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1 | =head1 FAQ, Tips and Tricks |
3 | =head1 FAQ, Tips and Tricks |
2 | |
4 | |
3 | Here are some questions you might asked yourself over time. |
5 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
6 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
7 | |
6 | =head2 Meta - About the Game and the Client |
8 | =head2 Meta - About the Game and the Client |
7 | |
9 | |
8 | =head3 What is the relation between Deliantra and Crossfire? |
10 | =head3 What is the relation between Deliantra and Crossfire? |
9 | |
11 | |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
12 | Deliantra was originally a Crossfire server, but by now most of the code |
11 | has been rewritten. Still most maps are very similar or identical to |
13 | has been rewritten. Still, most maps are very similar or identical to |
12 | Crossfire maps, so the games share a lot. |
14 | Crossfire maps, so the games share a lot. |
13 | |
15 | |
14 | The major differences are a better client, better graphics, a stable |
16 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
17 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
18 | reset) and the ability to let more players play, by using less resources |
17 | and having a fully asynchronous design, and full support for sound effects |
19 | and having a fully asynchronous design, and full support for sound effects |
18 | and background music. |
20 | and background music. |
19 | |
21 | |
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22 | =head3 I found a bug, how can I report it/what do I do? |
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23 | |
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24 | Mail us at support@deliantra.net , which is best, unless it is a small, |
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25 | temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. |
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26 | |
20 | =head3 The client is very sluggish and slow, what can I do about this? |
27 | =head3 The client is very sluggish and slow, what can I do about this? |
21 | |
28 | |
22 | Most likely, you don't have accelerated OpenGL support. Try to find a |
29 | Most likely, you don't have accelerated OpenGL support. Try to find a |
23 | newer driver, or a driver from your hardware vendor, that features OpenGL |
30 | newer driver, or a driver from your hardware vendor, that features OpenGL |
24 | support. |
31 | support. |
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63 | |
70 | |
64 | =back |
71 | =back |
65 | |
72 | |
66 | =head3 My client doesn't start anymore/graphics are corrupted! |
73 | =head3 My client doesn't start anymore/graphics are corrupted! |
67 | |
74 | |
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75 | If your computer crashed, the game client or any updates for it might have |
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76 | become corrupted. |
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77 | |
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78 | If you suspect this to be the case, you can delete the cached copy and any |
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79 | updates - you lose software updates this way, but your personal settings |
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80 | and minimap stay intact. |
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81 | |
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82 | =over 4 |
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83 | |
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84 | =item To do that on Unix: |
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85 | |
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86 | Open a terminal window as the user that starts the client and execute: |
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87 | |
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88 | rm -rf ~/.urlader |
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89 | |
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90 | =item To do that on Windows: |
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91 | |
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92 | Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the |
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93 | location bar and press return. |
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94 | |
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95 | Find and delete the directory called F<urlader> - if you can't delete all |
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96 | files, reboot first. |
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97 | |
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98 | =back |
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99 | |
68 | Sometimes you hit a bug in the client. To reset the state of your client |
100 | Sometimes you hit a bug in the client. To reset the state of your client |
69 | you can delete your client database directory (your client will have to |
101 | you can delete your client database directory (your client will have to |
70 | re-download music and images and you will lose your minimap contents). |
102 | re-download music and images and you will lose your minimap contents). |
71 | |
103 | |
72 | =over 4 |
104 | =over 4 |
73 | |
105 | |
74 | To do that, on Unix: |
106 | =item To do that on Unix: |
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107 | |
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108 | Open a terminal window as the user that starts the client and execute: |
75 | |
109 | |
76 | rm -rf ~/.deliantra/client-* |
