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1=encoding utf-8
2
1=head1 FAQ, Tips and Tricks 3=head1 FAQ, Tips and Tricks
2 4
3Here are some questions you might asked yourself over time. 5Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 6Also some nice tips and tricks are listed here, which you may find informative.
5 7
6=head2 Meta - About the Game and the Client 8=head2 Meta - About the Game and the Client
7 9
8=head3 What is the relation between Deliantra and Crossfire? 10=head3 What is the relation between Deliantra and Crossfire?
9 11
10Deliantra was originally a Crossfire server, but by now most of the code 12Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 13has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 14Crossfire maps, so the games share a lot.
13 15
14The major differences are a better client, better graphics, a stable 16The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 17server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 18reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 19and having a fully asynchronous design, and full support for sound effects
18and background music. 20and background music.
19 21
22=head3 I found a bug, how can I report it/what do I do?
23
24Mail us at support@deliantra.net , which is best, unless it is a small,
25temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
26
20=head3 The client is very sluggish and slow, what can I do about this? 27=head3 The client is very sluggish and slow, what can I do about this?
21 28
22Most likely, you don't have accelerated OpenGL support. Try to find a 29Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 30newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 31support.
37 44
38=item * Increase B<Map Scale> 45=item * Increase B<Map Scale>
39 46
40=back 47=back
41 48
49=head3 The client doesn't correctly react to keypresses or mouseclicks.
50
51=over 4
52
53=item Make sure Numlock is off.
54
55Some Microsoft Windows versions/keyboard layouts do not report modifiers for the
56numerical keypad keys while Numlock is active.
57
58=item Make sure no other Modifier is "pressed".
59
60Mircosoft Windows versions have some accessability features that could
61interfere with games like Deliantra. You might want to switch these off in
62the keyboard settings. Sometimes modifiers can be "unstuck" by pressing
63them down once.
64
65=item Fullscreen switches confuse the keyboard modifiers.
66
67Fullscreen switches on Microsoft Windows sometimes confuse which keys are
68pressed and which aren't. Doing another switch to/from fullscreen might
69help.
70
71=back
72
42=head3 My client doesn't start anymore/graphics are corrupted! 73=head3 My client doesn't start anymore/graphics are corrupted!
74
75If your computer crashed, the game client or any updates for it might have
76become corrupted.
77
78If you suspect this to be the case, you can delete the cached copy and any
79updates - you lose software updates this way, but your personal settings
80and minimap stay intact.
81
82=over 4
83
84=item To do that on Unix:
85
86Open a terminal window as the user that starts the client and execute:
87
88 rm -rf ~/.urlader
89
90=item To do that on Windows:
91
92Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
93location bar and press return.
94
95Find and delete the directory called F<urlader> - if you can't delete all
96files, reboot first.
97
98=back
43 99
44Sometimes you hit a bug in the client. To reset the state of your client 100Sometimes you hit a bug in the client. To reset the state of your client
45you can delete your client database directory (your client will have to 101you can delete your client database directory (your client will have to
46re-download music and images and you will lose your minimap contents). 102re-download music and images and you will lose your minimap contents).
47 103
48=over 4 104=over 4
49 105
50To do that, on Unix: 106=item To do that on Unix:
107
108Open a terminal window as the user that starts the client and execute:
51 109
52 rm -rf ~/.deliantra/client-* 110 rm -rf ~/.deliantra/client-*
53 111
54On windows: 112=item To do that on Windows:
55 113
56Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the
57window that will open, first open F<deliantra>, then delete the directory 114window that will open, first open F<deliantra>, then delete the directory
58starting with F<client->. 115starting with F<client->.
59 116
117Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the
118location bar and press return.
119
120Find and enter the directory called F<deliantra> and delete all files
121starting with F<client-> - if you can't delete all files, reboot first.
122
60=back 123=back
61 124
125Additionally, to completely reset the client and all your settings, you
62Alternatively you can delete the F<.deliantra> or F<deliantra> directory 126can delete the F<.deliantra> or F<deliantra> directory itself.
63itself, but this will also delete your settings and keybindings. 127
128=head2 Game Mechanics
129
130=head3 What is this place I go to when I die?
