100, then the minimum spell
558level comes into play: the minimum level is not only the minimum level 651level comes into play: the minimum level is not only the minimum level
559a caster is required to have, it is also the level where the effective 652a caster is required to have, it is also the level where the effective
560casting level equals 1. From there it grows till it reaches casting level 653casting level equals 1. From there it grows till it reaches casting level
561100, whre the effective level will also be 100. 654100, where the effective level will also be 100.
562 655
563If the skill level plus bonus is 100 or higher, then this is the effective 656If the skill level plus bonus is 100 or higher, then this is the effective
564spell level. 657spell level.
565 658
566That means, when you have a spell with a minimum level of 90, then it's 659That means, when you have a spell with a minimum level of 90, then it's
571effective level 100. 664effective level 100.
572 665
573 666
574=head2 Praying, Gods and Cults 667=head2 Praying, Gods and Cults
575 668
576=head3 X<how_tp_pray>How do I pray or get the praying skill? 669=head3 X<how_to_pray>How do I pray or get the praying skill?
577 670
578First enter the "praying mode" by readying your L<skill_description/praying> skill 671First enter the "praying mode" by readying your L<skill_description/praying> skill
579(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 672(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
580C<Shift> and a direction key (e.g. C<Shift-Up>). 673C<Shift> and a direction key (e.g. C<Shift-Up>).
581 674
644de Clouds, the biggest city ever seen (high level and very high level 737de Clouds, the biggest city ever seen (high level and very high level
645quests). There are rumors about lands beyond (St. Bartholemew and other 738quests). There are rumors about lands beyond (St. Bartholemew and other
646cities) and other even more mystical places, but little is known about 739cities) and other even more mystical places, but little is known about
647that. 740that.
648 741
649=head2 Where is that damn Goblin Chief? 742=head3 Where is that damn Goblin Chief?
650 743
651In his cave to the north-east of the Scorn Gate. It is the one that starts 744In his cave to the north-east of the Scorn Gate. It is the one that starts
652with a random maze (yes, there are multiple caves). Keep in mind that the 745with a random maze (yes, there are multiple caves). Keep in mind that the
653Goblin Chief's Head is fastened to his body, so you have to find and kill 746Goblin Chief's Head is fastened to his body, so you have to find and kill
654him first. 747him first.
655 748
656=head2 Where can I find the I<comet> spell? 749=head3 Where can I find the I<comet> spell?
657 750
658In the tower of stars, which is almost directly south of Scorn (but not 751In the tower of stars, which is almost directly south of Scorn (but not
659too near to it). You have to talk to people to solve this quest, and it 752too near to it). You have to talk to people to solve this quest, and it
660does not involve a random maze. 753does not involve a random maze.
661 754
662 755
756=head1 Authors
757
758The following people contributed to this document: Robin Redeker, John O'Donnell
759and Marc Lehmann.

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