110 | rm -rf ~/.deliantra/client-* |
77 | |
111 | |
78 | On windows: |
112 | =item To do that on Windows: |
79 | |
113 | |
80 | Do C<< Start => Run >>, enter F<%APPDATA%>, press return, and in the |
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81 | window that will open, first open F<deliantra>, then delete the directory |
114 | window that will open, first open F<deliantra>, then delete the directory |
82 | starting with F<client->. |
115 | starting with F<client->. |
83 | |
116 | |
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117 | Open an explorer window (e.g. "Computer"), enter F<%APPDATA%> in the |
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118 | location bar and press return. |
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119 | |
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120 | Find and enter the directory called F<deliantra> and delete all files |
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121 | starting with F<client-> - if you can't delete all files, reboot first. |
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122 | |
84 | =back |
123 | =back |
85 | |
124 | |
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125 | Additionally, to completely reset the client and all your settings, you |
86 | Alternatively you can delete the F<.deliantra> or F<deliantra> directory |
126 | can delete the F<.deliantra> or F<deliantra> directory itself. |
87 | itself, but this will also delete your settings and keybindings. |
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88 | |
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89 | |
127 | |
90 | =head2 Game Mechanics |
128 | =head2 Game Mechanics |
91 | |
129 | |
92 | =head3 I lose health but can't see why! |
130 | =head3 What is this place I go to when I die? |
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131 | |
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132 | When you die, you go to a place called the nimbus. In the nimbus, you are |
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133 | able to play minesweeper for your experience. If you win and have applied |
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134 | all the spaces except for bombs, you will automatically be teleported to |
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135 | a hallway you can walk down to be teleported back to life, with your |
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136 | experience intact. |
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137 | |
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138 | If you lose by applying a bomb, you are teleported to a hallway |
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139 | with a flower, and you can walk down to be teleported back to life, |
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140 | without your experience you lost when you died. There are rumors |
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141 | that the Key to Life can let the losers walk in the winner's |
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142 | hallway, however... |
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143 | |
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144 | =head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison? |
93 | |
145 | |
94 | Here are the typical reasons why you lose health: |
146 | Here are the typical reasons why you lose health: |
95 | |
147 | |
96 | =over 4 |
148 | =over 4 |
97 | |
149 | |
98 | =item * You are being attacked. |
150 | =item * You are being attacked. |
99 | |
151 | |
100 | Sounds obvious, but sometiems you can't see the monster attacking |
152 | Sounds obvious, but sometimes you can't see the monster attacking |
101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
153 | you. Check the C<Log> tab, as you usually get a message when this happens. |
102 | |
154 | |
103 | =item * You are out of food. |
155 | =item * You are out of food. |
104 | |
156 | |
105 | When your food reaches C<0> you will start to lose health. Eating (good) |
157 | When your food reaches C<0> you will start to lose health. Eating (good) |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
170 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on you. |
171 | cast C<cure disease> on you. |
120 | |
172 | |
121 | =item * Your stats change. |
173 | =item * Your stats change. |
122 | |
174 | |
123 | Switching items can affect your stats, which in turn can affect your |
175 | Switching items or being restored from depletion can affect your stats, |
124 | healthpoints. While this is not a regular effect (it only happens when you |
176 | which in turn can affect your healthpoints. While this is not a regular |
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177 | effect (it only happens when you change items or are restored from |
125 | change items), it can sometimes look as if you are losing health. |
178 | depletion), it can sometimes look as if you are losing health. You can |
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179 | restore depletion by drinking a potion of life. |
126 | |
180 | |
127 | =back |
181 | =back |
128 | |
182 | |
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183 | =head3 How do diseases work? |
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184 | |
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185 | Diseases are obtained by things like traps or spells. Usually, they |
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186 | will reduce some of your attributes, like strength. They might also |
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187 | cause damage to you, or slow you down. Some of them infect monsters |