131
132When you die, you go to a place called the nimbus. In the nimbus, you are
133able to play minesweeper for your experience. If you win and have applied
134all the spaces except for bombs, you will automatically be teleported to
135a hallway you can walk down to be teleported back to life, with your
136experience intact.
137
138If you lose by applying a bomb, you are teleported to a hallway
139with a flower, and you can walk down to be teleported back to life,
140without your experience you lost when you died. There are rumors
141that the Key to Life can let the losers walk in the winner's
142hallway, however...
143
144=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
145
146Here are the typical reasons why you lose health:
147
148=over 4
149
150=item * You are being attacked.
151
152Sounds obvious, but sometimes you can't see the monster attacking
153you. Check the C<Log> tab, as you usually get a message when this happens.
154
155=item * You are out of food.
156
157When your food reaches C<0> you will start to lose health. Eating (good)
158food will replenish your food level.
159
160=item * You are poisoned.
161
162Poison will reduce your health. When your body heals fast enough it will
163eventually get over the poison, otherwise you should seek professional
164help such as the House of Healing in Scorn, or a player with the C<cure
165poison> spell. It is rumored that neko san might sometimes cure poison.
166
167=item * You have a disease.
168
169Some diseases have such drastic effects on your organism that you can lose
170health. Get help in the House of Healing in Scorn, or ask a player who can
171cast C<cure disease> on you.
172
173=item * Your stats change.
174
175Switching items or being restored from depletion can affect your stats,
176which in turn can affect your healthpoints. While this is not a regular
177effect (it only happens when you change items or are restored from
178depletion), it can sometimes look as if you are losing health. You can
179restore depletion by drinking a potion of life.
180
181=back
182
183=head3 How do diseases work?
184
185Diseases are obtained by things like traps or spells. Usually, they
186will reduce some of your attributes, like strength. They might also
187cause damage to you, or slow you down. Some of them infect monsters
188and players around you, spreading the disease.
189
190If your disease can be cured naturally, and if you do wait until
191it is cured naturally, you develop immunity for that level of
192disease. Higher level forms of that disease will still infect
193you, but you can wait it out to get better immunity.
194
195Some diseases, like rabies, cannot be cured by waiting.
196Instead, you will have to cure it magically. For information on how
197to do that, see the above entry.
198
199=head3 I lost an item! How?
200
201Well, we don't know. If you don't know, either, here is a partial list of
202ways people typically lose stuff:
203
204=over 4
205
206=item You accidentally dropped it in a shop (or elswehere).
207
208If in a shop, if it was money, you can just go there and pick it up again:
209shops do not "buy" money. For other items you will have to buy it back.
210
211=item Thieves or monsters stole your items.
212
213Yes, thieves and many other monsters (such as demons) can actually steal
214stuff. They can steal about anything that you don't currently wield, and
215if they are good, you don't even notice it. Your only chance of getting
216the item back is to kill the thief or steal the item back with the steal
217skill before the map he is in resets.
218
219Many adventurers find that the old road to Navar harbours a lot of thieves
220and is best avoided by the beginning adventurers.
221
222=back
223
224=head3 When I log-in, I keep dying! Why is this?
225
226What happened is that you died of a cave-in. Cave-ins kill you when you
227unsafely log out. An unsafe log out is when you disconnect without using a
228bed to reality, or when you time out (after 10-20 seconds without reply,
229the server automatically kicks players). Safe log outs are when you log
230out using a bed to realtiy, or when you are disconnected when the server
231crashes or restarts.
232
233If the disconnection was safe, then you will appear where you were before
234you got logged out. If it was unsafe, and more than one hour has passed, you
235will die of a cave-in. If the map you were in reset, but one hour has not
236passed, then you will be recalled to your bed to reality.
237
238=head3 Where do I find beds to reality?
239
240Inns usually have them, and apartments almost always have beds to
241reality. Almost every city has an inn. Taverns sometimes have them, and
242they might be in surprising places. Scorn has an inn that is located in
243the southern area.
244
245=head3 How does the I<identify> spell work?
246
247The I<identify> spell identifies your items, making it give it's full
248description. The spell goes through your inventory in a psuedo-random
249order, skipping past identified items. If it identifies all the items
250in your inventory, or they are already identified, it then checks for
251identified items on the ground, again in a psuedo-random order. If it
252identifies all the items on the ground, then the remaining power is
253wasted.
254
255The I<identify> spell counts stacks of items, such as arrows or gems, as
256one 'item'. It can only identify a certain amount of items. Therefore, the
257only way to choose what it identifies is by dropping what you don't want
258identified on the ground.
259
260=head3 What do altars do?
261
262There are different types of altars. Altars found in churches and
263chapels are aligned to gods; they usually have decoration based
264on the god they are aligned to. You can pray at these altars to
265start worshipping the god the altar is aligned to, or pray to
266get over your normal grace limit, get grace faster, or any
267other effects the altar might have.
268
269Pink altars usually require a sacrifice, which can be seen by
270rolling your mouse over it at the bottom of the screen. If you
271drop the sacrifiice, it will activate something, like a gate, or
272maybe it will teleport something.
273
274=head3 How come I don't get any change from an altar?
275
276Altars do not give change. This means that you might drop a platinum piece
277on a table that identifies for 2 gold, or equivalent, and get only one
278identify. The equivalent means that you can make the price up in smaller
279currency, like 200 silver, but higher currency won't get you any more
280identifies.
281
282=head3 What diseases cannot be cured naturally?
283
284Tapeworms, leprosy, and arthritis are all unable to be cured naturally,
285and thus you cannot have an immunity against them.
286
287=head3 Where can I use building materials?
288
289You can only use them in tiles that are buildable. These tiles are found in
290guild storages, and in some apartments.
291
292=head3 How can I Prepare/Improve/Enchant Weapons?
293
294This is done in two steps: first you have to I<prepare> your weapon
295for the desired number of enchantments, then you apply the enchanments
296(weapons remember how many times they can be enchanted further).
297
298To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
299the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
300then read the I<Prepare Weapon> scroll. The square root of the total
301number of diamonds sacrificed this way determines the number of
302enchantments the weapon accepts: one diamond for one enchanment, nine
303diamonds for three enchantments, 100 diamonds for ten enchantments,
304and so on.
305
306Remember, once you prepare the weapon, it can only be wielded by you.
307
308After that, you can apply improvement and enchantnment scrolls:
309
310=over 4
311
312=item Improve Damage
313
314Each scroll read will increase the damage by five points, and likewise the
315weight by five kilograms.
316
317=item Lower Weight
318
319This "improves" the weight of your weapon: each scroll reduces the weight
320by one fifth (20%). It will not, however, create weightless weapons.
321
322=item Enchant Weapon
323
324Each scroll read increases the magic by one point.
325
326=item Improve Stat
327
328This scroll improves one of the basic stat improvements (Strength,
329Dexterity and so on). For this it needs a further sacrifice in form of
330stat potions. The stat potions must be of the same type and will determine
331which stat gets improved.
332
333The number of stat potions you need to improve it is twice the number of
334stat points the weapon currently gives, plus one (the minimum is two stat
335potions, however). That is, a weapon which gives no stat bonus needs two
336(C<0 × 2 + 1 = 1> which is less than two, so two) stat potion, one that
337already gives I<Str +2> and I<Int +1> will need seven (C<3 × 2 + 1>) stat
338potions. Negative stats are summed normally, so I<Str +4> and I<Int -2>
339will result in needing five stat potions only (C<2 × 2 + 1>).
340
341=back
342
343Keep in mind, however, that your character can only handle a limited
344number of weapon improvements, see the L<skills> command. Item power will
345also increase.
346
347=head3 How can I enchant Armour?
348
349Enchanting armour is easy: each time you read an I<Enchant Armour> scroll,
350the magic value will be increased by one, the speed, armour (physical
351resistance) and weight are increased by some amount, as well as the item
352power.
353
354=head3 What is this item power business?
355
356In general, the more interesting/powerful items have higher item power
357values. Your character can handle only handle only a limited amount of
358power - for each overall level you can handle C<1.25> item power points,
359so if you are level 16 you can handle a total of 20 item power points (see
360the L<skills> command for your current limit and remaining item power
361points).
362
363All the equipment you wear adds to this limit, so if you wield a weapon of
364item power 30 plus two rings of item power 14 each you will need 58 item
365power (and a level of 47).
64 366
65 367
66=head2 Generic how do I... 368=head2 Generic how do I...
369
370=head3 How do I uncurse/undamn items or unwear cursed/damned items?