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188 | and players around you, spreading the disease. |
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189 | |
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190 | If your disease can be cured naturally, and if you do wait until |
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191 | it is cured naturally, you develop immunity for that level of |
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192 | disease. Higher level forms of that disease will still infect |
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193 | you, but you can wait it out to get better immunity. |
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194 | |
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195 | Some diseases, like rabies, cannot be cured by waiting. |
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196 | Instead, you will have to cure it magically. For information on how |
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197 | to do that, see the above entry. |
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198 | |
129 | =head3 I lost an item, how? |
199 | =head3 I lost an item! How? |
130 | |
200 | |
131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
201 | Well, we don't know. If you don't know, either, here is a partial list of |
132 | typically lose stuff: |
202 | ways people typically lose stuff: |
133 | |
203 | |
134 | =over 4 |
204 | =over 4 |
135 | |
205 | |
136 | =item You accidentally dropped it in a shop (or elswehere). |
206 | =item You accidentally dropped it in a shop (or elswehere). |
137 | |
207 | |
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141 | =item Thieves or monsters stole your items. |
211 | =item Thieves or monsters stole your items. |
142 | |
212 | |
143 | Yes, thieves and many other monsters (such as demons) can actually steal |
213 | Yes, thieves and many other monsters (such as demons) can actually steal |
144 | stuff. They can steal about anything that you don't currently wield, and |
214 | stuff. They can steal about anything that you don't currently wield, and |
145 | if they are good, you don't even notice it. Your only chance of getting |
215 | if they are good, you don't even notice it. Your only chance of getting |
146 | the item back is to kill the thief. |
216 | the item back is to kill the thief or steal the item back with the steal |
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217 | skill before the map he is in resets. |
147 | |
218 | |
148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
219 | Many adventurers find that the old road to Navar harbours a lot of thieves |
149 | and is best avoided by the beginning adventurers. |
220 | and is best avoided by the beginning adventurers. |
150 | |
221 | |
151 | =back |
222 | =back |
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223 | |
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224 | =head3 When I log-in, I keep dying! Why is this? |
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225 | |
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226 | What happened is that you died of a cave-in. Cave-ins kill you when you |
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227 | unsafely log out. An unsafe log out is when you disconnect without using a |
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228 | bed to reality, or when you time out (after 10-20 seconds without reply, |
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229 | the server automatically kicks players). Safe log outs are when you log |
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230 | out using a bed to realtiy, or when you are disconnected when the server |
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231 | crashes or restarts. |
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232 | |
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233 | If the disconnection was safe, then you will appear where you were before |
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234 | you got logged out. If it was unsafe, and more than one hour has passed, you |
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235 | will die of a cave-in. If the map you were in reset, but one hour has not |
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236 | passed, then you will be recalled to your bed to reality. |
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237 | |
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238 | =head3 Where do I find beds to reality? |
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239 | |
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240 | Inns usually have them, and apartments almost always have beds to |
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241 | reality. Almost every city has an inn. Taverns sometimes have them, and |
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242 | they might be in surprising places. Scorn has an inn that is located in |
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243 | the southern area. |
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244 | |
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245 | =head3 How does the I<identify> spell work? |
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246 | |
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247 | The I<identify> spell identifies your items, making it give it's full |
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248 | description. The spell goes through your inventory in a psuedo-random |
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249 | order, skipping past identified items. If it identifies all the items |