371
372You need a spell to uncurse or undamn items, but luckily, magic shops
373commonly have scrolls of remove curse or remove damnation. In addition,
374all of the gods except the Devourers can remove curses, and Gnarg,
375Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
376grants the remove damnation spell at 300 grace.
377
378To actually remove the curse or damnation with a scroll, you need to
379L<mark> the item, and then L<apply> the scroll. Once the curse or
380damnation is removed, you can unwear the item.
381
382=head3 How do I use range weapons such as bows?
383
384First, you have to L<apply> the bow, then it will show up in the lower
385right corner in the C<Range:> slot. If it is already shown as C<(applied)>
386but not in the C<Range:> slot you have to unapply and reaply it.
387
388When you have a bow (or similar weapons like guns or crossbows) applied,
389you just shoot as with spells or other range attacks - C<Shift>+direction
390key.
391
392You need to have arrows (shells, bolts etc.) in your inventory or an
393active container for this to work.
394
395You can influence how you shoot via the L<Bow Mode|bowmode> in the C<<
396Playerbook => Settings >> tab.
67 397
68=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch? 398=head3 X<faq_igniteandthaw>How do I thaw icecubes? Or: How do I ignite a torch?
69 399
70The right-click context menu in the playerbook inventory has an entry 400The right-click context menu in the playerbook inventory has an entry
71B<ignite/thaw>, which will ignite something or thaw icecubes. You will 401B<ignite/thaw>, which will ignite something or thaw icecubes. You will
83=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 413=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
84 414
85Use the C<5>-key on your keypad. This will cats spells "onto yourself" 415Use the C<5>-key on your keypad. This will cats spells "onto yourself"
86which has the desired effect with cone spells. 416which has the desired effect with cone spells.
87 417
418=head3 How do I pay for items from a shop?
419
420You need to have the unpaid item in your inventory, and then walk out of
421the store with the shop mat. It will automatically pay for the item, if
422you have enough money. If you don't, you will be prevented from leaving,
423until you drop the unpaid item, or if you obtain enough money.
424
425=head3 How do I sell items to a shop?
426
427Just drop the item in a shop. Some tiles in a shop might not be shop
428tiles; usually, shop tiles are white brick floors. Try going over one of
429them and dropping the item. If the shop is not interested, the item will
430not leave your inventory.
431
432=head3 How do I increase my attributes?
433
434To increase your attributes (strength, dexterity, etc.) you can wear items
435that can increase them as long as you have them worn. You can get your
436attributes up to 30 like this. To increase them permanently, you can
437drink a stat potion, which have special colors and a letter on the potion
438named 'potion of <attribute>'. These potions can increase your attributes
439up to the natural maximum of your race; which can be viewd with the
440statistics command. It increases your 'natural' attribute, up to the
441'maximum' attribute.
442
443=head3 How do I get my literacy experience up?
444
445You need to read books and scrolls to get literacy experience. You can
446also use the literacy skill to identify scrolls and books. Identifying
447them gives you literacy experience, and you are still able to read them
448once you identify them.
449
450=head3 How do I rent and maintain an apartment?
451
452Payment for an apartment is done in 3 steps. First, there is an entry fee
453in the apartment map that you need to pay only once. Then, the apartment
454rental fee depends on the apartment model, not you. The taxes depend on
455your character level, and need to be paid, even while you are offline (the
456rental fee is only paid while you are online.)
457
458You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
459deducted from your bank account.
460
461=head3 How do I use passes/keys?
462
463Whatever looks at your pass or key opens automatically, if you have it in
464your inventory or in an applied container. Some keys might just open a
465locked door, not a gate, and can be used by moving into the locked door.
466
467=head3 How do I find out where the key is to a locked door?
468
469Usually, bumping into the locked door will tell you what kind of key
470you need. This key is probably hidden somewhere in the same or close maps.
471Some of the characters near by might give you hints or explain something.
472
473=head3 How do I see how much an altar or table costs to use?
474
475You can move your mouse over it, and it will tell you how much currency it
476needs.
477
478=head3 How do I join a guild?
479
480To join a player guild, such as the Black Shield or Laughing Skull (not
481the Adventurer's Guild, the Guild of Freedom, or anything else like
482them), you need to be given a key by one of its current members.
483The players might have special tasks and requirements for you, but all that
484is needed is to have the key to enter the guild building and use its features.
485
486=head3 How do I drop items?
487
488To drop items, you can right click on the item in your inventory screen in
489the playerbook, which you can get by pressing F5 or the Playerbook tab,
490and selecting drop. You can also shift + left click an item to drop it, or
491enter the command
492
493 drop <item>
494
495This command drops items with the names that have <item> in it. If you are
496unable to drop an item, this will probably be because it is locked. You
497can unlock it by right clicking the item in your inventory, and selecting
498unlock.
499
500=head3 How do I pick up items?
501
502You can pick up items by pressing the comma key (,) or by right clicking
503the item on the floor, and selecting 'take'. You can also type the
504
505 take <item>
506
507command.
508
509=head3 How do I make money, fast?!
510
511You should identify the items you sell. Unidentified items sell MUCH
512lower. Make sure you have the bargaining skill. It lets you save lots of
513money when you buy stuff, and gain more money when you sell stuff. You can
514level it up by buying items or selling expensive items. The higher it is
515priced, the more experience. You can get a scroll of bargaining in Scorn's
516gem shop.
517
518Quests also might give you something valuable as a reward.
88 519
89=head2 Playing Together 520=head2 Playing Together
90 521
91=head3 How can I communicate with other players? 522=head3 How can I communicate with other players?
92 523
93There are four commands you can use to talk to others. All of them can 524There are five commands you can use to talk to others. All of them can
94be entered by just typing them in, followed by the message, followed by 525be entered by just typing them in, followed by the message, followed by
95C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open 526C<Return>, e.g. C<chat hey guys, what's up?>. If you have a I<tab> open
96in your message window you can also just type a text in there followed 527in your message window you can also just type a text in there followed
97by C<Return> (this is especially handy as C<Return> also activates the 528by C<Return> (this is especially handy as C<Return> also activates the
98current chat tab as well). 529current chat tab as well).
104The most-used communications command. Whatever you I<chat> will end up 535The most-used communications command. Whatever you I<chat> will end up
105in the I<Chat> tab of everybody else who is currently logged in. 536in the I<Chat> tab of everybody else who is currently logged in.
106 537
107Example: 538Example:
108 539
540 c uh, that anchovis almost killed me
541
542=item shout <message>
543
544This is like C<chat>, but "louder". Everybody will get your message in red
545in their C<Chat> tabs. You should not use C<shout> unless you are in an
546emergency or there is something really important to be said, otherwise you
547risk being ignored by people.
548
549Example:
550
109 c I am stuck! can anybody let me out? 551 sh I am stuck! can anybody let me out?
110 552
111=item say <message> (short: C<s>) 553=item say <message> (short: C<s>)
112 554
113This command can be used to talk to NPCs (without going through the NPC 555This command can be used to talk to NPCs (without going through the NPC
114dialogue window), but all players anywhere on the same map can hear you as 556dialogue window), but all players anywhere on the same map can hear you as
128The group say command sends a message to every member of the party/group 570The group say command sends a message to every member of the party/group
129you are in. This is useful when playing in a team, to avoid cluttering the 571you are in. This is useful when playing in a team, to avoid cluttering the
130chat channel. 572chat channel.
131 573
132=back 574=back
575
576In addition to these, there are a large number of emotes you can use, use
577the L<help> command to get a list.
133 578
134=head3 Can I form parties? Which benefits does party-play have? 579=head3 Can I form parties? Which benefits does party-play have?
135 580
136You can form I<new> parties using the C<< party form <name> >> name 581You can form I<new> parties using the C<< party form <name> >> name
137command, and you can join I<existing> parties using the C<< party join 582command, and you can join I<existing> parties using the C<< party join
146good in, and of course vice versa! 591good in, and of course vice versa!
147 592
148 593
149=head2 Magic 594=head2 Magic
150 595
596=head3 How does an improvement potion work?
597
598An improvement potion increases your hitpoints, spellpoints, or your grace,
599permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
600or grace, and increasing it. This way, if you drink enough improvement
601potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
602
603However, only lower levels roll for hitpoints, spellpoints, or grace. After level
60410, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
605
606=head3 How do I control golems I summon?
607
608You can control golems by holding down shift + a direction key. It moves in the
609direction you are holding.