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250 | in your inventory, or they are already identified, it then checks for |
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251 | identified items on the ground, again in a psuedo-random order. If it |
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252 | identifies all the items on the ground, then the remaining power is |
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253 | wasted. |
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254 | |
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255 | The I<identify> spell counts stacks of items, such as arrows or gems, as |
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256 | one 'item'. It can only identify a certain amount of items. Therefore, the |
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257 | only way to choose what it identifies is by dropping what you don't want |
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258 | identified on the ground. |
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259 | |
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260 | =head3 What do altars do? |
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261 | |
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262 | There are different types of altars. Altars found in churches and |
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263 | chapels are aligned to gods; they usually have decoration based |
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264 | on the god they are aligned to. You can pray at these altars to |
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265 | start worshipping the god the altar is aligned to, or pray to |
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266 | get over your normal grace limit, get grace faster, or any |
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267 | other effects the altar might have. |
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268 | |
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269 | Pink altars usually require a sacrifice, which can be seen by |
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270 | rolling your mouse over it at the bottom of the screen. If you |
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271 | drop the sacrifiice, it will activate something, like a gate, or |
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272 | maybe it will teleport something. |
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273 | |
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274 | =head3 How come I don't get any change from an altar? |
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275 | |
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276 | Altars do not give change. This means that you might drop a platinum piece |
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277 | on a table that identifies for 2 gold, or equivalent, and get only one |
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278 | identify. The equivalent means that you can make the price up in smaller |
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279 | currency, like 200 silver, but higher currency won't get you any more |
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280 | identifies. |
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281 | |
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282 | =head3 What diseases cannot be cured naturally? |
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283 | |
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284 | Tapeworms, leprosy, and arthritis are all unable to be cured naturally, |
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285 | and thus you cannot have an immunity against them. |
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286 | |
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287 | =head3 Where can I use building materials? |
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288 | |
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289 | You can only use them in tiles that are buildable. These tiles are found in |
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290 | guild storages, and in some apartments. |
152 | |
291 | |
153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
292 | =head3 How can I Prepare/Improve/Enchant Weapons? |
154 | |
293 | |
155 | This is done in two steps: first you have to I<prepare> your weapon |
294 | This is done in two steps: first you have to I<prepare> your weapon |
156 | for the desired number of enchantments, then you apply the enchanments |
295 | for the desired number of enchantments, then you apply the enchanments |
157 | (weapons remember how many times they can be enchanted further). |
296 | (weapons remember how many times they can be enchanted further). |
158 | |
297 | |
159 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
298 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
160 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
299 | the inventory) it. Then, as a sacrifice, drop some diamonds on the floor |
161 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
300 | then read the I<Prepare Weapon> scroll. The square root of the total |
162 | this way determines the number of enchantments the weapon accepts: one |
301 | number of diamonds sacrificed this way determines the number of |
163 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
302 | enchantments the weapon accepts: one diamond for one enchanment, nine |
164 | diamonds for ten enchantments and so on. |