610
151=head3 How can I summon a specific monster with C<summon pet monster>? 611=head3 How can I summon a specific monster with C<summon pet monster>?
152 612
153Higher levels of L<skill_description/summoning> give you access to higher 613Higher (effective) casting levels of L<skill_description/summoning> give
154level monsters, but not all monsters have equal abilities. Instead of 614you access to higher level monsters, but not all monsters have equal
155summoning the highest level monster allowed by your level you can also 615abilities. Instead of summoning the highest level monster allowed by your
156summon any other monster you had before by adding its I<archetype name> 616level you can also summon any other monster you had before by adding its
157after the command, i.e. to summon bees you would use the C<cast summon pet 617I<archetype name> after the command, i.e. to summon bees you would use the
158monster bee> (short: C<cspm bee>) command. 618C<cast summon pet monster bee> (short: C<cspm bee>) command.
159 619
160 Level Monster 620 Level Monster
161 1 bat 621 1 bat
162 3 bird 622 3 bird
623 4 bee
163 4 spider 624 5 spider
164 6 killer_bee 625 6 killer_bee
165 7 pixie 626 7 pixie
166 8 skeleton 627 8 skeleton
167 9 stalker 628 9 stalker
168 11 devil 629 11 devil
180 80 gr_hellhound 641 80 gr_hellhound
181 90 dave 642 90 dave
182 100 laoch 643 100 laoch
183 105 snitchangel 644 105 snitchangel
184 645
646=head3 How does being attuned/repelled/denied affect casting level?
647
648Some spells are attuned to one or more spell classes (such as wounding,
649summoning, fire and so on). The player can likewise be attuned to some of
650these classes, giving a bonus, or repelled to them, giving a malus, or
651denied to them, making her unable to cast the spell at all.
652
653The skill level is the level of the skill that the spell uses (e.g.
654summoning or sorcery).
655
656When attuned, the bonus is up to 16 levels, but never higher than the
657skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an
658attuned casting level of 4, at level 5, the bonus is 5, yielding a casting
659level of 10, and at level 50, the bonus is 16, yielding 66.
660
661When repelled, the malus is 16 levels always. If you are both attuned and
662repelled at the same time, the effects will add.
663
664These are added (or subtracted) to the skill level when checking whether
665the player can cast the spell and when calculating the effective casting
666level.
667
668The effect on strength is as if the minimum spell level is lower (when
669attuned) or higher (when repelled), and the strength will increase the
670same as without any attunement.
671
672=head3 What is the "effective" casting level?
673
674Effective casting levels start at 1 (lowest spell strength) and go up to
675100 (highest nominal spell strength). Higher levels are also possible and
676make the spell correspondingly stronger.
677
678The effective casting level is calculated from the skill level, after
679adding/subtracting any bonus from attunements.
680
681If the skill level plus bonus is lower than 100, then the minimum spell
682level comes into play: the minimum level is not only the minimum level
683a caster is required to have, it is also the level where the effective
684casting level equals 1. From there it grows till it reaches casting level
685100, where the effective level will also be 100.
686
687If the skill level plus bonus is 100 or higher, then this is the effective
688spell level.
689
690That means, when you have a spell with a minimum level of 90, then it's
691effective range will be spread evenly over the 90..100 range, e.g. when
692you cast this spell at skill level 90, the effective casting level will
693be 1 (lowest). Casting at level 91 gives casting level 11, skill level
69498 gives effective level 80, up to skill level 100, which then gives
695effective level 100.
696
697
185=head2 Praying, Gods and Cults 698=head2 Praying, Gods and Cults
186 699
187=head3 X<how_tp_pray>How do I pray? 700=head3 X<how_to_pray>How do I pray or get the praying skill?
188 701
189First enter the "praying mode" by readying your L<skill_description/praying> skill 702First enter the "praying mode" by readying your L<skill_description/praying> skill
190(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 703(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
191C<Shift> and a direction key (e.g. C<Shift-Up>). 704C<Shift> and a direction key (e.g. C<Shift-Up>).
192 705
193You will now pray as long as you keep pressing the keys. 706You will now pray as long as you keep pressing the keys.
194 707
708However, if you do not have the praying skill, you can obtain it by
709reading a scroll of praying. This will let you learn the praying skill
710depending on your intelligence. You can also use a holy symbol to use the
711praying skill, as long as you have the holy symbol in your inventory. Holy
712symbols can be found in shops and random dungeons.