303 | diamonds for three enchantments, 100 diamonds for ten enchantments, |
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304 | and so on. |
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305 | |
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306 | Remember, once you prepare the weapon, it can only be wielded by you. |
165 | |
307 | |
166 | After that, you can apply improvement and enchantnment scrolls: |
308 | After that, you can apply improvement and enchantnment scrolls: |
167 | |
309 | |
168 | =over 4 |
310 | =over 4 |
169 | |
311 | |
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210 | power. |
352 | power. |
211 | |
353 | |
212 | =head3 What is this item power business? |
354 | =head3 What is this item power business? |
213 | |
355 | |
214 | In general, the more interesting/powerful items have higher item power |
356 | In general, the more interesting/powerful items have higher item power |
215 | values. Your character can handle only handle only a limited amount of power - for each overall level |
357 | values. Your character can handle only handle only a limited amount of |
216 | you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points |
358 | power - for each overall level you can handle C<1.25> item power points, |
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359 | so if you are level 16 you can handle a total of 20 item power points (see |
217 | (see the L<skills> command for your current limit and remaining item power points). |
360 | the L<skills> command for your current limit and remaining item power |
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361 | points). |
218 | |
362 | |
219 | All the equipment you wear adds to this limit, so if you wield a weapon of |
363 | All the equipment you wear adds to this limit, so if you wield a weapon of |
220 | item power 30 plus two rings of item power 14 each you will need 58 item |
364 | item power 30 plus two rings of item power 14 each you will need 58 item |
221 | power (and a level of 47). |
365 | power (and a level of 47). |
222 | |
366 | |
223 | |
367 | |
224 | =head2 Generic how do I... |
368 | =head2 Generic how do I... |
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369 | |
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370 | =head3 How do I uncurse/undamn items or unwear cursed/damned items? |
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371 | |
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372 | You need a spell to uncurse or undamn items, but luckily, magic shops |
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373 | commonly have scrolls of remove curse or remove damnation. In addition, |
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374 | all of the gods except the Devourers can remove curses, and Gnarg, |
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375 | Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also |
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376 | grants the remove damnation spell at 300 grace. |
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377 | |
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378 | To actually remove the curse or damnation with a scroll, you need to |
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379 | L<mark> the item, and then L<apply> the scroll. Once the curse or |
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380 | damnation is removed, you can unwear the item. |
225 | |
381 | |
226 | =head3 How do I use range weapons such as bows? |
382 | =head3 How do I use range weapons such as bows? |
227 | |
383 | |
228 | First, you have to L<apply> the bow, then it will show up in the lower |
384 | First, you have to L<apply> the bow, then it will show up in the lower |
229 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
385 | right corner in the C<Range:> slot. If it is already shown as C<(applied)> |
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257 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
413 | =head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? |
258 | |
414 | |
259 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
415 | Use the C<5>-key on your keypad. This will cats spells "onto yourself" |
260 | which has the desired effect with cone spells. |
416 | which has the desired effect with cone spells. |
261 | |
417 | |
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418 | =head3 How do I pay for items from a shop? |
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419 | |
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420 | You need to have the unpaid item in your inventory, and then walk out of |
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421 | the store with the shop mat. It will automatically pay for the item, if |
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422 | you have enough money. If you don't, you will be prevented from leaving, |
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423 | until you drop the unpaid item, or if you obtain enough money. |
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424 | |
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425 | =head3 How do I sell items to a shop? |
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426 | |
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427 | Just drop the item in a shop. Some tiles in a shop might not be shop |
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428 | tiles; usually, shop tiles are white brick floors. Try going over one of |
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429 | them and dropping the item. If the shop is not interested, the item will |
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430 | not leave your inventory. |
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431 | |
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432 | =head3 How do I increase my attributes? |
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433 | |
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434 | To increase your attributes (strength, dexterity, etc.) you can wear items |
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435 | that can increase them as long as you have them worn. You can get your |
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436 | attributes up to 30 like this. To increase them permanently, you can |
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437 | drink a stat potion, which have special colors and a letter on the potion |
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438 | named 'potion of <attribute>'. These potions can increase your attributes |
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439 | up to the natural maximum of your race; which can be viewd with the |
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440 | statistics command. It increases your 'natural' attribute, up to the |
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441 | 'maximum' attribute. |
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442 | |
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443 | =head3 How do I get my literacy experience up? |
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444 | |
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445 | You need to read books and scrolls to get literacy experience. You can |
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446 | also use the literacy skill to identify scrolls and books. Identifying |
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447 | them gives you literacy experience, and you are still able to read them |
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448 | once you identify them. |
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449 | |
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450 | =head3 How do I rent and maintain an apartment? |
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451 | |
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452 | Payment for an apartment is done in 3 steps. First, there is an entry fee |
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453 | in the apartment map that you need to pay only once. Then, the apartment |
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454 | rental fee depends on the apartment model, not you. The taxes depend on |
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455 | your character level, and need to be paid, even while you are offline (the |
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456 | rental fee is only paid while you are online.) |
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457 | |
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458 | You can rent apartments in Scorn's Apartment Shop, and the hourly fees are |
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459 | deducted from your bank account. |
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460 | |
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461 | =head3 How do I use passes/keys? |
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462 | |
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463 | Whatever looks at your pass or key opens automatically, if you have it in |
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464 | your inventory or in an applied container. Some keys might just open a |
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465 | locked door, not a gate, and can be used by moving into the locked door. |
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466 | |
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467 | =head3 How do I find out where the key is to a locked door? |
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468 | |
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469 | Usually, bumping into the locked door will tell you what kind of key |
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470 | you need. This key is probably hidden somewhere in the same or close maps. |
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471 | Some of the characters near by might give you hints or explain something. |
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472 | |
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473 | =head3 How do I see how much an altar or table costs to use? |
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474 | |
|
|
475 | You can move your mouse over it, and it will tell you how much currency it |
|
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476 | needs. |
|
|
477 | |
|
|
478 | =head3 How do I join a guild? |
|
|
479 | |
|
|
480 | To join a player guild, such as the Black Shield or Laughing Skull (not |
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|
481 | the Adventurer's Guild, the Guild of Freedom, or anything else like |
|
|
482 | them), you need to be given a key by one of its current members. |
|
|
483 | The players might have special tasks and requirements for you, but all that |
|
|
484 | is needed is to have the key to enter the guild building and use its features. |
|
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485 | |
|
|
486 | =head3 How do I drop items? |
|
|
487 | |
|
|
488 | To drop items, you can right click on the item in your inventory screen in |
|
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489 | the playerbook, which you can get by pressing F5 or the Playerbook tab, |