713
195=head3 How can I summon a specific monster with C<summon cult monster>? 714=head3 How can I summon a specific monster with C<summon cult monster>?
196 715
197You can't, your god selects the monsters for you. 716You can't, your god selects the monsters for you.
198 717
199=head3 How do I join a cult/become a follower of a god? 718=head3 How do I join a cult/become a follower of a god?
207That is far more difficult: gods really hate it when you defect 726That is far more difficult: gods really hate it when you defect
208them. Expect to lose a lot of L<skill_description/praying> experience in 727them. Expect to lose a lot of L<skill_description/praying> experience in
209the process. 728the process.
210 729
211First you should pray long enough to your god, until you gain 95% 730First you should pray long enough to your god, until you gain 95%
212resistancy to god power. Then quickly go to the altar of your newly-chosen 731resistance to god power. Then quickly go to the altar of your newly-chosen
213god and pray on her/his altar. Your old god won't make it easy, but if you 732god and pray on her/his altar. Your old god won't make it easy, but if you
214are persistent your old god will let you go at one point. 733are persistent your old god will let you go at one point.
215 734
735
216=head2 Exploring 736=head2 Exploring / Quests
217 737
218=head3 What areas are there to explore? 738=head3 What areas are there to explore?
219 739
220First, you should explore Scorn and find the port pass (and maybe also the 740First, you should explore Scorn and find the port pass (and maybe also the
221gate pass). Make sure you don't miss out the old city of scorn, many 741gate pass). Make sure you don't miss out the old city of scorn, many
222a dangers, but also many treasures, cna be found there. 742a dangers, but also many treasures, can be found there.
223 743
224When you finished most of the quests in Scorn you should investigate how 744When you finished most of the quests in Scorn you should investigate how
225the pirates escape from the prison. This will lead to a number of nice 745the pirates escape from the prison. This will lead to a number of nice
226quests in and around Port Joseph. 746quests in and around Port Joseph.
227 747
233are Pupland (which has a lot of puzzles and quests from very low to very 753are Pupland (which has a lot of puzzles and quests from very low to very
234high level), Stoneville and Santo Dominion (low and medium level quests, 754high level), Stoneville and Santo Dominion (low and medium level quests,
235also nice shops), and the Aldwulf Archipelago (which is more dangerous). 755also nice shops), and the Aldwulf Archipelago (which is more dangerous).
236 756
237Through the gate you can reach Euthville and Santo Dominion to the north, 757Through the gate you can reach Euthville and Santo Dominion to the north,
238Brest (medium level) and Lake Country (medium to high leve) to the south, 758Brest (medium level) and Lake Country (medium to high level) to the south,
239and Navar (medium level quests) in the east (a long travel). 759and Navar (medium level quests) in the east (a long travel).
240 760
241From Navar you can travel to Darcap in the far north (medium level 761From Navar you can travel to Darcap in the far north (medium level
242quests), near the mystical country of Azumauindo, to Wolfsburg somewhere 762quests), near the mystical country of Azumauindo, to Wolfsburg somewhere
243on the ocean, a rather dangerous area with many thieves and pirates 763on the ocean, a rather dangerous area with many thieves and pirates
248de Clouds, the biggest city ever seen (high level and very high level 768de Clouds, the biggest city ever seen (high level and very high level
249quests). There are rumors about lands beyond (St. Bartholemew and other 769quests). There are rumors about lands beyond (St. Bartholemew and other
250cities) and other even more mystical places, but little is known about 770cities) and other even more mystical places, but little is known about
251that. 771that.
252 772
773=head3 Where is that damn Goblin Chief?
774
775In his cave to the north-east of the Scorn Gate. It is the one that starts
776with a random maze (yes, there are multiple caves). Keep in mind that the
777Goblin Chief's Head is fastened to his body, so you have to find and kill
778him first.
779
780=head3 Where can I find the I<comet> spell?
781
782In the tower of stars, which is almost directly south of Scorn (but not
783too near to it). You have to talk to people to solve this quest, and it
784does not involve a random maze.
785
786
787=head1 Authors
788
789The following people contributed to this document: Robin Redeker, John O'Donnell
790and Marc Lehmann.

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