|
|
490 | and selecting drop. You can also shift + left click an item to drop it, or |
|
|
491 | enter the command |
|
|
492 | |
|
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493 | drop <item> |
|
|
494 | |
|
|
495 | This command drops items with the names that have <item> in it. If you are |
|
|
496 | unable to drop an item, this will probably be because it is locked. You |
|
|
497 | can unlock it by right clicking the item in your inventory, and selecting |
|
|
498 | unlock. |
|
|
499 | |
|
|
500 | =head3 How do I pick up items? |
|
|
501 | |
|
|
502 | You can pick up items by pressing the comma key (,) or by right clicking |
|
|
503 | the item on the floor, and selecting 'take'. You can also type the |
|
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504 | |
|
|
505 | take <item> |
|
|
506 | |
|
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507 | command. |
|
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508 | |
|
|
509 | =head3 How do I make money, fast?! |
|
|
510 | |
|
|
511 | You should identify the items you sell. Unidentified items sell MUCH |
|
|
512 | lower. Make sure you have the bargaining skill. It lets you save lots of |
|
|
513 | money when you buy stuff, and gain more money when you sell stuff. You can |
|
|
514 | level it up by buying items or selling expensive items. The higher it is |
|
|
515 | priced, the more experience. You can get a scroll of bargaining in Scorn's |
|
|
516 | gem shop. |
|
|
517 | |
|
|
518 | Quests also might give you something valuable as a reward. |
262 | |
519 | |
263 | =head2 Playing Together |
520 | =head2 Playing Together |
264 | |
521 | |
265 | =head3 How can I communicate with other players? |
522 | =head3 How can I communicate with other players? |
266 | |
523 | |
… | |
… | |
334 | good in, and of course vice versa! |
591 | good in, and of course vice versa! |
335 | |
592 | |
336 | |
593 | |
337 | =head2 Magic |
594 | =head2 Magic |
338 | |
595 | |
|
|
596 | =head3 How does an improvement potion work? |
|
|
597 | |
|
|
598 | An improvement potion increases your hitpoints, spellpoints, or your grace, |
|
|
599 | permanently. It does this by rerolling the rolls for your hitpoints, spellpoints, |
|
|
600 | or grace, and increasing it. This way, if you drink enough improvement |
|
|
601 | potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly. |
|
|
602 | |
|
|
603 | However, only lower levels roll for hitpoints, spellpoints, or grace. After level |
|
|
604 | 10, skills increase hitpoints, spellpoints, or grace by a certain fixed amount. |
|
|
605 | |
|
|
606 | =head3 How do I control golems I summon? |
|
|
607 | |
|
|
608 | You can control golems by holding down shift + a direction key. It moves in the |
|
|
609 | direction you are holding. |
|
|
610 | |
339 | =head3 How can I summon a specific monster with C<summon pet monster>? |
611 | =head3 How can I summon a specific monster with C<summon pet monster>? |
340 | |
612 | |
341 | Higher levels of L<skill_description/summoning> give you access to higher |
613 | Higher (effective) casting levels of L<skill_description/summoning> give |
342 | level monsters, but not all monsters have equal abilities. Instead of |
614 | you access to higher level monsters, but not all monsters have equal |
343 | summoning the highest level monster allowed by your level you can also |
615 | abilities. Instead of summoning the highest level monster allowed by your |
344 | summon any other monster you had before by adding its I<archetype name> |
616 | level you can also summon any other monster you had before by adding its |
345 | after the command, i.e. to summon bees you would use the C<cast summon pet |
617 | I<archetype name> after the command, i.e. to summon bees you would use the |
346 | monster bee> (short: C<cspm bee>) command. |
618 | C<cast summon pet monster bee> (short: C<cspm bee>) command. |
347 | |
619 | |
348 | Level Monster |
620 | Level Monster |
349 | 1 bat |
621 | 1 bat |
350 | 3 bird |
622 | 3 bird |
|
|
623 | 4 bee |
351 | 4 spider |
624 | 5 spider |
352 | 6 killer_bee |
625 | 6 killer_bee |
353 | 7 pixie |
626 | 7 pixie |
354 | 8 skeleton |
627 | 8 skeleton |
355 | 9 stalker |
628 | 9 stalker |
356 | 11 devil |
629 | 11 devil |
… | |
… | |
368 | 80 gr_hellhound |
641 | 80 gr_hellhound |
369 | 90 dave |
642 | 90 dave |
370 | 100 laoch |
643 | 100 laoch |
371 | 105 snitchangel |
644 | 105 snitchangel |
372 | |
645 | |
|
|
646 | =head3 How does being attuned/repelled/denied affect casting level? |
|
|
647 | |
|
|
648 | Some spells are attuned to one or more spell classes (such as wounding, |
|
|
649 | summoning, fire and so on). The player can likewise be attuned to some of |
|
|
650 | these classes, giving a bonus, or repelled to them, giving a malus, or |
|
|
651 | denied to them, making her unable to cast the spell at all. |
|
|
652 | |
|
|
653 | The skill level is the level of the skill that the spell uses (e.g. |
|
|
654 | summoning or sorcery). |
|
|
655 | |
|
|
656 | When attuned, the bonus is up to 16 levels, but never higher than the |
|
|
657 | skill level itself, i.e. at level 2, the bonus is 2 also, resulting in an |
|
|
658 | attuned casting level of 4, at level 5, the bonus is 5, yielding a casting |
|
|
659 | level of 10, and at level 50, the bonus is 16, yielding 66. |
|
|
660 | |
|
|
661 | When repelled, the malus is 16 levels always. If you are both attuned and |
|
|
662 | repelled at the same time, the effects will add. |
|
|
663 | |
|
|
664 | These are added (or subtracted) to the skill level when checking whether |
|
|
665 | the player can cast the spell and when calculating the effective casting |
|
|
666 | level. |
|
|
667 | |
|
|
668 | The effect on strength is as if the minimum spell level is lower (when |
|
|
669 | attuned) or higher (when repelled), and the strength will increase the |
|
|
670 | same as without any attunement. |
|
|
671 | |
|
|
672 | =head3 What is the "effective" casting level? |
|
|
673 | |
|
|
674 | Effective casting levels start at 1 (lowest spell strength) and go up to |
|
|
675 | 100 (highest nominal spell strength). Higher levels are also possible and |
|
|
676 | make the spell correspondingly stronger. |
|
|
677 | |
|
|
678 | The effective casting level is calculated from the skill level, after |
|
|
679 | adding/subtracting any bonus from attunements. |
|
|
680 | |
|
|
681 | If the skill level plus bonus is lower than 100, then the minimum spell |
|
|
682 | level comes into play: the minimum level is not only the minimum level |
|
|
683 | a caster is required to have, it is also the level where the effective |
|
|
684 | casting level equals 1. From there it grows till it reaches casting level |
|
|
685 | 100, where the effective level will also be 100. |
|
|
686 | |
|
|
687 | If the skill level plus bonus is 100 or higher, then this is the effective |
|
|
688 | spell level. |
|
|
689 | |
|
|
690 | That means, when you have a spell with a minimum level of 90, then it's |
|
|
691 | effective range will be spread evenly over the 90..100 range, e.g. when |
|
|
692 | you cast this spell at skill level 90, the effective casting level will |
|
|
693 | be 1 (lowest). Casting at level 91 gives casting level 11, skill level |
|
|
694 | 98 gives effective level 80, up to skill level 100, which then gives |
|
|
695 | effective level 100. |
|
|
696 | |
|
|
697 | |
373 | =head2 Praying, Gods and Cults |
698 | =head2 Praying, Gods and Cults |
374 | |
699 | |
375 | =head3 X<how_tp_pray>How do I pray? |
700 | =head3 X<how_to_pray>How do I pray or get the praying skill? |
376 | |
701 | |
377 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
702 | First enter the "praying mode" by readying your L<skill_description/praying> skill |
378 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
703 | (by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding |
379 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
704 | C<Shift> and a direction key (e.g. C<Shift-Up>). |
380 | |
705 | |
381 | You will now pray as long as you keep pressing the keys. |
706 | You will now pray as long as you keep pressing the keys. |
|
|
707 | |
|
|
708 | However, if you do not have the praying skill, you can obtain it by |
|
|
709 | reading a scroll of praying. This will let you learn the praying skill |
|
|
710 | depending on your intelligence. You can also use a holy symbol to use the |
|
|
711 | praying skill, as long as you have the holy symbol in your inventory. Holy |
|
|
712 | symbols can be found in shops and random dungeons. |
382 | |
713 | |
383 | =head3 How can I summon a specific monster with C<summon cult monster>? |
714 | =head3 How can I summon a specific monster with C<summon cult monster>? |
384 | |
715 | |
385 | You can't, your god selects the monsters for you. |
716 | You can't, your god selects the monsters for you. |
386 | |
717 | |
… | |
… | |
399 | First you should pray long enough to your god, until you gain 95% |
730 | First you should pray long enough to your god, until you gain 95% |
400 | resistance to god power. Then quickly go to the altar of your newly-chosen |
731 | resistance to god power. Then quickly go to the altar of your newly-chosen |
401 | god and pray on her/his altar. Your old god won't make it easy, but if you |
732 | god and pray on her/his altar. Your old god won't make it easy, but if you |
402 | are persistent your old god will let you go at one point. |
733 | are persistent your old god will let you go at one point. |
403 | |
734 | |
|
|
735 | |
404 | =head2 Exploring |
736 | =head2 Exploring / Quests |
405 | |
737 | |
406 | =head3 What areas are there to explore? |
738 | =head3 What areas are there to explore? |
407 | |
739 | |
408 | First, you should explore Scorn and find the port pass (and maybe also the |
740 | First, you should explore Scorn and find the port pass (and maybe also the |
409 | gate pass). Make sure you don't miss out the old city of scorn, many |
741 | gate pass). Make sure you don't miss out the old city of scorn, many |
… | |
… | |
436 | de Clouds, the biggest city ever seen (high level and very high level |
768 | de Clouds, the biggest city ever seen (high level and very high level |
437 | quests). There are rumors about lands beyond (St. Bartholemew and other |
769 | quests). There are rumors about lands beyond (St. Bartholemew and other |
438 | cities) and other even more mystical places, but little is known about |
770 | cities) and other even more mystical places, but little is known about |
439 | that. |
771 | that. |
440 | |
772 | |
|
|
773 | =head3 Where is that damn Goblin Chief? |
|
|
774 | |
|
|
775 | In his cave to the north-east of the Scorn Gate. It is the one that starts |
|
|
776 | with a random maze (yes, there are multiple caves). Keep in mind that the |
|
|
777 | Goblin Chief's Head is fastened to his body, so you have to find and kill |
|
|
778 | him first. |
|
|
779 | |
|
|
780 | =head3 Where can I find the I<comet> spell? |
|
|
781 | |
|
|
782 | In the tower of stars, which is almost directly south of Scorn (but not |
|
|
783 | too near to it). You have to talk to people to solve this quest, and it |
|
|
784 | does not involve a random maze. |
|
|
785 | |
|
|
786 | |
|
|
787 | =head1 Authors |
|
|
788 | |
|
|
789 | The following people contributed to this document: Robin Redeker, John O'Donnell |
|
|
790 | and Marc Lehmann. |